mirror of
https://github.com/halpz/re3.git
synced 2025-07-16 15:28:11 +00:00
Merge branch 'miami' of https://github.com/GTAmodding/re3 into miami
This commit is contained in:
@ -34,11 +34,11 @@ struct CdReadInfo
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bool bReading;
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int32 nStatus;
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#ifdef ONE_THREAD_PER_CHANNEL
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int8 nThreadStatus; // 0: created 1:initalized 2:abort now
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pthread_t pChannelThread;
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sem_t pStartSemaphore;
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int8 nThreadStatus; // 0: created 1:priority set up 2:abort now
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pthread_t pChannelThread;
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sem_t *pStartSemaphore;
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#endif
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sem_t pDoneSemaphore; // used for CdStreamSync
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sem_t *pDoneSemaphore; // used for CdStreamSync
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int32 hFile;
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};
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@ -51,8 +51,8 @@ char *gImgNames[MAX_CDIMAGES];
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#ifndef ONE_THREAD_PER_CHANNEL
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pthread_t _gCdStreamThread;
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sem_t gCdStreamSema; // released when we have new thing to read(so channel is set)
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int8 gCdStreamThreadStatus; // 0: created 1:initalized 2:abort now
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sem_t *gCdStreamSema; // released when we have new thing to read(so channel is set)
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int8 gCdStreamThreadStatus; // 0: created 1:priority set up 2:abort now
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Queue gChannelRequestQ;
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bool _gbCdStreamOverlapped;
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#endif
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@ -69,49 +69,50 @@ void
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CdStreamInitThread(void)
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{
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int status;
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char semName[20];
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#ifndef ONE_THREAD_PER_CHANNEL
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gChannelRequestQ.items = (int32 *)calloc(gNumChannels + 1, sizeof(int32));
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gChannelRequestQ.head = 0;
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gChannelRequestQ.tail = 0;
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gChannelRequestQ.size = gNumChannels + 1;
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ASSERT(gChannelRequestQ.items != nil );
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status = sem_init(&gCdStreamSema, 0, 0);
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#endif
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gCdStreamSema = sem_open("/semaphore_cd_stream", O_CREAT, 0644, 1);
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if (status == -1) {
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if (gCdStreamSema == SEM_FAILED) {
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CDTRACE("failed to create stream semaphore");
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ASSERT(0);
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return;
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}
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#endif
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if ( gNumChannels > 0 )
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{
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for ( int32 i = 0; i < gNumChannels; i++ )
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{
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status = sem_init(&gpReadInfo[i].pDoneSemaphore, 0, 0);
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sprintf(semName,"/semaphore_done%d",i);
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gpReadInfo[i].pDoneSemaphore = sem_open(semName, O_CREAT, 0644, 1);
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if (status == -1)
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if (gpReadInfo[i].pDoneSemaphore == SEM_FAILED)
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{
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CDTRACE("failed to create sync semaphore");
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ASSERT(0);
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return;
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}
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#ifdef ONE_THREAD_PER_CHANNEL
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status = sem_init(&gpReadInfo[i].pStartSemaphore, 0, 0);
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sprintf(semName,"/semaphore_start%d",i);
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gpReadInfo[i].pStartSemaphore = sem_open(semName, O_CREAT, 0644, 1);
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if (status == -1)
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if (gpReadInfo[i].pStartSemaphore == SEM_FAILED)
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{
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CDTRACE("failed to create start semaphore");
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ASSERT(0);
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return;
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}
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gpReadInfo[i].nThreadStatus = 0;
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gpReadInfo[i].nThreadStatus = 0;
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int *channelI = (int*)malloc(sizeof(int));
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*channelI = i;
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status = pthread_create(&gpReadInfo[i].pChannelThread, NULL, CdStreamThread, (void*)channelI);
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status = pthread_create(&gpReadInfo[i].pChannelThread, NULL, CdStreamThread, (void*)channelI);
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if (status == -1)
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{
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@ -124,32 +125,32 @@ CdStreamInitThread(void)
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}
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#ifndef ONE_THREAD_PER_CHANNEL
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debug("Using one streaming thread for all channels\n");
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status = pthread_create(&_gCdStreamThread, NULL, CdStreamThread, nil);
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gCdStreamThreadStatus = 0;
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debug("Using one streaming thread for all channels\n");
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gCdStreamThreadStatus = 0;
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status = pthread_create(&_gCdStreamThread, NULL, CdStreamThread, nil);
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if (status == -1)
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{
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CDTRACE("failed to create sync thread");
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ASSERT(0);
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return;
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}
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if (status == -1)
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{
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CDTRACE("failed to create sync thread");
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ASSERT(0);
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return;
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}
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#else
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debug("Using seperate streaming threads for each channel\n");
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debug("Using separate streaming threads for each channel\n");
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#endif
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}
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void
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CdStreamInit(int32 numChannels)
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{
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struct statvfs fsInfo;
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struct statvfs fsInfo;
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if((statvfs("models/gta3.img", &fsInfo)) < 0)
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{
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CDTRACE("can't get filesystem info");
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ASSERT(0);
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return;
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}
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if((statvfs("models/gta3.img", &fsInfo)) < 0)
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{
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CDTRACE("can't get filesystem info");
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ASSERT(0);
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return;
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}
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#ifdef __linux__
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_gdwCdStreamFlags = O_RDONLY | O_NOATIME;
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#else
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@ -163,7 +164,7 @@ CdStreamInit(int32 numChannels)
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debug("Using no buffered loading for streaming\n");
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}
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*/
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void *pBuffer = (void *)RwMallocAlign(CDSTREAM_SECTOR_SIZE, fsInfo.f_bsize);
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void *pBuffer = (void *)RwMallocAlign(CDSTREAM_SECTOR_SIZE, (RwUInt32)fsInfo.f_bsize);
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ASSERT( pBuffer != nil );
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gNumImages = 0;
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@ -185,27 +186,27 @@ uint32
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GetGTA3ImgSize(void)
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{
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ASSERT( gImgFiles[0] > 0 );
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struct stat statbuf;
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struct stat statbuf;
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char path[PATH_MAX];
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realpath(gImgNames[0], path);
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if (stat(path, &statbuf) == -1) {
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char path[PATH_MAX];
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realpath(gImgNames[0], path);
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if (stat(path, &statbuf) == -1) {
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// Try case-insensitivity
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char* real = casepath(gImgNames[0], false);
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if (real)
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{
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realpath(real, path);
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free(real);
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if (stat(path, &statbuf) != -1)
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if (stat(path, &statbuf) != -1)
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goto ok;
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}
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CDTRACE("can't get size of gta3.img");
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ASSERT(0);
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return 0;
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}
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ok:
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return statbuf.st_size;
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CDTRACE("can't get size of gta3.img");
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ASSERT(0);
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return 0;
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}
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ok:
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return (uint32)statbuf.st_size;
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}
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void
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@ -213,15 +214,13 @@ CdStreamShutdown(void)
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{
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// Destroying semaphores and free(gpReadInfo) will be done at threads
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#ifndef ONE_THREAD_PER_CHANNEL
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gCdStreamThreadStatus = 2;
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sem_post(&gCdStreamSema);
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#endif
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#ifdef ONE_THREAD_PER_CHANNEL
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for ( int32 i = 0; i < gNumChannels; i++ ) {
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gpReadInfo[i].nThreadStatus = 2;
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sem_post(&gpReadInfo[i].pStartSemaphore);
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}
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gCdStreamThreadStatus = 2;
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sem_post(gCdStreamSema);
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#else
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for ( int32 i = 0; i < gNumChannels; i++ ) {
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gpReadInfo[i].nThreadStatus = 2;
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sem_post(gpReadInfo[i].pStartSemaphore);
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}
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#endif
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}
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@ -241,27 +240,33 @@ CdStreamRead(int32 channel, void *buffer, uint32 offset, uint32 size)
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CdReadInfo *pChannel = &gpReadInfo[channel];
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ASSERT( pChannel != nil );
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if ( pChannel->nSectorsToRead != 0 || pChannel->bReading ) {
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if (pChannel->nSectorOffset == _GET_OFFSET(offset) && pChannel->nSectorsToRead >= size)
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return STREAM_SUCCESS;
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flushStream[channel] = 1;
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CdStreamSync(channel);
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//return STREAM_NONE;
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}
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pChannel->hFile = hImage - 1;
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if ( pChannel->nSectorsToRead != 0 || pChannel->bReading )
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return STREAM_NONE;
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pChannel->nStatus = STREAM_NONE;
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pChannel->nSectorOffset = _GET_OFFSET(offset);
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pChannel->nSectorsToRead = size;
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pChannel->pBuffer = buffer;
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pChannel->bLocked = 0;
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pChannel->nStatus = STREAM_NONE;
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pChannel->nSectorOffset = _GET_OFFSET(offset);
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pChannel->nSectorsToRead = size;
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pChannel->pBuffer = buffer;
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pChannel->bLocked = 0;
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#ifndef ONE_THREAD_PER_CHANNEL
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AddToQueue(&gChannelRequestQ, channel);
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if ( sem_post(&gCdStreamSema) != 0 )
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printf("Signal Sema Error\n");
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AddToQueue(&gChannelRequestQ, channel);
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if ( sem_post(gCdStreamSema) != 0 )
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printf("Signal Sema Error\n");
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#else
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if ( sem_post(&gpReadInfo[channel].pStartSemaphore) != 0 )
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printf("Signal Sema Error\n");
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if ( sem_post(pChannel->pStartSemaphore) != 0 )
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printf("Signal Sema Error\n");
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#endif
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return STREAM_SUCCESS;
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return STREAM_SUCCESS;
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}
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int32
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@ -272,29 +277,29 @@ CdStreamGetStatus(int32 channel)
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ASSERT( pChannel != nil );
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#ifdef ONE_THREAD_PER_CHANNEL
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if (pChannel->nThreadStatus == 2)
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return STREAM_NONE;
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if (pChannel->nThreadStatus == 2)
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return STREAM_NONE;
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#else
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if (gCdStreamThreadStatus == 2)
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return STREAM_NONE;
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if (gCdStreamThreadStatus == 2)
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return STREAM_NONE;
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#endif
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if ( pChannel->bReading )
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return STREAM_READING;
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if ( pChannel->bReading )
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return STREAM_READING;
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if ( pChannel->nSectorsToRead != 0 )
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return STREAM_WAITING;
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if ( pChannel->nSectorsToRead != 0 )
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return STREAM_WAITING;
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if ( pChannel->nStatus != STREAM_NONE )
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{
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int32 status = pChannel->nStatus;
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if ( pChannel->nStatus != STREAM_NONE )
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{
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int32 status = pChannel->nStatus;
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pChannel->nStatus = STREAM_NONE;
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pChannel->nStatus = STREAM_NONE;
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return status;
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}
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return status;
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}
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return STREAM_NONE;
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return STREAM_NONE;
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}
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int32
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@ -314,30 +319,35 @@ CdStreamSync(int32 channel)
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if (flushStream[channel]) {
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#ifdef ONE_THREAD_PER_CHANNEL
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pChannel->nSectorsToRead = 0;
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pthread_kill(gpReadInfo[channel].pChannelThread, SIGINT);
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#else
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pthread_kill(pChannel->pChannelThread, SIGUSR1);
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if (pChannel->bReading) {
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pChannel->nSectorsToRead = 0;
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pthread_kill(_gCdStreamThread, SIGINT);
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} else {
|
||||
pChannel->nSectorsToRead = 0;
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pChannel->bLocked = true;
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sem_wait(pChannel->pDoneSemaphore);
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||||
}
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#else
|
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pChannel->nSectorsToRead = 0;
|
||||
if (pChannel->bReading) {
|
||||
pChannel->bLocked = true;
|
||||
pthread_kill(_gCdStreamThread, SIGUSR1);
|
||||
sem_wait(pChannel->pDoneSemaphore);
|
||||
|
||||
}
|
||||
#endif
|
||||
pChannel->bReading = false;
|
||||
flushStream[channel] = false;
|
||||
return STREAM_NONE;
|
||||
return STREAM_NONE;
|
||||
}
|
||||
|
||||
if ( pChannel->nSectorsToRead != 0 )
|
||||
{
|
||||
pChannel->bLocked = true;
|
||||
if ( pChannel->nSectorsToRead != 0 )
|
||||
{
|
||||
pChannel->bLocked = true;
|
||||
|
||||
sem_wait(&pChannel->pDoneSemaphore);
|
||||
}
|
||||
sem_wait(pChannel->pDoneSemaphore);
|
||||
}
|
||||
|
||||
pChannel->bReading = false;
|
||||
pChannel->bReading = false;
|
||||
|
||||
return pChannel->nStatus;
|
||||
return pChannel->nStatus;
|
||||
}
|
||||
|
||||
void
|
||||
@ -382,53 +392,52 @@ void *CdStreamThread(void *param)
|
||||
debug("Created cdstream thread\n");
|
||||
|
||||
#ifndef ONE_THREAD_PER_CHANNEL
|
||||
while (gCdStreamThreadStatus != 2) {
|
||||
sem_wait(&gCdStreamSema);
|
||||
int32 channel = GetFirstInQueue(&gChannelRequestQ);
|
||||
while (gCdStreamThreadStatus != 2) {
|
||||
sem_wait(gCdStreamSema);
|
||||
int32 channel = GetFirstInQueue(&gChannelRequestQ);
|
||||
#else
|
||||
int channel = *((int*)param);
|
||||
while (gpReadInfo[channel].nThreadStatus != 2){
|
||||
sem_wait(&gpReadInfo[channel].pStartSemaphore);
|
||||
int channel = *((int*)param);
|
||||
while (gpReadInfo[channel].nThreadStatus != 2){
|
||||
sem_wait(gpReadInfo[channel].pStartSemaphore);
|
||||
#endif
|
||||
ASSERT( channel < gNumChannels );
|
||||
|
||||
CdReadInfo *pChannel = &gpReadInfo[channel];
|
||||
ASSERT( pChannel != nil );
|
||||
|
||||
#ifdef ONE_THREAD_PER_CHANNEL
|
||||
if (gpReadInfo[channel].nThreadStatus == 0){
|
||||
gpReadInfo[channel].nThreadStatus = 1;
|
||||
#else
|
||||
if (gCdStreamThreadStatus == 0){
|
||||
gCdStreamThreadStatus = 1;
|
||||
#endif
|
||||
|
||||
#ifdef __linux__
|
||||
pid_t tid = syscall(SYS_gettid);
|
||||
int ret = setpriority(PRIO_PROCESS, tid, getpriority(PRIO_PROCESS, getpid()) + 1);
|
||||
#endif
|
||||
}
|
||||
|
||||
// spurious wakeup or we sent interrupt signal for flushing
|
||||
if(pChannel->nSectorsToRead == 0)
|
||||
continue;
|
||||
continue;
|
||||
|
||||
pChannel->bReading = true;
|
||||
|
||||
// Not standard POSIX :shrug:
|
||||
#ifdef __linux__
|
||||
#ifdef ONE_THREAD_PER_CHANNEL
|
||||
if (gpReadInfo[channel].nThreadStatus == 0){
|
||||
gpReadInfo[channel].nThreadStatus = 1;
|
||||
#else
|
||||
if (gCdStreamThreadStatus == 0){
|
||||
gCdStreamThreadStatus = 1;
|
||||
#endif
|
||||
pid_t tid = syscall(SYS_gettid);
|
||||
int ret = setpriority(PRIO_PROCESS, tid, getpriority(PRIO_PROCESS, getpid()) + 1);
|
||||
}
|
||||
#endif
|
||||
if ( pChannel->nStatus == STREAM_NONE )
|
||||
{
|
||||
ASSERT(pChannel->hFile >= 0);
|
||||
ASSERT(pChannel->pBuffer != nil );
|
||||
ASSERT(pChannel->hFile >= 0);
|
||||
ASSERT(pChannel->pBuffer != nil );
|
||||
|
||||
lseek(pChannel->hFile, pChannel->nSectorOffset * CDSTREAM_SECTOR_SIZE, SEEK_SET);
|
||||
if (read(pChannel->hFile, pChannel->pBuffer, pChannel->nSectorsToRead * CDSTREAM_SECTOR_SIZE) == -1) {
|
||||
if (read(pChannel->hFile, pChannel->pBuffer, pChannel->nSectorsToRead * CDSTREAM_SECTOR_SIZE) == -1) {
|
||||
// pChannel->nSectorsToRead == 0 at this point means we wanted to flush channel
|
||||
pChannel->nStatus = pChannel->nSectorsToRead == 0 ? STREAM_NONE : STREAM_ERROR;
|
||||
} else {
|
||||
pChannel->nStatus = STREAM_NONE;
|
||||
}
|
||||
// STREAM_WAITING is a little hack to make CStreaming not process this data
|
||||
pChannel->nStatus = pChannel->nSectorsToRead == 0 ? STREAM_WAITING : STREAM_ERROR;
|
||||
} else {
|
||||
pChannel->nStatus = STREAM_NONE;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
#ifndef ONE_THREAD_PER_CHANNEL
|
||||
RemoveFirstInQueue(&gChannelRequestQ);
|
||||
#endif
|
||||
@ -437,22 +446,33 @@ void *CdStreamThread(void *param)
|
||||
|
||||
if ( pChannel->bLocked )
|
||||
{
|
||||
sem_post(&pChannel->pDoneSemaphore);
|
||||
sem_post(pChannel->pDoneSemaphore);
|
||||
}
|
||||
pChannel->bReading = false;
|
||||
}
|
||||
char semName[20];
|
||||
#ifndef ONE_THREAD_PER_CHANNEL
|
||||
for ( int32 i = 0; i < gNumChannels; i++ )
|
||||
{
|
||||
sem_destroy(&gpReadInfo[i].pDoneSemaphore);
|
||||
}
|
||||
sem_destroy(&gCdStreamSema);
|
||||
for ( int32 i = 0; i < gNumChannels; i++ )
|
||||
{
|
||||
sem_close(gpReadInfo[i].pDoneSemaphore);
|
||||
sprintf(semName,"/semaphore_done%d",i);
|
||||
sem_unlink(semName);
|
||||
}
|
||||
sem_close(gCdStreamSema);
|
||||
sem_unlink("/semaphore_cd_stream");
|
||||
free(gChannelRequestQ.items);
|
||||
#else
|
||||
sem_destroy(&gpReadInfo[channel].pStartSemaphore);
|
||||
sem_destroy(&gpReadInfo[channel].pDoneSemaphore);
|
||||
sem_close(gpReadInfo[channel].pStartSemaphore);
|
||||
sprintf(semName,"/semaphore_start%d",channel);
|
||||
sem_unlink(semName);
|
||||
|
||||
sem_close(gpReadInfo[channel].pDoneSemaphore);
|
||||
sprintf(semName,"/semaphore_done%d",channel);
|
||||
sem_unlink(semName);
|
||||
#endif
|
||||
free(gpReadInfo);
|
||||
if (gpReadInfo)
|
||||
free(gpReadInfo);
|
||||
gpReadInfo = nil;
|
||||
pthread_exit(nil);
|
||||
}
|
||||
|
||||
@ -469,7 +489,7 @@ CdStreamAddImage(char const *path)
|
||||
char* real = casepath(path, false);
|
||||
if (real)
|
||||
{
|
||||
gImgFiles[gNumImages] = open(real, _gdwCdStreamFlags);
|
||||
gImgFiles[gNumImages] = open(real, _gdwCdStreamFlags);
|
||||
free(real);
|
||||
}
|
||||
}
|
||||
@ -502,8 +522,10 @@ CdStreamGetImageName(int32 cd)
|
||||
void
|
||||
CdStreamRemoveImages(void)
|
||||
{
|
||||
for ( int32 i = 0; i < gNumChannels; i++ )
|
||||
for ( int32 i = 0; i < gNumChannels; i++ ) {
|
||||
flushStream[i] = 1;
|
||||
CdStreamSync(i);
|
||||
}
|
||||
|
||||
for ( int32 i = 0; i < gNumImages; i++ )
|
||||
{
|
||||
|
@ -1052,7 +1052,11 @@ CFileLoader::Load2dEffect(const char *line)
|
||||
&effect->attractor.dir.z,
|
||||
&probability);
|
||||
effect->attractor.type = flags;
|
||||
#ifdef FIX_BUGS
|
||||
effect->attractor.probability = clamp(probability, 0, 255);
|
||||
#else
|
||||
effect->attractor.probability = probability;
|
||||
#endif
|
||||
break;
|
||||
case EFFECT_PED_ATTRACTOR:
|
||||
sscanf(line, "%d %f %f %f %d %d %d %d %d %d %f %f %f %f %f %f",
|
||||
|
@ -142,17 +142,17 @@ static size_t
|
||||
myfread(void *buf, size_t elt, size_t n, int fd)
|
||||
{
|
||||
if(myfiles[fd].isText){
|
||||
char *p;
|
||||
unsigned char *p;
|
||||
size_t i;
|
||||
int c;
|
||||
|
||||
n *= elt;
|
||||
p = (char*)buf;
|
||||
p = (unsigned char*)buf;
|
||||
for(i = 0; i < n; i++){
|
||||
c = myfgetc(fd);
|
||||
if(c == EOF)
|
||||
break;
|
||||
*p++ = c;
|
||||
*p++ = (unsigned char)c;
|
||||
}
|
||||
return i / elt;
|
||||
}
|
||||
@ -163,12 +163,12 @@ static size_t
|
||||
myfwrite(void *buf, size_t elt, size_t n, int fd)
|
||||
{
|
||||
if(myfiles[fd].isText){
|
||||
char *p;
|
||||
unsigned char *p;
|
||||
size_t i;
|
||||
int c;
|
||||
|
||||
n *= elt;
|
||||
p = (char*)buf;
|
||||
p = (unsigned char*)buf;
|
||||
for(i = 0; i < n; i++){
|
||||
c = *p++;
|
||||
myfputc(c, fd);
|
||||
|
@ -16,6 +16,9 @@
|
||||
#include "Ped.h"
|
||||
#include "Fire.h"
|
||||
#include "GameLogic.h"
|
||||
#include "CarAI.h"
|
||||
|
||||
// --MIAMI: file done
|
||||
|
||||
CFireManager gFireManager;
|
||||
|
||||
@ -26,14 +29,13 @@ CFire::CFire()
|
||||
m_bPropagationFlag = true;
|
||||
m_bAudioSet = true;
|
||||
m_vecPos = CVector(0.0f, 0.0f, 0.0f);
|
||||
m_pEntity = nil;
|
||||
m_pSource = nil;
|
||||
m_nFiremenPuttingOut = 0;
|
||||
m_nExtinguishTime = 0;
|
||||
m_nStartTime = 0;
|
||||
field_20 = 1;
|
||||
m_nNextTimeToAddFlames = 0;
|
||||
m_pEntity = nil;
|
||||
m_pSource = nil;
|
||||
m_fStrength = 0.8f;
|
||||
m_fWaterExtinguishCountdown = 1.0f;
|
||||
m_bExtinguishedWithWater = false;
|
||||
}
|
||||
|
||||
CFire::~CFire() {}
|
||||
@ -52,6 +54,8 @@ CFire::ProcessFire(void)
|
||||
CPed *ped = (CPed *)m_pEntity;
|
||||
CVehicle *veh = (CVehicle*)m_pEntity;
|
||||
|
||||
m_fWaterExtinguishCountdown = Min(1.0f, 0.002f * CTimer::GetTimeStep() + m_fWaterExtinguishCountdown);
|
||||
|
||||
if (m_pEntity) {
|
||||
m_vecPos = m_pEntity->GetPosition();
|
||||
|
||||
@ -109,7 +113,7 @@ CFire::ProcessFire(void)
|
||||
gFireManager.StartFire(FindPlayerPed(), m_pSource, 0.8f, 1);
|
||||
}
|
||||
if (CTimer::GetTimeInMilliseconds() > m_nNextTimeToAddFlames) {
|
||||
m_nNextTimeToAddFlames = CTimer::GetTimeInMilliseconds() + 80;
|
||||
m_nNextTimeToAddFlames = CTimer::GetTimeInMilliseconds() + (m_fWaterExtinguishCountdown < 0.3f ? 400 : (m_fWaterExtinguishCountdown < 0.7f ? 200 : 80));
|
||||
firePos = m_vecPos;
|
||||
|
||||
if (veh && veh->IsVehicle() && veh->IsCar()) {
|
||||
@ -170,11 +174,23 @@ CFire::Extinguish(void)
|
||||
|
||||
m_nExtinguishTime = 0;
|
||||
m_bIsOngoing = false;
|
||||
m_bExtinguishedWithWater = false;
|
||||
|
||||
if (m_pEntity) {
|
||||
if (m_pEntity->IsPed()) {
|
||||
((CPed *)m_pEntity)->RestorePreviousState();
|
||||
((CPed *)m_pEntity)->m_pFire = nil;
|
||||
CPed *ped = (CPed*)m_pEntity;
|
||||
if (ped->CanSetPedState()) {
|
||||
if (ped->m_nPedState != PED_DRIVING && ped->m_nPedState != PED_FALL) {
|
||||
if (ped->IsPlayer()) {
|
||||
ped->SetIdle();
|
||||
} else {
|
||||
ped->m_nLastPedState = PED_NONE;
|
||||
ped->SetWanderPath(0);
|
||||
ped->SetWaitState(WAITSTATE_FINISH_FLEE, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
ped->m_pFire = nil;
|
||||
} else if (m_pEntity->IsVehicle()) {
|
||||
((CVehicle *)m_pEntity)->m_pCarFire = nil;
|
||||
}
|
||||
@ -184,7 +200,7 @@ CFire::Extinguish(void)
|
||||
}
|
||||
|
||||
void
|
||||
CFireManager::StartFire(CVector pos, float size, bool propagation)
|
||||
CFireManager::StartFire(CVector pos, float size, uint8 propagation)
|
||||
{
|
||||
CFire *fire = GetNextFreeFire();
|
||||
|
||||
@ -201,11 +217,12 @@ CFireManager::StartFire(CVector pos, float size, bool propagation)
|
||||
fire->m_nNextTimeToAddFlames = 0;
|
||||
fire->ReportThisFire();
|
||||
fire->m_fStrength = size;
|
||||
fire->m_bExtinguishedWithWater = false;
|
||||
}
|
||||
}
|
||||
|
||||
CFire *
|
||||
CFireManager::StartFire(CEntity *entityOnFire, CEntity *fleeFrom, float strength, bool propagation)
|
||||
CFireManager::StartFire(CEntity *entityOnFire, CEntity *fleeFrom, float strength, uint8 propagation)
|
||||
{
|
||||
CPed *ped = (CPed *)entityOnFire;
|
||||
CVehicle *veh = (CVehicle *)entityOnFire;
|
||||
@ -234,10 +251,11 @@ CFireManager::StartFire(CEntity *entityOnFire, CEntity *fleeFrom, float strength
|
||||
ped->SetFlee(pos, 10000);
|
||||
ped->m_fleeFrom = nil;
|
||||
}
|
||||
ped->m_fleeTimer = CTimer::GetTimeInMilliseconds() + 10000;
|
||||
ped->bDrawLast = false;
|
||||
ped->SetMoveState(PEDMOVE_SPRINT);
|
||||
ped->SetMoveAnim();
|
||||
ped->m_nPedState = PED_ON_FIRE;
|
||||
ped->SetPedState(PED_ON_FIRE);
|
||||
}
|
||||
if (fleeFrom) {
|
||||
if (ped->m_nPedType == PEDTYPE_COP) {
|
||||
@ -251,6 +269,9 @@ CFireManager::StartFire(CEntity *entityOnFire, CEntity *fleeFrom, float strength
|
||||
} else {
|
||||
if (entityOnFire->IsVehicle()) {
|
||||
veh->m_pCarFire = fire;
|
||||
if (CModelInfo::IsBikeModel(veh->GetModelIndex()) || CModelInfo::IsCarModel(veh->GetModelIndex()))
|
||||
CCarAI::TellOccupantsToFleeCar(veh);
|
||||
|
||||
if (fleeFrom) {
|
||||
CEventList::RegisterEvent(EVENT_CAR_SET_ON_FIRE, EVENT_ENTITY_VEHICLE,
|
||||
entityOnFire, (CPed *)fleeFrom, 10000);
|
||||
@ -259,6 +280,7 @@ CFireManager::StartFire(CEntity *entityOnFire, CEntity *fleeFrom, float strength
|
||||
}
|
||||
|
||||
fire->m_bIsOngoing = true;
|
||||
fire->m_bExtinguishedWithWater = false;
|
||||
fire->m_bIsScriptFire = false;
|
||||
fire->m_vecPos = entityOnFire->GetPosition();
|
||||
|
||||
@ -297,26 +319,23 @@ CFireManager::Update(void)
|
||||
|
||||
CFire* CFireManager::FindNearestFire(CVector vecPos, float *pDistance)
|
||||
{
|
||||
for (int i = 0; i < MAX_FIREMEN_ATTENDING; i++) {
|
||||
int fireId = -1;
|
||||
float minDistance = 999999;
|
||||
for (int j = 0; j < NUM_FIRES; j++) {
|
||||
if (!m_aFires[j].m_bIsOngoing)
|
||||
continue;
|
||||
if (m_aFires[j].m_bIsScriptFire)
|
||||
continue;
|
||||
if (m_aFires[j].m_nFiremenPuttingOut != i)
|
||||
continue;
|
||||
float distance = (m_aFires[j].m_vecPos - vecPos).Magnitude2D();
|
||||
if (distance < minDistance) {
|
||||
minDistance = distance;
|
||||
fireId = j;
|
||||
}
|
||||
int fireId = -1;
|
||||
float minDistance = 999999;
|
||||
for (int j = 0; j < NUM_FIRES; j++) {
|
||||
if (!m_aFires[j].m_bIsOngoing)
|
||||
continue;
|
||||
if (m_aFires[j].m_bIsScriptFire)
|
||||
continue;
|
||||
float distance = (m_aFires[j].m_vecPos - vecPos).Magnitude2D();
|
||||
if (distance < minDistance) {
|
||||
minDistance = distance;
|
||||
fireId = j;
|
||||
}
|
||||
*pDistance = minDistance;
|
||||
if (fireId != -1)
|
||||
return &m_aFires[fireId];
|
||||
}
|
||||
*pDistance = minDistance;
|
||||
if (fireId != -1)
|
||||
return &m_aFires[fireId];
|
||||
|
||||
return nil;
|
||||
}
|
||||
|
||||
@ -369,8 +388,39 @@ CFireManager::ExtinguishPoint(CVector point, float range)
|
||||
}
|
||||
}
|
||||
|
||||
bool
|
||||
CFireManager::ExtinguishPointWithWater(CVector point, float range)
|
||||
{
|
||||
int fireI = 0;
|
||||
for (int i = 0; i < NUM_FIRES; i++) {
|
||||
if (m_aFires[i].m_bIsOngoing) {
|
||||
if ((point - m_aFires[i].m_vecPos).MagnitudeSqr() < sq(range)) {
|
||||
fireI = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (fireI == NUM_FIRES)
|
||||
return false;
|
||||
|
||||
CFire *fireToExtinguish = &m_aFires[fireI];
|
||||
fireToExtinguish->m_fWaterExtinguishCountdown -= 0.012f * CTimer::GetTimeStep();
|
||||
CVector steamPos = fireToExtinguish->m_vecPos +
|
||||
CVector((CGeneral::GetRandomNumber() - 128) * 31.f / 200.f,
|
||||
(CGeneral::GetRandomNumber() - 128) * 31.f / 200.f,
|
||||
CGeneral::GetRandomNumber() / 200.f);
|
||||
|
||||
CParticle::AddParticle(PARTICLE_STEAM_NY_SLOWMOTION, steamPos, CVector(0.f, 0.f, 0.2f), nil, 0.5f);
|
||||
CParticle::AddParticle(PARTICLE_STEAM_NY_SLOWMOTION, steamPos, CVector(0.f, 0.f, 0.1f), nil, 0.8f);
|
||||
fireToExtinguish->m_bExtinguishedWithWater = true;
|
||||
if (fireToExtinguish->m_fWaterExtinguishCountdown < 0.0f )
|
||||
fireToExtinguish->Extinguish();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
int32
|
||||
CFireManager::StartScriptFire(const CVector &pos, CEntity *target, float strength, bool propagation)
|
||||
CFireManager::StartScriptFire(const CVector &pos, CEntity *target, float strength, uint8 propagation)
|
||||
{
|
||||
CFire *fire;
|
||||
CPed *ped = (CPed *)target;
|
||||
@ -397,12 +447,15 @@ CFireManager::StartScriptFire(const CVector &pos, CEntity *target, float strengt
|
||||
fire->m_vecPos = pos;
|
||||
fire->m_nStartTime = CTimer::GetTimeInMilliseconds() + 400;
|
||||
fire->m_pEntity = target;
|
||||
fire->m_bExtinguishedWithWater = false;
|
||||
|
||||
if (target)
|
||||
target->RegisterReference(&fire->m_pEntity);
|
||||
fire->m_pSource = nil;
|
||||
fire->m_nNextTimeToAddFlames = 0;
|
||||
fire->m_fStrength = strength;
|
||||
fire->m_fWaterExtinguishCountdown = 1.0f;
|
||||
|
||||
if (target) {
|
||||
if (target->IsPed()) {
|
||||
ped->m_pFire = fire;
|
||||
@ -410,7 +463,7 @@ CFireManager::StartScriptFire(const CVector &pos, CEntity *target, float strengt
|
||||
CVector2D pos = target->GetPosition();
|
||||
ped->SetFlee(pos, 10000);
|
||||
ped->SetMoveAnim();
|
||||
ped->m_nPedState = PED_ON_FIRE;
|
||||
ped->SetPedState(PED_ON_FIRE);
|
||||
}
|
||||
} else if (target->IsVehicle()) {
|
||||
veh->m_pCarFire = fire;
|
||||
@ -430,8 +483,7 @@ CFireManager::RemoveAllScriptFires(void)
|
||||
{
|
||||
for (int i = 0; i < NUM_FIRES; i++) {
|
||||
if (m_aFires[i].m_bIsScriptFire) {
|
||||
m_aFires[i].Extinguish();
|
||||
m_aFires[i].m_bIsScriptFire = false;
|
||||
RemoveScriptFire(i);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -14,10 +14,10 @@ public:
|
||||
CEntity *m_pSource;
|
||||
uint32 m_nExtinguishTime;
|
||||
uint32 m_nStartTime;
|
||||
int32 field_20;
|
||||
uint32 m_nNextTimeToAddFlames;
|
||||
uint32 m_nFiremenPuttingOut;
|
||||
float m_fStrength;
|
||||
float m_fWaterExtinguishCountdown;
|
||||
bool m_bExtinguishedWithWater;
|
||||
|
||||
CFire();
|
||||
~CFire();
|
||||
@ -34,15 +34,17 @@ class CFireManager
|
||||
public:
|
||||
uint32 m_nTotalFires;
|
||||
CFire m_aFires[NUM_FIRES];
|
||||
void StartFire(CVector pos, float size, bool propagation);
|
||||
CFire *StartFire(CEntity *entityOnFire, CEntity *fleeFrom, float strength, bool propagation);
|
||||
|
||||
void StartFire(CVector pos, float size, uint8 propagation);
|
||||
CFire *StartFire(CEntity *entityOnFire, CEntity *fleeFrom, float strength, uint8 propagation);
|
||||
void Update(void);
|
||||
CFire *FindFurthestFire_NeverMindFireMen(CVector coords, float minRange, float maxRange);
|
||||
CFire *FindNearestFire(CVector vecPos, float *pDistance);
|
||||
CFire *GetNextFreeFire(void);
|
||||
uint32 GetTotalActiveFires() const;
|
||||
void ExtinguishPoint(CVector point, float range);
|
||||
int32 StartScriptFire(const CVector &pos, CEntity *target, float strength, bool propagation);
|
||||
bool ExtinguishPointWithWater(CVector point, float range);
|
||||
int32 StartScriptFire(const CVector &pos, CEntity *target, float strength, uint8 propagation);
|
||||
bool IsScriptFireExtinguish(int16 index);
|
||||
void RemoveAllScriptFires(void);
|
||||
void RemoveScriptFire(int16 index);
|
||||
|
@ -90,6 +90,7 @@
|
||||
#include "debugmenu.h"
|
||||
#include "Ropes.h"
|
||||
#include "WindModifiers.h"
|
||||
#include "WaterCreatures.h"
|
||||
#include "postfx.h"
|
||||
#include "custompipes.h"
|
||||
|
||||
@ -478,8 +479,7 @@ bool CGame::ShutDown(void)
|
||||
CPlane::Shutdown();
|
||||
CTrain::Shutdown();
|
||||
CScriptPaths::Shutdown();
|
||||
// TODO(Miami)
|
||||
// CWaterCreatures::RemoveAll();
|
||||
CWaterCreatures::RemoveAll();
|
||||
CSpecialFX::Shutdown();
|
||||
#ifndef PS2
|
||||
CGarages::Shutdown();
|
||||
@ -650,7 +650,7 @@ void CGame::ShutDownForRestart(void)
|
||||
CRadar::RemoveRadarSections();
|
||||
FrontEndMenuManager.UnloadTextures();
|
||||
CParticleObject::RemoveAllExpireableParticleObjects();
|
||||
//CWaterCreatures::RemoveAll(); //TODO(Miami)
|
||||
CWaterCreatures::RemoveAll();
|
||||
CSetPieces::Init();
|
||||
CPedType::Shutdown();
|
||||
CSpecialFX::Shutdown();
|
||||
|
@ -2,6 +2,8 @@
|
||||
|
||||
#include <ctype.h>
|
||||
|
||||
// --MIAMI: file done
|
||||
|
||||
class CGeneral
|
||||
{
|
||||
public:
|
||||
|
@ -3209,7 +3209,7 @@ int16 CPad::SniperModeLookLeftRight(void)
|
||||
|
||||
if ( Abs(axis) > Abs(dpad) ) {
|
||||
if ( Abs(axis) > 35.0f ) {
|
||||
return (axis > 0.f ? axis - 35.f : axis + 35.f) * 1.3763441f;
|
||||
return (axis > 0.f ? axis - 35.f : axis + 35.f) * (128.f / (128 - 35));
|
||||
} else {
|
||||
return 0;
|
||||
}
|
||||
@ -3231,7 +3231,7 @@ int16 CPad::SniperModeLookUpDown(void)
|
||||
|
||||
if ( Abs(axis) > Abs(dpad) ) {
|
||||
if ( Abs(axis) > 35.0f ) {
|
||||
return (axis > 0.f ? axis - 35.f : axis + 35.f) * 1.3763441f;
|
||||
return (axis > 0.f ? axis - 35.f : axis + 35.f) * (128.f / (128 - 35));
|
||||
} else {
|
||||
return 0;
|
||||
}
|
||||
@ -3573,4 +3573,4 @@ void CPad::FixPadsAfterSave(void)
|
||||
bObsoleteControllerMessage = false;
|
||||
GetPad(0)->Phase = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -46,7 +46,11 @@ CStreamingInfo CStreaming::ms_endRequestedList;
|
||||
int32 CStreaming::ms_oldSectorX;
|
||||
int32 CStreaming::ms_oldSectorY;
|
||||
int32 CStreaming::ms_streamingBufferSize;
|
||||
#ifndef ONE_THREAD_PER_CHANNEL
|
||||
int8 *CStreaming::ms_pStreamingBuffer[2];
|
||||
#else
|
||||
int8 *CStreaming::ms_pStreamingBuffer[4];
|
||||
#endif
|
||||
size_t CStreaming::ms_memoryUsed;
|
||||
CStreamingChannel CStreaming::ms_channel[2];
|
||||
int32 CStreaming::ms_channelError;
|
||||
@ -197,6 +201,10 @@ CStreaming::Init2(void)
|
||||
ms_pStreamingBuffer[0] = (int8*)RwMallocAlign(ms_streamingBufferSize*CDSTREAM_SECTOR_SIZE, CDSTREAM_SECTOR_SIZE);
|
||||
ms_streamingBufferSize /= 2;
|
||||
ms_pStreamingBuffer[1] = ms_pStreamingBuffer[0] + ms_streamingBufferSize*CDSTREAM_SECTOR_SIZE;
|
||||
#ifdef ONE_THREAD_PER_CHANNEL
|
||||
ms_pStreamingBuffer[2] = (int8*)RwMallocAlign(ms_streamingBufferSize*2*CDSTREAM_SECTOR_SIZE, CDSTREAM_SECTOR_SIZE);
|
||||
ms_pStreamingBuffer[3] = ms_pStreamingBuffer[2] + ms_streamingBufferSize*CDSTREAM_SECTOR_SIZE;
|
||||
#endif
|
||||
debug("Streaming buffer size is %d sectors", ms_streamingBufferSize);
|
||||
|
||||
// PC only, figure out how much memory we got
|
||||
@ -2196,6 +2204,110 @@ CStreaming::LoadRequestedModels(void)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Let's load models first, then process it. Unfortunately processing models are still single-threaded.
|
||||
// Currently only supported on POSIX streamer.
|
||||
#ifdef ONE_THREAD_PER_CHANNEL
|
||||
void
|
||||
CStreaming::LoadAllRequestedModels(bool priority)
|
||||
{
|
||||
static bool bInsideLoadAll = false;
|
||||
int imgOffset, streamId, status;
|
||||
int i;
|
||||
uint32 posn, size;
|
||||
|
||||
if(bInsideLoadAll)
|
||||
return;
|
||||
bInsideLoadAll = true;
|
||||
|
||||
FlushChannels();
|
||||
imgOffset = GetCdImageOffset(CdStreamGetLastPosn());
|
||||
|
||||
int streamIds[ARRAY_SIZE(ms_pStreamingBuffer)];
|
||||
int streamSizes[ARRAY_SIZE(ms_pStreamingBuffer)];
|
||||
int streamPoses[ARRAY_SIZE(ms_pStreamingBuffer)];
|
||||
bool first = true;
|
||||
int processI = 0;
|
||||
|
||||
while (true) {
|
||||
// Enumerate files and start reading
|
||||
for (int i=0; i<ARRAY_SIZE(ms_pStreamingBuffer); i++) {
|
||||
if (!first && streamIds[i] != -1) {
|
||||
processI = i;
|
||||
continue;
|
||||
}
|
||||
|
||||
if(ms_endRequestedList.m_prev != &ms_startRequestedList){
|
||||
streamId = GetNextFileOnCd(0, priority);
|
||||
if(streamId == -1){
|
||||
streamIds[i] = -1;
|
||||
break;
|
||||
}
|
||||
|
||||
if (ms_aInfoForModel[streamId].GetCdPosnAndSize(posn, size)) {
|
||||
streamIds[i] = -1;
|
||||
if (size > (uint32)ms_streamingBufferSize) {
|
||||
if (i + 1 == ARRAY_SIZE(ms_pStreamingBuffer))
|
||||
continue;
|
||||
else if (!first && streamIds[i+1] != -1)
|
||||
continue;
|
||||
} else {
|
||||
if (i != 0 && streamIds[i-1] != -1 && streamSizes[i-1] > (uint32)ms_streamingBufferSize)
|
||||
continue;
|
||||
}
|
||||
ms_aInfoForModel[streamId].RemoveFromList();
|
||||
DecrementRef(streamId);
|
||||
|
||||
streamIds[i] = streamId;
|
||||
streamSizes[i] = size;
|
||||
streamPoses[i] = posn;
|
||||
CdStreamRead(i, ms_pStreamingBuffer[i], imgOffset+posn, size);
|
||||
processI = i;
|
||||
} else {
|
||||
ms_aInfoForModel[streamId].RemoveFromList();
|
||||
DecrementRef(streamId);
|
||||
|
||||
ms_aInfoForModel[streamId].m_loadState = STREAMSTATE_LOADED;
|
||||
streamIds[i] = -1;
|
||||
}
|
||||
} else
|
||||
streamIds[i] = -1;
|
||||
}
|
||||
|
||||
first = false;
|
||||
|
||||
// Now process
|
||||
if (streamIds[processI] == -1)
|
||||
break;
|
||||
|
||||
// Try again on error
|
||||
while (CdStreamSync(processI) != STREAM_NONE) {
|
||||
CdStreamRead(processI, ms_pStreamingBuffer[processI], imgOffset+streamPoses[processI], streamSizes[processI]);
|
||||
}
|
||||
ms_aInfoForModel[streamIds[processI]].m_loadState = STREAMSTATE_READING;
|
||||
|
||||
MakeSpaceFor(streamSizes[processI] * CDSTREAM_SECTOR_SIZE);
|
||||
ConvertBufferToObject(ms_pStreamingBuffer[processI], streamIds[processI]);
|
||||
if(ms_aInfoForModel[streamIds[processI]].m_loadState == STREAMSTATE_STARTED)
|
||||
FinishLoadingLargeFile(ms_pStreamingBuffer[processI], streamIds[processI]);
|
||||
|
||||
if(streamIds[processI] < STREAM_OFFSET_TXD){
|
||||
CSimpleModelInfo *mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(streamIds[processI]);
|
||||
if(mi->IsSimple())
|
||||
mi->m_alpha = 255;
|
||||
}
|
||||
streamIds[processI] = -1;
|
||||
}
|
||||
|
||||
ms_bLoadingBigModel = false;
|
||||
for(i = 0; i < 4; i++){
|
||||
ms_channel[1].streamIds[i] = -1;
|
||||
ms_channel[1].offsets[i] = -1;
|
||||
}
|
||||
ms_channel[1].state = CHANNELSTATE_IDLE;
|
||||
bInsideLoadAll = false;
|
||||
}
|
||||
#else
|
||||
void
|
||||
CStreaming::LoadAllRequestedModels(bool priority)
|
||||
{
|
||||
@ -2256,6 +2368,7 @@ CStreaming::LoadAllRequestedModels(bool priority)
|
||||
ms_channel[1].state = CHANNELSTATE_IDLE;
|
||||
bInsideLoadAll = false;
|
||||
}
|
||||
#endif
|
||||
|
||||
void
|
||||
CStreaming::FlushChannels(void)
|
||||
@ -2287,6 +2400,14 @@ CStreaming::FlushRequestList(void)
|
||||
next = si->m_next;
|
||||
RemoveModel(si - ms_aInfoForModel);
|
||||
}
|
||||
#ifndef _WIN32
|
||||
if(ms_channel[0].state == CHANNELSTATE_READING) {
|
||||
flushStream[0] = 1;
|
||||
}
|
||||
if(ms_channel[1].state == CHANNELSTATE_READING) {
|
||||
flushStream[1] = 1;
|
||||
}
|
||||
#endif
|
||||
FlushChannels();
|
||||
}
|
||||
|
||||
@ -2815,10 +2936,15 @@ CStreaming::DeleteRwObjectsNotInFrustumInSectorList(CPtrList &list, size_t mem)
|
||||
void
|
||||
CStreaming::MakeSpaceFor(int32 size)
|
||||
{
|
||||
// BUG: ms_memoryAvailable can be uninitialized
|
||||
// the code still happens to work in that case because ms_memoryAvailable is unsigned
|
||||
// but it's not nice....
|
||||
|
||||
#ifdef FIX_BUGS
|
||||
#define MB (1024 * 1024)
|
||||
if(ms_memoryAvailable == 0) {
|
||||
extern size_t _dwMemAvailPhys;
|
||||
ms_memoryAvailable = (_dwMemAvailPhys - 10 * MB) / 2;
|
||||
if(ms_memoryAvailable < 65 * MB) ms_memoryAvailable = 65 * MB;
|
||||
}
|
||||
#undef MB
|
||||
#endif
|
||||
while(ms_memoryUsed >= ms_memoryAvailable - size)
|
||||
if(!RemoveLeastUsedModel(STREAMFLAGS_20)){
|
||||
DeleteRwObjectsBehindCamera(ms_memoryAvailable - size);
|
||||
|
@ -10,6 +10,8 @@
|
||||
#include "World.h"
|
||||
#include "Zones.h"
|
||||
|
||||
// --MIAMI: file done
|
||||
|
||||
CPlaceName CUserDisplay::PlaceName;
|
||||
COnscreenTimer CUserDisplay::OnscnTimer;
|
||||
CPager CUserDisplay::Pager;
|
||||
|
@ -9,7 +9,7 @@
|
||||
#include "World.h"
|
||||
#include "Timer.h"
|
||||
|
||||
//--MIAMI: file almost done (loading/saving will perhaps stay different)
|
||||
//--MIAMI: file done
|
||||
|
||||
eLevelName CTheZones::m_CurrLevel;
|
||||
int16 CTheZones::FindIndex;
|
||||
@ -638,127 +638,132 @@ CTheZones::SaveAllZones(uint8 *buffer, uint32 *size)
|
||||
+ sizeof(int16) // padding
|
||||
+ sizeof(NavigationZoneArray) + sizeof(InfoZoneArray) + sizeof(ZoneInfoArray)
|
||||
+ sizeof(TotalNumberOfNavigationZones) + sizeof(TotalNumberOfInfoZones) + sizeof(TotalNumberOfZoneInfos)
|
||||
+ sizeof(int16) // padding
|
||||
+ sizeof(MapZoneArray) + sizeof(AudioZoneArray)
|
||||
+ sizeof(TotalNumberOfMapZones) + sizeof(NumberOfAudioZones);
|
||||
|
||||
WriteSaveHeader(buffer, 'Z', 'N', 'S', '\0', *size - SAVE_HEADER_SIZE);
|
||||
uint32 length = 0;
|
||||
WriteSaveHeaderWithLength(buffer, length, 'Z', 'N', 'S', '\0', *size - SAVE_HEADER_SIZE);
|
||||
|
||||
WriteSaveBuf(buffer, m_CurrLevel);
|
||||
WriteSaveBuf(buffer, FindIndex);
|
||||
WriteSaveBuf(buffer, (int16)0); // padding
|
||||
WriteSaveBuf(buffer, length, m_CurrLevel);
|
||||
WriteSaveBuf(buffer, length, FindIndex);
|
||||
WriteSaveBuf(buffer, length, (int16)0); // padding
|
||||
|
||||
// TODO(MIAMI) ? implement SaveOneZone
|
||||
for(i = 0; i < ARRAY_SIZE(NavigationZoneArray); i++){
|
||||
CZone *zone = WriteSaveBuf(buffer, NavigationZoneArray[i]);
|
||||
zone->child = (CZone*)GetIndexForZonePointer(NavigationZoneArray[i].child);
|
||||
zone->parent = (CZone*)GetIndexForZonePointer(NavigationZoneArray[i].parent);
|
||||
zone->next = (CZone*)GetIndexForZonePointer(NavigationZoneArray[i].next);
|
||||
}
|
||||
for(i = 0; i < ARRAY_SIZE(NavigationZoneArray); i++)
|
||||
SaveOneZone(&NavigationZoneArray[i], &buffer, &length, ZONE_NAVIG);
|
||||
|
||||
for(i = 0; i < ARRAY_SIZE(InfoZoneArray); i++){
|
||||
CZone *zone = WriteSaveBuf(buffer, InfoZoneArray[i]);
|
||||
/*
|
||||
The call of GetIndexForZonePointer is wrong, as it is
|
||||
meant for a different array, but the game doesn't brake
|
||||
if those fields are nil. Let's make sure they are.
|
||||
*/
|
||||
assert(InfoZoneArray[i].child == nil);
|
||||
assert(InfoZoneArray[i].parent == nil);
|
||||
assert(InfoZoneArray[i].next == nil);
|
||||
zone->child = (CZone*)GetIndexForZonePointer(InfoZoneArray[i].child);
|
||||
zone->parent = (CZone*)GetIndexForZonePointer(InfoZoneArray[i].parent);
|
||||
zone->next = (CZone*)GetIndexForZonePointer(InfoZoneArray[i].next);
|
||||
}
|
||||
for(i = 0; i < ARRAY_SIZE(InfoZoneArray); i++)
|
||||
SaveOneZone(&InfoZoneArray[i], &buffer, &length, ZONE_INFO);
|
||||
|
||||
for(i = 0; i < ARRAY_SIZE(ZoneInfoArray); i++)
|
||||
WriteSaveBuf(buffer, ZoneInfoArray[i]);
|
||||
WriteSaveBuf(buffer, length, ZoneInfoArray[i]);
|
||||
|
||||
WriteSaveBuf(buffer, TotalNumberOfNavigationZones);
|
||||
WriteSaveBuf(buffer, TotalNumberOfInfoZones);
|
||||
WriteSaveBuf(buffer, TotalNumberOfZoneInfos);
|
||||
WriteSaveBuf(buffer, length, TotalNumberOfNavigationZones);
|
||||
WriteSaveBuf(buffer, length, TotalNumberOfInfoZones);
|
||||
WriteSaveBuf(buffer, length, TotalNumberOfZoneInfos);
|
||||
WriteSaveBuf(buffer, length, (int16)0); // padding
|
||||
|
||||
for(i = 0; i < ARRAY_SIZE(MapZoneArray); i++) {
|
||||
CZone* zone = WriteSaveBuf(buffer, MapZoneArray[i]);
|
||||
|
||||
// see above
|
||||
assert(MapZoneArray[i].child == nil);
|
||||
assert(MapZoneArray[i].parent == nil);
|
||||
assert(MapZoneArray[i].next == nil);
|
||||
zone->child = (CZone*)GetIndexForZonePointer(MapZoneArray[i].child);
|
||||
zone->parent = (CZone*)GetIndexForZonePointer(MapZoneArray[i].parent);
|
||||
zone->next = (CZone*)GetIndexForZonePointer(MapZoneArray[i].next);
|
||||
}
|
||||
for(i = 0; i < ARRAY_SIZE(MapZoneArray); i++)
|
||||
SaveOneZone(&MapZoneArray[i], &buffer, &length, ZONE_MAPZONE);
|
||||
|
||||
for(i = 0; i < ARRAY_SIZE(AudioZoneArray); i++)
|
||||
WriteSaveBuf(buffer, AudioZoneArray[i]);
|
||||
WriteSaveBuf(buffer, length, AudioZoneArray[i]);
|
||||
|
||||
WriteSaveBuf(buffer, TotalNumberOfMapZones);
|
||||
WriteSaveBuf(buffer, NumberOfAudioZones);
|
||||
WriteSaveBuf(buffer, length, TotalNumberOfMapZones);
|
||||
WriteSaveBuf(buffer, length, NumberOfAudioZones);
|
||||
|
||||
VALIDATESAVEBUF(*size)
|
||||
}
|
||||
|
||||
void
|
||||
CTheZones::SaveOneZone(CZone *zone, uint8 **buffer, uint32 *length, eZoneType zoneType)
|
||||
{
|
||||
WriteSaveBuf(*buffer, *length, *(uint32*)&zone->name[0]);
|
||||
WriteSaveBuf(*buffer, *length, *(uint32*)&zone->name[4]);
|
||||
|
||||
WriteSaveBuf(*buffer, *length, zone->minx);
|
||||
WriteSaveBuf(*buffer, *length, zone->miny);
|
||||
WriteSaveBuf(*buffer, *length, zone->minz);
|
||||
WriteSaveBuf(*buffer, *length, zone->maxx);
|
||||
WriteSaveBuf(*buffer, *length, zone->maxy);
|
||||
WriteSaveBuf(*buffer, *length, zone->maxz);
|
||||
|
||||
WriteSaveBuf(*buffer, *length, zone->type);
|
||||
WriteSaveBuf(*buffer, *length, zone->level);
|
||||
WriteSaveBuf(*buffer, *length, zone->zoneinfoDay);
|
||||
WriteSaveBuf(*buffer, *length, zone->zoneinfoNight);
|
||||
|
||||
int32 zoneId;
|
||||
zoneId = GetIndexForZonePointer(zone->child);
|
||||
WriteSaveBuf(*buffer, *length, zoneId);
|
||||
zoneId = GetIndexForZonePointer(zone->parent);
|
||||
WriteSaveBuf(*buffer, *length, zoneId);
|
||||
zoneId = GetIndexForZonePointer(zone->next);
|
||||
WriteSaveBuf(*buffer, *length, zoneId);
|
||||
}
|
||||
|
||||
void
|
||||
CTheZones::LoadAllZones(uint8 *buffer, uint32 size)
|
||||
{
|
||||
INITSAVEBUF
|
||||
int i;
|
||||
|
||||
CheckSaveHeader(buffer, 'Z', 'N', 'S', '\0', size - SAVE_HEADER_SIZE);
|
||||
uint32 length = 0;
|
||||
CheckSaveHeaderWithLength(buffer, length, 'Z', 'N', 'S', '\0', size - SAVE_HEADER_SIZE);
|
||||
|
||||
m_CurrLevel = ReadSaveBuf<eLevelName>(buffer);
|
||||
FindIndex = ReadSaveBuf<int16>(buffer);
|
||||
ReadSaveBuf<int16>(buffer);
|
||||
m_CurrLevel = ReadSaveBuf<eLevelName>(buffer, length);
|
||||
FindIndex = ReadSaveBuf<int16>(buffer, length);
|
||||
ReadSaveBuf<int16>(buffer, length);
|
||||
|
||||
// TODO(MIAMI) ? implement LoadOneZone
|
||||
for(i = 0; i < ARRAY_SIZE(NavigationZoneArray); i++){
|
||||
NavigationZoneArray[i] = ReadSaveBuf<CZone>(buffer);
|
||||
for(i = 0; i < ARRAY_SIZE(NavigationZoneArray); i++)
|
||||
LoadOneZone(&NavigationZoneArray[i], &buffer, &length, ZONE_NAVIG);
|
||||
|
||||
NavigationZoneArray[i].child = GetPointerForZoneIndex((uintptr)NavigationZoneArray[i].child);
|
||||
NavigationZoneArray[i].parent = GetPointerForZoneIndex((uintptr)NavigationZoneArray[i].parent);
|
||||
NavigationZoneArray[i].next = GetPointerForZoneIndex((uintptr)NavigationZoneArray[i].next);
|
||||
}
|
||||
|
||||
for(i = 0; i < ARRAY_SIZE(InfoZoneArray); i++){
|
||||
InfoZoneArray[i] = ReadSaveBuf<CZone>(buffer);
|
||||
|
||||
/*
|
||||
The call of GetPointerForZoneIndex is wrong, as it is
|
||||
meant for a different array, but the game doesn't brake
|
||||
if save data stored is -1.
|
||||
*/
|
||||
InfoZoneArray[i].child = GetPointerForZoneIndex((uintptr)InfoZoneArray[i].child);
|
||||
InfoZoneArray[i].parent = GetPointerForZoneIndex((uintptr)InfoZoneArray[i].parent);
|
||||
InfoZoneArray[i].next = GetPointerForZoneIndex((uintptr)InfoZoneArray[i].next);
|
||||
assert(InfoZoneArray[i].child == nil);
|
||||
assert(InfoZoneArray[i].parent == nil);
|
||||
assert(InfoZoneArray[i].next == nil);
|
||||
}
|
||||
for (i = 0; i < ARRAY_SIZE(InfoZoneArray); i++)
|
||||
LoadOneZone(&InfoZoneArray[i], &buffer, &length, ZONE_INFO);
|
||||
|
||||
for(i = 0; i < ARRAY_SIZE(ZoneInfoArray); i++)
|
||||
ZoneInfoArray[i] = ReadSaveBuf<CZoneInfo>(buffer);
|
||||
ZoneInfoArray[i] = ReadSaveBuf<CZoneInfo>(buffer, length);
|
||||
|
||||
TotalNumberOfNavigationZones = ReadSaveBuf<int16>(buffer);
|
||||
TotalNumberOfInfoZones = ReadSaveBuf<int16>(buffer);
|
||||
TotalNumberOfZoneInfos = ReadSaveBuf<int16>(buffer);
|
||||
TotalNumberOfNavigationZones = ReadSaveBuf<int16>(buffer, length);
|
||||
TotalNumberOfInfoZones = ReadSaveBuf<int16>(buffer, length);
|
||||
TotalNumberOfZoneInfos = ReadSaveBuf<int16>(buffer, length);
|
||||
ReadSaveBuf<int16>(buffer, length);
|
||||
|
||||
for(i = 0; i < ARRAY_SIZE(MapZoneArray); i++){
|
||||
MapZoneArray[i] = ReadSaveBuf<CZone>(buffer);
|
||||
|
||||
// see above
|
||||
MapZoneArray[i].child = GetPointerForZoneIndex((uintptr)MapZoneArray[i].child);
|
||||
MapZoneArray[i].parent = GetPointerForZoneIndex((uintptr)MapZoneArray[i].parent);
|
||||
MapZoneArray[i].next = GetPointerForZoneIndex((uintptr)MapZoneArray[i].next);
|
||||
assert(MapZoneArray[i].child == nil);
|
||||
assert(MapZoneArray[i].parent == nil);
|
||||
assert(MapZoneArray[i].next == nil);
|
||||
}
|
||||
for(i = 0; i < ARRAY_SIZE(MapZoneArray); i++)
|
||||
LoadOneZone(&MapZoneArray[i], &buffer, &length, ZONE_MAPZONE);
|
||||
|
||||
for(i = 0; i < ARRAY_SIZE(AudioZoneArray); i++)
|
||||
AudioZoneArray[i] = ReadSaveBuf<int16>(buffer);
|
||||
AudioZoneArray[i] = ReadSaveBuf<int16>(buffer, length);
|
||||
|
||||
TotalNumberOfMapZones = ReadSaveBuf<uint16>(buffer);
|
||||
NumberOfAudioZones = ReadSaveBuf<uint16>(buffer);
|
||||
TotalNumberOfMapZones = ReadSaveBuf<uint16>(buffer, length);
|
||||
NumberOfAudioZones = ReadSaveBuf<uint16>(buffer, length);
|
||||
|
||||
VALIDATESAVEBUF(size)
|
||||
}
|
||||
|
||||
void
|
||||
CTheZones::LoadOneZone(CZone *zone, uint8 **buffer, uint32 *length, eZoneType zoneType)
|
||||
{
|
||||
*(uint32*)&zone->name[0] = ReadSaveBuf<uint32>(*buffer, *length);
|
||||
*(uint32*)&zone->name[4] = ReadSaveBuf<uint32>(*buffer, *length);
|
||||
|
||||
zone->minx = ReadSaveBuf<float>(*buffer, *length);
|
||||
zone->miny = ReadSaveBuf<float>(*buffer, *length);
|
||||
zone->minz = ReadSaveBuf<float>(*buffer, *length);
|
||||
zone->maxx = ReadSaveBuf<float>(*buffer, *length);
|
||||
zone->maxy = ReadSaveBuf<float>(*buffer, *length);
|
||||
zone->maxz = ReadSaveBuf<float>(*buffer, *length);
|
||||
|
||||
zone->type = ReadSaveBuf<eZoneType>(*buffer, *length);
|
||||
zone->level = ReadSaveBuf<eLevelName>(*buffer, *length);
|
||||
zone->zoneinfoDay = ReadSaveBuf<int16>(*buffer, *length);
|
||||
zone->zoneinfoNight = ReadSaveBuf<int16>(*buffer, *length);
|
||||
|
||||
int32 zoneId;
|
||||
zoneId = ReadSaveBuf<int32>(*buffer, *length);
|
||||
zone->child = GetPointerForZoneIndex(zoneId);
|
||||
zoneId = ReadSaveBuf<int32>(*buffer, *length);
|
||||
zone->parent = GetPointerForZoneIndex(zoneId);
|
||||
zoneId = ReadSaveBuf<int32>(*buffer, *length);
|
||||
zone->next = GetPointerForZoneIndex(zoneId);
|
||||
}
|
@ -108,5 +108,7 @@ public:
|
||||
static void AddZoneToAudioZoneArray(CZone *zone);
|
||||
static void InitialiseAudioZoneArray(void);
|
||||
static void SaveAllZones(uint8 *buffer, uint32 *length);
|
||||
static void SaveOneZone(CZone *zone, uint8 **buffer, uint32 *length, eZoneType zoneType);
|
||||
static void LoadAllZones(uint8 *buffer, uint32 length);
|
||||
static void LoadOneZone(CZone *zone, uint8 **buffer, uint32 *length, eZoneType zoneType);
|
||||
};
|
||||
|
@ -106,7 +106,7 @@ typedef uint16_t wchar;
|
||||
inline uint32 dpb(uint32 b, uint32 p, uint32 s, uint32 w)
|
||||
{
|
||||
uint32 m = MASK(p,s);
|
||||
return w & ~m | b<<p & m;
|
||||
return (w & ~m) | ((b<<p) & m);
|
||||
}
|
||||
inline uint32 ldb(uint32 p, uint32 s, uint32 w)
|
||||
{
|
||||
@ -412,6 +412,15 @@ inline void SkipSaveBuf(uint8 *&buf, int32 skip)
|
||||
#endif
|
||||
}
|
||||
|
||||
inline void SkipSaveBuf(uint8*& buf, uint32 &length, int32 skip)
|
||||
{
|
||||
buf += skip;
|
||||
length += skip;
|
||||
#ifdef VALIDATE_SAVE_SIZE
|
||||
_saveBufCount += skip;
|
||||
#endif
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
inline const T ReadSaveBuf(uint8 *&buf)
|
||||
{
|
||||
@ -420,6 +429,14 @@ inline const T ReadSaveBuf(uint8 *&buf)
|
||||
return value;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
inline const T ReadSaveBuf(uint8 *&buf, uint32 &length)
|
||||
{
|
||||
T &value = *(T*)buf;
|
||||
SkipSaveBuf(buf, length, sizeof(T));
|
||||
return value;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
inline T *WriteSaveBuf(uint8 *&buf, const T &value)
|
||||
{
|
||||
@ -429,6 +446,15 @@ inline T *WriteSaveBuf(uint8 *&buf, const T &value)
|
||||
return p;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
inline T *WriteSaveBuf(uint8 *&buf, uint32 &length, const T &value)
|
||||
{
|
||||
T *p = (T*)buf;
|
||||
*p = value;
|
||||
SkipSaveBuf(buf, length, sizeof(T));
|
||||
return p;
|
||||
}
|
||||
|
||||
|
||||
#define SAVE_HEADER_SIZE (4*sizeof(char)+sizeof(uint32))
|
||||
|
||||
@ -439,6 +465,13 @@ inline T *WriteSaveBuf(uint8 *&buf, const T &value)
|
||||
WriteSaveBuf(buf, d);\
|
||||
WriteSaveBuf<uint32>(buf, size);
|
||||
|
||||
#define WriteSaveHeaderWithLength(buf,len,a,b,c,d,size) \
|
||||
WriteSaveBuf(buf, len, a);\
|
||||
WriteSaveBuf(buf, len, b);\
|
||||
WriteSaveBuf(buf, len, c);\
|
||||
WriteSaveBuf(buf, len, d);\
|
||||
WriteSaveBuf<uint32>(buf, len, size);
|
||||
|
||||
#define CheckSaveHeader(buf,a,b,c,d,size)\
|
||||
assert(ReadSaveBuf<char>(buf) == a);\
|
||||
assert(ReadSaveBuf<char>(buf) == b);\
|
||||
@ -446,5 +479,12 @@ inline T *WriteSaveBuf(uint8 *&buf, const T &value)
|
||||
assert(ReadSaveBuf<char>(buf) == d);\
|
||||
assert(ReadSaveBuf<uint32>(buf) == size);
|
||||
|
||||
#define CheckSaveHeaderWithLength(buf,len,a,b,c,d,size)\
|
||||
assert(ReadSaveBuf<char>(buf,len) == a);\
|
||||
assert(ReadSaveBuf<char>(buf,len) == b);\
|
||||
assert(ReadSaveBuf<char>(buf,len) == c);\
|
||||
assert(ReadSaveBuf<char>(buf,len) == d);\
|
||||
assert(ReadSaveBuf<uint32>(buf,len) == size);
|
||||
|
||||
|
||||
void cprintf(char*, ...);
|
@ -87,7 +87,8 @@ enum Config {
|
||||
NUMMBLURSTREAKS = 4,
|
||||
NUMSKIDMARKS = 32,
|
||||
|
||||
NUMONSCREENTIMERENTRIES = 1,
|
||||
NUMONSCREENCLOCKS = 1,
|
||||
NUMONSCREENCOUNTERS = 3,
|
||||
NUMRADARBLIPS = 75,
|
||||
NUMGENERALPICKUPS = 320,
|
||||
NUMSCRIPTEDPICKUPS = 16,
|
||||
@ -137,6 +138,7 @@ enum Config {
|
||||
|
||||
NUM_CRANES = 8,
|
||||
NUM_ESCALATORS = 22,
|
||||
NUM_WATER_CREATURES = 8,
|
||||
|
||||
NUM_EXPLOSIONS = 48,
|
||||
|
||||
@ -248,6 +250,9 @@ enum Config {
|
||||
#if !defined(RW_GL3) && defined(_WIN32)
|
||||
#define XINPUT
|
||||
#endif
|
||||
#if !defined(_WIN32) && !defined(__SWITCH__)
|
||||
#define DONT_TRUST_RECOGNIZED_JOYSTICKS // Then we'll only rely on GLFW gamepad DB, and expect user to enter Controller->Detect joysticks if his joystick isn't on that list.
|
||||
#endif
|
||||
#define DETECT_PAD_INPUT_SWITCH // Adds automatic switch of pad related stuff between controller and kb/m
|
||||
#define KANGAROO_CHEAT
|
||||
#define RESTORE_ALLCARSHELI_CHEAT
|
||||
@ -257,7 +262,6 @@ enum Config {
|
||||
//#define BIND_VEHICLE_FIREWEAPON // Adds ability to rebind fire key for 'in vehicle' controls
|
||||
|
||||
// Hud, frontend and radar
|
||||
#define HUD_ENHANCEMENTS // Adjusts some aspects to make the HUD look/behave a little bit better.
|
||||
//#define BETA_SLIDING_TEXT
|
||||
#define TRIANGULAR_BLIPS // height indicating triangular radar blips, as in VC
|
||||
#define PC_MENU
|
||||
@ -323,4 +327,4 @@ enum Config {
|
||||
#undef NO_ISLAND_LOADING
|
||||
#define PC_PARTICLE
|
||||
#define VC_PED_PORTS // To not process collisions always. But should be tested if that's really beneficial
|
||||
#endif
|
||||
#endif
|
||||
|
Reference in New Issue
Block a user