Merge branch 'miami' of https://github.com/GTAmodding/re3 into miami

This commit is contained in:
Roman Masanin
2020-10-12 13:42:57 +03:00
67 changed files with 2558 additions and 1039 deletions

View File

@ -34,11 +34,11 @@ struct CdReadInfo
bool bReading;
int32 nStatus;
#ifdef ONE_THREAD_PER_CHANNEL
int8 nThreadStatus; // 0: created 1:initalized 2:abort now
pthread_t pChannelThread;
sem_t pStartSemaphore;
int8 nThreadStatus; // 0: created 1:priority set up 2:abort now
pthread_t pChannelThread;
sem_t *pStartSemaphore;
#endif
sem_t pDoneSemaphore; // used for CdStreamSync
sem_t *pDoneSemaphore; // used for CdStreamSync
int32 hFile;
};
@ -51,8 +51,8 @@ char *gImgNames[MAX_CDIMAGES];
#ifndef ONE_THREAD_PER_CHANNEL
pthread_t _gCdStreamThread;
sem_t gCdStreamSema; // released when we have new thing to read(so channel is set)
int8 gCdStreamThreadStatus; // 0: created 1:initalized 2:abort now
sem_t *gCdStreamSema; // released when we have new thing to read(so channel is set)
int8 gCdStreamThreadStatus; // 0: created 1:priority set up 2:abort now
Queue gChannelRequestQ;
bool _gbCdStreamOverlapped;
#endif
@ -69,49 +69,50 @@ void
CdStreamInitThread(void)
{
int status;
char semName[20];
#ifndef ONE_THREAD_PER_CHANNEL
gChannelRequestQ.items = (int32 *)calloc(gNumChannels + 1, sizeof(int32));
gChannelRequestQ.head = 0;
gChannelRequestQ.tail = 0;
gChannelRequestQ.size = gNumChannels + 1;
ASSERT(gChannelRequestQ.items != nil );
status = sem_init(&gCdStreamSema, 0, 0);
#endif
gCdStreamSema = sem_open("/semaphore_cd_stream", O_CREAT, 0644, 1);
if (status == -1) {
if (gCdStreamSema == SEM_FAILED) {
CDTRACE("failed to create stream semaphore");
ASSERT(0);
return;
}
#endif
if ( gNumChannels > 0 )
{
for ( int32 i = 0; i < gNumChannels; i++ )
{
status = sem_init(&gpReadInfo[i].pDoneSemaphore, 0, 0);
sprintf(semName,"/semaphore_done%d",i);
gpReadInfo[i].pDoneSemaphore = sem_open(semName, O_CREAT, 0644, 1);
if (status == -1)
if (gpReadInfo[i].pDoneSemaphore == SEM_FAILED)
{
CDTRACE("failed to create sync semaphore");
ASSERT(0);
return;
}
#ifdef ONE_THREAD_PER_CHANNEL
status = sem_init(&gpReadInfo[i].pStartSemaphore, 0, 0);
sprintf(semName,"/semaphore_start%d",i);
gpReadInfo[i].pStartSemaphore = sem_open(semName, O_CREAT, 0644, 1);
if (status == -1)
if (gpReadInfo[i].pStartSemaphore == SEM_FAILED)
{
CDTRACE("failed to create start semaphore");
ASSERT(0);
return;
}
gpReadInfo[i].nThreadStatus = 0;
gpReadInfo[i].nThreadStatus = 0;
int *channelI = (int*)malloc(sizeof(int));
*channelI = i;
status = pthread_create(&gpReadInfo[i].pChannelThread, NULL, CdStreamThread, (void*)channelI);
status = pthread_create(&gpReadInfo[i].pChannelThread, NULL, CdStreamThread, (void*)channelI);
if (status == -1)
{
@ -124,32 +125,32 @@ CdStreamInitThread(void)
}
#ifndef ONE_THREAD_PER_CHANNEL
debug("Using one streaming thread for all channels\n");
status = pthread_create(&_gCdStreamThread, NULL, CdStreamThread, nil);
gCdStreamThreadStatus = 0;
debug("Using one streaming thread for all channels\n");
gCdStreamThreadStatus = 0;
status = pthread_create(&_gCdStreamThread, NULL, CdStreamThread, nil);
if (status == -1)
{
CDTRACE("failed to create sync thread");
ASSERT(0);
return;
}
if (status == -1)
{
CDTRACE("failed to create sync thread");
ASSERT(0);
return;
}
#else
debug("Using seperate streaming threads for each channel\n");
debug("Using separate streaming threads for each channel\n");
#endif
}
void
CdStreamInit(int32 numChannels)
{
struct statvfs fsInfo;
struct statvfs fsInfo;
if((statvfs("models/gta3.img", &fsInfo)) < 0)
{
CDTRACE("can't get filesystem info");
ASSERT(0);
return;
}
if((statvfs("models/gta3.img", &fsInfo)) < 0)
{
CDTRACE("can't get filesystem info");
ASSERT(0);
return;
}
#ifdef __linux__
_gdwCdStreamFlags = O_RDONLY | O_NOATIME;
#else
@ -163,7 +164,7 @@ CdStreamInit(int32 numChannels)
debug("Using no buffered loading for streaming\n");
}
*/
void *pBuffer = (void *)RwMallocAlign(CDSTREAM_SECTOR_SIZE, fsInfo.f_bsize);
void *pBuffer = (void *)RwMallocAlign(CDSTREAM_SECTOR_SIZE, (RwUInt32)fsInfo.f_bsize);
ASSERT( pBuffer != nil );
gNumImages = 0;
@ -185,27 +186,27 @@ uint32
GetGTA3ImgSize(void)
{
ASSERT( gImgFiles[0] > 0 );
struct stat statbuf;
struct stat statbuf;
char path[PATH_MAX];
realpath(gImgNames[0], path);
if (stat(path, &statbuf) == -1) {
char path[PATH_MAX];
realpath(gImgNames[0], path);
if (stat(path, &statbuf) == -1) {
// Try case-insensitivity
char* real = casepath(gImgNames[0], false);
if (real)
{
realpath(real, path);
free(real);
if (stat(path, &statbuf) != -1)
if (stat(path, &statbuf) != -1)
goto ok;
}
CDTRACE("can't get size of gta3.img");
ASSERT(0);
return 0;
}
ok:
return statbuf.st_size;
CDTRACE("can't get size of gta3.img");
ASSERT(0);
return 0;
}
ok:
return (uint32)statbuf.st_size;
}
void
@ -213,15 +214,13 @@ CdStreamShutdown(void)
{
// Destroying semaphores and free(gpReadInfo) will be done at threads
#ifndef ONE_THREAD_PER_CHANNEL
gCdStreamThreadStatus = 2;
sem_post(&gCdStreamSema);
#endif
#ifdef ONE_THREAD_PER_CHANNEL
for ( int32 i = 0; i < gNumChannels; i++ ) {
gpReadInfo[i].nThreadStatus = 2;
sem_post(&gpReadInfo[i].pStartSemaphore);
}
gCdStreamThreadStatus = 2;
sem_post(gCdStreamSema);
#else
for ( int32 i = 0; i < gNumChannels; i++ ) {
gpReadInfo[i].nThreadStatus = 2;
sem_post(gpReadInfo[i].pStartSemaphore);
}
#endif
}
@ -241,27 +240,33 @@ CdStreamRead(int32 channel, void *buffer, uint32 offset, uint32 size)
CdReadInfo *pChannel = &gpReadInfo[channel];
ASSERT( pChannel != nil );
if ( pChannel->nSectorsToRead != 0 || pChannel->bReading ) {
if (pChannel->nSectorOffset == _GET_OFFSET(offset) && pChannel->nSectorsToRead >= size)
return STREAM_SUCCESS;
flushStream[channel] = 1;
CdStreamSync(channel);
//return STREAM_NONE;
}
pChannel->hFile = hImage - 1;
if ( pChannel->nSectorsToRead != 0 || pChannel->bReading )
return STREAM_NONE;
pChannel->nStatus = STREAM_NONE;
pChannel->nSectorOffset = _GET_OFFSET(offset);
pChannel->nSectorsToRead = size;
pChannel->pBuffer = buffer;
pChannel->bLocked = 0;
pChannel->nStatus = STREAM_NONE;
pChannel->nSectorOffset = _GET_OFFSET(offset);
pChannel->nSectorsToRead = size;
pChannel->pBuffer = buffer;
pChannel->bLocked = 0;
#ifndef ONE_THREAD_PER_CHANNEL
AddToQueue(&gChannelRequestQ, channel);
if ( sem_post(&gCdStreamSema) != 0 )
printf("Signal Sema Error\n");
AddToQueue(&gChannelRequestQ, channel);
if ( sem_post(gCdStreamSema) != 0 )
printf("Signal Sema Error\n");
#else
if ( sem_post(&gpReadInfo[channel].pStartSemaphore) != 0 )
printf("Signal Sema Error\n");
if ( sem_post(pChannel->pStartSemaphore) != 0 )
printf("Signal Sema Error\n");
#endif
return STREAM_SUCCESS;
return STREAM_SUCCESS;
}
int32
@ -272,29 +277,29 @@ CdStreamGetStatus(int32 channel)
ASSERT( pChannel != nil );
#ifdef ONE_THREAD_PER_CHANNEL
if (pChannel->nThreadStatus == 2)
return STREAM_NONE;
if (pChannel->nThreadStatus == 2)
return STREAM_NONE;
#else
if (gCdStreamThreadStatus == 2)
return STREAM_NONE;
if (gCdStreamThreadStatus == 2)
return STREAM_NONE;
#endif
if ( pChannel->bReading )
return STREAM_READING;
if ( pChannel->bReading )
return STREAM_READING;
if ( pChannel->nSectorsToRead != 0 )
return STREAM_WAITING;
if ( pChannel->nSectorsToRead != 0 )
return STREAM_WAITING;
if ( pChannel->nStatus != STREAM_NONE )
{
int32 status = pChannel->nStatus;
if ( pChannel->nStatus != STREAM_NONE )
{
int32 status = pChannel->nStatus;
pChannel->nStatus = STREAM_NONE;
pChannel->nStatus = STREAM_NONE;
return status;
}
return status;
}
return STREAM_NONE;
return STREAM_NONE;
}
int32
@ -314,30 +319,35 @@ CdStreamSync(int32 channel)
if (flushStream[channel]) {
#ifdef ONE_THREAD_PER_CHANNEL
pChannel->nSectorsToRead = 0;
pthread_kill(gpReadInfo[channel].pChannelThread, SIGINT);
#else
pthread_kill(pChannel->pChannelThread, SIGUSR1);
if (pChannel->bReading) {
pChannel->nSectorsToRead = 0;
pthread_kill(_gCdStreamThread, SIGINT);
} else {
pChannel->nSectorsToRead = 0;
pChannel->bLocked = true;
sem_wait(pChannel->pDoneSemaphore);
}
#else
pChannel->nSectorsToRead = 0;
if (pChannel->bReading) {
pChannel->bLocked = true;
pthread_kill(_gCdStreamThread, SIGUSR1);
sem_wait(pChannel->pDoneSemaphore);
}
#endif
pChannel->bReading = false;
flushStream[channel] = false;
return STREAM_NONE;
return STREAM_NONE;
}
if ( pChannel->nSectorsToRead != 0 )
{
pChannel->bLocked = true;
if ( pChannel->nSectorsToRead != 0 )
{
pChannel->bLocked = true;
sem_wait(&pChannel->pDoneSemaphore);
}
sem_wait(pChannel->pDoneSemaphore);
}
pChannel->bReading = false;
pChannel->bReading = false;
return pChannel->nStatus;
return pChannel->nStatus;
}
void
@ -382,53 +392,52 @@ void *CdStreamThread(void *param)
debug("Created cdstream thread\n");
#ifndef ONE_THREAD_PER_CHANNEL
while (gCdStreamThreadStatus != 2) {
sem_wait(&gCdStreamSema);
int32 channel = GetFirstInQueue(&gChannelRequestQ);
while (gCdStreamThreadStatus != 2) {
sem_wait(gCdStreamSema);
int32 channel = GetFirstInQueue(&gChannelRequestQ);
#else
int channel = *((int*)param);
while (gpReadInfo[channel].nThreadStatus != 2){
sem_wait(&gpReadInfo[channel].pStartSemaphore);
int channel = *((int*)param);
while (gpReadInfo[channel].nThreadStatus != 2){
sem_wait(gpReadInfo[channel].pStartSemaphore);
#endif
ASSERT( channel < gNumChannels );
CdReadInfo *pChannel = &gpReadInfo[channel];
ASSERT( pChannel != nil );
#ifdef ONE_THREAD_PER_CHANNEL
if (gpReadInfo[channel].nThreadStatus == 0){
gpReadInfo[channel].nThreadStatus = 1;
#else
if (gCdStreamThreadStatus == 0){
gCdStreamThreadStatus = 1;
#endif
#ifdef __linux__
pid_t tid = syscall(SYS_gettid);
int ret = setpriority(PRIO_PROCESS, tid, getpriority(PRIO_PROCESS, getpid()) + 1);
#endif
}
// spurious wakeup or we sent interrupt signal for flushing
if(pChannel->nSectorsToRead == 0)
continue;
continue;
pChannel->bReading = true;
// Not standard POSIX :shrug:
#ifdef __linux__
#ifdef ONE_THREAD_PER_CHANNEL
if (gpReadInfo[channel].nThreadStatus == 0){
gpReadInfo[channel].nThreadStatus = 1;
#else
if (gCdStreamThreadStatus == 0){
gCdStreamThreadStatus = 1;
#endif
pid_t tid = syscall(SYS_gettid);
int ret = setpriority(PRIO_PROCESS, tid, getpriority(PRIO_PROCESS, getpid()) + 1);
}
#endif
if ( pChannel->nStatus == STREAM_NONE )
{
ASSERT(pChannel->hFile >= 0);
ASSERT(pChannel->pBuffer != nil );
ASSERT(pChannel->hFile >= 0);
ASSERT(pChannel->pBuffer != nil );
lseek(pChannel->hFile, pChannel->nSectorOffset * CDSTREAM_SECTOR_SIZE, SEEK_SET);
if (read(pChannel->hFile, pChannel->pBuffer, pChannel->nSectorsToRead * CDSTREAM_SECTOR_SIZE) == -1) {
if (read(pChannel->hFile, pChannel->pBuffer, pChannel->nSectorsToRead * CDSTREAM_SECTOR_SIZE) == -1) {
// pChannel->nSectorsToRead == 0 at this point means we wanted to flush channel
pChannel->nStatus = pChannel->nSectorsToRead == 0 ? STREAM_NONE : STREAM_ERROR;
} else {
pChannel->nStatus = STREAM_NONE;
}
// STREAM_WAITING is a little hack to make CStreaming not process this data
pChannel->nStatus = pChannel->nSectorsToRead == 0 ? STREAM_WAITING : STREAM_ERROR;
} else {
pChannel->nStatus = STREAM_NONE;
}
}
#ifndef ONE_THREAD_PER_CHANNEL
RemoveFirstInQueue(&gChannelRequestQ);
#endif
@ -437,22 +446,33 @@ void *CdStreamThread(void *param)
if ( pChannel->bLocked )
{
sem_post(&pChannel->pDoneSemaphore);
sem_post(pChannel->pDoneSemaphore);
}
pChannel->bReading = false;
}
char semName[20];
#ifndef ONE_THREAD_PER_CHANNEL
for ( int32 i = 0; i < gNumChannels; i++ )
{
sem_destroy(&gpReadInfo[i].pDoneSemaphore);
}
sem_destroy(&gCdStreamSema);
for ( int32 i = 0; i < gNumChannels; i++ )
{
sem_close(gpReadInfo[i].pDoneSemaphore);
sprintf(semName,"/semaphore_done%d",i);
sem_unlink(semName);
}
sem_close(gCdStreamSema);
sem_unlink("/semaphore_cd_stream");
free(gChannelRequestQ.items);
#else
sem_destroy(&gpReadInfo[channel].pStartSemaphore);
sem_destroy(&gpReadInfo[channel].pDoneSemaphore);
sem_close(gpReadInfo[channel].pStartSemaphore);
sprintf(semName,"/semaphore_start%d",channel);
sem_unlink(semName);
sem_close(gpReadInfo[channel].pDoneSemaphore);
sprintf(semName,"/semaphore_done%d",channel);
sem_unlink(semName);
#endif
free(gpReadInfo);
if (gpReadInfo)
free(gpReadInfo);
gpReadInfo = nil;
pthread_exit(nil);
}
@ -469,7 +489,7 @@ CdStreamAddImage(char const *path)
char* real = casepath(path, false);
if (real)
{
gImgFiles[gNumImages] = open(real, _gdwCdStreamFlags);
gImgFiles[gNumImages] = open(real, _gdwCdStreamFlags);
free(real);
}
}
@ -502,8 +522,10 @@ CdStreamGetImageName(int32 cd)
void
CdStreamRemoveImages(void)
{
for ( int32 i = 0; i < gNumChannels; i++ )
for ( int32 i = 0; i < gNumChannels; i++ ) {
flushStream[i] = 1;
CdStreamSync(i);
}
for ( int32 i = 0; i < gNumImages; i++ )
{

View File

@ -1052,7 +1052,11 @@ CFileLoader::Load2dEffect(const char *line)
&effect->attractor.dir.z,
&probability);
effect->attractor.type = flags;
#ifdef FIX_BUGS
effect->attractor.probability = clamp(probability, 0, 255);
#else
effect->attractor.probability = probability;
#endif
break;
case EFFECT_PED_ATTRACTOR:
sscanf(line, "%d %f %f %f %d %d %d %d %d %d %f %f %f %f %f %f",

View File

@ -142,17 +142,17 @@ static size_t
myfread(void *buf, size_t elt, size_t n, int fd)
{
if(myfiles[fd].isText){
char *p;
unsigned char *p;
size_t i;
int c;
n *= elt;
p = (char*)buf;
p = (unsigned char*)buf;
for(i = 0; i < n; i++){
c = myfgetc(fd);
if(c == EOF)
break;
*p++ = c;
*p++ = (unsigned char)c;
}
return i / elt;
}
@ -163,12 +163,12 @@ static size_t
myfwrite(void *buf, size_t elt, size_t n, int fd)
{
if(myfiles[fd].isText){
char *p;
unsigned char *p;
size_t i;
int c;
n *= elt;
p = (char*)buf;
p = (unsigned char*)buf;
for(i = 0; i < n; i++){
c = *p++;
myfputc(c, fd);

View File

@ -16,6 +16,9 @@
#include "Ped.h"
#include "Fire.h"
#include "GameLogic.h"
#include "CarAI.h"
// --MIAMI: file done
CFireManager gFireManager;
@ -26,14 +29,13 @@ CFire::CFire()
m_bPropagationFlag = true;
m_bAudioSet = true;
m_vecPos = CVector(0.0f, 0.0f, 0.0f);
m_pEntity = nil;
m_pSource = nil;
m_nFiremenPuttingOut = 0;
m_nExtinguishTime = 0;
m_nStartTime = 0;
field_20 = 1;
m_nNextTimeToAddFlames = 0;
m_pEntity = nil;
m_pSource = nil;
m_fStrength = 0.8f;
m_fWaterExtinguishCountdown = 1.0f;
m_bExtinguishedWithWater = false;
}
CFire::~CFire() {}
@ -52,6 +54,8 @@ CFire::ProcessFire(void)
CPed *ped = (CPed *)m_pEntity;
CVehicle *veh = (CVehicle*)m_pEntity;
m_fWaterExtinguishCountdown = Min(1.0f, 0.002f * CTimer::GetTimeStep() + m_fWaterExtinguishCountdown);
if (m_pEntity) {
m_vecPos = m_pEntity->GetPosition();
@ -109,7 +113,7 @@ CFire::ProcessFire(void)
gFireManager.StartFire(FindPlayerPed(), m_pSource, 0.8f, 1);
}
if (CTimer::GetTimeInMilliseconds() > m_nNextTimeToAddFlames) {
m_nNextTimeToAddFlames = CTimer::GetTimeInMilliseconds() + 80;
m_nNextTimeToAddFlames = CTimer::GetTimeInMilliseconds() + (m_fWaterExtinguishCountdown < 0.3f ? 400 : (m_fWaterExtinguishCountdown < 0.7f ? 200 : 80));
firePos = m_vecPos;
if (veh && veh->IsVehicle() && veh->IsCar()) {
@ -170,11 +174,23 @@ CFire::Extinguish(void)
m_nExtinguishTime = 0;
m_bIsOngoing = false;
m_bExtinguishedWithWater = false;
if (m_pEntity) {
if (m_pEntity->IsPed()) {
((CPed *)m_pEntity)->RestorePreviousState();
((CPed *)m_pEntity)->m_pFire = nil;
CPed *ped = (CPed*)m_pEntity;
if (ped->CanSetPedState()) {
if (ped->m_nPedState != PED_DRIVING && ped->m_nPedState != PED_FALL) {
if (ped->IsPlayer()) {
ped->SetIdle();
} else {
ped->m_nLastPedState = PED_NONE;
ped->SetWanderPath(0);
ped->SetWaitState(WAITSTATE_FINISH_FLEE, 0);
}
}
}
ped->m_pFire = nil;
} else if (m_pEntity->IsVehicle()) {
((CVehicle *)m_pEntity)->m_pCarFire = nil;
}
@ -184,7 +200,7 @@ CFire::Extinguish(void)
}
void
CFireManager::StartFire(CVector pos, float size, bool propagation)
CFireManager::StartFire(CVector pos, float size, uint8 propagation)
{
CFire *fire = GetNextFreeFire();
@ -201,11 +217,12 @@ CFireManager::StartFire(CVector pos, float size, bool propagation)
fire->m_nNextTimeToAddFlames = 0;
fire->ReportThisFire();
fire->m_fStrength = size;
fire->m_bExtinguishedWithWater = false;
}
}
CFire *
CFireManager::StartFire(CEntity *entityOnFire, CEntity *fleeFrom, float strength, bool propagation)
CFireManager::StartFire(CEntity *entityOnFire, CEntity *fleeFrom, float strength, uint8 propagation)
{
CPed *ped = (CPed *)entityOnFire;
CVehicle *veh = (CVehicle *)entityOnFire;
@ -234,10 +251,11 @@ CFireManager::StartFire(CEntity *entityOnFire, CEntity *fleeFrom, float strength
ped->SetFlee(pos, 10000);
ped->m_fleeFrom = nil;
}
ped->m_fleeTimer = CTimer::GetTimeInMilliseconds() + 10000;
ped->bDrawLast = false;
ped->SetMoveState(PEDMOVE_SPRINT);
ped->SetMoveAnim();
ped->m_nPedState = PED_ON_FIRE;
ped->SetPedState(PED_ON_FIRE);
}
if (fleeFrom) {
if (ped->m_nPedType == PEDTYPE_COP) {
@ -251,6 +269,9 @@ CFireManager::StartFire(CEntity *entityOnFire, CEntity *fleeFrom, float strength
} else {
if (entityOnFire->IsVehicle()) {
veh->m_pCarFire = fire;
if (CModelInfo::IsBikeModel(veh->GetModelIndex()) || CModelInfo::IsCarModel(veh->GetModelIndex()))
CCarAI::TellOccupantsToFleeCar(veh);
if (fleeFrom) {
CEventList::RegisterEvent(EVENT_CAR_SET_ON_FIRE, EVENT_ENTITY_VEHICLE,
entityOnFire, (CPed *)fleeFrom, 10000);
@ -259,6 +280,7 @@ CFireManager::StartFire(CEntity *entityOnFire, CEntity *fleeFrom, float strength
}
fire->m_bIsOngoing = true;
fire->m_bExtinguishedWithWater = false;
fire->m_bIsScriptFire = false;
fire->m_vecPos = entityOnFire->GetPosition();
@ -297,26 +319,23 @@ CFireManager::Update(void)
CFire* CFireManager::FindNearestFire(CVector vecPos, float *pDistance)
{
for (int i = 0; i < MAX_FIREMEN_ATTENDING; i++) {
int fireId = -1;
float minDistance = 999999;
for (int j = 0; j < NUM_FIRES; j++) {
if (!m_aFires[j].m_bIsOngoing)
continue;
if (m_aFires[j].m_bIsScriptFire)
continue;
if (m_aFires[j].m_nFiremenPuttingOut != i)
continue;
float distance = (m_aFires[j].m_vecPos - vecPos).Magnitude2D();
if (distance < minDistance) {
minDistance = distance;
fireId = j;
}
int fireId = -1;
float minDistance = 999999;
for (int j = 0; j < NUM_FIRES; j++) {
if (!m_aFires[j].m_bIsOngoing)
continue;
if (m_aFires[j].m_bIsScriptFire)
continue;
float distance = (m_aFires[j].m_vecPos - vecPos).Magnitude2D();
if (distance < minDistance) {
minDistance = distance;
fireId = j;
}
*pDistance = minDistance;
if (fireId != -1)
return &m_aFires[fireId];
}
*pDistance = minDistance;
if (fireId != -1)
return &m_aFires[fireId];
return nil;
}
@ -369,8 +388,39 @@ CFireManager::ExtinguishPoint(CVector point, float range)
}
}
bool
CFireManager::ExtinguishPointWithWater(CVector point, float range)
{
int fireI = 0;
for (int i = 0; i < NUM_FIRES; i++) {
if (m_aFires[i].m_bIsOngoing) {
if ((point - m_aFires[i].m_vecPos).MagnitudeSqr() < sq(range)) {
fireI = i;
break;
}
}
}
if (fireI == NUM_FIRES)
return false;
CFire *fireToExtinguish = &m_aFires[fireI];
fireToExtinguish->m_fWaterExtinguishCountdown -= 0.012f * CTimer::GetTimeStep();
CVector steamPos = fireToExtinguish->m_vecPos +
CVector((CGeneral::GetRandomNumber() - 128) * 31.f / 200.f,
(CGeneral::GetRandomNumber() - 128) * 31.f / 200.f,
CGeneral::GetRandomNumber() / 200.f);
CParticle::AddParticle(PARTICLE_STEAM_NY_SLOWMOTION, steamPos, CVector(0.f, 0.f, 0.2f), nil, 0.5f);
CParticle::AddParticle(PARTICLE_STEAM_NY_SLOWMOTION, steamPos, CVector(0.f, 0.f, 0.1f), nil, 0.8f);
fireToExtinguish->m_bExtinguishedWithWater = true;
if (fireToExtinguish->m_fWaterExtinguishCountdown < 0.0f )
fireToExtinguish->Extinguish();
return true;
}
int32
CFireManager::StartScriptFire(const CVector &pos, CEntity *target, float strength, bool propagation)
CFireManager::StartScriptFire(const CVector &pos, CEntity *target, float strength, uint8 propagation)
{
CFire *fire;
CPed *ped = (CPed *)target;
@ -397,12 +447,15 @@ CFireManager::StartScriptFire(const CVector &pos, CEntity *target, float strengt
fire->m_vecPos = pos;
fire->m_nStartTime = CTimer::GetTimeInMilliseconds() + 400;
fire->m_pEntity = target;
fire->m_bExtinguishedWithWater = false;
if (target)
target->RegisterReference(&fire->m_pEntity);
fire->m_pSource = nil;
fire->m_nNextTimeToAddFlames = 0;
fire->m_fStrength = strength;
fire->m_fWaterExtinguishCountdown = 1.0f;
if (target) {
if (target->IsPed()) {
ped->m_pFire = fire;
@ -410,7 +463,7 @@ CFireManager::StartScriptFire(const CVector &pos, CEntity *target, float strengt
CVector2D pos = target->GetPosition();
ped->SetFlee(pos, 10000);
ped->SetMoveAnim();
ped->m_nPedState = PED_ON_FIRE;
ped->SetPedState(PED_ON_FIRE);
}
} else if (target->IsVehicle()) {
veh->m_pCarFire = fire;
@ -430,8 +483,7 @@ CFireManager::RemoveAllScriptFires(void)
{
for (int i = 0; i < NUM_FIRES; i++) {
if (m_aFires[i].m_bIsScriptFire) {
m_aFires[i].Extinguish();
m_aFires[i].m_bIsScriptFire = false;
RemoveScriptFire(i);
}
}
}

View File

@ -14,10 +14,10 @@ public:
CEntity *m_pSource;
uint32 m_nExtinguishTime;
uint32 m_nStartTime;
int32 field_20;
uint32 m_nNextTimeToAddFlames;
uint32 m_nFiremenPuttingOut;
float m_fStrength;
float m_fWaterExtinguishCountdown;
bool m_bExtinguishedWithWater;
CFire();
~CFire();
@ -34,15 +34,17 @@ class CFireManager
public:
uint32 m_nTotalFires;
CFire m_aFires[NUM_FIRES];
void StartFire(CVector pos, float size, bool propagation);
CFire *StartFire(CEntity *entityOnFire, CEntity *fleeFrom, float strength, bool propagation);
void StartFire(CVector pos, float size, uint8 propagation);
CFire *StartFire(CEntity *entityOnFire, CEntity *fleeFrom, float strength, uint8 propagation);
void Update(void);
CFire *FindFurthestFire_NeverMindFireMen(CVector coords, float minRange, float maxRange);
CFire *FindNearestFire(CVector vecPos, float *pDistance);
CFire *GetNextFreeFire(void);
uint32 GetTotalActiveFires() const;
void ExtinguishPoint(CVector point, float range);
int32 StartScriptFire(const CVector &pos, CEntity *target, float strength, bool propagation);
bool ExtinguishPointWithWater(CVector point, float range);
int32 StartScriptFire(const CVector &pos, CEntity *target, float strength, uint8 propagation);
bool IsScriptFireExtinguish(int16 index);
void RemoveAllScriptFires(void);
void RemoveScriptFire(int16 index);

View File

@ -90,6 +90,7 @@
#include "debugmenu.h"
#include "Ropes.h"
#include "WindModifiers.h"
#include "WaterCreatures.h"
#include "postfx.h"
#include "custompipes.h"
@ -478,8 +479,7 @@ bool CGame::ShutDown(void)
CPlane::Shutdown();
CTrain::Shutdown();
CScriptPaths::Shutdown();
// TODO(Miami)
// CWaterCreatures::RemoveAll();
CWaterCreatures::RemoveAll();
CSpecialFX::Shutdown();
#ifndef PS2
CGarages::Shutdown();
@ -650,7 +650,7 @@ void CGame::ShutDownForRestart(void)
CRadar::RemoveRadarSections();
FrontEndMenuManager.UnloadTextures();
CParticleObject::RemoveAllExpireableParticleObjects();
//CWaterCreatures::RemoveAll(); //TODO(Miami)
CWaterCreatures::RemoveAll();
CSetPieces::Init();
CPedType::Shutdown();
CSpecialFX::Shutdown();

View File

@ -2,6 +2,8 @@
#include <ctype.h>
// --MIAMI: file done
class CGeneral
{
public:

View File

@ -3209,7 +3209,7 @@ int16 CPad::SniperModeLookLeftRight(void)
if ( Abs(axis) > Abs(dpad) ) {
if ( Abs(axis) > 35.0f ) {
return (axis > 0.f ? axis - 35.f : axis + 35.f) * 1.3763441f;
return (axis > 0.f ? axis - 35.f : axis + 35.f) * (128.f / (128 - 35));
} else {
return 0;
}
@ -3231,7 +3231,7 @@ int16 CPad::SniperModeLookUpDown(void)
if ( Abs(axis) > Abs(dpad) ) {
if ( Abs(axis) > 35.0f ) {
return (axis > 0.f ? axis - 35.f : axis + 35.f) * 1.3763441f;
return (axis > 0.f ? axis - 35.f : axis + 35.f) * (128.f / (128 - 35));
} else {
return 0;
}
@ -3573,4 +3573,4 @@ void CPad::FixPadsAfterSave(void)
bObsoleteControllerMessage = false;
GetPad(0)->Phase = 0;
}
}
}

View File

@ -46,7 +46,11 @@ CStreamingInfo CStreaming::ms_endRequestedList;
int32 CStreaming::ms_oldSectorX;
int32 CStreaming::ms_oldSectorY;
int32 CStreaming::ms_streamingBufferSize;
#ifndef ONE_THREAD_PER_CHANNEL
int8 *CStreaming::ms_pStreamingBuffer[2];
#else
int8 *CStreaming::ms_pStreamingBuffer[4];
#endif
size_t CStreaming::ms_memoryUsed;
CStreamingChannel CStreaming::ms_channel[2];
int32 CStreaming::ms_channelError;
@ -197,6 +201,10 @@ CStreaming::Init2(void)
ms_pStreamingBuffer[0] = (int8*)RwMallocAlign(ms_streamingBufferSize*CDSTREAM_SECTOR_SIZE, CDSTREAM_SECTOR_SIZE);
ms_streamingBufferSize /= 2;
ms_pStreamingBuffer[1] = ms_pStreamingBuffer[0] + ms_streamingBufferSize*CDSTREAM_SECTOR_SIZE;
#ifdef ONE_THREAD_PER_CHANNEL
ms_pStreamingBuffer[2] = (int8*)RwMallocAlign(ms_streamingBufferSize*2*CDSTREAM_SECTOR_SIZE, CDSTREAM_SECTOR_SIZE);
ms_pStreamingBuffer[3] = ms_pStreamingBuffer[2] + ms_streamingBufferSize*CDSTREAM_SECTOR_SIZE;
#endif
debug("Streaming buffer size is %d sectors", ms_streamingBufferSize);
// PC only, figure out how much memory we got
@ -2196,6 +2204,110 @@ CStreaming::LoadRequestedModels(void)
}
}
// Let's load models first, then process it. Unfortunately processing models are still single-threaded.
// Currently only supported on POSIX streamer.
#ifdef ONE_THREAD_PER_CHANNEL
void
CStreaming::LoadAllRequestedModels(bool priority)
{
static bool bInsideLoadAll = false;
int imgOffset, streamId, status;
int i;
uint32 posn, size;
if(bInsideLoadAll)
return;
bInsideLoadAll = true;
FlushChannels();
imgOffset = GetCdImageOffset(CdStreamGetLastPosn());
int streamIds[ARRAY_SIZE(ms_pStreamingBuffer)];
int streamSizes[ARRAY_SIZE(ms_pStreamingBuffer)];
int streamPoses[ARRAY_SIZE(ms_pStreamingBuffer)];
bool first = true;
int processI = 0;
while (true) {
// Enumerate files and start reading
for (int i=0; i<ARRAY_SIZE(ms_pStreamingBuffer); i++) {
if (!first && streamIds[i] != -1) {
processI = i;
continue;
}
if(ms_endRequestedList.m_prev != &ms_startRequestedList){
streamId = GetNextFileOnCd(0, priority);
if(streamId == -1){
streamIds[i] = -1;
break;
}
if (ms_aInfoForModel[streamId].GetCdPosnAndSize(posn, size)) {
streamIds[i] = -1;
if (size > (uint32)ms_streamingBufferSize) {
if (i + 1 == ARRAY_SIZE(ms_pStreamingBuffer))
continue;
else if (!first && streamIds[i+1] != -1)
continue;
} else {
if (i != 0 && streamIds[i-1] != -1 && streamSizes[i-1] > (uint32)ms_streamingBufferSize)
continue;
}
ms_aInfoForModel[streamId].RemoveFromList();
DecrementRef(streamId);
streamIds[i] = streamId;
streamSizes[i] = size;
streamPoses[i] = posn;
CdStreamRead(i, ms_pStreamingBuffer[i], imgOffset+posn, size);
processI = i;
} else {
ms_aInfoForModel[streamId].RemoveFromList();
DecrementRef(streamId);
ms_aInfoForModel[streamId].m_loadState = STREAMSTATE_LOADED;
streamIds[i] = -1;
}
} else
streamIds[i] = -1;
}
first = false;
// Now process
if (streamIds[processI] == -1)
break;
// Try again on error
while (CdStreamSync(processI) != STREAM_NONE) {
CdStreamRead(processI, ms_pStreamingBuffer[processI], imgOffset+streamPoses[processI], streamSizes[processI]);
}
ms_aInfoForModel[streamIds[processI]].m_loadState = STREAMSTATE_READING;
MakeSpaceFor(streamSizes[processI] * CDSTREAM_SECTOR_SIZE);
ConvertBufferToObject(ms_pStreamingBuffer[processI], streamIds[processI]);
if(ms_aInfoForModel[streamIds[processI]].m_loadState == STREAMSTATE_STARTED)
FinishLoadingLargeFile(ms_pStreamingBuffer[processI], streamIds[processI]);
if(streamIds[processI] < STREAM_OFFSET_TXD){
CSimpleModelInfo *mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(streamIds[processI]);
if(mi->IsSimple())
mi->m_alpha = 255;
}
streamIds[processI] = -1;
}
ms_bLoadingBigModel = false;
for(i = 0; i < 4; i++){
ms_channel[1].streamIds[i] = -1;
ms_channel[1].offsets[i] = -1;
}
ms_channel[1].state = CHANNELSTATE_IDLE;
bInsideLoadAll = false;
}
#else
void
CStreaming::LoadAllRequestedModels(bool priority)
{
@ -2256,6 +2368,7 @@ CStreaming::LoadAllRequestedModels(bool priority)
ms_channel[1].state = CHANNELSTATE_IDLE;
bInsideLoadAll = false;
}
#endif
void
CStreaming::FlushChannels(void)
@ -2287,6 +2400,14 @@ CStreaming::FlushRequestList(void)
next = si->m_next;
RemoveModel(si - ms_aInfoForModel);
}
#ifndef _WIN32
if(ms_channel[0].state == CHANNELSTATE_READING) {
flushStream[0] = 1;
}
if(ms_channel[1].state == CHANNELSTATE_READING) {
flushStream[1] = 1;
}
#endif
FlushChannels();
}
@ -2815,10 +2936,15 @@ CStreaming::DeleteRwObjectsNotInFrustumInSectorList(CPtrList &list, size_t mem)
void
CStreaming::MakeSpaceFor(int32 size)
{
// BUG: ms_memoryAvailable can be uninitialized
// the code still happens to work in that case because ms_memoryAvailable is unsigned
// but it's not nice....
#ifdef FIX_BUGS
#define MB (1024 * 1024)
if(ms_memoryAvailable == 0) {
extern size_t _dwMemAvailPhys;
ms_memoryAvailable = (_dwMemAvailPhys - 10 * MB) / 2;
if(ms_memoryAvailable < 65 * MB) ms_memoryAvailable = 65 * MB;
}
#undef MB
#endif
while(ms_memoryUsed >= ms_memoryAvailable - size)
if(!RemoveLeastUsedModel(STREAMFLAGS_20)){
DeleteRwObjectsBehindCamera(ms_memoryAvailable - size);

View File

@ -10,6 +10,8 @@
#include "World.h"
#include "Zones.h"
// --MIAMI: file done
CPlaceName CUserDisplay::PlaceName;
COnscreenTimer CUserDisplay::OnscnTimer;
CPager CUserDisplay::Pager;

View File

@ -9,7 +9,7 @@
#include "World.h"
#include "Timer.h"
//--MIAMI: file almost done (loading/saving will perhaps stay different)
//--MIAMI: file done
eLevelName CTheZones::m_CurrLevel;
int16 CTheZones::FindIndex;
@ -638,127 +638,132 @@ CTheZones::SaveAllZones(uint8 *buffer, uint32 *size)
+ sizeof(int16) // padding
+ sizeof(NavigationZoneArray) + sizeof(InfoZoneArray) + sizeof(ZoneInfoArray)
+ sizeof(TotalNumberOfNavigationZones) + sizeof(TotalNumberOfInfoZones) + sizeof(TotalNumberOfZoneInfos)
+ sizeof(int16) // padding
+ sizeof(MapZoneArray) + sizeof(AudioZoneArray)
+ sizeof(TotalNumberOfMapZones) + sizeof(NumberOfAudioZones);
WriteSaveHeader(buffer, 'Z', 'N', 'S', '\0', *size - SAVE_HEADER_SIZE);
uint32 length = 0;
WriteSaveHeaderWithLength(buffer, length, 'Z', 'N', 'S', '\0', *size - SAVE_HEADER_SIZE);
WriteSaveBuf(buffer, m_CurrLevel);
WriteSaveBuf(buffer, FindIndex);
WriteSaveBuf(buffer, (int16)0); // padding
WriteSaveBuf(buffer, length, m_CurrLevel);
WriteSaveBuf(buffer, length, FindIndex);
WriteSaveBuf(buffer, length, (int16)0); // padding
// TODO(MIAMI) ? implement SaveOneZone
for(i = 0; i < ARRAY_SIZE(NavigationZoneArray); i++){
CZone *zone = WriteSaveBuf(buffer, NavigationZoneArray[i]);
zone->child = (CZone*)GetIndexForZonePointer(NavigationZoneArray[i].child);
zone->parent = (CZone*)GetIndexForZonePointer(NavigationZoneArray[i].parent);
zone->next = (CZone*)GetIndexForZonePointer(NavigationZoneArray[i].next);
}
for(i = 0; i < ARRAY_SIZE(NavigationZoneArray); i++)
SaveOneZone(&NavigationZoneArray[i], &buffer, &length, ZONE_NAVIG);
for(i = 0; i < ARRAY_SIZE(InfoZoneArray); i++){
CZone *zone = WriteSaveBuf(buffer, InfoZoneArray[i]);
/*
The call of GetIndexForZonePointer is wrong, as it is
meant for a different array, but the game doesn't brake
if those fields are nil. Let's make sure they are.
*/
assert(InfoZoneArray[i].child == nil);
assert(InfoZoneArray[i].parent == nil);
assert(InfoZoneArray[i].next == nil);
zone->child = (CZone*)GetIndexForZonePointer(InfoZoneArray[i].child);
zone->parent = (CZone*)GetIndexForZonePointer(InfoZoneArray[i].parent);
zone->next = (CZone*)GetIndexForZonePointer(InfoZoneArray[i].next);
}
for(i = 0; i < ARRAY_SIZE(InfoZoneArray); i++)
SaveOneZone(&InfoZoneArray[i], &buffer, &length, ZONE_INFO);
for(i = 0; i < ARRAY_SIZE(ZoneInfoArray); i++)
WriteSaveBuf(buffer, ZoneInfoArray[i]);
WriteSaveBuf(buffer, length, ZoneInfoArray[i]);
WriteSaveBuf(buffer, TotalNumberOfNavigationZones);
WriteSaveBuf(buffer, TotalNumberOfInfoZones);
WriteSaveBuf(buffer, TotalNumberOfZoneInfos);
WriteSaveBuf(buffer, length, TotalNumberOfNavigationZones);
WriteSaveBuf(buffer, length, TotalNumberOfInfoZones);
WriteSaveBuf(buffer, length, TotalNumberOfZoneInfos);
WriteSaveBuf(buffer, length, (int16)0); // padding
for(i = 0; i < ARRAY_SIZE(MapZoneArray); i++) {
CZone* zone = WriteSaveBuf(buffer, MapZoneArray[i]);
// see above
assert(MapZoneArray[i].child == nil);
assert(MapZoneArray[i].parent == nil);
assert(MapZoneArray[i].next == nil);
zone->child = (CZone*)GetIndexForZonePointer(MapZoneArray[i].child);
zone->parent = (CZone*)GetIndexForZonePointer(MapZoneArray[i].parent);
zone->next = (CZone*)GetIndexForZonePointer(MapZoneArray[i].next);
}
for(i = 0; i < ARRAY_SIZE(MapZoneArray); i++)
SaveOneZone(&MapZoneArray[i], &buffer, &length, ZONE_MAPZONE);
for(i = 0; i < ARRAY_SIZE(AudioZoneArray); i++)
WriteSaveBuf(buffer, AudioZoneArray[i]);
WriteSaveBuf(buffer, length, AudioZoneArray[i]);
WriteSaveBuf(buffer, TotalNumberOfMapZones);
WriteSaveBuf(buffer, NumberOfAudioZones);
WriteSaveBuf(buffer, length, TotalNumberOfMapZones);
WriteSaveBuf(buffer, length, NumberOfAudioZones);
VALIDATESAVEBUF(*size)
}
void
CTheZones::SaveOneZone(CZone *zone, uint8 **buffer, uint32 *length, eZoneType zoneType)
{
WriteSaveBuf(*buffer, *length, *(uint32*)&zone->name[0]);
WriteSaveBuf(*buffer, *length, *(uint32*)&zone->name[4]);
WriteSaveBuf(*buffer, *length, zone->minx);
WriteSaveBuf(*buffer, *length, zone->miny);
WriteSaveBuf(*buffer, *length, zone->minz);
WriteSaveBuf(*buffer, *length, zone->maxx);
WriteSaveBuf(*buffer, *length, zone->maxy);
WriteSaveBuf(*buffer, *length, zone->maxz);
WriteSaveBuf(*buffer, *length, zone->type);
WriteSaveBuf(*buffer, *length, zone->level);
WriteSaveBuf(*buffer, *length, zone->zoneinfoDay);
WriteSaveBuf(*buffer, *length, zone->zoneinfoNight);
int32 zoneId;
zoneId = GetIndexForZonePointer(zone->child);
WriteSaveBuf(*buffer, *length, zoneId);
zoneId = GetIndexForZonePointer(zone->parent);
WriteSaveBuf(*buffer, *length, zoneId);
zoneId = GetIndexForZonePointer(zone->next);
WriteSaveBuf(*buffer, *length, zoneId);
}
void
CTheZones::LoadAllZones(uint8 *buffer, uint32 size)
{
INITSAVEBUF
int i;
CheckSaveHeader(buffer, 'Z', 'N', 'S', '\0', size - SAVE_HEADER_SIZE);
uint32 length = 0;
CheckSaveHeaderWithLength(buffer, length, 'Z', 'N', 'S', '\0', size - SAVE_HEADER_SIZE);
m_CurrLevel = ReadSaveBuf<eLevelName>(buffer);
FindIndex = ReadSaveBuf<int16>(buffer);
ReadSaveBuf<int16>(buffer);
m_CurrLevel = ReadSaveBuf<eLevelName>(buffer, length);
FindIndex = ReadSaveBuf<int16>(buffer, length);
ReadSaveBuf<int16>(buffer, length);
// TODO(MIAMI) ? implement LoadOneZone
for(i = 0; i < ARRAY_SIZE(NavigationZoneArray); i++){
NavigationZoneArray[i] = ReadSaveBuf<CZone>(buffer);
for(i = 0; i < ARRAY_SIZE(NavigationZoneArray); i++)
LoadOneZone(&NavigationZoneArray[i], &buffer, &length, ZONE_NAVIG);
NavigationZoneArray[i].child = GetPointerForZoneIndex((uintptr)NavigationZoneArray[i].child);
NavigationZoneArray[i].parent = GetPointerForZoneIndex((uintptr)NavigationZoneArray[i].parent);
NavigationZoneArray[i].next = GetPointerForZoneIndex((uintptr)NavigationZoneArray[i].next);
}
for(i = 0; i < ARRAY_SIZE(InfoZoneArray); i++){
InfoZoneArray[i] = ReadSaveBuf<CZone>(buffer);
/*
The call of GetPointerForZoneIndex is wrong, as it is
meant for a different array, but the game doesn't brake
if save data stored is -1.
*/
InfoZoneArray[i].child = GetPointerForZoneIndex((uintptr)InfoZoneArray[i].child);
InfoZoneArray[i].parent = GetPointerForZoneIndex((uintptr)InfoZoneArray[i].parent);
InfoZoneArray[i].next = GetPointerForZoneIndex((uintptr)InfoZoneArray[i].next);
assert(InfoZoneArray[i].child == nil);
assert(InfoZoneArray[i].parent == nil);
assert(InfoZoneArray[i].next == nil);
}
for (i = 0; i < ARRAY_SIZE(InfoZoneArray); i++)
LoadOneZone(&InfoZoneArray[i], &buffer, &length, ZONE_INFO);
for(i = 0; i < ARRAY_SIZE(ZoneInfoArray); i++)
ZoneInfoArray[i] = ReadSaveBuf<CZoneInfo>(buffer);
ZoneInfoArray[i] = ReadSaveBuf<CZoneInfo>(buffer, length);
TotalNumberOfNavigationZones = ReadSaveBuf<int16>(buffer);
TotalNumberOfInfoZones = ReadSaveBuf<int16>(buffer);
TotalNumberOfZoneInfos = ReadSaveBuf<int16>(buffer);
TotalNumberOfNavigationZones = ReadSaveBuf<int16>(buffer, length);
TotalNumberOfInfoZones = ReadSaveBuf<int16>(buffer, length);
TotalNumberOfZoneInfos = ReadSaveBuf<int16>(buffer, length);
ReadSaveBuf<int16>(buffer, length);
for(i = 0; i < ARRAY_SIZE(MapZoneArray); i++){
MapZoneArray[i] = ReadSaveBuf<CZone>(buffer);
// see above
MapZoneArray[i].child = GetPointerForZoneIndex((uintptr)MapZoneArray[i].child);
MapZoneArray[i].parent = GetPointerForZoneIndex((uintptr)MapZoneArray[i].parent);
MapZoneArray[i].next = GetPointerForZoneIndex((uintptr)MapZoneArray[i].next);
assert(MapZoneArray[i].child == nil);
assert(MapZoneArray[i].parent == nil);
assert(MapZoneArray[i].next == nil);
}
for(i = 0; i < ARRAY_SIZE(MapZoneArray); i++)
LoadOneZone(&MapZoneArray[i], &buffer, &length, ZONE_MAPZONE);
for(i = 0; i < ARRAY_SIZE(AudioZoneArray); i++)
AudioZoneArray[i] = ReadSaveBuf<int16>(buffer);
AudioZoneArray[i] = ReadSaveBuf<int16>(buffer, length);
TotalNumberOfMapZones = ReadSaveBuf<uint16>(buffer);
NumberOfAudioZones = ReadSaveBuf<uint16>(buffer);
TotalNumberOfMapZones = ReadSaveBuf<uint16>(buffer, length);
NumberOfAudioZones = ReadSaveBuf<uint16>(buffer, length);
VALIDATESAVEBUF(size)
}
void
CTheZones::LoadOneZone(CZone *zone, uint8 **buffer, uint32 *length, eZoneType zoneType)
{
*(uint32*)&zone->name[0] = ReadSaveBuf<uint32>(*buffer, *length);
*(uint32*)&zone->name[4] = ReadSaveBuf<uint32>(*buffer, *length);
zone->minx = ReadSaveBuf<float>(*buffer, *length);
zone->miny = ReadSaveBuf<float>(*buffer, *length);
zone->minz = ReadSaveBuf<float>(*buffer, *length);
zone->maxx = ReadSaveBuf<float>(*buffer, *length);
zone->maxy = ReadSaveBuf<float>(*buffer, *length);
zone->maxz = ReadSaveBuf<float>(*buffer, *length);
zone->type = ReadSaveBuf<eZoneType>(*buffer, *length);
zone->level = ReadSaveBuf<eLevelName>(*buffer, *length);
zone->zoneinfoDay = ReadSaveBuf<int16>(*buffer, *length);
zone->zoneinfoNight = ReadSaveBuf<int16>(*buffer, *length);
int32 zoneId;
zoneId = ReadSaveBuf<int32>(*buffer, *length);
zone->child = GetPointerForZoneIndex(zoneId);
zoneId = ReadSaveBuf<int32>(*buffer, *length);
zone->parent = GetPointerForZoneIndex(zoneId);
zoneId = ReadSaveBuf<int32>(*buffer, *length);
zone->next = GetPointerForZoneIndex(zoneId);
}

View File

@ -108,5 +108,7 @@ public:
static void AddZoneToAudioZoneArray(CZone *zone);
static void InitialiseAudioZoneArray(void);
static void SaveAllZones(uint8 *buffer, uint32 *length);
static void SaveOneZone(CZone *zone, uint8 **buffer, uint32 *length, eZoneType zoneType);
static void LoadAllZones(uint8 *buffer, uint32 length);
static void LoadOneZone(CZone *zone, uint8 **buffer, uint32 *length, eZoneType zoneType);
};

View File

@ -106,7 +106,7 @@ typedef uint16_t wchar;
inline uint32 dpb(uint32 b, uint32 p, uint32 s, uint32 w)
{
uint32 m = MASK(p,s);
return w & ~m | b<<p & m;
return (w & ~m) | ((b<<p) & m);
}
inline uint32 ldb(uint32 p, uint32 s, uint32 w)
{
@ -412,6 +412,15 @@ inline void SkipSaveBuf(uint8 *&buf, int32 skip)
#endif
}
inline void SkipSaveBuf(uint8*& buf, uint32 &length, int32 skip)
{
buf += skip;
length += skip;
#ifdef VALIDATE_SAVE_SIZE
_saveBufCount += skip;
#endif
}
template<typename T>
inline const T ReadSaveBuf(uint8 *&buf)
{
@ -420,6 +429,14 @@ inline const T ReadSaveBuf(uint8 *&buf)
return value;
}
template<typename T>
inline const T ReadSaveBuf(uint8 *&buf, uint32 &length)
{
T &value = *(T*)buf;
SkipSaveBuf(buf, length, sizeof(T));
return value;
}
template<typename T>
inline T *WriteSaveBuf(uint8 *&buf, const T &value)
{
@ -429,6 +446,15 @@ inline T *WriteSaveBuf(uint8 *&buf, const T &value)
return p;
}
template<typename T>
inline T *WriteSaveBuf(uint8 *&buf, uint32 &length, const T &value)
{
T *p = (T*)buf;
*p = value;
SkipSaveBuf(buf, length, sizeof(T));
return p;
}
#define SAVE_HEADER_SIZE (4*sizeof(char)+sizeof(uint32))
@ -439,6 +465,13 @@ inline T *WriteSaveBuf(uint8 *&buf, const T &value)
WriteSaveBuf(buf, d);\
WriteSaveBuf<uint32>(buf, size);
#define WriteSaveHeaderWithLength(buf,len,a,b,c,d,size) \
WriteSaveBuf(buf, len, a);\
WriteSaveBuf(buf, len, b);\
WriteSaveBuf(buf, len, c);\
WriteSaveBuf(buf, len, d);\
WriteSaveBuf<uint32>(buf, len, size);
#define CheckSaveHeader(buf,a,b,c,d,size)\
assert(ReadSaveBuf<char>(buf) == a);\
assert(ReadSaveBuf<char>(buf) == b);\
@ -446,5 +479,12 @@ inline T *WriteSaveBuf(uint8 *&buf, const T &value)
assert(ReadSaveBuf<char>(buf) == d);\
assert(ReadSaveBuf<uint32>(buf) == size);
#define CheckSaveHeaderWithLength(buf,len,a,b,c,d,size)\
assert(ReadSaveBuf<char>(buf,len) == a);\
assert(ReadSaveBuf<char>(buf,len) == b);\
assert(ReadSaveBuf<char>(buf,len) == c);\
assert(ReadSaveBuf<char>(buf,len) == d);\
assert(ReadSaveBuf<uint32>(buf,len) == size);
void cprintf(char*, ...);

View File

@ -87,7 +87,8 @@ enum Config {
NUMMBLURSTREAKS = 4,
NUMSKIDMARKS = 32,
NUMONSCREENTIMERENTRIES = 1,
NUMONSCREENCLOCKS = 1,
NUMONSCREENCOUNTERS = 3,
NUMRADARBLIPS = 75,
NUMGENERALPICKUPS = 320,
NUMSCRIPTEDPICKUPS = 16,
@ -137,6 +138,7 @@ enum Config {
NUM_CRANES = 8,
NUM_ESCALATORS = 22,
NUM_WATER_CREATURES = 8,
NUM_EXPLOSIONS = 48,
@ -248,6 +250,9 @@ enum Config {
#if !defined(RW_GL3) && defined(_WIN32)
#define XINPUT
#endif
#if !defined(_WIN32) && !defined(__SWITCH__)
#define DONT_TRUST_RECOGNIZED_JOYSTICKS // Then we'll only rely on GLFW gamepad DB, and expect user to enter Controller->Detect joysticks if his joystick isn't on that list.
#endif
#define DETECT_PAD_INPUT_SWITCH // Adds automatic switch of pad related stuff between controller and kb/m
#define KANGAROO_CHEAT
#define RESTORE_ALLCARSHELI_CHEAT
@ -257,7 +262,6 @@ enum Config {
//#define BIND_VEHICLE_FIREWEAPON // Adds ability to rebind fire key for 'in vehicle' controls
// Hud, frontend and radar
#define HUD_ENHANCEMENTS // Adjusts some aspects to make the HUD look/behave a little bit better.
//#define BETA_SLIDING_TEXT
#define TRIANGULAR_BLIPS // height indicating triangular radar blips, as in VC
#define PC_MENU
@ -323,4 +327,4 @@ enum Config {
#undef NO_ISLAND_LOADING
#define PC_PARTICLE
#define VC_PED_PORTS // To not process collisions always. But should be tested if that's really beneficial
#endif
#endif