mirror of
https://github.com/halpz/re3.git
synced 2025-06-29 13:26:19 +00:00
Merge branch 'miami' of https://github.com/GTAmodding/re3 into miami
This commit is contained in:
@ -3075,7 +3075,7 @@ void CCarCtrl::SwitchVehicleToRealPhysics(CVehicle* pVehicle)
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void CCarCtrl::JoinCarWithRoadSystem(CVehicle* pVehicle)
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{
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pVehicle->AutoPilot.m_nPrevRouteNode = pVehicle->AutoPilot.m_nCurrentRouteNode = pVehicle->AutoPilot.m_nNextRouteNode = 0;
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pVehicle->AutoPilot.m_nCurrentRouteNode = pVehicle->AutoPilot.m_nPreviousPathNodeInfo = pVehicle->AutoPilot.m_nNextPathNodeInfo = 0;
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pVehicle->AutoPilot.m_nCurrentPathNodeInfo = pVehicle->AutoPilot.m_nPreviousPathNodeInfo = pVehicle->AutoPilot.m_nNextPathNodeInfo = 0;
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int nodeId = ThePaths.FindNodeClosestToCoorsFavourDirection(pVehicle->GetPosition(), 0, pVehicle->GetForward().x, pVehicle->GetForward().y);
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CPathNode* pNode = &ThePaths.m_pathNodes[nodeId];
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int prevNodeId = -1;
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@ -14,6 +14,9 @@
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#include "Text.h"
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#include "Vehicle.h"
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#include "GameLogic.h"
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#ifdef FIX_BUGS
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#include "Replay.h"
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#endif
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#define FRENZY_ANY_PED -1
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#define FRENZY_ANY_CAR -2
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@ -62,6 +65,10 @@ CDarkel::CalcFade(uint32 time, uint32 start, uint32 end)
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void
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CDarkel::DrawMessages()
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{
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#ifdef FIX_BUGS
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if (CReplay::IsPlayingBack())
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return;
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#endif
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switch (Status) {
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case KILLFRENZY_ONGOING:
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{
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@ -167,6 +174,10 @@ CDarkel::ReadStatus()
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void
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CDarkel::RegisterCarBlownUpByPlayer(CVehicle *vehicle)
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{
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#ifdef FIX_BUGS
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if (CReplay::IsPlayingBack())
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return;
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#endif
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if (FrenzyOnGoing()) {
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int32 model = vehicle->GetModelIndex();
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if (ModelToKill == FRENZY_ANY_CAR || ModelToKill == model || ModelToKill2 == model || ModelToKill3 == model || ModelToKill4 == model) {
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@ -181,6 +192,10 @@ CDarkel::RegisterCarBlownUpByPlayer(CVehicle *vehicle)
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void
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CDarkel::RegisterKillByPlayer(CPed *victim, eWeaponType weapon, bool headshot)
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{
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#ifdef FIX_BUGS
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if (CReplay::IsPlayingBack())
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return;
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#endif
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if (FrenzyOnGoing() && (weapon == WeaponType
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|| weapon == WEAPONTYPE_EXPLOSION
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|| weapon == WEAPONTYPE_UZI_DRIVEBY && WeaponType == WEAPONTYPE_UZI
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@ -206,6 +221,10 @@ CDarkel::RegisterKillByPlayer(CPed *victim, eWeaponType weapon, bool headshot)
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void
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CDarkel::RegisterKillNotByPlayer(CPed* victim, eWeaponType weapontype)
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{
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#ifdef FIX_BUGS
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if (CReplay::IsPlayingBack())
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return;
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#endif
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CStats::PeopleKilledByOthers++;
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}
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@ -299,6 +318,11 @@ CDarkel::StartFrenzy(eWeaponType weaponType, int32 time, uint16 kill, int32 mode
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void
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CDarkel::Update()
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{
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#ifdef FIX_BUGS
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if (CReplay::IsPlayingBack())
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return;
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#endif
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if (Status != KILLFRENZY_ONGOING)
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return;
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@ -1462,7 +1462,7 @@ void CGarage::UpdateCrusherShake(float X, float Y)
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}
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// This is dumb but there is no way to avoid goto. What was there originally even?
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static bool DoINeedToRefreshPointer(CEntity * pDoor, bool bIsDummy, int8 nIndex)
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static bool DoINeedToRefreshPointer(CEntity * pDoor, bool bIsDummy, uint8 nIndex)
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{
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bool bNeedToFindDoorEntities = false;
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if (pDoor) {
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@ -7,29 +7,38 @@
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#include "Timer.h"
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#include "Script.h"
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#include "OnscreenTimer.h"
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#include "Camera.h"
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// --MIAMI: file done
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void COnscreenTimer::Init() {
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m_bDisabled = false;
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for(uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++) {
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m_sEntries[i].m_nTimerOffset = 0;
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m_sEntries[i].m_nCounterOffset = 0;
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for(uint32 i = 0; i < NUMONSCREENCOUNTERS; i++) {
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m_sCounters[i].m_nCounterOffset = 0;
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for(uint32 j = 0; j < 10; j++) {
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m_sEntries[i].m_aTimerText[j] = 0;
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m_sEntries[i].m_aCounterText[j] = 0;
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for(uint32 j = 0; j < ARRAY_SIZE(COnscreenCounterEntry::m_aCounterText); j++) {
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m_sCounters[i].m_aCounterText[j] = 0;
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}
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m_sEntries[i].m_nType = COUNTER_DISPLAY_NUMBER;
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m_sEntries[i].m_bTimerProcessed = false;
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m_sEntries[i].m_bCounterProcessed = false;
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m_sEntries[i].m_bTimerGoingDown = true;
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m_sCounters[i].m_nType = COUNTER_DISPLAY_NUMBER;
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m_sCounters[i].m_bCounterProcessed = false;
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}
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for(uint32 i = 0; i < NUMONSCREENCLOCKS; i++) {
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m_sClocks[i].m_nClockOffset = 0;
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for(uint32 j = 0; j < ARRAY_SIZE(COnscreenTimerEntry::m_aClockText); j++) {
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m_sClocks[i].m_aClockText[j] = 0;
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}
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m_sClocks[i].m_bClockProcessed = false;
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m_sClocks[i].m_bClockGoingDown = true;
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}
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}
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void COnscreenTimer::Process() {
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if(!CReplay::IsPlayingBack() && !m_bDisabled) {
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for(uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++) {
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m_sEntries[i].Process();
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for(uint32 i = 0; i < NUMONSCREENCLOCKS; i++) {
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m_sClocks[i].Process();
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}
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}
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}
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@ -37,8 +46,19 @@ void COnscreenTimer::Process() {
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void COnscreenTimer::ProcessForDisplay() {
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if(CHud::m_Wants_To_Draw_Hud) {
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m_bProcessed = false;
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for(uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++) {
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if(m_sEntries[i].ProcessForDisplay()) {
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for(uint32 i = 0; i < NUMONSCREENCLOCKS; i++) {
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m_sClocks[i].m_bClockProcessed = false;
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if (m_sClocks[i].m_nClockOffset != 0) {
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m_sClocks[i].ProcessForDisplayClock();
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m_sClocks[i].m_bClockProcessed = true;
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m_bProcessed = true;
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}
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}
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for(uint32 i = 0; i < NUMONSCREENCOUNTERS; i++) {
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m_sCounters[i].m_bCounterProcessed = false;
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if (m_sCounters[i].m_nCounterOffset != 0) {
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m_sCounters[i].ProcessForDisplayCounter();
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m_sCounters[i].m_bCounterProcessed = true;
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m_bProcessed = true;
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}
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}
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@ -46,77 +66,81 @@ void COnscreenTimer::ProcessForDisplay() {
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}
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void COnscreenTimer::ClearCounter(uint32 offset) {
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for(uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++) {
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if(offset == m_sEntries[i].m_nCounterOffset) {
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m_sEntries[i].m_nCounterOffset = 0;
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m_sEntries[i].m_aCounterText[0] = 0;
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m_sEntries[i].m_nType = COUNTER_DISPLAY_NUMBER;
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m_sEntries[i].m_bCounterProcessed = 0;
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for(uint32 i = 0; i < NUMONSCREENCOUNTERS; i++) {
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if(offset == m_sCounters[i].m_nCounterOffset) {
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m_sCounters[i].m_nCounterOffset = 0;
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m_sCounters[i].m_aCounterText[0] = 0;
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m_sCounters[i].m_nType = COUNTER_DISPLAY_NUMBER;
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m_sCounters[i].m_bCounterProcessed = 0;
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}
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}
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}
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void COnscreenTimer::ClearClock(uint32 offset) {
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for(uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++) {
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if(offset == m_sEntries[i].m_nTimerOffset) {
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m_sEntries[i].m_nTimerOffset = 0;
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m_sEntries[i].m_aTimerText[0] = 0;
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m_sEntries[i].m_bTimerProcessed = 0;
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for(uint32 i = 0; i < NUMONSCREENCLOCKS; i++) {
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if(offset == m_sClocks[i].m_nClockOffset) {
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m_sClocks[i].m_nClockOffset = 0;
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m_sClocks[i].m_aClockText[0] = 0;
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m_sClocks[i].m_bClockProcessed = 0;
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m_sClocks[i].m_bClockGoingDown = true;
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}
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}
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}
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void COnscreenTimer::AddCounter(uint32 offset, uint16 type, char* text, uint16 pos) {
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m_sEntries[pos].m_nCounterOffset = offset;
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if (m_sEntries[pos].m_aCounterText[0] != '\0')
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if (m_sCounters[pos].m_aCounterText[0] != '\0')
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return;
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m_sCounters[pos].m_nCounterOffset = offset;
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if(text) {
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strncpy(m_sEntries[pos].m_aCounterText, text, 10);
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strncpy(m_sCounters[pos].m_aCounterText, text, ARRAY_SIZE(COnscreenCounterEntry::m_aCounterText));
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} else {
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m_sEntries[pos].m_aCounterText[0] = 0;
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m_sCounters[pos].m_aCounterText[0] = 0;
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}
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m_sEntries[pos].m_nType = type;
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m_sCounters[pos].m_nType = type;
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}
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void COnscreenTimer::AddClock(uint32 offset, char* text, bool bGoingDown) {
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uint32 i = 0;
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for(uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++) {
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if(m_sEntries[i].m_nTimerOffset == 0) {
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// dead code in here
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uint32 i;
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for(i = 0; i < NUMONSCREENCLOCKS; i++) {
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if(m_sClocks[i].m_nClockOffset == 0) {
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break;
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}
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return;
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}
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m_sEntries[i].m_nTimerOffset = offset;
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m_sEntries[i].m_bTimerGoingDown = bGoingDown;
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m_sClocks[i].m_nClockOffset = offset;
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m_sClocks[i].m_bClockGoingDown = bGoingDown;
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if(text) {
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strncpy(m_sEntries[i].m_aTimerText, text, 10);
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strncpy(m_sClocks[i].m_aClockText, text, ARRAY_SIZE(COnscreenTimerEntry::m_aClockText));
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} else {
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m_sEntries[i].m_aTimerText[0] = 0;
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m_sClocks[i].m_aClockText[0] = 0;
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}
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}
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void COnscreenTimerEntry::Process() {
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if(m_nTimerOffset == 0) {
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if(m_nClockOffset == 0) {
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return;
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}
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int32* timerPtr = CTheScripts::GetPointerToScriptVariable(m_nTimerOffset);
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int32* timerPtr = CTheScripts::GetPointerToScriptVariable(m_nClockOffset);
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int32 oldTime = *timerPtr;
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if (m_bTimerGoingDown) {
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if (m_bClockGoingDown) {
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int32 newTime = oldTime - int32(CTimer::GetTimeStepInMilliseconds());
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*timerPtr = newTime;
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if (newTime < 0) {
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*timerPtr = 0;
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m_bTimerProcessed = 0;
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m_nTimerOffset = 0;
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m_aTimerText[0] = 0;
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m_bClockProcessed = 0;
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m_nClockOffset = 0;
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m_aClockText[0] = 0;
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}
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else {
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*timerPtr = newTime;
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int32 oldTimeSeconds = oldTime / 1000;
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if (oldTimeSeconds < 12 && newTime / 1000 != oldTimeSeconds) {
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if (oldTimeSeconds < 12 && newTime / 1000 != oldTimeSeconds && !TheCamera.m_WideScreenOn) {
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DMAudio.PlayFrontEndSound(SOUND_CLOCK_TICK, newTime / 1000);
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}
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}
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@ -125,33 +149,13 @@ void COnscreenTimerEntry::Process() {
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*timerPtr = oldTime + int32(CTimer::GetTimeStepInMilliseconds());
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}
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bool COnscreenTimerEntry::ProcessForDisplay() {
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m_bTimerProcessed = false;
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m_bCounterProcessed = false;
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if(m_nTimerOffset == 0 && m_nCounterOffset == 0) {
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return false;
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}
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if(m_nTimerOffset != 0) {
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m_bTimerProcessed = true;
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ProcessForDisplayClock();
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}
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if(m_nCounterOffset != 0) {
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m_bCounterProcessed = true;
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ProcessForDisplayCounter();
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}
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return true;
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}
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void COnscreenTimerEntry::ProcessForDisplayClock() {
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uint32 time = *CTheScripts::GetPointerToScriptVariable(m_nTimerOffset);
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sprintf(m_bTimerBuffer, "%02d:%02d", time / 1000 / 60,
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uint32 time = *CTheScripts::GetPointerToScriptVariable(m_nClockOffset);
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sprintf(m_aClockBuffer, "%02d:%02d", time / 1000 / 60 % 100,
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time / 1000 % 60);
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}
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void COnscreenTimerEntry::ProcessForDisplayCounter() {
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void COnscreenCounterEntry::ProcessForDisplayCounter() {
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uint32 counter = *CTheScripts::GetPointerToScriptVariable(m_nCounterOffset);
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sprintf(m_bCounterBuffer, "%d", counter);
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sprintf(m_aCounterBuffer, "%d", counter);
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}
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@ -9,30 +9,37 @@ enum
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class COnscreenTimerEntry
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{
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public:
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uint32 m_nTimerOffset;
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uint32 m_nCounterOffset;
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char m_aTimerText[10];
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char m_aCounterText[10];
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uint16 m_nType;
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char m_bCounterBuffer[42];
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char m_bTimerBuffer[42];
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bool m_bTimerProcessed;
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bool m_bTimerGoingDown;
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bool m_bCounterProcessed;
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uint32 m_nClockOffset;
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char m_aClockText[10];
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char m_aClockBuffer[40];
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bool m_bClockProcessed;
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bool m_bClockGoingDown;
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void Process();
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bool ProcessForDisplay();
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void ProcessForDisplayClock();
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};
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VALIDATE_SIZE(COnscreenTimerEntry, 0x3C);
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class COnscreenCounterEntry
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{
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public:
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uint32 m_nCounterOffset;
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char m_aCounterText[10];
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uint16 m_nType;
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char m_aCounterBuffer[40];
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bool m_bCounterProcessed;
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void ProcessForDisplayCounter();
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};
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VALIDATE_SIZE(COnscreenTimerEntry, 0x74);
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VALIDATE_SIZE(COnscreenCounterEntry, 0x3C);
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class COnscreenTimer
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{
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public:
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COnscreenTimerEntry m_sEntries[NUMONSCREENTIMERENTRIES];
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COnscreenTimerEntry m_sClocks[NUMONSCREENCLOCKS];
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COnscreenCounterEntry m_sCounters[NUMONSCREENCOUNTERS];
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bool m_bProcessed;
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bool m_bDisabled;
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@ -47,4 +54,4 @@ public:
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void AddClock(uint32 offset, char* text, bool bGoingDown);
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};
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VALIDATE_SIZE(COnscreenTimer, 0x78);
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VALIDATE_SIZE(COnscreenTimer, 0xF4);
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|
@ -51,6 +51,7 @@
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#include "Camera.h"
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#include "Radar.h"
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#include "Fluff.h"
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#include "WaterCreatures.h"
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|
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uint8 CReplay::Mode;
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CAddressInReplayBuffer CReplay::Record;
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@ -1300,7 +1301,7 @@ void CReplay::TriggerPlayback(uint8 cam_mode, float cam_x, float cam_y, float ca
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DMAudio.SetEffectsFadeVol(0);
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DMAudio.SetMusicFadeVol(0);
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CEscalators::Shutdown();
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// TODO(MIAMI): CWaterCreatures::RemoveAll();
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CWaterCreatures::RemoveAll();
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int current;
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for (current = 0; current < NUM_REPLAYBUFFERS; current++)
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if (BufferStatus[current] == REPLAYBUFFER_RECORD)
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||||
|
Reference in New Issue
Block a user