Make cmake files more generic

This commit is contained in:
Filip Gawin
2021-01-13 12:15:22 +01:00
parent fb1bd1a5bd
commit 4097c20bdd
2 changed files with 54 additions and 51 deletions

View File

@ -1,35 +1,38 @@
cmake_minimum_required(VERSION 3.8)
project(re3 C CXX)
set(EXECUTABLE re3)
set(PROJECT RE3)
project(${EXECUTABLE} C CXX)
list(APPEND CMAKE_MODULE_PATH "${PROJECT_SOURCE_DIR}/cmake")
if(WIN32)
set(RE3_AUDIOS "OAL" "MSS")
set(${PROJECT}_AUDIOS "OAL" "MSS")
else()
set(RE3_AUDIOS "OAL")
set(${PROJECT}_AUDIOS "OAL")
endif()
set(RE3_AUDIO "OAL" CACHE STRING "Audio")
set(${PROJECT}_AUDIO "OAL" CACHE STRING "Audio")
option(RE3_WITH_OPUS "Build re3 with opus support" OFF)
option(RE3_WITH_LIBSNDFILE "Build re3 with libsndfile (instead of internal decoder)" OFF)
option(${PROJECT}_WITH_OPUS "Build ${EXECUTABLE} with opus support" OFF)
option(${PROJECT}_WITH_LIBSNDFILE "Build ${EXECUTABLE} with libsndfile (instead of internal decoder)" OFF)
set_property(CACHE RE3_AUDIO PROPERTY STRINGS ${RE3_AUDIOS})
message(STATUS "RE3_AUDIO = ${RE3_AUDIO} (choices=${RE3_AUDIOS})")
set("RE3_AUDIO_${RE3_AUDIO}" ON)
if(NOT RE3_AUDIO IN_LIST RE3_AUDIOS)
message(FATAL_ERROR "Illegal RE3_AUDIO=${RE3_AUDIO}")
set_property(CACHE ${PROJECT}_AUDIO PROPERTY STRINGS ${${PROJECT}_AUDIOS})
message(STATUS "${PROJECT}_AUDIO = ${${PROJECT}_AUDIO} (choices=${${PROJECT}_AUDIOS})")
set("${PROJECT}_AUDIO_${${PROJECT}_AUDIO}" ON)
if(NOT ${PROJECT}_AUDIO IN_LIST ${PROJECT}_AUDIOS)
message(FATAL_ERROR "Illegal ${PROJECT}_AUDIO=${${PROJECT}_AUDIO}")
endif()
option(RE3_VENDORED_LIBRW "Use vendored librw" ON)
if(RE3_VENDORED_LIBRW)
option(${PROJECT}_VENDORED_LIBRW "Use vendored librw" ON)
if(${PROJECT}_VENDORED_LIBRW)
add_subdirectory(vendor/librw)
else()
find_package(librw REQUIRED)
endif()
add_subdirectory(src)
if(RE3_INSTALL)
if(${PROJECT}_INSTALL)
install(DIRECTORY gamefiles/ DESTINATION ".")
if(LIBRW_PLATFORM_NULL)
set(platform "-null")
@ -44,12 +47,12 @@ if(RE3_INSTALL)
elseif(LIBRW_PLATFORM_D3D9)
set(platform "-d3d9")
endif()
if(RE3_AUDIO_OAL)
if(${PROJECT}_AUDIO_OAL)
set(audio "-oal")
elseif(RE3_AUDIO_MSS)
elseif(${PROJECT}_AUDIO_MSS)
set(audio "-mss")
endif()
if(RE3_WITH_OPUS)
if(${PROJECT}_WITH_OPUS)
set(audio "${audio}-opus")
endif()
if(NOT LIBRW_PLATFORM_PS2)