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car control and friends
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@ -927,10 +927,10 @@ CFileLoader::LoadCarPathNode(const char *line, int id, int node, bool waterPath)
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if(id == -1)
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ThePaths.StoreDetachedNodeInfoCar(node, type, next, x, y, z, width, numLeft, numRight,
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!!(flags&1), !!(flags&4), speed, !!(flags&2), waterPath, spawnRate, false);
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!!(flags&1), !!(flags&4), speed, !!(flags&2), waterPath, spawnRate * 15, false);
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else
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ThePaths.StoreNodeInfoCar(id, node, type, next, x, y, z, 0, numLeft, numRight,
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!!(flags&1), !!(flags&4), speed, !!(flags&2), waterPath, spawnRate);
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!!(flags&1), !!(flags&4), speed, !!(flags&2), waterPath, spawnRate * 15);
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}
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@ -58,6 +58,8 @@ public:
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static void ShutDownForRestart(void);
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static void InitialiseWhenRestarting(void);
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static void Process(void);
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static bool IsInInterior(void) { return currArea != AREA_MAIN_MAP; }
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// NB: these do something on PS2
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static void TidyUpMemory(bool, bool);
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