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SetDynamicAcousticModelingStatus
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@ -175,7 +175,7 @@ public:
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char field_2;
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char m_bActiveSamples;
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char field_4;
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char m_bDynamicAcousticModelingStatus;
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bool m_bDynamicAcousticModelingStatus;
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char field_6;
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char field_7;
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float field_8;
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@ -217,6 +217,7 @@ public:
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int m_nTimeOfRecentCrime;
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bool IsAudioInitialised() const;
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void SetDynamicAcousticModelingStatus(bool status);
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void GenerateIntegerRandomNumberTable();
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void PlayerJustLeftCar(void);
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