Merge pull request #670 from Fire-Head/miami

Miami Shadows
This commit is contained in:
aap
2020-08-07 10:18:35 +02:00
committed by GitHub
19 changed files with 2282 additions and 369 deletions

View File

@ -2505,8 +2505,12 @@ CAutomobile::PreRender(void)
// end of lights
}
//TODO(MIAMI): StoreShadowForVehicle once we have it
CShadows::StoreShadowForCar(this);
if (IsRealHeli())
CShadows::StoreShadowForVehicle(this, VEH_SHD_TYPE_HELI);
else if ( GetModelIndex() == MI_RCBARON)
CShadows::StoreShadowForVehicle(this, VEH_SHD_TYPE_RCPLANE);
else
CShadows::StoreShadowForVehicle(this, VEH_SHD_TYPE_CAR);
DoSunGlare();

View File

@ -1546,7 +1546,7 @@ CBike::PreRender(void)
}
AddDamagedVehicleParticles();
//TODO(MIAMI): StoreShadowForVehicle once we have it
CShadows::StoreShadowForVehicle(this, VEH_SHD_TYPE_BIKE);
CMatrix mat;
CVector pos;

View File

@ -557,6 +557,7 @@ CHeli::PreRender(void)
{
float radius = (GetPosition().z - FindPlayerCoors().z - 10.0f - 1.0f) * 0.3f + 10.0f;
HeliDustGenerate(this, radius, FindPlayerCoors().z, Max(16.0f - 4.0f*CTimer::GetTimeStep(), 2.0f));
CShadows::StoreShadowForVehicle(this, VEH_SHD_TYPE_HELI);
}
void
@ -592,7 +593,7 @@ CHeli::PreRenderAlways(void)
CShadows::StoreShadowToBeRendered(SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &shadowPos,
6.0f, 0.0f, 0.0f, -6.0f,
80*m_fSearchLightIntensity, 80*m_fSearchLightIntensity, 80*m_fSearchLightIntensity, 80*m_fSearchLightIntensity,
50.0f, true, 1.0f);
50.0f, true, 1.0f, nil, false);
CVector front = GetMatrix() * CVector(0.0f, 7.0f, 0.0f);
CVector toPlayer = FindPlayerCoors() - front;