CVisibilityPlugins, CRenderer, some fixes

This commit is contained in:
aap
2021-07-29 19:41:38 +02:00
parent b77d93ba4a
commit 3f3e258d77
26 changed files with 657 additions and 293 deletions

View File

@ -95,6 +95,7 @@ DefinedState(void)
#endif
}
//LCS: remove this
void
SetCullMode(uint32 mode)
{

View File

@ -14,10 +14,13 @@
#include "custompipes.h"
#include "MemoryHeap.h"
//--LCS: file done
// LCS: no transparent water in LCS so no need for alpha boat and alpha underwater lists
CLinkList<CVisibilityPlugins::AlphaObjectInfo> CVisibilityPlugins::m_alphaList;
CLinkList<CVisibilityPlugins::AlphaObjectInfo> CVisibilityPlugins::m_alphaBoatAtomicList;
//CLinkList<CVisibilityPlugins::AlphaObjectInfo> CVisibilityPlugins::m_alphaBoatAtomicList;
CLinkList<CVisibilityPlugins::AlphaObjectInfo> CVisibilityPlugins::m_alphaEntityList;
CLinkList<CVisibilityPlugins::AlphaObjectInfo> CVisibilityPlugins::m_alphaUnderwaterEntityList;
//CLinkList<CVisibilityPlugins::AlphaObjectInfo> CVisibilityPlugins::m_alphaUnderwaterEntityList;
#ifdef NEW_RENDERER
CLinkList<CVisibilityPlugins::AlphaObjectInfo> CVisibilityPlugins::m_alphaBuildingList;
#endif
@ -34,7 +37,7 @@ float CVisibilityPlugins::ms_vehicleLod1Dist;
float CVisibilityPlugins::ms_vehicleFadeDist;
float CVisibilityPlugins::ms_bigVehicleLod0Dist;
float CVisibilityPlugins::ms_bigVehicleLod1Dist;
float CVisibilityPlugins::ms_pedLod1Dist;
float CVisibilityPlugins::ms_pedLodDist;
float CVisibilityPlugins::ms_pedFadeDist;
#define RENDERCALLBACK AtomicDefaultRenderCallBack
@ -46,12 +49,12 @@ CVisibilityPlugins::Initialise(void)
m_alphaList.head.item.sort = 0.0f;
m_alphaList.tail.item.sort = 100000000.0f;
m_alphaBoatAtomicList.Init(NUMBOATALPHALIST);
m_alphaBoatAtomicList.head.item.sort = 0.0f;
m_alphaBoatAtomicList.tail.item.sort = 100000000.0f;
// m_alphaBoatAtomicList.Init(NUMBOATALPHALIST);
// m_alphaBoatAtomicList.head.item.sort = 0.0f;
// m_alphaBoatAtomicList.tail.item.sort = 100000000.0f;
#ifdef ASPECT_RATIO_SCALE
// default 150 if not enough for bigger FOVs
// default 150 is not enough for bigger FOVs
m_alphaEntityList.Init(NUMALPHAENTITYLIST * 3);
#else
m_alphaEntityList.Init(NUMALPHAENTITYLIST);
@ -59,24 +62,44 @@ CVisibilityPlugins::Initialise(void)
m_alphaEntityList.head.item.sort = 0.0f;
m_alphaEntityList.tail.item.sort = 100000000.0f;
m_alphaUnderwaterEntityList.Init(NUMALPHAUNTERWATERENTITYLIST);
m_alphaUnderwaterEntityList.head.item.sort = 0.0f;
m_alphaUnderwaterEntityList.tail.item.sort = 100000000.0f;
// m_alphaUnderwaterEntityList.Init(NUMALPHAUNTERWATERENTITYLIST);
// m_alphaUnderwaterEntityList.head.item.sort = 0.0f;
// m_alphaUnderwaterEntityList.tail.item.sort = 100000000.0f;
#ifdef NEW_RENDERER
m_alphaBuildingList.Init(NUMALPHAENTITYLIST);
m_alphaBuildingList.head.item.sort = 0.0f;
m_alphaBuildingList.tail.item.sort = 100000000.0f;
#endif
base::RegisterRelocatableChunkFunc((void*)RENDERCALLBACK);
base::RegisterRelocatableChunkFunc((void*)RenderVehicleReallyLowDetailCB);
base::RegisterRelocatableChunkFunc((void*)RenderVehicleHiDetailCB);
base::RegisterRelocatableChunkFunc((void*)RenderVehicleHiDetailAlphaCB);
base::RegisterRelocatableChunkFunc((void*)RenderTrainHiDetailCB);
base::RegisterRelocatableChunkFunc((void*)RenderTrainHiDetailAlphaCB);
base::RegisterRelocatableChunkFunc((void*)RenderWheelAtomicCB);
base::RegisterRelocatableChunkFunc((void*)RenderVehicleRotorAlphaCB);
base::RegisterRelocatableChunkFunc((void*)RenderVehicleTailRotorAlphaCB);
base::RegisterRelocatableChunkFunc((void*)RenderVehicleReallyLowDetailCB_BigVehicle);
base::RegisterRelocatableChunkFunc((void*)RenderVehicleLowDetailCB_BigVehicle);
base::RegisterRelocatableChunkFunc((void*)RenderVehicleHiDetailCB_BigVehicle);
base::RegisterRelocatableChunkFunc((void*)RenderVehicleLowDetailAlphaCB_BigVehicle);
base::RegisterRelocatableChunkFunc((void*)RenderVehicleHiDetailAlphaCB_BigVehicle);
base::RegisterRelocatableChunkFunc((void*)RenderVehicleHiDetailCB_Boat);
base::RegisterRelocatableChunkFunc((void*)RenderVehicleLoDetailCB_Boat);
base::RegisterRelocatableChunkFunc((void*)RenderVehicleHiDetailCB_Boat_Far);
base::RegisterRelocatableChunkFunc((void*)RenderVehicleLoDetailCB_Boat_Far);
base::RegisterRelocatableChunkFunc((void*)RenderPedCB);
}
void
CVisibilityPlugins::Shutdown(void)
{
m_alphaList.Shutdown();
m_alphaBoatAtomicList.Shutdown();
// m_alphaBoatAtomicList.Shutdown();
m_alphaEntityList.Shutdown();
m_alphaUnderwaterEntityList.Shutdown();
// m_alphaUnderwaterEntityList.Shutdown();
#ifdef NEW_RENDERER
m_alphaBuildingList.Shutdown();
#endif
@ -86,8 +109,8 @@ void
CVisibilityPlugins::InitAlphaEntityList(void)
{
m_alphaEntityList.Clear();
m_alphaBoatAtomicList.Clear();
m_alphaUnderwaterEntityList.Clear();
// m_alphaBoatAtomicList.Clear();
// m_alphaUnderwaterEntityList.Clear();
#ifdef NEW_RENDERER
m_alphaBuildingList.Clear();
#endif
@ -104,11 +127,11 @@ CVisibilityPlugins::InsertEntityIntoSortedList(CEntity *e, float dist)
item.entity = e;
item.sort = dist;
#ifdef NEW_RENDERER
if(gbNewRenderer && e->IsBuilding())
if(!gbPreviewCity && e->IsBuilding())
return !!m_alphaBuildingList.InsertSorted(item);
#endif
if(e->bUnderwater && m_alphaUnderwaterEntityList.InsertSorted(item))
return true;
// if(e->bUnderwater && m_alphaUnderwaterEntityList.InsertSorted(item))
// return true;
return !!m_alphaEntityList.InsertSorted(item);
}
@ -127,6 +150,7 @@ CVisibilityPlugins::InsertAtomicIntoSortedList(RpAtomic *a, float dist)
return !!m_alphaList.InsertSorted(item);
}
/*
bool
CVisibilityPlugins::InsertAtomicIntoBoatSortedList(RpAtomic *a, float dist)
{
@ -135,9 +159,11 @@ CVisibilityPlugins::InsertAtomicIntoBoatSortedList(RpAtomic *a, float dist)
item.sort = dist;
return !!m_alphaBoatAtomicList.InsertSorted(item);
}
*/
// can't increase this yet unfortunately...
// probably have to fix fading for this so material alpha isn't overwritten
// LCS: VIS_DISTANCE_ALPHA will probably take care of this
#define VEHICLE_LODDIST_MULTIPLIER (TheCamera.GenerationDistMultiplier)
void
@ -157,7 +183,7 @@ CVisibilityPlugins::SetRenderWareCamera(RwCamera *camera)
ms_vehicleFadeDist = sq(100.0f * VEHICLE_LODDIST_MULTIPLIER);
ms_bigVehicleLod0Dist = sq(60.0f * VEHICLE_LODDIST_MULTIPLIER);
ms_bigVehicleLod1Dist = sq(150.0f * VEHICLE_LODDIST_MULTIPLIER);
ms_pedLod1Dist = sq(60.0f * TheCamera.LODDistMultiplier);
ms_pedLodDist = sq(70.0f * TheCamera.LODDistMultiplier);
ms_pedFadeDist = sq(70.0f * TheCamera.LODDistMultiplier);
}
@ -173,7 +199,10 @@ CVisibilityPlugins::SetupVehicleVariables(RpClump *vehicle)
RwV3d distToCam;
RwV3dSub(&distToCam, ms_pCameraPosn, &RwFrameGetMatrix(RpClumpGetFrame(vehicle))->pos);
float dist2d = Sqrt(SQR(distToCam.x) + SQR(distToCam.y));
PitchToCamera = Atan2(distToCam.z, dist2d);
if(distToCam.z == 0.0f && dist2d == 0.0f)
PitchToCamera = 0.0f;
else
PitchToCamera = Atan2(distToCam.z, dist2d);
}
RpMaterial*
@ -204,6 +233,8 @@ CVisibilityPlugins::RenderAlphaAtomics(void)
RenderAtomicList(m_alphaList);
}
/*
//LCS: removed
void
CVisibilityPlugins::RenderBoatAlphaAtomics(void)
{
@ -211,6 +242,7 @@ CVisibilityPlugins::RenderBoatAlphaAtomics(void)
RenderAtomicList(m_alphaBoatAtomicList);
SetCullMode(rwCULLMODECULLBACK);
}
*/
void
CVisibilityPlugins::RenderFadingEntities(CLinkList<AlphaObjectInfo> &list)
@ -229,6 +261,8 @@ CVisibilityPlugins::RenderFadingEntities(CLinkList<AlphaObjectInfo> &list)
if(mi->GetModelType() == MITYPE_SIMPLE && mi->m_noZwrite)
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, FALSE);
#if defined(FIX_BUGS) && !defined(VIS_DISTANCE_ALPHA)
//LCS: removed, but that's dumb cause it breaks distance fading
if(e->bDistanceFade){
DeActivateDirectional();
SetAmbientColours();
@ -238,7 +272,18 @@ CVisibilityPlugins::RenderFadingEntities(CLinkList<AlphaObjectInfo> &list)
POP_RENDERGROUP();
e->bImBeingRendered = false;
}else
#endif
{
#ifdef VIS_DISTANCE_ALPHA
// BUG: we don't even know if this is a clump
if(GetClumpAlpha((RpClump*)e->m_rwObject) != 255 ||
GetObjectDistanceAlpha(e->m_rwObject) != 255)
; // set blend render states
else
; // set default render states
#endif
CRenderer::RenderOneNonRoad(e);
}
if(mi->GetModelType() == MITYPE_SIMPLE && mi->m_noZwrite)
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
@ -249,13 +294,13 @@ void
CVisibilityPlugins::RenderFadingEntities(void)
{
RenderFadingEntities(m_alphaEntityList);
RenderBoatAlphaAtomics();
// RenderBoatAlphaAtomics();
}
void
CVisibilityPlugins::RenderFadingUnderwaterEntities(void)
{
RenderFadingEntities(m_alphaUnderwaterEntityList);
// RenderFadingEntities(m_alphaUnderwaterEntityList);
}
RpAtomic*
@ -267,8 +312,12 @@ CVisibilityPlugins::RenderWheelAtomicCB(RpAtomic *atomic)
mi = GetAtomicModelInfo(atomic);
len = Sqrt(DistToCameraSq);
#ifdef FIX_BUGS
len *= 0.5f; // HACK HACK, LOD wheels look shite
lodatm = mi->GetAtomicFromDistance(len * TheCamera.LODDistMultiplier / VEHICLE_LODDIST_MULTIPLIER);
#else
lodatm = mi->GetAtomicFromDistance(len);
#endif
if(lodatm){
if(RpAtomicGetGeometry(lodatm) != RpAtomicGetGeometry(atomic))
RpAtomicSetGeometry(atomic, RpAtomicGetGeometry(lodatm), rpATOMICSAMEBOUNDINGSPHERE);
@ -309,6 +358,8 @@ CVisibilityPlugins::RenderAlphaAtomic(RpAtomic *atomic, int alpha)
return atomic;
}
/*
//LCS: removed
RpAtomic*
CVisibilityPlugins::RenderWeaponCB(RpAtomic *atomic)
{
@ -326,7 +377,9 @@ CVisibilityPlugins::RenderWeaponCB(RpAtomic *atomic)
RENDERCALLBACK(atomic);
return atomic;
}
*/
//LCS: removed, but we want it
RpAtomic*
CVisibilityPlugins::RenderFadingAtomic(RpAtomic *atomic, float camdist)
{
@ -365,7 +418,6 @@ CVisibilityPlugins::RenderFadingAtomic(RpAtomic *atomic, float camdist)
}
RpAtomic*
CVisibilityPlugins::RenderVehicleHiDetailCB(RpAtomic *atomic)
{
@ -382,6 +434,10 @@ CVisibilityPlugins::RenderVehicleHiDetailCB(RpAtomic *atomic)
if(dot > 0.0f && ((flags & ATOMIC_FLAG_ANGLECULL) || 0.1f*DistToCameraSq < dot*dot))
return atomic;
}
#ifdef VIS_DISTANCE_ALPHA
if(GetObjectDistanceAlpha((RwObject*)RpAtomicGetClump(atomic)) == 255 ||
!InsertAtomicIntoSortedList(atomic, DistToCameraSq))
#endif
RENDERCALLBACK(atomic);
}
return atomic;
@ -474,6 +530,8 @@ CVisibilityPlugins::RenderVehicleHiDetailCB_Boat_Far(RpAtomic *atomic)
return atomic;
}
/*
//LCS: removed
RpAtomic*
CVisibilityPlugins::RenderVehicleHiDetailAlphaCB_Boat(RpAtomic *atomic)
{
@ -486,6 +544,7 @@ CVisibilityPlugins::RenderVehicleHiDetailAlphaCB_Boat(RpAtomic *atomic)
}
return atomic;
}
*/
RpAtomic*
CVisibilityPlugins::RenderVehicleLoDetailCB_Boat(RpAtomic *atomic)
@ -496,9 +555,9 @@ CVisibilityPlugins::RenderVehicleLoDetailCB_Boat(RpAtomic *atomic)
clump = RpAtomicGetClump(atomic);
if(DistToCameraSq >= ms_vehicleLod0Dist){
alpha = GetClumpAlpha(clump);
if(alpha == 255)
RENDERCALLBACK(atomic);
else
// if(alpha == 255)
// RENDERCALLBACK(atomic);
// else
RenderAlphaAtomic(atomic, alpha);
}
return atomic;
@ -513,9 +572,9 @@ CVisibilityPlugins::RenderVehicleLoDetailCB_Boat_Far(RpAtomic *atomic)
clump = RpAtomicGetClump(atomic);
if(DistToCameraSq >= ms_bigVehicleLod1Dist){
alpha = GetClumpAlpha(clump);
if(alpha == 255)
RENDERCALLBACK(atomic);
else
// if(alpha == 255)
// RENDERCALLBACK(atomic);
// else
RenderAlphaAtomic(atomic, alpha);
}
return atomic;
@ -575,9 +634,9 @@ CVisibilityPlugins::RenderVehicleReallyLowDetailCB(RpAtomic *atomic)
clump = RpAtomicGetClump(atomic);
if(DistToCameraSq >= ms_vehicleLod0Dist){
alpha = GetClumpAlpha(clump);
if(alpha == 255)
RENDERCALLBACK(atomic);
else
// if(alpha == 255)
// RENDERCALLBACK(atomic);
// else
RenderAlphaAtomic(atomic, alpha);
}
return atomic;
@ -630,8 +689,7 @@ CVisibilityPlugins::RenderTrainHiDetailAlphaCB(RpAtomic *atomic)
return atomic;
if(flags & ATOMIC_FLAG_DRAWLAST){
// sort before clump
if(!InsertAtomicIntoSortedList(atomic, DistToCameraSq - 0.0001f))
if(!InsertAtomicIntoSortedList(atomic, DistToCameraSq))
RENDERCALLBACK(atomic);
}else{
if(!InsertAtomicIntoSortedList(atomic, DistToCameraSq + dot))
@ -676,28 +734,31 @@ CVisibilityPlugins::RenderVehicleTailRotorAlphaCB(RpAtomic *atomic)
return atomic;
}
/*
RpAtomic*
CVisibilityPlugins::RenderPlayerCB(RpAtomic *atomic)
{
// LCS: removed
// if(CWorld::Players[0].m_pSkinTexture)
// RpGeometryForAllMaterials(RpAtomicGetGeometry(atomic), SetTextureCB, CWorld::Players[0].m_pSkinTexture);
if(CWorld::Players[0].m_pSkinTexture)
RpGeometryForAllMaterials(RpAtomicGetGeometry(atomic), SetTextureCB, CWorld::Players[0].m_pSkinTexture);
RENDERCALLBACK(atomic);
return atomic;
}
*/
RpAtomic*
CVisibilityPlugins::RenderPedCB(RpAtomic *atomic)
{
RpClump *clump;
float dist;
int32 alpha;
RwV3d cam2atm;
RwV3dSub(&cam2atm, &RwFrameGetLTM(RpAtomicGetFrame(atomic))->pos, ms_pCameraPosn);
if(RwV3dDotProduct(&cam2atm, &cam2atm) < ms_pedLod1Dist){
alpha = GetClumpAlpha(RpAtomicGetClump(atomic));
if(alpha == 255)
RENDERCALLBACK(atomic);
else
clump = RpAtomicGetClump(atomic);
dist = GetDistanceSquaredFromCamera(RpClumpGetFrame(clump));
if(dist < ms_pedLodDist){
alpha = GetClumpAlpha(clump);
// if(alpha == 255)
// RENDERCALLBACK(atomic);
// else
RenderAlphaAtomic(atomic, alpha);
}
return atomic;
@ -770,24 +831,26 @@ CVisibilityPlugins::DefaultVisibilityCB(RpClump *clump)
bool
CVisibilityPlugins::FrustumSphereCB(RpClump *clump)
{
RwSphere sphere;
RwFrame *frame = RpClumpGetFrame(clump);
return true;
}
CClumpModelInfo *modelInfo = (CClumpModelInfo*)GetFrameHierarchyId(frame);
sphere.radius = modelInfo->GetColModel()->boundingSphere.radius;
sphere.center.x = modelInfo->GetColModel()->boundingSphere.center.x;
sphere.center.y = modelInfo->GetColModel()->boundingSphere.center.y;
sphere.center.z = modelInfo->GetColModel()->boundingSphere.center.z;
RwV3dTransformPoints(&sphere.center, &sphere.center, 1, RwFrameGetLTM(frame));
return RwCameraFrustumTestSphere(ms_pCamera, &sphere) != rwSPHEREOUTSIDE;
bool
CVisibilityPlugins::MloVisibilityCB(RpClump *clump)
{
RwFrame *frame = RpClumpGetFrame(clump);
CMloModelInfo *modelInfo = (CMloModelInfo*)GetFrameHierarchyId(frame);
if (SQR(modelInfo->drawDist) < GetDistanceSquaredFromCamera(frame))
return false;
return CVisibilityPlugins::FrustumSphereCB(clump);
}
bool
CVisibilityPlugins::VehicleVisibilityCB(RpClump *clump)
{
if (GetDistanceSquaredFromCamera(RpClumpGetFrame(clump)) <= ms_vehicleLod1Dist)
return FrustumSphereCB(clump);
return false;
RwFrame *frame = RpClumpGetFrame(clump);
if (ms_vehicleLod1Dist < GetDistanceSquaredFromCamera(frame))
return false;
return FrustumSphereCB(clump);
}
bool
@ -838,8 +901,12 @@ CVisibilityPlugins::PluginAttach(void)
void*
CVisibilityPlugins::AtomicConstructor(void *object, int32, int32)
{
ATOMICEXT(object)->modelInfo = nil;
ATOMICEXT(object)->modelId = -1;
#ifdef VIS_DISTANCE_ALPHA
// This seems strange, want to start out invisible before fading in
// but maybe it's set elsewhere?
ATOMICEXT(object)->distanceAlpha = 255;
#endif
return object;
}
@ -860,14 +927,29 @@ void
CVisibilityPlugins::SetAtomicModelInfo(RpAtomic *atomic,
CSimpleModelInfo *modelInfo)
{
AtomicExt *ext = ATOMICEXT(atomic);
ext->modelInfo = modelInfo;
int id;
for(id = 0; id < MODELINFOSIZE; id++)
if(CModelInfo::GetModelInfo(id) == modelInfo){
ATOMICEXT(atomic)->modelId = id;
return;
}
ATOMICEXT(atomic)->modelId = -1;
}
void
CVisibilityPlugins::SetAtomicModelIndex(RpAtomic *atomic, int modelId)
{
ATOMICEXT(atomic)->modelId = modelId;
}
CSimpleModelInfo*
CVisibilityPlugins::GetAtomicModelInfo(RpAtomic *atomic)
{
return ATOMICEXT(atomic)->modelInfo;
int id = ATOMICEXT(atomic)->modelId;
if(id == -1)
return nil;
return (CSimpleModelInfo*)CModelInfo::GetModelInfo(id);
}
void
@ -882,6 +964,12 @@ CVisibilityPlugins::ClearAtomicFlag(RpAtomic *atomic, int f)
ATOMICEXT(atomic)->flags &= ~f;
}
void
CVisibilityPlugins::SetAtomicId(RpAtomic *atomic, int id)
{
ATOMICEXT(atomic)->flags = id;
}
int
CVisibilityPlugins::GetAtomicId(RpAtomic *atomic)
{
@ -967,7 +1055,9 @@ CVisibilityPlugins::SetClumpModelInfo(RpClump *clump, CClumpModelInfo *modelInfo
// Unused
switch (modelInfo->GetModelType()) {
// ignore MLO
case MITYPE_MLO:
CLUMPEXT(clump)->visibilityCB = MloVisibilityCB;
break;
case MITYPE_VEHICLE:
vmi = (CVehicleModelInfo*)modelInfo;
if(vmi->m_vehicleType == VEHICLE_TYPE_TRAIN ||
@ -981,6 +1071,12 @@ CVisibilityPlugins::SetClumpModelInfo(RpClump *clump, CClumpModelInfo *modelInfo
}
}
CClumpModelInfo*
CVisibilityPlugins::GetClumpModelInfo(RpClump *clump)
{
return (CClumpModelInfo*)GetFrameHierarchyId(RpClumpGetFrame(clump));
}
void
CVisibilityPlugins::SetClumpAlpha(RpClump *clump, int alpha)
{
@ -993,6 +1089,13 @@ CVisibilityPlugins::GetClumpAlpha(RpClump *clump)
return CLUMPEXT(clump)->alpha;
}
bool
CVisibilityPlugins::IsClumpVisible(RpClump *clump)
{
return CLUMPEXT(clump)->visibilityCB(clump);
}
#ifdef VIS_DISTANCE_ALPHA
// LCS walks the atomic list manually but we want to be compatible with both RW and librw,
// so this code isn't quite original and uses callbacks instead.
static RpAtomic*
@ -1045,3 +1148,4 @@ CVisibilityPlugins::GetObjectDistanceAlpha(RwObject *object)
else
return GetClumpDistanceAlpha((RpClump*)object);
}
#endif

View File

@ -21,9 +21,9 @@ public:
};
static CLinkList<AlphaObjectInfo> m_alphaList;
static CLinkList<AlphaObjectInfo> m_alphaBoatAtomicList;
//static CLinkList<AlphaObjectInfo> m_alphaBoatAtomicList;
static CLinkList<AlphaObjectInfo> m_alphaEntityList;
static CLinkList<AlphaObjectInfo> m_alphaUnderwaterEntityList;
//static CLinkList<AlphaObjectInfo> m_alphaUnderwaterEntityList;
#ifdef NEW_RENDERER
static CLinkList<AlphaObjectInfo> m_alphaBuildingList;
#endif
@ -35,7 +35,7 @@ public:
static float ms_vehicleFadeDist;
static float ms_bigVehicleLod0Dist;
static float ms_bigVehicleLod1Dist;
static float ms_pedLod1Dist;
static float ms_pedLodDist;
static float ms_pedFadeDist;
static void Initialise(void);
@ -44,7 +44,7 @@ public:
static bool InsertEntityIntoSortedList(CEntity *e, float dist);
static void InitAlphaAtomicList(void);
static bool InsertAtomicIntoSortedList(RpAtomic *a, float dist);
static bool InsertAtomicIntoBoatSortedList(RpAtomic *a, float dist);
// static bool InsertAtomicIntoBoatSortedList(RpAtomic *a, float dist);
static void SetRenderWareCamera(RwCamera *camera);
static void SetupVehicleVariables(RpClump *vehicle);
@ -52,7 +52,7 @@ public:
static RpAtomic *RenderWheelAtomicCB(RpAtomic *atomic);
static RpAtomic *RenderObjNormalAtomic(RpAtomic *atomic);
static RpAtomic *RenderAlphaAtomic(RpAtomic *atomic, int alpha);
static RpAtomic *RenderWeaponCB(RpAtomic *atomic);
// static RpAtomic *RenderWeaponCB(RpAtomic *atomic);
static RpAtomic *RenderFadingAtomic(RpAtomic *atm, float dist);
static RpAtomic *RenderVehicleHiDetailCB(RpAtomic *atomic);
@ -60,7 +60,7 @@ public:
static RpAtomic *RenderVehicleHiDetailCB_BigVehicle(RpAtomic *atomic);
static RpAtomic *RenderVehicleHiDetailAlphaCB_BigVehicle(RpAtomic *atomic);
static RpAtomic *RenderVehicleHiDetailCB_Boat(RpAtomic *atomic);
static RpAtomic *RenderVehicleHiDetailAlphaCB_Boat(RpAtomic *atomic);
// static RpAtomic *RenderVehicleHiDetailAlphaCB_Boat(RpAtomic *atomic);
static RpAtomic *RenderVehicleHiDetailCB_Boat_Far(RpAtomic *atomic);
static RpAtomic *RenderVehicleLoDetailCB_Boat(RpAtomic *atomic);
static RpAtomic *RenderVehicleLoDetailCB_Boat_Far(RpAtomic *atomic);
@ -73,12 +73,12 @@ public:
static RpAtomic *RenderVehicleRotorAlphaCB(RpAtomic *atomic);
static RpAtomic *RenderVehicleTailRotorAlphaCB(RpAtomic *atomic);
static RpAtomic *RenderPlayerCB(RpAtomic *atomic);
// static RpAtomic *RenderPlayerCB(RpAtomic *atomic);
static RpAtomic *RenderPedCB(RpAtomic *atomic); // for skinned models with only one clump
static void RenderAtomicList(CLinkList<AlphaObjectInfo> &list);
static void RenderAlphaAtomics(void);
static void RenderBoatAlphaAtomics(void);
// static void RenderBoatAlphaAtomics(void);
static void RenderFadingEntities(CLinkList<AlphaObjectInfo> &list);
static void RenderFadingEntities(void);
static void RenderFadingUnderwaterEntities(void);
@ -86,6 +86,7 @@ public:
// All actually unused
static bool DefaultVisibilityCB(RpClump *clump);
static bool FrustumSphereCB(RpClump *clump);
static bool MloVisibilityCB(RpClump *clump);
static bool VehicleVisibilityCB(RpClump *clump);
static bool VehicleVisibilityCB_BigVehicle(RpClump *clump);
@ -100,15 +101,19 @@ public:
struct AtomicExt
{
union {
CSimpleModelInfo *modelInfo; // used by SimpleModelInfo
int16 modelId; // used by SimpleModelInfo
int flags; // used by ClumpModelInfo
};
int distanceAlpha; // not sure where this is in PS2/PSP LCS
#ifdef VIS_DISTANCE_ALPHA
int distanceAlpha;
#endif
};
static void SetAtomicModelInfo(RpAtomic*, CSimpleModelInfo*);
static void SetAtomicModelIndex(RpAtomic *atomic, int modelId);
static CSimpleModelInfo *GetAtomicModelInfo(RpAtomic *atomic);
static void SetAtomicFlag(RpAtomic*, int);
static void ClearAtomicFlag(RpAtomic*, int);
static void SetAtomicId(RpAtomic *atomic, int);
static int GetAtomicId(RpAtomic *atomic);
static void SetAtomicRenderCallback(RpAtomic*, RpAtomicCallBackRender);
@ -138,8 +143,10 @@ public:
int alpha;
};
static void SetClumpModelInfo(RpClump*, CClumpModelInfo*);
static CClumpModelInfo *GetClumpModelInfo(RpClump*);
static void SetClumpAlpha(RpClump*, int);
static int GetClumpAlpha(RpClump*);
static bool IsClumpVisible(RpClump*);
static void SetClumpDistanceAlpha(RpClump*, int);
static int GetClumpDistanceAlpha(RpClump*);
@ -149,8 +156,10 @@ public:
int32 offset, int32 len);
static int32 ms_clumpPluginOffset;
#ifdef VIS_DISTANCE_ALPHA
static void SetObjectDistanceAlpha(RwObject *object, int alpha);
static int GetObjectDistanceAlpha(RwObject *object);
#endif
static bool PluginAttach(void);
};