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More save/load alignment fixes
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@ -1513,17 +1513,19 @@ CPlayerPed::ProcessControl(void)
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}
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#ifdef COMPATIBLE_SAVES
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#define CopyFromBuf(buf, data) memcpy(&data, buf, sizeof(data)); SkipSaveBuf(buf, sizeof(data));
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#define CopyToBuf(buf, data) memcpy(buf, &data, sizeof(data)); SkipSaveBuf(buf, sizeof(data));
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void
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CPlayerPed::Save(uint8*& buf)
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{
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CPed::Save(buf);
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SkipSaveBuf(buf, 16);
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WriteSaveBuf<float>(buf, m_fMaxStamina);
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CopyToBuf(buf, m_fMaxStamina);
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SkipSaveBuf(buf, 28);
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WriteSaveBuf<int32>(buf, m_nTargettableObjects[0]);
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WriteSaveBuf<int32>(buf, m_nTargettableObjects[1]);
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WriteSaveBuf<int32>(buf, m_nTargettableObjects[2]);
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WriteSaveBuf<int32>(buf, m_nTargettableObjects[3]);
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CopyToBuf(buf, m_nTargettableObjects[0]);
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CopyToBuf(buf, m_nTargettableObjects[1]);
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CopyToBuf(buf, m_nTargettableObjects[2]);
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CopyToBuf(buf, m_nTargettableObjects[3]);
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SkipSaveBuf(buf, 116);
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}
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@ -1532,12 +1534,14 @@ CPlayerPed::Load(uint8*& buf)
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{
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CPed::Load(buf);
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SkipSaveBuf(buf, 16);
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m_fMaxStamina = ReadSaveBuf<float>(buf);
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CopyFromBuf(buf, m_fMaxStamina);
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SkipSaveBuf(buf, 28);
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m_nTargettableObjects[0] = ReadSaveBuf<int32>(buf);
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m_nTargettableObjects[1] = ReadSaveBuf<int32>(buf);
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m_nTargettableObjects[2] = ReadSaveBuf<int32>(buf);
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m_nTargettableObjects[3] = ReadSaveBuf<int32>(buf);
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CopyFromBuf(buf, m_nTargettableObjects[0]);
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CopyFromBuf(buf, m_nTargettableObjects[1]);
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CopyFromBuf(buf, m_nTargettableObjects[2]);
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CopyFromBuf(buf, m_nTargettableObjects[3]);
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SkipSaveBuf(buf, 116);
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}
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#undef CopyFromBuf
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#undef CopyToBuf
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#endif
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