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named anim assoc flags
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@ -1327,7 +1327,7 @@ CPlayerPed::ProcessControl(void)
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case PED_ATTACK:
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case PED_FIGHT:
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case PED_AIM_GUN:
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if (!RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_FLAG400)) {
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if (!RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_BLOCK)) {
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if (TheCamera.Cams[0].Using3rdPersonMouseCam()) {
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if (padUsed)
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PlayerControl1stPersonRunAround(padUsed);
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