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https://github.com/halpz/re3.git
synced 2025-06-26 20:46:21 +00:00
fixed CParticle crash && RandTable
implemented PC codewarrior rand updated premake
This commit is contained in:
18
premake5.lua
18
premake5.lua
@ -1,5 +1,5 @@
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workspace "re3"
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configurations { "ReleaseCI", "Release", "Debug" }
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configurations { "ReleaseCI", "Release", "ReleaseFH", "Debug" }
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location "build"
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files { "src/*.*" }
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@ -30,7 +30,7 @@ project "re3"
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filter "configurations:Debug"
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defines { "DEBUG" }
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flags { "StaticRuntime" }
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staticruntime "on"
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symbols "On"
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debugdir "C:/Users/aap/games/gta3_re"
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debugcommand "C:/Users/aap/games/gta3_re/gta3.exe"
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@ -39,11 +39,21 @@ project "re3"
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filter "configurations:Release"
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defines { "NDEBUG" }
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optimize "On"
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flags { "StaticRuntime" }
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staticruntime "on"
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debugdir "C:/Users/aap/games/gta3_re"
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debugcommand "C:/Users/aap/games/gta3_re/gta3.exe"
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postbuildcommands "copy /y \"$(TargetPath)\" \"C:\\Users\\aap\\games\\gta3_re\\plugins\\re3.dll\""
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filter "configurations:ReleaseFH"
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defines { "NDEBUG" }
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symbols "Full"
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optimize "off"
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staticruntime "on"
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debugdir "F:/Rockstar Games/GTAIII"
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debugcommand "F:/Rockstar Games/GTAIII/gta3.exe"
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targetextension ".asi"
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targetdir "F:/Rockstar Games/GTAIII/scripts"
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filter "configurations:ReleaseCI"
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defines { "NDEBUG" }
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optimize "On"
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flags { "StaticRuntime" }
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staticruntime "on"
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