This commit is contained in:
Nikolay Korolev
2019-10-26 17:20:31 +03:00
99 changed files with 6011 additions and 2727 deletions

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@ -6,6 +6,8 @@
CAccidentManager& gAccidentManager = *(CAccidentManager*)0x87FD10;
WRAPPER void CAccidentManager::Update(void) { EAXJMP(0x456710); }
uint16 CAccidentManager::CountActiveAccidents()
{
uint16 accidents = 0;

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@ -22,6 +22,7 @@ class CAccidentManager
public:
uint16 CountActiveAccidents();
CAccident* FindNearestAccident(CVector, float*);
void Update(void);
};
extern CAccidentManager& gAccidentManager;

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@ -123,8 +123,7 @@ void CBridge::FindBridgeEntities()
pLiftRoad = nil;
pLiftPart = nil;
for (int i = 1; i < CPools::GetBuildingPool()->GetSize(); ++i)
{
for (int i = CPools::GetBuildingPool()->GetSize()-1; i >= 0; i--) {
CBuilding* entry = CPools::GetBuildingPool()->GetSlot(i);
if (entry)
{

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@ -588,7 +588,7 @@ void CCarAI::MakeWayForCarWithSiren(CVehicle *pVehicle)
CVector2D forward = pVehicle->GetMoveSpeed() / flatSpeed;
float projection = flatSpeed * 45 + 20;
int i = CPools::GetVehiclePool()->GetSize();
while (i--) {
while (--i >= 0) {
CVehicle* vehicle = CPools::GetVehiclePool()->GetSlot(i);
if (!vehicle)
continue;

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@ -648,8 +648,7 @@ CCarCtrl::AddToCarArray(int32 id, int32 vehclass)
void
CCarCtrl::RemoveDistantCars()
{
uint32 i = CPools::GetVehiclePool()->GetSize();
while (--i){
for (int i = CPools::GetVehiclePool()->GetSize()-1; i >= 0; i--) {
CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
if (!pVehicle)
continue;
@ -733,8 +732,7 @@ int32
CCarCtrl::CountCarsOfType(int32 mi)
{
int32 total = 0;
uint32 i = CPools::GetVehiclePool()->GetSize();
while (i--){
for (int i = CPools::GetVehiclePool()->GetSize()-1; i >= 0; i--) {
CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
if (!pVehicle)
continue;

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@ -5,4 +5,6 @@
WRAPPER bool CCranes::IsThisCarBeingTargettedByAnyCrane(CVehicle*) { EAXJMP(0x5451E0); }
WRAPPER bool CCranes::IsThisCarBeingCarriedByAnyCrane(CVehicle*) { EAXJMP(0x545190); }
WRAPPER void CCranes::ActivateCrane(float, float, float, float, float, float, float, float, bool, bool, float, float) { EAXJMP(0x543650); }
WRAPPER void CCranes::DeActivateCrane(float, float) { EAXJMP(0x543890); }
WRAPPER void CCranes::DeActivateCrane(float, float) { EAXJMP(0x543890); }
WRAPPER void CCranes::InitCranes(void) { EAXJMP(0x543360); }
WRAPPER void CCranes::UpdateCranes(void) { EAXJMP(0x5439E0); }

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@ -10,4 +10,6 @@ public:
static bool IsThisCarBeingCarriedByAnyCrane(CVehicle*);
static void ActivateCrane(float, float, float, float, float, float, float, float, bool, bool, float, float);
static void DeActivateCrane(float, float);
static void InitCranes(void);
static void UpdateCranes(void);
};

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@ -30,7 +30,7 @@ CGameLogic::InitAtStartOfGame()
void
CGameLogic::PassTime(uint32 time)
{
uint8 minutes, hours, days;
int32 minutes, hours, days;
minutes = time + CClock::GetMinutes();
hours = CClock::GetHours();

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@ -25,6 +25,9 @@ bool &CGarages::PlayerInGarage = *(bool *)0x95CD83;
int32 &CGarages::PoliceCarsCollected = *(int32 *)0x941444;
uint32 &CGarages::GarageToBeTidied = *(uint32 *)0x623570;
WRAPPER void CGarages::Init(void) { EAXJMP(0x421C60); }
WRAPPER void CGarages::Update(void) { EAXJMP(0x421E40); }
bool
CGarages::IsModelIndexADoor(uint32 id)
{
@ -119,4 +122,4 @@ void CGarages::PrintMessages()
}
}
}
#endif
#endif

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@ -30,6 +30,8 @@ public:
static bool IsPointWithinHideOutGarage(CVector&);
static bool IsPointWithinAnyGarage(CVector&);
static void PlayerArrestedOrDied();
static void Init(void);
static void Update(void);
static int16 AddOne(float, float, float, float, float, float, uint8, uint32);
static void SetTargetCarForMissonGarage(int16, CVehicle*);
static bool HasCarBeenDroppedOffYet(int16);

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@ -15,6 +15,8 @@ CPhone *&CPhoneInfo::pickedUpPhone = *(CPhone**)0x6283B0;
bool &CPhoneInfo::isPhoneBeingPickedUp = *(bool*)0x6283B4;
CPed *&CPhoneInfo::pedWhoPickingUpPhone = *(CPed**)0x6283B8;
WRAPPER void CPhoneInfo::Update(void) { EAXJMP(0x42F7A0); }
int
CPhoneInfo::FindNearestFreePhone(CVector *pos)
{
@ -151,8 +153,8 @@ CPhoneInfo::Initialise(void)
pickedUpPhone = nil;
m_nMax = 0;
m_nNum = 0;
for (int v5 = pool->GetSize() - 1; v5 >= 0; v5--) {
CBuilding *building = pool->GetSlot(v5);
for (int i = pool->GetSize() - 1; i >= 0; i--) {
CBuilding *building = pool->GetSlot(i);
if (building) {
if (building->m_modelIndex == MI_PHONEBOOTH1) {
CPhone *maxPhone = &m_aPhones[m_nMax];

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@ -56,6 +56,7 @@ public:
int GrabPhone(float, float);
void Initialise(void);
void Shutdown(void);
void Update(void);
};
extern CPhoneInfo &gPhoneInfo;

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@ -47,6 +47,7 @@ uint8 aWeaponBlues[] = { 0, 0, 255, 0, 255, 255, 0, 128, 255, 0, 255, 0, 128, 25
float aWeaponScale[] = { 1.0f, 2.0f, 1.5f, 1.0f, 1.0f, 1.5f, 1.0f, 2.0f, 1.0f, 2.0f, 2.5f, 1.0f, 1.0f, 1.0f, 1.0f };
WRAPPER void CPacManPickups::Render(void) { EAXJMP(0x432F60); }
WRAPPER void CPacManPickups::Update(void) { EAXJMP(0x432800); }
void
@ -296,7 +297,7 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId)
m_pObject->UpdateRwFrame();
bool touched = false;
for (int32 i = CPools::GetVehiclePool()->GetSize(); i > 0; i--) { // TODO: check if i > 0 is not a R* mistake
for (int32 i = CPools::GetVehiclePool()->GetSize()-1; i >= 0; i--) {
CVehicle *vehicle = CPools::GetVehiclePool()->GetSlot(i);
if (vehicle != nil && vehicle->IsSphereTouchingVehicle(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z, 1.5f)) {
touched = true;
@ -323,7 +324,7 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId)
if (CTimer::GetTimeInMilliseconds() > m_nTimer)
explode = true;
else {// added else here since vehicle lookup is useless
for (int32 i = CPools::GetVehiclePool()->GetSize(); i > 0; i--) { // TODO: check if i > 0 is not a R* mistake
for (int32 i = CPools::GetVehiclePool()->GetSize()-1; i >= 0; i--) {
CVehicle *vehicle = CPools::GetVehiclePool()->GetSlot(i);
if (vehicle != nil && vehicle->IsSphereTouchingVehicle(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z, 1.5f)) {
explode = true;

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@ -106,4 +106,5 @@ class CPacManPickups
{
public:
static void Render(void);
static void Update(void);
};

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@ -11,15 +11,74 @@ int32 &CPopulation::m_AllRandomPedsThisType = *(int32*)0x5FA570;
float &CPopulation::PedDensityMultiplier = *(float*)0x5FA56C;
uint32 &CPopulation::ms_nTotalMissionPeds = *(uint32*)0x8F5F70;
int32 &CPopulation::MaxNumberOfPedsInUse = *(int32*)0x5FA574;
uint32& CPopulation::ms_nNumCivMale = *(uint32*)0x8F2548;
uint32& CPopulation::ms_nNumCivFemale = *(uint32*)0x8F5F44;
uint32& CPopulation::ms_nNumCop = *(uint32*)0x885AFC;
bool& CPopulation::bZoneChangeHasHappened = *(bool*)0x95CD79;
uint32& CPopulation::ms_nNumEmergency = *(uint32*)0x94071C;
uint32& CPopulation::m_CountDownToPedsAtStart = *(uint32*)0x95CD4F;
uint32& CPopulation::ms_nNumGang1 = *(uint32*)0x8F1B1C;
uint32& CPopulation::ms_nNumGang2 = *(uint32*)0x8F1B14;
uint32& CPopulation::ms_nTotalPeds = *(uint32*)0x95CB50;
uint32& CPopulation::ms_nNumGang3 = *(uint32*)0x8F2548;
uint32& CPopulation::ms_nTotalGangPeds = *(uint32*)0x885AF0;
uint32& CPopulation::ms_nNumGang4 = *(uint32*)0x8F1B2C;
uint32& CPopulation::ms_nTotalCivPeds = *(uint32*)0x8F2C3C;
uint32& CPopulation::ms_nNumGang5 = *(uint32*)0x8F1B30;
uint32& CPopulation::ms_nNumDummy = *(uint32*)0x8F1A98;
uint32& CPopulation::ms_nNumGang6 = *(uint32*)0x8F1B20;
uint32& CPopulation::ms_nNumGang9 = *(uint32*)0x8F1B10;
uint32& CPopulation::ms_nNumGang7 = *(uint32*)0x8F1B28;
uint32& CPopulation::ms_nNumGang8 = *(uint32*)0x8F1B0C;
WRAPPER void CPopulation::Update(void) { EAXJMP(0x4F39A0); }
WRAPPER void CPopulation::LoadPedGroups() { EAXJMP(0x4F3870); }
WRAPPER void CPopulation::UpdatePedCount(uint32, bool) { EAXJMP(0x4F5A60); }
WRAPPER void CPopulation::DealWithZoneChange(eLevelName oldLevel, eLevelName newLevel, bool) { EAXJMP(0x4F6200); }
WRAPPER CPed *CPopulation::AddPedInCar(CVehicle *vehicle) { EAXJMP(0x4F5800); }
WRAPPER bool CPopulation::IsPointInSafeZone(CVector *coors) { EAXJMP(0x4F60C0); }
void
CPopulation::Initialise()
{
debug("Initialising CPopulation...\n");
ms_nNumCivMale = 0;
m_AllRandomPedsThisType = -1;
ms_nNumCivFemale = 0;
PedDensityMultiplier = 1.0;
ms_nNumCop = 0;
bZoneChangeHasHappened = 0;
ms_nNumEmergency = 0;
m_CountDownToPedsAtStart = 2;
ms_nNumGang1 = 0;
ms_nTotalMissionPeds = 0;
ms_nNumGang2 = 0;
ms_nTotalPeds = 0;
ms_nNumGang3 = 0;
ms_nTotalGangPeds = 0;
ms_nNumGang4 = 0;
ms_nTotalCivPeds = 0;
ms_nNumGang5 = 0;
ms_nNumDummy = 0;
ms_nNumGang6 = 0;
ms_nNumGang9 = 0;
ms_nNumGang7 = 0;
ms_nNumGang8 = 0;
LoadPedGroups();
DealWithZoneChange(LEVEL_COMMERCIAL, LEVEL_INDUSTRIAL, true);
debug("CPopulation ready\n");
}
void
CPopulation::RemovePed(CEntity* ent)
{
CWorld::Remove(ent);
delete ent;
}
STARTPATCHES
InjectHook(0x4F3770, CPopulation::Initialise, PATCH_JUMP);
ENDPATCHES

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@ -19,7 +19,29 @@ public:
static float &PedDensityMultiplier;
static uint32 &ms_nTotalMissionPeds;
static int32 &MaxNumberOfPedsInUse;
static uint32& ms_nNumCivMale;
static uint32 &ms_nNumCivFemale;
static uint32 &ms_nNumCop;
static bool &bZoneChangeHasHappened;
static uint32 &ms_nNumEmergency;
static uint32& m_CountDownToPedsAtStart;
static uint32& ms_nNumGang1;
static uint32& ms_nNumGang2;
static uint32& ms_nTotalPeds;
static uint32& ms_nNumGang3;
static uint32& ms_nTotalGangPeds;
static uint32& ms_nNumGang4;
static uint32& ms_nTotalCivPeds;
static uint32& ms_nNumGang5;
static uint32& ms_nNumDummy;
static uint32& ms_nNumGang6;
static uint32& ms_nNumGang9;
static uint32& ms_nNumGang7;
static uint32& ms_nNumGang8;
static void Initialise();
static void Update(void);
static void LoadPedGroups();
static void UpdatePedCount(uint32, bool);
static void DealWithZoneChange(eLevelName oldLevel, eLevelName newLevel, bool);
static CPed *AddPedInCar(CVehicle *vehicle);

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@ -6,5 +6,8 @@ uint16 &CRecordDataForGame::RecordingState = *(uint16*)0x95CC24;
uint8 &CRecordDataForChase::Status = *(uint8*)0x95CDCE;
WRAPPER void CRecordDataForGame::SaveOrRetrieveDataForThisFrame(void) { EAXJMP(0x4341F0); }
WRAPPER void CRecordDataForChase::SaveOrRetrieveDataForThisFrame(void) { EAXJMP(0x4347F0); }
WRAPPER void CRecordDataForChase::ProcessControlCars(void) { EAXJMP(0x435540); }
WRAPPER void CRecordDataForChase::SaveOrRetrieveCarPositions(void) { EAXJMP(0x434B20); }

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@ -11,6 +11,7 @@ class CRecordDataForChase
public:
static uint8 &Status;
static void SaveOrRetrieveDataForThisFrame(void);
static void ProcessControlCars(void);
static void SaveOrRetrieveCarPositions(void);
};
@ -20,4 +21,6 @@ class CRecordDataForGame
{
public:
static uint16 &RecordingState;
static void SaveOrRetrieveDataForThisFrame(void);
};

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@ -1036,7 +1036,7 @@ void CReplay::TriggerPlayback(uint8 cam_mode, float cam_x, float cam_y, float ca
bAllowLookAroundCam = true;
bPlayingBackFromFile = false;
OldRadioStation = DMAudio.GetRadioInCar();
DMAudio.ChangeMusicMode(0);
DMAudio.ChangeMusicMode(MUSICMODE_FRONTEND);
DMAudio.SetEffectsFadeVol(0);
DMAudio.SetMusicFadeVol(0);
int current;
@ -1156,7 +1156,7 @@ void CReplay::RestoreStuffFromMem(void)
FindPlayerPed()->m_pWanted = new CWanted(PlayerWanted); /* Nice memory leak */
CWorld::Players[0] = PlayerInfo;
int i = CPools::GetPedPool()->GetSize();
while (i--){
while (--i >= 0) {
CPed* ped = CPools::GetPedPool()->GetSlot(i);
if (!ped)
continue;
@ -1174,7 +1174,7 @@ void CReplay::RestoreStuffFromMem(void)
ped->AddWeaponModel(ped->m_wepModelID);
}
i = CPools::GetVehiclePool()->GetSize();
while (i--){
while (--i >= 0) {
CVehicle* vehicle = CPools::GetVehiclePool()->GetSlot(i);
if (!vehicle)
continue;
@ -1233,7 +1233,7 @@ void CReplay::RestoreStuffFromMem(void)
}
PrintElementsInPtrList();
i = CPools::GetObjectPool()->GetSize();
while (i--){
while (--i >= 0) {
CObject* object = CPools::GetObjectPool()->GetSlot(i);
if (!object)
continue;
@ -1248,7 +1248,7 @@ void CReplay::RestoreStuffFromMem(void)
object->GetMatrix().AttachRW(RwFrameGetMatrix(RpAtomicGetFrame(object->m_rwObject)), false);
}
i = CPools::GetDummyPool()->GetSize();
while (i--){
while (--i >= 0) {
CDummy* dummy = CPools::GetDummyPool()->GetSlot(i);
if (!dummy)
continue;
@ -1282,9 +1282,9 @@ void CReplay::RestoreStuffFromMem(void)
}
delete[] pPedAnims;
pPedAnims = nil;
DMAudio.ChangeMusicMode(0);
DMAudio.ChangeMusicMode(MUSICMODE_FRONTEND);
DMAudio.SetRadioInCar(OldRadioStation);
DMAudio.ChangeMusicMode(1);
DMAudio.ChangeMusicMode(MUSICMODE_GAME);
}
#endif
@ -1294,7 +1294,7 @@ WRAPPER void CReplay::EmptyPedsAndVehiclePools(void) { EAXJMP(0x5970E0); }
void CReplay::EmptyPedsAndVehiclePools(void)
{
int i = CPools::GetVehiclePool()->GetSize();
while (i--) {
while (--i >= 0) {
CVehicle* v = CPools::GetVehiclePool()->GetSlot(i);
if (!v)
continue;
@ -1302,7 +1302,7 @@ void CReplay::EmptyPedsAndVehiclePools(void)
delete v;
}
i = CPools::GetPedPool()->GetSize();
while (i--) {
while (--i >= 0) {
CPed* p = CPools::GetPedPool()->GetSlot(i);
if (!p)
continue;
@ -1319,7 +1319,7 @@ void CReplay::EmptyAllPools(void)
{
EmptyPedsAndVehiclePools();
int i = CPools::GetObjectPool()->GetSize();
while (i--) {
while (--i >= 0) {
CObject* o = CPools::GetObjectPool()->GetSlot(i);
if (!o)
continue;
@ -1327,7 +1327,7 @@ void CReplay::EmptyAllPools(void)
delete o;
}
i = CPools::GetDummyPool()->GetSize();
while (i--) {
while (--i >= 0) {
CDummy* d = CPools::GetDummyPool()->GetSlot(i);
if (!d)
continue;
@ -1343,14 +1343,14 @@ WRAPPER void CReplay::MarkEverythingAsNew(void) { EAXJMP(0x597280); }
void CReplay::MarkEverythingAsNew(void)
{
int i = CPools::GetVehiclePool()->GetSize();
while (i--) {
while (--i >= 0) {
CVehicle* v = CPools::GetVehiclePool()->GetSlot(i);
if (!v)
continue;
v->bHasAlreadyBeenRecorded = false;
}
i = CPools::GetPedPool()->GetSize();
while (i--) {
while (--i >= 0) {
CPed* p = CPools::GetPedPool()->GetSlot(i);
if (!p)
continue;

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@ -2,4 +2,6 @@
#include "patcher.h"
#include "RoadBlocks.h"
WRAPPER void CRoadBlocks::Init(void) { EAXJMP(0x436F50); }
WRAPPER void CRoadBlocks::GenerateRoadBlockCopsForCar(CVehicle*, int32, int16) { EAXJMP(0x4376A0); }
WRAPPER void CRoadBlocks::GenerateRoadBlocks(void) { EAXJMP(0x436FA0); }

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@ -6,5 +6,7 @@ class CVehicle;
class CRoadBlocks
{
public:
static void Init(void);
static void GenerateRoadBlockCopsForCar(CVehicle*, int32, int16);
static void GenerateRoadBlocks(void);
};

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@ -0,0 +1,5 @@
#include "common.h"
#include "patcher.h"
#include "SceneEdit.h"
WRAPPER void CSceneEdit::Update(void) { EAXJMP(0x585570); }

7
src/control/SceneEdit.h Normal file
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@ -0,0 +1,7 @@
#pragma once
class CSceneEdit
{
public:
static void Update(void);
};

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@ -670,12 +670,12 @@ void CRunningScript::Process()
if (!CPad::GetPad(0)->GetCrossJustDown())
return;
m_nWakeTime = 0;
for (int i = 0; i < 6; i++){ /* TODO: add constant for number of messages */
if (CMessages::BIGMessages[i].m_Current.m_pText)
CMessages::BIGMessages[i].m_Current.m_nStartTime = 0;
if (CMessages::BriefMessages[0].m_pText)
CMessages::BriefMessages[0].m_nStartTime = 0;
for (int i = 0; i < NUMBIGMESSAGES; i++){
if (CMessages::BIGMessages[i].m_Stack[0].m_pText != nil)
CMessages::BIGMessages[i].m_Stack[0].m_nStartTime = 0;
}
if (CMessages::BriefMessages[0].m_pText != nil)
CMessages::BriefMessages[0].m_nStartTime = 0;
}
int8 CRunningScript::ProcessOneCommand()
@ -2191,7 +2191,7 @@ int8 CRunningScript::ProcessCommandsFrom100To199(int32 command)
wchar* key = TheText.Get((char*)&CTheScripts::ScriptSpace[m_nIp]);
m_nIp += 8;
CollectParameters(&m_nIp, 2);
CMessages::AddMessage(key, ScriptParams[0], ScriptParams[1]);
CMessages::AddMessageSoon(key, ScriptParams[0], ScriptParams[1]);
return 0;
}
case COMMAND_CLEAR_PRINTS:

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@ -5,6 +5,7 @@
#include "Vehicle.h"
WRAPPER void CTrafficLights::DisplayActualLight(CEntity *ent) { EAXJMP(0x455800); }
WRAPPER void CTrafficLights::ScanForLightsOnMap(void) { EAXJMP(0x454F40); }
WRAPPER bool CTrafficLights::ShouldCarStopForLight(CVehicle*, bool) { EAXJMP(0x455350); }
WRAPPER bool CTrafficLights::ShouldCarStopForBridge(CVehicle*) { EAXJMP(0x456460); }

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@ -13,6 +13,7 @@ class CTrafficLights
{
public:
static void DisplayActualLight(CEntity *ent);
static void ScanForLightsOnMap(void);
static uint8 LightForPeds(void);
static bool ShouldCarStopForLight(CVehicle*, bool);
static bool ShouldCarStopForBridge(CVehicle*);