mirror of
https://github.com/halpz/re3.git
synced 2025-06-29 13:26:19 +00:00
Merge branch 'master' of git://github.com/GTAmodding/re3 into erorcun
This commit is contained in:
@ -2,13 +2,15 @@
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#include "patcher.h"
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#include "AnimBlendAssociation.h"
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#include "Boat.h"
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#include "BulletTraces.h"
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#include "SpecialFX.h"
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#include "CarCtrl.h"
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#include "CivilianPed.h"
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#include "Clock.h"
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#include "DMAudio.h"
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#include "Draw.h"
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#include "FileMgr.h"
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#include "Heli.h"
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#include "main.h"
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#include "math/Matrix.h"
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#include "ModelIndices.h"
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#include "ModelInfo.h"
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@ -91,6 +93,9 @@ float &CReplay::CameraFocusX = *(float*)0x942F5C;
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float &CReplay::CameraFocusY = *(float*)0x942F74;
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float &CReplay::CameraFocusZ = *(float*)0x942F58;
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bool &CReplay::bPlayerInRCBuggy = *(bool*)0x95CDC3;
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float &CReplay::fDistanceLookAroundCam = *(float*)0x885B44;
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float &CReplay::fBetaAngleLookAroundCam = *(float*)0x94072C;
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float &CReplay::fAlphaAngleLookAroundCam = *(float*)0x8F2A0C;
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static void(*(&CBArray)[30])(CAnimBlendAssociation*, void*) = *(void(*(*)[30])(CAnimBlendAssociation*, void*))*(uintptr*)0x61052C;
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static void(*CBArray_RE3[])(CAnimBlendAssociation*, void*) =
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@ -125,7 +130,42 @@ static void(*FindCBFunction(uint8 id))(CAnimBlendAssociation*, void*)
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return CBArray_RE3[id];
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}
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#if 0
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WRAPPER static void ApplyPanelDamageToCar(uint32, CAutomobile*, bool) { EAXJMP(0x584EA0); }
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#else
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static void ApplyPanelDamageToCar(uint32 panels, CAutomobile* vehicle, bool flying)
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{
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CDamageManager::PanelStatus rp = *(CDamageManager::PanelStatus*)&panels;
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if (vehicle->m_DamageManager.m_sPanelsStatus.m_nPanelFrontLeftStatus != rp.m_nPanelFrontLeftStatus){
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vehicle->m_DamageManager.m_sPanelsStatus.m_nPanelFrontLeftStatus = rp.m_nPanelFrontLeftStatus;
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vehicle->SetPanelDamage(13, CDamageManager::PANEL_FL, flying);
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}
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if (vehicle->m_DamageManager.m_sPanelsStatus.m_nPanelFrontRightStatus != rp.m_nPanelFrontRightStatus) {
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vehicle->m_DamageManager.m_sPanelsStatus.m_nPanelFrontRightStatus = rp.m_nPanelFrontRightStatus;
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vehicle->SetPanelDamage(9, CDamageManager::PANEL_FR, flying);
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}
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if (vehicle->m_DamageManager.m_sPanelsStatus.m_nPanelBackLeftStatus != rp.m_nPanelBackLeftStatus) {
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vehicle->m_DamageManager.m_sPanelsStatus.m_nPanelBackLeftStatus = rp.m_nPanelBackLeftStatus;
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vehicle->SetPanelDamage(14, CDamageManager::PANEL_RL, flying);
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}
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if (vehicle->m_DamageManager.m_sPanelsStatus.m_nPanelBackRightStatus != rp.m_nPanelBackRightStatus) {
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vehicle->m_DamageManager.m_sPanelsStatus.m_nPanelBackRightStatus = rp.m_nPanelBackRightStatus;
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vehicle->SetPanelDamage(10, CDamageManager::PANEL_RR, flying);
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}
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if (vehicle->m_DamageManager.m_sPanelsStatus.m_nWindshieldStatus != rp.m_nWindshieldStatus) {
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vehicle->m_DamageManager.m_sPanelsStatus.m_nWindshieldStatus = rp.m_nWindshieldStatus;
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vehicle->SetPanelDamage(19, CDamageManager::PANEL_WINDSHIELD, flying);
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}
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if (vehicle->m_DamageManager.m_sPanelsStatus.m_nPanelFrontStatus != rp.m_nPanelFrontStatus) {
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vehicle->m_DamageManager.m_sPanelsStatus.m_nPanelFrontStatus = rp.m_nPanelFrontStatus;
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vehicle->SetPanelDamage(7, CDamageManager::PANEL_FRONT, flying);
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}
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if (vehicle->m_DamageManager.m_sPanelsStatus.m_nPanelBackStatus != rp.m_nPanelBackStatus) {
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vehicle->m_DamageManager.m_sPanelsStatus.m_nPanelBackStatus = rp.m_nPanelBackStatus;
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vehicle->SetPanelDamage(8, CDamageManager::PANEL_BACK, flying);
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}
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}
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#endif
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void PrintElementsInPtrList(void)
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{
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@ -268,8 +308,8 @@ void CReplay::RecordThisFrame(void)
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tBulletTracePacket* bt = (tBulletTracePacket*)&Record.m_pBase[Record.m_nOffset];
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bt->type = REPLAYPACKET_BULLET_TRACES;
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bt->index = i;
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bt->frames = CBulletTraces::aTraces[i].m_bFramesInUse;
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bt->lifetime = CBulletTraces::aTraces[i].m_bLifeTime;
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bt->frames = CBulletTraces::aTraces[i].m_framesInUse;
|
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bt->lifetime = CBulletTraces::aTraces[i].m_lifeTime;
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bt->inf = CBulletTraces::aTraces[i].m_vecInf;
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bt->sup = CBulletTraces::aTraces[i].m_vecSup;
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Record.m_nOffset += sizeof(*bt);
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@ -810,7 +850,7 @@ bool CReplay::PlayBackThisFrameInterpolation(CAddressInReplayBuffer *buffer, flo
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TheCamera.GetMatrix() = TheCamera.GetMatrix() * CMatrix(split);
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*TheCamera.GetMatrix().GetPosition() *= split;
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TheCamera.GetMatrix() += CMatrix(interpolation) * pg->camera_pos;
|
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RwMatrix* pm = &RpAtomicGetFrame(&TheCamera.m_pRwCamera->object.object)->modelling;
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RwMatrix* pm = RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera));
|
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pm->pos = *(RwV3d*)TheCamera.GetMatrix().GetPosition();
|
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pm->at = *(RwV3d*)TheCamera.GetMatrix().GetForward();
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pm->up = *(RwV3d*)TheCamera.GetMatrix().GetUp();
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@ -857,8 +897,8 @@ bool CReplay::PlayBackThisFrameInterpolation(CAddressInReplayBuffer *buffer, flo
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{
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tBulletTracePacket* pb = (tBulletTracePacket*)&ptr[offset];
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||||
CBulletTraces::aTraces[pb->index].m_bInUse = true;
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CBulletTraces::aTraces[pb->index].m_bFramesInUse = pb->frames;
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CBulletTraces::aTraces[pb->index].m_bLifeTime = pb->lifetime;
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CBulletTraces::aTraces[pb->index].m_framesInUse = pb->frames;
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CBulletTraces::aTraces[pb->index].m_lifeTime = pb->lifetime;
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CBulletTraces::aTraces[pb->index].m_vecInf = pb->inf;
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CBulletTraces::aTraces[pb->index].m_vecSup = pb->sup;
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buffer->m_nOffset += sizeof(tBulletTracePacket);
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@ -932,7 +972,53 @@ void CReplay::EmptyReplayBuffer(void)
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}
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#endif
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#if 0
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||||
WRAPPER void CReplay::ProcessReplayCamera(void) { EAXJMP(0x595C40); }
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#else
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void CReplay::ProcessReplayCamera(void)
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{
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switch (CameraMode) {
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case REPLAYCAMMODE_TOPDOWN:
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{
|
||||
*TheCamera.GetMatrix().GetPosition() = CVector(CameraFocusX, CameraFocusY, CameraFocusZ + 15.0f);
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*TheCamera.GetMatrix().GetForward() = CVector(0.0f, 0.0f, -1.0f);
|
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*TheCamera.GetMatrix().GetUp() = CVector(0.0f, 1.0f, 0.0f);
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*TheCamera.GetMatrix().GetRight() = CVector(1.0f, 0.0f, 0.0f);
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RwMatrix* pm = RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera));
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pm->pos = *(RwV3d*)TheCamera.GetMatrix().GetPosition();
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pm->at = *(RwV3d*)TheCamera.GetMatrix().GetForward();
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pm->up = *(RwV3d*)TheCamera.GetMatrix().GetUp();
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pm->right = *(RwV3d*)TheCamera.GetMatrix().GetRight();
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break;
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}
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case REPLAYCAMMODE_FIXED:
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{
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*TheCamera.GetMatrix().GetPosition() = CVector(CameraFixedX, CameraFixedY, CameraFixedZ);
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CVector forward(CameraFocusX - CameraFixedX, CameraFocusY - CameraFixedY, CameraFocusZ - CameraFixedZ);
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forward.Normalise();
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CVector right = CrossProduct(CVector(0.0f, 0.0f, 1.0f), forward);
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right.Normalise();
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CVector up = CrossProduct(forward, right);
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up.Normalise();
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*TheCamera.GetMatrix().GetForward() = forward;
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*TheCamera.GetMatrix().GetUp() = up;
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*TheCamera.GetMatrix().GetRight() = right;
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RwMatrix* pm = RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera));
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pm->pos = *(RwV3d*)TheCamera.GetMatrix().GetPosition();
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pm->at = *(RwV3d*)TheCamera.GetMatrix().GetForward();
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pm->up = *(RwV3d*)TheCamera.GetMatrix().GetUp();
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pm->right = *(RwV3d*)TheCamera.GetMatrix().GetRight();
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break;
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}
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default:
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break;
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}
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TheCamera.m_vecGameCamPos = *TheCamera.GetMatrix().GetPosition();
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TheCamera.CalculateDerivedValues();
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RwMatrixUpdate(RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera)));
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RwFrameUpdateObjects(RwCameraGetFrame(TheCamera.m_pRwCamera));
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}
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#endif
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#if 0
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WRAPPER void CReplay::TriggerPlayback(uint8 cam_mode, float cam_x, float cam_y, float cam_z, bool load_scene) { EAXJMP(0x596030); }
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@ -1070,7 +1156,7 @@ void CReplay::RestoreStuffFromMem(void)
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FindPlayerPed()->m_pWanted = new CWanted(PlayerWanted); /* Nice memory leak */
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CWorld::Players[0] = PlayerInfo;
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int i = CPools::GetPedPool()->GetSize();
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while (--i){
|
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while (i--){
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CPed* ped = CPools::GetPedPool()->GetSlot(i);
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if (!ped)
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continue;
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@ -1088,7 +1174,7 @@ void CReplay::RestoreStuffFromMem(void)
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ped->AddWeaponModel(ped->m_wepModelID);
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}
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i = CPools::GetVehiclePool()->GetSize();
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while (--i){
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while (i--){
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CVehicle* vehicle = CPools::GetVehiclePool()->GetSlot(i);
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if (!vehicle)
|
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continue;
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@ -1147,7 +1233,7 @@ void CReplay::RestoreStuffFromMem(void)
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}
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PrintElementsInPtrList();
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i = CPools::GetObjectPool()->GetSize();
|
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while (--i){
|
||||
while (i--){
|
||||
CObject* object = CPools::GetObjectPool()->GetSlot(i);
|
||||
if (!object)
|
||||
continue;
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@ -1162,7 +1248,7 @@ void CReplay::RestoreStuffFromMem(void)
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object->GetMatrix().AttachRW(RwFrameGetMatrix(RpAtomicGetFrame(object->m_rwObject)), false);
|
||||
}
|
||||
i = CPools::GetDummyPool()->GetSize();
|
||||
while (--i){
|
||||
while (i--){
|
||||
CDummy* dummy = CPools::GetDummyPool()->GetSlot(i);
|
||||
if (!dummy)
|
||||
continue;
|
||||
@ -1201,44 +1287,313 @@ void CReplay::RestoreStuffFromMem(void)
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DMAudio.ChangeMusicMode(1);
|
||||
}
|
||||
#endif
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|
||||
#if 0
|
||||
WRAPPER void CReplay::EmptyPedsAndVehiclePools(void) { EAXJMP(0x5970E0); }
|
||||
#else
|
||||
void CReplay::EmptyPedsAndVehiclePools(void)
|
||||
{
|
||||
int i = CPools::GetVehiclePool()->GetSize();
|
||||
while (i--) {
|
||||
CVehicle* v = CPools::GetVehiclePool()->GetSlot(i);
|
||||
if (!v)
|
||||
continue;
|
||||
CWorld::Remove(v);
|
||||
delete v;
|
||||
}
|
||||
i = CPools::GetPedPool()->GetSize();
|
||||
while (i--) {
|
||||
CPed* p = CPools::GetPedPool()->GetSlot(i);
|
||||
if (!p)
|
||||
continue;
|
||||
CWorld::Remove(p);
|
||||
delete p;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER void CReplay::EmptyAllPools(void) { EAXJMP(0x5971B0); }
|
||||
#else
|
||||
void CReplay::EmptyAllPools(void)
|
||||
{
|
||||
EmptyPedsAndVehiclePools();
|
||||
int i = CPools::GetObjectPool()->GetSize();
|
||||
while (i--) {
|
||||
CObject* o = CPools::GetObjectPool()->GetSlot(i);
|
||||
if (!o)
|
||||
continue;
|
||||
CWorld::Remove(o);
|
||||
delete o;
|
||||
}
|
||||
i = CPools::GetDummyPool()->GetSize();
|
||||
while (i--) {
|
||||
CDummy* d = CPools::GetDummyPool()->GetSlot(i);
|
||||
if (!d)
|
||||
continue;
|
||||
CWorld::Remove(d);
|
||||
delete d;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER void CReplay::MarkEverythingAsNew(void) { EAXJMP(0x597280); }
|
||||
#else
|
||||
void CReplay::MarkEverythingAsNew(void)
|
||||
{
|
||||
int i = CPools::GetVehiclePool()->GetSize();
|
||||
while (i--) {
|
||||
CVehicle* v = CPools::GetVehiclePool()->GetSlot(i);
|
||||
if (!v)
|
||||
continue;
|
||||
v->bRecordedForReplay = false;
|
||||
}
|
||||
i = CPools::GetPedPool()->GetSize();
|
||||
while (i--) {
|
||||
CPed* p = CPools::GetPedPool()->GetSlot(i);
|
||||
if (!p)
|
||||
continue;
|
||||
p->bRecordedForReplay = false;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER void CReplay::SaveReplayToHD(void) { EAXJMP(0x597330); }
|
||||
#else
|
||||
void CReplay::SaveReplayToHD(void)
|
||||
{
|
||||
CFileMgr::SetDirMyDocuments();
|
||||
int fw = CFileMgr::OpenFileForWriting("replay.rep");
|
||||
if (fw < 0){
|
||||
debug("Couldn't open replay.rep for writing");
|
||||
CFileMgr::SetDir("");
|
||||
return;
|
||||
}
|
||||
CFileMgr::Write(fw, "gta3_7f", sizeof("gta3_7f"));
|
||||
int current;
|
||||
for (current = 0; current < 8; current++)
|
||||
if (BufferStatus[current] == REPLAYBUFFER_RECORD)
|
||||
break;
|
||||
int first;
|
||||
for (first = (current + 1) % 8; ; first = (first + 1) % 8)
|
||||
if (BufferStatus[first] == REPLAYBUFFER_RECORD || BufferStatus[first] == REPLAYBUFFER_PLAYBACK)
|
||||
break;
|
||||
for(int i = first;; i = (i + 1) % 8 ){
|
||||
CFileMgr::Write(fw, (char*)Buffers[first], sizeof(Buffers[first]));
|
||||
if (BufferStatus[i] == REPLAYBUFFER_RECORD)
|
||||
break;
|
||||
}
|
||||
CFileMgr::CloseFile(fw);
|
||||
CFileMgr::SetDir("");
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER void PlayReplayFromHD(void) { EAXJMP(0x597420); }
|
||||
#else
|
||||
void PlayReplayFromHD(void)
|
||||
{
|
||||
CFileMgr::SetDirMyDocuments();
|
||||
int fr = CFileMgr::OpenFile("replay.rep", "rb");
|
||||
if (fr < 0) {
|
||||
debug("Couldn't open replay.rep for reading");
|
||||
/* Forgot to SetDir? */
|
||||
return;
|
||||
}
|
||||
CFileMgr::Read(fr, gString, 8);
|
||||
if (strncmp(gString, "gta3_7f", sizeof("gta3_7f"))){
|
||||
CFileMgr::CloseFile(fr);
|
||||
debug("Wrong file type for replay");
|
||||
CFileMgr::SetDir("");
|
||||
return;
|
||||
}
|
||||
int slot;
|
||||
for (slot = 0; CFileMgr::Read(fr, (char*)CReplay::Buffers[slot], sizeof(CReplay::Buffers[slot])); slot++)
|
||||
CReplay::BufferStatus[slot] = CReplay::REPLAYBUFFER_PLAYBACK;
|
||||
CReplay::BufferStatus[slot - 1] = CReplay::REPLAYBUFFER_RECORD;
|
||||
while (slot < 8)
|
||||
CReplay::BufferStatus[slot++] = CReplay::REPLAYBUFFER_UNUSED;
|
||||
CFileMgr::CloseFile(fr);
|
||||
CFileMgr::SetDir("");
|
||||
CReplay::TriggerPlayback(CReplay::REPLAYCAMMODE_ASSTORED, 0.0f, 0.0f, 0.0f, false);
|
||||
CReplay::bPlayingBackFromFile = true;
|
||||
CReplay::bAllowLookAroundCam = true;
|
||||
CReplay::StreamAllNecessaryCarsAndPeds();
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER void CReplay::StreamAllNecessaryCarsAndPeds(void) { EAXJMP(0x597560); }
|
||||
#else
|
||||
void CReplay::StreamAllNecessaryCarsAndPeds(void)
|
||||
{
|
||||
for (int slot = 0; slot < 8; slot++) {
|
||||
if (BufferStatus[slot] == REPLAYBUFFER_UNUSED)
|
||||
continue;
|
||||
for (int offset = 0; Buffers[slot][offset] != REPLAYPACKET_END; offset += FindSizeOfPacket(Buffers[slot][offset])) {
|
||||
switch (Buffers[slot][offset]) {
|
||||
case REPLAYPACKET_VEHICLE:
|
||||
CStreaming::RequestModel(((tVehicleUpdatePacket*)&Buffers[slot][offset])->mi, 0);
|
||||
break;
|
||||
case REPLAYPACKET_PED_HEADER:
|
||||
CStreaming::RequestModel(((tPedHeaderPacket*)&Buffers[slot][offset])->mi, 0);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
CStreaming::LoadAllRequestedModels(false);
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER void CReplay::FindFirstFocusCoordinate(CVector *coord) { EAXJMP(0x5975E0); }
|
||||
#else
|
||||
void CReplay::FindFirstFocusCoordinate(CVector *coord)
|
||||
{
|
||||
*coord = CVector(0.0f, 0.0f, 0.0f);
|
||||
for (int slot = 0; slot < 8; slot++) {
|
||||
if (BufferStatus[slot] == REPLAYBUFFER_UNUSED)
|
||||
continue;
|
||||
for (int offset = 0; Buffers[slot][offset] != REPLAYPACKET_END; offset += FindSizeOfPacket(Buffers[slot][offset])) {
|
||||
if (Buffers[slot][offset] == REPLAYPACKET_GENERAL) {
|
||||
*coord = ((tGeneralPacket*)&Buffers[slot][offset])->player_pos;
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER bool CReplay::ShouldStandardCameraBeProcessed(void) { EAXJMP(0x597680); }
|
||||
#else
|
||||
bool CReplay::ShouldStandardCameraBeProcessed(void)
|
||||
{
|
||||
if (Mode != MODE_PLAYBACK)
|
||||
return true;
|
||||
if (FramesActiveLookAroundCam || bPlayerInRCBuggy)
|
||||
return false;
|
||||
return FindPlayerVehicle() != nil;
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER void CReplay::ProcessLookAroundCam(void) { EAXJMP(0x5976C0); }
|
||||
#else
|
||||
void CReplay::ProcessLookAroundCam(void)
|
||||
{
|
||||
if (!bAllowLookAroundCam)
|
||||
return;
|
||||
float x_moved = CPad::NewMouseControllerState.x / 200.0f;
|
||||
float y_moved = CPad::NewMouseControllerState.y / 200.0f;
|
||||
if (x_moved > 0.01f || y_moved > 0.01f) {
|
||||
if (FramesActiveLookAroundCam == 0)
|
||||
fDistanceLookAroundCam = 9.0f;
|
||||
FramesActiveLookAroundCam = 60;
|
||||
}
|
||||
if (bPlayerInRCBuggy)
|
||||
FramesActiveLookAroundCam = 0;
|
||||
if (!FramesActiveLookAroundCam)
|
||||
return;
|
||||
--FramesActiveLookAroundCam;
|
||||
fBetaAngleLookAroundCam += x_moved;
|
||||
if (CPad::NewMouseControllerState.LMB && CPad::NewMouseControllerState.RMB)
|
||||
fDistanceLookAroundCam = max(3.0f, min(15.0f, fDistanceLookAroundCam + 2.0f * y_moved));
|
||||
else
|
||||
fAlphaAngleLookAroundCam = max(0.1f, min(1.5f, fAlphaAngleLookAroundCam + y_moved));
|
||||
CVector camera_pt(
|
||||
fDistanceLookAroundCam * sin(fBetaAngleLookAroundCam) * cos(fAlphaAngleLookAroundCam),
|
||||
fDistanceLookAroundCam * cos(fBetaAngleLookAroundCam) * cos(fAlphaAngleLookAroundCam),
|
||||
fDistanceLookAroundCam * sin(fAlphaAngleLookAroundCam)
|
||||
);
|
||||
CVector focus = CVector(CameraFocusX, CameraFocusY, CameraFocusZ);
|
||||
camera_pt += focus;
|
||||
CColPoint cp;
|
||||
CEntity* pe = nil;
|
||||
if (CWorld::ProcessLineOfSight(focus, camera_pt, cp, pe, true, false, false, false, false, true, true)){
|
||||
camera_pt = cp.point;
|
||||
CVector direction = focus - cp.point;
|
||||
direction.Normalise();
|
||||
camera_pt += direction / 4.0f;
|
||||
}
|
||||
CVector forward = focus - camera_pt;
|
||||
forward.Normalise();
|
||||
CVector right = CrossProduct(CVector(0.0f, 0.0f, 1.0f), forward);
|
||||
right.Normalise();
|
||||
CVector up = CrossProduct(forward, right);
|
||||
up.Normalise();
|
||||
*TheCamera.GetMatrix().GetForward() = forward;
|
||||
*TheCamera.GetMatrix().GetUp() = up;
|
||||
*TheCamera.GetMatrix().GetRight() = right;
|
||||
*TheCamera.GetMatrix().GetPosition() = camera_pt;
|
||||
RwMatrix* pm = RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera));
|
||||
pm->pos = *(RwV3d*)TheCamera.GetMatrix().GetPosition();
|
||||
pm->at = *(RwV3d*)TheCamera.GetMatrix().GetForward();
|
||||
pm->up = *(RwV3d*)TheCamera.GetMatrix().GetUp();
|
||||
pm->right = *(RwV3d*)TheCamera.GetMatrix().GetRight();
|
||||
TheCamera.CalculateDerivedValues();
|
||||
RwMatrixUpdate(RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera)));
|
||||
RwFrameUpdateObjects(RwCameraGetFrame(TheCamera.m_pRwCamera));
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER size_t CReplay::FindSizeOfPacket(uint8 type) { EAXJMP(0x597CC0); }
|
||||
#else
|
||||
size_t CReplay::FindSizeOfPacket(uint8 type)
|
||||
{
|
||||
switch (type) {
|
||||
case REPLAYPACKET_END: return 4;
|
||||
case REPLAYPACKET_VEHICLE: return sizeof(tVehicleUpdatePacket);
|
||||
case REPLAYPACKET_PED_HEADER: return sizeof(tPedHeaderPacket);
|
||||
case REPLAYPACKET_PED_UPDATE: return sizeof(tPedUpdatePacket);
|
||||
case REPLAYPACKET_GENERAL: return sizeof(tGeneralPacket);
|
||||
case REPLAYPACKET_CLOCK: return sizeof(tClockPacket);
|
||||
case REPLAYPACKET_WEATHER: return sizeof(tWeatherPacket);
|
||||
case REPLAYPACKET_ENDOFFRAME: return 4;
|
||||
case REPLAYPACKET_TIMER: return sizeof(tTimerPacket);
|
||||
case REPLAYPACKET_BULLET_TRACES:return sizeof(tBulletTracePacket);
|
||||
default: break;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER void CReplay::Display(void) { EAXJMP(0x595EE0); }
|
||||
#else
|
||||
void CReplay::Display()
|
||||
{
|
||||
if (CReplay::IsPlayingBack() && CTimer::GetFrameCounter() + 1 & 0x20) {
|
||||
CFont::SetPropOn();
|
||||
CFont::SetBackgroundOff();
|
||||
CFont::SetScale(SCREEN_SCALE_X(1.5f), SCREEN_SCALE_Y(1.5f));
|
||||
CFont::SetAlignment(ALIGN_LEFT);
|
||||
CFont::SetColor(CRGBA(255, 255, 200, 200));
|
||||
CFont::SetFontStyle(FONT_BANK);
|
||||
static int counter = 0;
|
||||
if (Mode == MODE_RECORD)
|
||||
return;
|
||||
counter = (counter + 1) % 65536;
|
||||
if (counter & 0x20 == 0)
|
||||
return;
|
||||
CFont::SetPropOn();
|
||||
CFont::SetBackgroundOff();
|
||||
CFont::SetScale(SCREEN_SCALE_X(1.5f), SCREEN_SCALE_Y(1.5f));
|
||||
CFont::SetAlignment(ALIGN_LEFT);
|
||||
CFont::SetColor(CRGBA(255, 255, 200, 200));
|
||||
CFont::SetFontStyle(FONT_BANK);
|
||||
if (Mode == MODE_PLAYBACK)
|
||||
CFont::PrintString(SCREEN_SCALE_X(63.5f), SCREEN_SCALE_Y(30.0f), TheText.Get("REPLAY"));
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
STARTPATCHES
|
||||
InjectHook(0x592FC0, PrintElementsInPtrList, PATCH_JUMP);
|
||||
InjectHook(0x592FE0, CReplay::Init, PATCH_JUMP);
|
||||
InjectHook(0x593150, CReplay::DisableReplays, PATCH_JUMP);
|
||||
InjectHook(0x593160, CReplay::EnableReplays, PATCH_JUMP);
|
||||
InjectHook(0x593170, CReplay::Update, PATCH_JUMP);
|
||||
InjectHook(0x595B20, CReplay::FinishPlayback, PATCH_JUMP);
|
||||
InjectHook(0x594050, CReplay::ProcessPedUpdate, PATCH_JUMP);
|
||||
InjectHook(0x594D10, CReplay::ProcessCarUpdate, PATCH_JUMP);
|
||||
InjectHook(0x593BB0, CReplay::StoreDetailedPedAnimation, PATCH_JUMP);
|
||||
InjectHook(0x5944B0, CReplay::RetrieveDetailedPedAnimation, PATCH_JUMP);
|
||||
InjectHook(0x596030, CReplay::TriggerPlayback, PATCH_JUMP);
|
||||
InjectHook(0x592FE0, &CReplay::Init, PATCH_JUMP);
|
||||
InjectHook(0x593150, &CReplay::DisableReplays, PATCH_JUMP);
|
||||
InjectHook(0x593160, &CReplay::EnableReplays, PATCH_JUMP);
|
||||
InjectHook(0x593170, &CReplay::Update, PATCH_JUMP);
|
||||
InjectHook(0x595B20, &CReplay::FinishPlayback, PATCH_JUMP);
|
||||
InjectHook(0x595BD0, &CReplay::EmptyReplayBuffer, PATCH_JUMP);
|
||||
InjectHook(0x595EE0, &CReplay::Display, PATCH_JUMP);
|
||||
InjectHook(0x596030, &CReplay::TriggerPlayback, PATCH_JUMP);
|
||||
InjectHook(0x597560, &CReplay::StreamAllNecessaryCarsAndPeds, PATCH_JUMP);
|
||||
InjectHook(0x597680, &CReplay::ShouldStandardCameraBeProcessed, PATCH_JUMP);
|
||||
ENDPATCHES
|
||||
|
@ -48,6 +48,8 @@ struct CStoredDetailedAnimationState
|
||||
uint16 aFlags2[6];
|
||||
};
|
||||
|
||||
void PlayReplayFromHD(void);
|
||||
|
||||
class CReplay
|
||||
{
|
||||
enum {
|
||||
@ -244,6 +246,9 @@ private:
|
||||
static float &CameraFocusY;
|
||||
static float &CameraFocusZ;
|
||||
static bool &bPlayerInRCBuggy;
|
||||
static float &fDistanceLookAroundCam;
|
||||
static float &fAlphaAngleLookAroundCam;
|
||||
static float &fBetaAngleLookAroundCam;
|
||||
|
||||
public:
|
||||
static void Init(void);
|
||||
@ -260,7 +265,7 @@ public:
|
||||
inline static bool IsPlayingBack() { return Mode == MODE_PLAYBACK; }
|
||||
inline static bool IsPlayingBackFromFile() { return bPlayingBackFromFile; }
|
||||
|
||||
//private:
|
||||
private:
|
||||
static void RecordThisFrame(void);
|
||||
static void StorePedUpdate(CPed *ped, int id);
|
||||
static void StorePedAnimation(CPed *ped, CStoredAnimationState *state);
|
||||
@ -282,4 +287,7 @@ public:
|
||||
static void FindFirstFocusCoordinate(CVector *coord);
|
||||
static void ProcessLookAroundCam(void);
|
||||
static size_t FindSizeOfPacket(uint8);
|
||||
|
||||
/* Absolute nonsense, but how could this function end up being outside of class? */
|
||||
friend void PlayReplayFromHD(void);
|
||||
};
|
||||
|
Reference in New Issue
Block a user