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new curves + boat fix
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@ -431,7 +431,7 @@ CBoat::ProcessControl(void)
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speedUp = pHandling->fBrakeDeceleration - m_vecMoveSpeed.z;
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if(speedUp < 0.0f) speedUp = 0.0f;
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float speedFwd = DotProduct(m_vecMoveSpeed, GetForward());
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speedFwd *= -m_nDeltaVolumeUnderWater * 0.01f * pHandling->fTractionLoss;
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speedFwd *= -m_nDeltaVolumeUnderWater * 0.01f * pHandling->fBrakeBias;
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CVector speed = speedFwd*GetForward() + CVector(0.0f, 0.0f, speedUp);
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CVector splashImpulse = speed * m_fMass;
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ApplyMoveForce(splashImpulse);
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