Use some GetMatrix/SetMatrix logic based on SA

# Conflicts:
#	src/control/Pickups.cpp
#	src/control/RoadBlocks.cpp
#	src/core/World.cpp
#	src/entities/Entity.cpp
#	src/objects/CutsceneHead.cpp
#	src/objects/Object.cpp
This commit is contained in:
Sergeanur
2021-05-10 02:34:21 +03:00
parent 1817727a66
commit 3dda658e42
12 changed files with 54 additions and 56 deletions

View File

@ -7761,7 +7761,7 @@ CPed::SetPedPositionInCar(void)
} else {
m_fRotationCur = m_pMyVehicle->GetForward().Heading();
}
GetMatrix() = newMat;
SetMatrix(newMat);
}
void