Use some GetMatrix/SetMatrix logic based on SA

# Conflicts:
#	src/control/Pickups.cpp
#	src/control/RoadBlocks.cpp
#	src/core/World.cpp
#	src/entities/Entity.cpp
#	src/objects/CutsceneHead.cpp
#	src/objects/Object.cpp
This commit is contained in:
Sergeanur
2021-05-10 02:34:21 +03:00
parent 1817727a66
commit 3dda658e42
12 changed files with 54 additions and 56 deletions

View File

@ -92,22 +92,6 @@ public:
void SetRotateXOnly(float angle);
void SetRotateYOnly(float angle);
void SetRotateZOnly(float angle);
void SetRotateZOnlyScaled(float angle, float scale) {
float c = Cos(angle);
float s = Sin(angle);
rx = c * scale;
ry = s * scale;
rz = 0.0f;
fx = -s * scale;
fy = c * scale;
fz = 0.0f;
ux = 0.0f;
uy = 0.0f;
uz = scale;
}
void SetRotateX(float angle);
void SetRotateY(float angle);
void SetRotateZ(float angle);