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https://github.com/halpz/re3.git
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Revert "First batch of fixes (CallAndMessage)"
This reverts commit 7a3b80a9b7
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This commit is contained in:
@ -4348,15 +4348,13 @@ CPed::PedSetDraggedOutCarCB(CAnimBlendAssociation *dragAssoc, void *arg)
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}
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#endif
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#ifdef FIX_BUGS
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if(dragAssoc)
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#endif
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if(quickJackedAssoc) {
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dragAssoc->SetDeleteCallback(PedSetQuickDraggedOutCarPositionCB, ped);
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} else {
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dragAssoc->SetDeleteCallback(PedSetDraggedOutCarPositionCB, ped);
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if(ped->CanSetPedState()) CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_GETUP1, 1000.0f);
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}
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if (quickJackedAssoc) {
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dragAssoc->SetDeleteCallback(PedSetQuickDraggedOutCarPositionCB, ped);
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} else {
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dragAssoc->SetDeleteCallback(PedSetDraggedOutCarPositionCB, ped);
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if (ped->CanSetPedState())
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CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_GETUP1, 1000.0f);
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}
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ped->ReplaceWeaponWhenExitingVehicle();
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@ -2244,9 +2244,6 @@ CPed::PedAnimAlignCB(CAnimBlendAssociation *animAssoc, void *arg)
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enterDoor = DOOR_REAR_LEFT;
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break;
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default:
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#ifdef FIX_BUGS
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enterDoor = DOOR_BONNET;
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#endif
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break;
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}
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@ -2359,7 +2356,7 @@ CPed::PedAnimDoorOpenCB(CAnimBlendAssociation* animAssoc, void* arg)
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case CAR_DOOR_RR: door = DOOR_REAR_RIGHT; pedInSeat = veh->pPassengers[2]; break;
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case CAR_DOOR_LF: door = DOOR_FRONT_LEFT; pedInSeat = veh->pDriver; break;
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case CAR_DOOR_LR: door = DOOR_REAR_LEFT; pedInSeat = veh->pPassengers[1]; break;
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default: assert(0); debug("This shouldn't happen"); return;
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default: assert(0);
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}
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if (ped->m_fHealth == 0.0f || CPad::GetPad(0)->ArePlayerControlsDisabled() && pedInSeat && pedInSeat->IsPlayer()) {
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@ -2557,9 +2554,6 @@ CPed::PedAnimPullPedOutCB(CAnimBlendAssociation* animAssoc, void* arg)
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case PEDTYPE_PLAYER4:
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padNo = 3;
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break;
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default:
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padNo = 0;
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break;
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}
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CPad *pad = CPad::GetPad(padNo);
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@ -2663,9 +2657,6 @@ CPed::PedAnimGetInCB(CAnimBlendAssociation *animAssoc, void *arg)
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enterDoor = DOOR_REAR_LEFT;
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break;
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default:
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#ifdef FIX_BUGS
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enterDoor = DOOR_BONNET;
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#endif
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break;
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}
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if (!veh->IsDoorMissing(enterDoor)) {
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@ -2761,15 +2752,12 @@ CPed::PedAnimDoorCloseCB(CAnimBlendAssociation *animAssoc, void *arg)
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veh->ProcessOpenDoor(ped->m_vehDoor, ANIM_CAR_CLOSEDOOR_LHS, 1.0f);
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eDoors door;
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switch(ped->m_vehDoor) {
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case CAR_DOOR_RF: door = DOOR_FRONT_RIGHT; break;
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case CAR_DOOR_RR: door = DOOR_REAR_RIGHT; break;
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case CAR_DOOR_LF: door = DOOR_FRONT_LEFT; break;
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case CAR_DOOR_LR: door = DOOR_REAR_LEFT; break;
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default:
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assert(0);
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debug("This shouldn't happen");
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return;
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switch (ped->m_vehDoor) {
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case CAR_DOOR_RF: door = DOOR_FRONT_RIGHT; break;
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case CAR_DOOR_RR: door = DOOR_REAR_RIGHT; break;
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case CAR_DOOR_LF: door = DOOR_FRONT_LEFT; break;
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case CAR_DOOR_LR: door = DOOR_REAR_LEFT; break;
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default: assert(0);
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}
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if (veh->Damage.GetDoorStatus(door) == DOOR_STATUS_SWINGING)
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@ -2938,9 +2926,6 @@ CPed::PedAnimStepOutCarCB(CAnimBlendAssociation* animAssoc, void* arg)
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door = DOOR_REAR_LEFT;
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break;
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default:
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#ifdef FIX_BUGS
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door = DOOR_BONNET;
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#endif
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break;
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}
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bool closeDoor = !veh->IsDoorMissing(door);
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@ -2962,12 +2947,6 @@ CPed::PedAnimStepOutCarCB(CAnimBlendAssociation* animAssoc, void* arg)
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case PEDTYPE_PLAYER4:
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padNo = 3;
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break;
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default:
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#ifdef FIX_BUGS
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padNo = 0;
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debug("This shouldn't happen");
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#endif
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break;
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}
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CPad* pad = CPad::GetPad(padNo);
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bool engineIsIntact = veh->IsCar() && ((CAutomobile*)veh)->Damage.GetEngineStatus() >= 225;
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@ -3306,9 +3285,6 @@ CPed::SetCarJack(CVehicle* car)
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{
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uint8 doorFlag;
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eDoors door;
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#ifdef FIX_BUGS
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door = DOOR_BONNET;
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#endif
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CPed *pedInSeat = nil;
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if (car->IsBoat())
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@ -3464,10 +3440,8 @@ CPed::BeingDraggedFromCar(void)
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if (!dontRunAnim)
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m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, enterAnim);
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#ifdef FIX_BUGS
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if(m_pVehicleAnim)
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#endif
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m_pVehicleAnim->SetFinishCallback(PedSetDraggedOutCarCB, this);
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m_pVehicleAnim->SetFinishCallback(PedSetDraggedOutCarCB, this);
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lineUpType = LINE_UP_TO_CAR_START;
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} else if (m_pVehicleAnim->currentTime <= 1.4f) {
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m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
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