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@ -13,12 +13,13 @@ enum {
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ASSOC_PARTIAL = 0x10,
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ASSOC_MOVEMENT = 0x20, // ???
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ASSOC_HAS_TRANSLATION = 0x40,
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ASSOC_FLAG80 = 0x80, // walking and running have it
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ASSOC_FLAG80 = 0x80, // used for footstep sound calculation
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ASSOC_FLAG100 = 0x100,
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ASSOC_FLAG200 = 0x200,
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ASSOC_FLAG400 = 0x400, // not seen yet
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ASSOC_FLAG800 = 0x800,
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ASSOC_FLAG800 = 0x800, // anims that we fall to front. 0x1000 in VC
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ASSOC_HAS_X_TRANSLATION = 0x1000,
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// 0x2000 is vehicle anims in VC
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};
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// Anim hierarchy associated with a clump
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