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CCarCtrl Weave stuff done
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@@ -65,7 +65,6 @@ public:
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static void SlowCarDownForOtherCar(CEntity*, CVehicle*, float*, float);
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static float TestCollisionBetween2MovingRects(CVehicle*, CVehicle*, float, float, CVector*, CVector*, uint8);
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static float FindAngleToWeaveThroughTraffic(CVehicle*, CPhysical*, float, float);
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static float FindAngleToWeaveThroughTrafficTest(CVehicle*, CPhysical*, float, float);
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static void WeaveThroughCarsSectorList(CPtrList&, CVehicle*, CPhysical*, float, float, float, float, float*, float*);
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static void WeaveForOtherCar(CEntity*, CVehicle*, float*, float*);
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static void WeaveThroughPedsSectorList(CPtrList&, CVehicle*, CPhysical*, float, float, float, float, float*, float*);
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@@ -85,7 +84,6 @@ public:
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return (float)timeInCurve / pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve;
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}
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/* Used very often and differs from CGeneral::LimitRadianAngle */
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static float LimitRadianAngle(float angle)
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{
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while (angle < -PI)
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