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Move assets to dedicated folder and redefine GLFW mappings for Switch
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@ -157,3 +157,28 @@ bool FindNextFile(HANDLE, WIN32_FIND_DATA*);
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void FileTimeToSystemTime(time_t*, SYSTEMTIME*);
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void GetDateFormat(int, int, SYSTEMTIME*, int, char*, int);
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#endif
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#ifdef __SWITCH__
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// tweak glfw values for switch to match expected pc bindings
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#ifdef GLFW_GAMEPAD_BUTTON_A
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#undef GLFW_GAMEPAD_BUTTON_A
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#endif
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#define GLFW_GAMEPAD_BUTTON_A 1
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#ifdef GLFW_GAMEPAD_BUTTON_B
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#undef GLFW_GAMEPAD_BUTTON_B
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#endif
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#define GLFW_GAMEPAD_BUTTON_B 0
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#ifdef GLFW_GAMEPAD_BUTTON_X
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#undef GLFW_GAMEPAD_BUTTON_X
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#endif
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#define GLFW_GAMEPAD_BUTTON_X 3
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#ifdef GLFW_GAMEPAD_BUTTON_Y
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#undef GLFW_GAMEPAD_BUTTON_Y
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#endif
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#define GLFW_GAMEPAD_BUTTON_Y 2
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#endif
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