Move assets to dedicated folder and redefine GLFW mappings for Switch

This commit is contained in:
Adrian Graber
2021-07-12 01:26:11 +02:00
parent a99a04ed49
commit 3bde84f6c8
6 changed files with 27 additions and 2 deletions

View File

@ -171,7 +171,7 @@ if(NINTENDO_SWITCH)
nx_create_nro(${EXECUTABLE}
NACP ${EXECUTABLE}.nacp
ICON "${PROJECT_SOURCE_DIR}/logo_switch.jpg"
ICON "${PROJECT_SOURCE_DIR}/res/images/logo_256.jpg"
)
if(${PROJECT}_INSTALL)

View File

@ -157,3 +157,28 @@ bool FindNextFile(HANDLE, WIN32_FIND_DATA*);
void FileTimeToSystemTime(time_t*, SYSTEMTIME*);
void GetDateFormat(int, int, SYSTEMTIME*, int, char*, int);
#endif
#ifdef __SWITCH__
// tweak glfw values for switch to match expected pc bindings
#ifdef GLFW_GAMEPAD_BUTTON_A
#undef GLFW_GAMEPAD_BUTTON_A
#endif
#define GLFW_GAMEPAD_BUTTON_A 1
#ifdef GLFW_GAMEPAD_BUTTON_B
#undef GLFW_GAMEPAD_BUTTON_B
#endif
#define GLFW_GAMEPAD_BUTTON_B 0
#ifdef GLFW_GAMEPAD_BUTTON_X
#undef GLFW_GAMEPAD_BUTTON_X
#endif
#define GLFW_GAMEPAD_BUTTON_X 3
#ifdef GLFW_GAMEPAD_BUTTON_Y
#undef GLFW_GAMEPAD_BUTTON_Y
#endif
#define GLFW_GAMEPAD_BUTTON_Y 2
#endif