mirror of
https://github.com/halpz/re3.git
synced 2025-07-16 15:28:11 +00:00
Load and write our settings in re3.ini & fixes
This commit is contained in:
@ -3450,21 +3450,6 @@ CMenuManager::LoadSettings()
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CFileMgr::Read(fileHandle, m_PrefsSkinFile, 256);
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CFileMgr::Read(fileHandle, (char*)&m_ControlMethod, 1);
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CFileMgr::Read(fileHandle, (char*)&m_PrefsLanguage, 1);
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/*
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#ifdef CUSTOM_FRONTEND_OPTIONS
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for (int i = 0; i < numCustomFrontendOptions; i++) {
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FrontendOption& option = customFrontendOptions[i];
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if (option.save) {
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CFileMgr::Read(fileHandle, (char*)option.value, 1);
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option.lastSavedValue = option.displayedValue = *option.value;
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}
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}
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#endif
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#ifdef NO_ISLAND_LOADING
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CFileMgr::Read(fileHandle, (char *)&CMenuManager::m_PrefsIslandLoading, 1);
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CMenuManager::m_DisplayIslandLoading = CMenuManager::m_PrefsIslandLoading;
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#endif
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*/
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}
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}
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@ -3481,8 +3466,11 @@ CMenuManager::LoadSettings()
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m_bLanguageLoaded = false;
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else {
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m_bLanguageLoaded = true;
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// Already called in InitialiseChangedLanguageSettings
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/*
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TheText.Unload();
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TheText.Load();
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*/
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m_bFrontEnd_ReloadObrTxtGxt = true;
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InitialiseChangedLanguageSettings();
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@ -3555,23 +3543,14 @@ CMenuManager::SaveSettings()
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CFileMgr::Write(fileHandle, m_PrefsSkinFile, 256);
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CFileMgr::Write(fileHandle, (char*)&m_ControlMethod, 1);
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CFileMgr::Write(fileHandle, (char*)&m_PrefsLanguage, 1);
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/*
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#ifdef CUSTOM_FRONTEND_OPTIONS
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for (int i = 0; i < numCustomFrontendOptions; i++) {
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FrontendOption &option = customFrontendOptions[i];
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if (option.save) {
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CFileMgr::Write(fileHandle, (char*)option.value, 1);
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}
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}
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#endif
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#ifdef NO_ISLAND_LOADING
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CFileMgr::Write(fileHandle, (char *)&CMenuManager::m_PrefsIslandLoading, 1);
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#endif
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*/
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}
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CFileMgr::CloseFile(fileHandle);
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CFileMgr::SetDir("");
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#ifdef LOAD_INI_SETTINGS
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SaveINISettings();
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#endif
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}
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bool DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha);
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@ -6332,4 +6311,4 @@ CMenuManager::ConstructStatLine(int rowIdx)
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#undef GetBackJustDown
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#undef ChangeScreen
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#endif
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#endif
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@ -295,9 +295,14 @@ bool CGame::InitialiseOnceAfterRW(void)
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CWorld::Players[0].SetPlayerSkin(CMenuManager::m_PrefsSkinFile);
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#ifdef CUSTOM_FRONTEND_OPTIONS
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// Apparently this func. can be run multiple times at the start.
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if (numCustomFrontendOptions == 0 && numCustomFrontendScreens == 0) {
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// needs stored language and TheText to be loaded, and last TheText reload is at the start of here
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CustomFrontendOptionsPopulate();
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}
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#endif
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#ifdef LOAD_INI_SETTINGS
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LoadINISettings(); // needs frontend options to be loaded
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#endif
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return true;
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}
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@ -219,6 +219,8 @@ public:
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extern int strcasecmp(const char *str1, const char *str2);
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#endif
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extern wchar *AllocUnicode(const char*src);
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#define clamp(v, low, high) ((v)<(low) ? (low) : (v)>(high) ? (high) : (v))
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inline float sq(float x) { return x*x; }
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@ -444,4 +446,4 @@ inline T *WriteSaveBuf(uint8 *&buf, const T &value)
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assert(ReadSaveBuf<uint32>(buf) == size);
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void cprintf(char*, ...);
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void cprintf(char*, ...);
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@ -198,6 +198,7 @@ enum Config {
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#define FIX_BUGS // fixes bugs that we've came across during reversing, TODO: use this more
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#define MORE_LANGUAGES // Add more translations to the game
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#define COMPATIBLE_SAVES // this allows changing structs while keeping saves compatible
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#define LOAD_INI_SETTINGS
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// Rendering/display
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#define ASPECT_RATIO_SCALE // Not just makes everything scale with aspect ratio, also adds support for all aspect ratios
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@ -226,8 +227,8 @@ enum Config {
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#if !defined(RW_GL3) && defined(_WIN32)
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#define XINPUT
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#endif
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#if defined(RW_GL3) && !defined(__SWITCH__) // TODO
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#define DONT_TRUST_RECOGNIZED_JOYSTICKS // Then we'll only rely on GLFW gamepad DB, and want user to enter Cpntroller->Detect joysticks if his joystick isn't on that list.
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#if !defined(_WIN32) && !defined(__SWITCH__)
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#define DONT_TRUST_RECOGNIZED_JOYSTICKS // Then we'll only rely on GLFW gamepad DB, and expect user to enter Controller->Detect joysticks if his joystick isn't on that list.
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#endif
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#define DETECT_PAD_INPUT_SWITCH // Adds automatic switch of pad related stuff between controller and kb/m
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#define KANGAROO_CHEAT
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@ -309,4 +310,4 @@ enum Config {
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#undef NO_ISLAND_LOADING
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#define PC_PARTICLE
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#define VC_PED_PORTS // To not process collisions always. But should be tested if that's really beneficial
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#endif
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#endif
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@ -36,3 +36,8 @@ void ResetLoadingScreenBar(void);
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#ifndef MASTER
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void TheModelViewer(void);
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#endif
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#ifdef LOAD_INI_SETTINGS
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void LoadINISettings();
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void SaveINISettings();
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#endif
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113
src/core/re3.cpp
113
src/core/re3.cpp
@ -1,6 +1,7 @@
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#include <csignal>
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#define WITHWINDOWS
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#include "common.h"
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#include "platform.h"
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#include "crossplatform.h"
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#include "Renderer.h"
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#include "Credits.h"
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@ -16,7 +17,6 @@
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#include "Heli.h"
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#include "Automobile.h"
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#include "Ped.h"
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#include "Particle.h"
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#include "Console.h"
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#include "Debug.h"
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#include "Hud.h"
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@ -32,15 +32,12 @@
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#include "MBlur.h"
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#include "postfx.h"
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#include "custompipes.h"
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#include "ControllerConfig.h"
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#ifndef _WIN32
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#include "assert.h"
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#include <stdarg.h>
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#endif
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#include <list>
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#ifdef RWLIBS
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extern "C" int vsprintf(char* const _Buffer, char const* const _Format, va_list _ArgList);
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#endif
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@ -74,7 +71,6 @@ mysrand(unsigned int seed)
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#ifdef CUSTOM_FRONTEND_OPTIONS
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#include "frontendoption.h"
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#include "platform.h"
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#include "Font.h"
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void ReloadFrontendOptions(void)
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@ -196,7 +192,7 @@ wchar* MultiSamplingDraw(bool *disabled, bool userHovering) {
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return unicodeTemp;
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}
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}
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char* multisamplingKey = "MultiSampling";
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const char* multisamplingKey = "MultiSampling";
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#endif
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#ifdef MORE_LANGUAGES
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@ -249,8 +245,7 @@ void FreeCamChange(int8 displayedValue)
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TheCamera.bFreeCam = !!displayedValue;
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FrontEndMenuManager.SaveSettings();
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}
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const wchar* freeCamText = (wchar*)L"FREE CAM";
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char* freeCamKey = "FreeCam";
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const char* freeCamKey = "FreeCam";
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#endif
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#ifdef CUTSCENE_BORDERS_SWITCH
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@ -259,7 +254,7 @@ void BorderModeChange(int8 displayedValue)
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CMenuManager::m_PrefsCutsceneBorders = !!displayedValue;
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FrontEndMenuManager.SaveSettings();
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}
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char* cutsceneBordersKey = "CutsceneBorders";
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const char* cutsceneBordersKey = "CutsceneBorders";
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#endif
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#ifdef PS2_ALPHA_TEST
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@ -268,13 +263,10 @@ void PS2AlphaTestChange(int8 displayedValue)
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gPS2alphaTest = !!displayedValue;
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FrontEndMenuManager.SaveSettings();
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}
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char* ps2alphaKey = "PS2AlphaTest";
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const char* ps2alphaKey = "PS2AlphaTest";
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#endif
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#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
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const wchar* detectJoystickText = (wchar*)L"Detect Joystick";
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const wchar* detectJoystickExplanation = (wchar*)L"Press any key on your preferred joystick that you would like to use on the game.";
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const wchar* detectedJoystickText = (wchar*)L"Detected Joystick";
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wchar selectedJoystickUnicode[128];
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wchar* DetectJoystickDraw(bool* disabled, bool userHovering) {
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@ -287,7 +279,6 @@ wchar* DetectJoystickDraw(bool* disabled, bool userHovering) {
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const uint8* buttons = glfwGetJoystickButtons(i, &numButtons);
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for (int j = 0; j < numButtons; j++) {
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if (buttons[j]) {
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strcpy(gSelectedJoystickName, joyname);
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found = i;
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break;
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}
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@ -303,17 +294,21 @@ wchar* DetectJoystickDraw(bool* disabled, bool userHovering) {
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else
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PSGLOBAL(joy2id) = -1;
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strcpy(gSelectedJoystickName, joyname);
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PSGLOBAL(joy1id) = found;
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}
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}
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AsciiToUnicode(gSelectedJoystickName, selectedJoystickUnicode);
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if (PSGLOBAL(joy1id) == -1)
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AsciiToUnicode("Not found", selectedJoystickUnicode);
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else
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AsciiToUnicode(gSelectedJoystickName, selectedJoystickUnicode);
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return selectedJoystickUnicode;
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}
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#endif
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// Important: Make sure to read the warnings/informations in frontendoption.h!!
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// If you won't use GXT entry as text, you may want to declare them globally, to not alloc them on each reload. (static declared texts has some problems on Linux etc.)
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// If you will hardcode any text, please use AllocUnicode! wchar_t size differs between platforms
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void
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CustomFrontendOptionsPopulate(void)
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{
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@ -416,7 +411,7 @@ CustomFrontendOptionsPopulate(void)
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#ifdef FREE_CAM
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SWITCH_TO_DISPLAY_MENU
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FrontendOptionAddSelect(freeCamText, off_on, 2, (int8*)&TheCamera.bFreeCam, false, FreeCamChange, nil, freeCamKey);
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FrontendOptionAddSelect(TheText.Get("FEC_FRC"), off_on, 2, (int8*)&TheCamera.bFreeCam, false, FreeCamChange, nil, freeCamKey);
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#endif
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CLONE_OPTION(TheText.Get("FED_SUB"), MENUACTION_SUBTITLES, nil, nil);
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@ -433,24 +428,96 @@ CustomFrontendOptionsPopulate(void)
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#endif
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ADD_RESTORE_DEFAULTS(RestoreDefDisplay)
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ADD_BACK
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ADD_BACK
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#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
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int detectJoystickMenu = FrontendScreenAdd("FET_CON", MENUSPRITE_MAINMENU, MENUPAGE_CONTROLLER_PC, 50, 60, 20,
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int detectJoystickMenu = FrontendScreenAdd("FEC_JOD", MENUSPRITE_MAINMENU, MENUPAGE_CONTROLLER_PC, 40, 60, 20,
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FONT_BANK, MEDIUMTEXT_X_SCALE, MEDIUMTEXT_Y_SCALE, FESCREEN_LEFT_ALIGN, false);
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FrontendOptionSetCursor(detectJoystickMenu, 0);
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FrontendOptionAddBuiltinAction(detectJoystickExplanation, MENUACTION_LABEL, nil, nil);
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FrontendOptionAddDynamic(detectedJoystickText, DetectJoystickDraw, nil, nil, nil);
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FrontendOptionAddBuiltinAction(TheText.Get("FEC_JPR"), MENUACTION_LABEL, nil, nil);
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FrontendOptionAddDynamic(TheText.Get("FEC_JDE"), DetectJoystickDraw, nil, nil, nil);
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FrontendOptionAddBackButton(TheText.Get("FEDS_TB"));
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FrontendOptionSetCursor(MENUPAGE_CONTROLLER_PC, 2);
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FrontendOptionAddRedirect(detectJoystickText, detectJoystickMenu, 1);
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FrontendOptionAddRedirect(TheText.Get("FEC_JOD"), detectJoystickMenu, 1);
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#endif
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}
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#endif
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#ifdef LOAD_INI_SETTINGS
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#include "ini_parser.hpp"
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void LoadINISettings()
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{
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linb::ini cfg;
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cfg.load_file("re3.ini");
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char defaultStr[4];
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#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
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strcpy(gSelectedJoystickName, cfg.get("DetectJoystick", "JoystickName", "").c_str());
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_InputInitialiseJoys();
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#endif
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#ifdef CUSTOM_FRONTEND_OPTIONS
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for (int i = 0; i < numCustomFrontendOptions; i++) {
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FrontendOption& option = customFrontendOptions[i];
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if (option.save) {
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// CFO only supports saving uint8 right now
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sprintf(defaultStr, "%u", *option.value);
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option.lastSavedValue = option.displayedValue = *option.value = atoi(cfg.get("FrontendOptions", option.save, defaultStr).c_str());
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}
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}
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#endif
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#ifdef NO_ISLAND_LOADING
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sprintf(defaultStr, "%u", CMenuManager::m_PrefsIslandLoading);
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CMenuManager::m_PrefsIslandLoading = atoi(cfg.get("FrontendOptions", "NoIslandLoading", defaultStr).c_str());
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CMenuManager::m_DisplayIslandLoading = CMenuManager::m_PrefsIslandLoading;
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#endif
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}
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void SaveINISettings()
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{
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linb::ini cfg;
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cfg.load_file("re3.ini");
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bool changed = false;
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char temp[4];
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#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
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if (strncmp(cfg.get("DetectJoystick", "JoystickName", "").c_str(), gSelectedJoystickName, strlen(gSelectedJoystickName)) != 0) {
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changed = true;
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cfg.set("DetectJoystick", "JoystickName", gSelectedJoystickName);
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}
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#endif
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#ifdef CUSTOM_FRONTEND_OPTIONS
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for (int i = 0; i < numCustomFrontendOptions; i++) {
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FrontendOption &option = customFrontendOptions[i];
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if (option.save) {
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if (atoi(cfg.get("FrontendOptions", option.save, "xxx").c_str()) != *option.value) { // if .ini doesn't have that key compare with xxx, so we can add it
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changed = true;
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sprintf(temp, "%u", *option.value);
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cfg.set("FrontendOptions", option.save, temp);
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}
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}
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}
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#endif
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#ifdef NO_ISLAND_LOADING
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if (atoi(cfg.get("FrontendOptions", "NoIslandLoading", "xxx").c_str()) != CMenuManager::m_PrefsIslandLoading) {
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changed = true;
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sprintf(temp, "%u", CMenuManager::m_PrefsIslandLoading);
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cfg.set("FrontendOptions", "NoIslandLoading", temp);
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}
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#endif
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if (changed)
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cfg.write_file("re3.ini");
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}
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#endif
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#ifdef DEBUGMENU
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void WeaponCheat();
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void HealthCheat();
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@ -598,6 +665,8 @@ static const char *carnames[] = {
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"yankee", "escape", "borgnine", "toyz", "ghost",
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};
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//#include <list>
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static CTweakVar** TweakVarsList;
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static int TweakVarsListSize = -1;
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static bool bAddTweakVarsNow = false;
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Block a user