implemented CAutomobile::TankControl

This commit is contained in:
aap
2019-07-25 16:33:37 +02:00
parent 60364f11da
commit 3bb607f9cb
6 changed files with 125 additions and 10 deletions

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@ -8,6 +8,7 @@ WRAPPER bool CWeapon::Fire(CEntity*, CVector*) { EAXJMP(0x55C380); }
WRAPPER void CWeapon::FireFromCar(CAutomobile *car, bool left) { EAXJMP(0x55C940); }
WRAPPER void CWeapon::AddGunshell(CEntity*, CVector const&, CVector2D const&, float) { EAXJMP(0x55F770); }
WRAPPER void CWeapon::Update(int32 audioEntity) { EAXJMP(0x563A10); }
WRAPPER void CWeapon::DoTankDoomAiming(CEntity *playerVehicle, CEntity *playerPed, CVector *start, CVector *end) { EAXJMP(0x563200); }
void
CWeapon::Initialise(eWeaponType type, int ammo)

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@ -70,5 +70,7 @@ public:
void AddGunshell(CEntity*, CVector const&, CVector2D const&, float);
bool IsTypeMelee(void);
bool IsType2Handed(void);
static void DoTankDoomAiming(CEntity *playerVehicle, CEntity *playerPed, CVector *start, CVector *end);
};
static_assert(sizeof(CWeapon) == 0x18, "CWeapon: error");