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Sync matrix with master
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@ -447,7 +447,11 @@ CEntity::GetIsOnScreen(void)
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bool
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CEntity::GetIsOnScreenComplex(void)
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{
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RwV3d boundBox[8];
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#ifdef GTA_PS2
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CVuVector boundBox[8];
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#else
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CVector boundBox[8];
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#endif
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if(TheCamera.IsPointVisible(GetBoundCentre(), &TheCamera.GetCameraMatrix()))
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return true;
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