Sync matrix with master

This commit is contained in:
Sergeanur
2021-01-20 18:59:33 +02:00
parent 8590457d41
commit 3b52b683e3
8 changed files with 345 additions and 282 deletions

View File

@ -336,7 +336,7 @@ void CReplay::RecordThisFrame(void)
GoToNextBlock();
tGeneralPacket* general = (tGeneralPacket*)&Record.m_pBase[Record.m_nOffset];
general->type = REPLAYPACKET_GENERAL;
general->camera_pos.CopyOnlyMatrix(&TheCamera.GetMatrix());
general->camera_pos.CopyOnlyMatrix(TheCamera.GetMatrix());
general->player_pos = FindPlayerCoors();
general->in_rcvehicle = CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle ? true : false;
Record.m_nOffset += sizeof(*general);