Fix mouse lock/high-dpi

This commit is contained in:
erorcun
2020-11-16 15:28:10 +03:00
parent 72c0a6a680
commit 3b1debaa0d
3 changed files with 23 additions and 10 deletions

View File

@ -885,7 +885,13 @@ void _InputInitialiseJoys()
long _InputInitialiseMouse()
{
#ifdef IMPROVED_VIDEOMODE
// May be windowed, transition will be handled in CMenuManager::SwitchMenuOnAndOff()
glfwSetInputMode(PSGLOBAL(window), GLFW_CURSOR, GLFW_CURSOR_HIDDEN);
#else
// Always fullscreen, disable mouse
glfwSetInputMode(PSGLOBAL(window), GLFW_CURSOR, GLFW_CURSOR_DISABLED);
#endif
return 0;
}
@ -1416,11 +1422,13 @@ _InputTranslateShiftKeyUpDown(RsKeyCodes *rs) {
// TODO this only works in frontend(and luckily only frontend use this). Fun fact: if I get pos manually in game, glfw reports that it's > 32000
void
cursorCB(GLFWwindow* window, double xpos, double ypos) {
int bufw, bufh, winw, winh;
glfwGetWindowSize(window, &winw, &winh);
glfwGetFramebufferSize(window, &bufw, &bufh);
FrontEndMenuManager.m_nMouseTempPosX = xpos * (bufw / winw);
FrontEndMenuManager.m_nMouseTempPosY = ypos * (bufh / winh);
if (!FrontEndMenuManager.m_bMenuActive)
return;
int winw, winh;
glfwGetWindowSize(PSGLOBAL(window), &winw, &winh);
FrontEndMenuManager.m_nMouseTempPosX = xpos * (RsGlobal.maximumWidth / winw);
FrontEndMenuManager.m_nMouseTempPosY = ypos * (RsGlobal.maximumHeight / winh);
}
void
@ -1648,8 +1656,6 @@ main(int argc, char *argv[])
#endif
{
glfwPollEvents();
glfwSetInputMode(PSGLOBAL(window), GLFW_CURSOR,
(FrontEndMenuManager.m_bMenuActive && !PSGLOBAL(fullScreen)) ? GLFW_CURSOR_HIDDEN : GLFW_CURSOR_DISABLED);
if( ForegroundApp )
{
switch ( gGameState )