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finished CBoat
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@@ -21,7 +21,7 @@ CPhysical::CPhysical(void)
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{
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int i;
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fForceMultiplier = 1.0f;
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m_fForceMultiplier = 1.0f;
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m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
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m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
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m_vecMoveFriction = CVector(0.0f, 0.0f, 0.0f);
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@@ -29,7 +29,7 @@ public:
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CVector m_vecTurnSpeedAvg;
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float m_fMass;
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float m_fTurnMass; // moment of inertia
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float fForceMultiplier;
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float m_fForceMultiplier;
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float m_fAirResistance;
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float m_fElasticity;
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float m_fBuoyancy;
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