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fixed shoot through collision
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@@ -81,6 +81,7 @@ inline bool
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IsShootThrough(uint8 surfType)
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{
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switch(surfType)
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case SURFACE_TRANSPARENT_CLOTH:
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case SURFACE_METAL_CHAIN_FENCE:
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case SURFACE_TRANSPARENT_STONE:
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case SURFACE_SCAFFOLD_POLE:
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