PathFind fix and some Peds

This commit is contained in:
eray orçunus
2019-10-14 00:33:18 +03:00
parent 26c8c56623
commit 37f0bbc05e
4 changed files with 46 additions and 8 deletions

View File

@ -53,7 +53,6 @@
WRAPPER void CPed::SpawnFlyingComponent(int, int8) { EAXJMP(0x4EB060); }
WRAPPER void CPed::SetPedPositionInCar(void) { EAXJMP(0x4D4970); }
WRAPPER void CPed::SetMoveAnim(void) { EAXJMP(0x4C5A40); }
WRAPPER void CPed::SetFollowPath(CVector) { EAXJMP(0x4D2EA0); }
WRAPPER void CPed::StartFightDefend(uint8, uint8, uint8) { EAXJMP(0x4E7780); }
WRAPPER void CPed::ServiceTalking(void) { EAXJMP(0x4E5870); }
WRAPPER void CPed::UpdatePosition(void) { EAXJMP(0x4C7A00); }
@ -14879,6 +14878,37 @@ CPed::SetSolicit(uint32 time)
}
}
bool
CPed::SetFollowPath(CVector dest)
{
if (m_nPedState == PED_FOLLOW_PATH)
return false;
if (FindPlayerPed() != this)
return false;
if ((dest - GetPosition()).Magnitude() <= 2.0f)
return false;
CVector pointPoses[7];
int16 pointsFound;
CPedPath::CalcPedRoute(0, GetPosition(), dest, pointPoses, &pointsFound, 7);
for(int i = 0; i < pointsFound; i++) {
m_stPathNodeStates[i].x = pointPoses[i].x;
m_stPathNodeStates[i].y = pointPoses[i].y;
}
m_nCurPathNode = 0;
m_nPathNodes = pointsFound;
if (m_nPathNodes < 1)
return false;
SetStoredState();
m_nPedState = PED_FOLLOW_PATH;
SetMoveState(PEDMOVE_WALK);
return true;
}
class CPed_ : public CPed
{
public:
@ -15092,4 +15122,5 @@ STARTPATCHES
InjectHook(0x4D7BC0, &CPed::SetRadioStation, PATCH_JUMP);
InjectHook(0x4C7FF0, &CPed::ProcessBuoyancy, PATCH_JUMP);
InjectHook(0x4D6620, &CPed::SetSolicit, PATCH_JUMP);
InjectHook(0x4D2EA0, &CPed::SetFollowPath, PATCH_JUMP);
ENDPATCHES

View File

@ -574,7 +574,7 @@ public:
void SetPointGunAt(CEntity*);
bool Seek(void);
bool SetWanderPath(int8);
void SetFollowPath(CVector);
bool SetFollowPath(CVector);
void ClearAttackByRemovingAnim(void);
void SetStoredState(void);
void StopNonPartialAnims(void);