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lcs pobj
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@ -2283,7 +2283,7 @@ void CParticle::HandleShootableBirdsStuff(CEntity *entity, CVector const&camPos)
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}
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void
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CEntity::AddSteamsFromGround(CVector *unused) //todo
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CEntity::AddSteamsFromGround(CVector *unused)
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{
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int i, n;
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C2dEffect *effect;
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@ -30,13 +30,6 @@ public:
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uint8 m_nCurrentFrame;
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RwRGBA m_Color;
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CParticle *m_pNext;
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//CVector m_vecParticleMovementOffset;
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//int16 m_nCurrentZRotation;
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//uint16 m_nZRotationTimer;
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//float m_fCurrentZRadius;
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//uint16 m_nZRadiusTimer;
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int32 field_4C;
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CParticle()
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