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(PS2) TheGame/main/GameInit/SystemInit, ProcessSlowMode
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@ -48,6 +48,13 @@ char SaveFileNameJustSaved[260];
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int (&Slots)[SLOT_COUNT+1] = *(int(*)[SLOT_COUNT+1])*(uintptr*)0x72803C;
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CDate &CompileDateAndTime = *(CDate*)0x72BCB8;
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bool &b_FoundRecentSavedGameWantToLoad = *(bool*)0x95CDA8;
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bool &JustLoadedDontFadeInYet = *(bool*)0x95CDB4;
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bool &StillToFadeOut = *(bool*)0x95CD99;
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uint32 &TimeStartedCountingForFade = *(uint32*)0x9430EC;
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uint32 &TimeToStayFadedBeforeFadeOut = *(uint32*)0x611564;
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#define ReadDataFromBufferPointer(buf, to) memcpy(&to, buf, sizeof(to)); buf += align4bytes(sizeof(to));
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#define WriteDataToBufferPointer(buf, from) memcpy(buf, &from, sizeof(from)); buf += align4bytes(sizeof(from));
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@ -32,6 +32,12 @@ extern int &CheckSum;
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extern enum eLevelName &m_LevelToLoad;
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extern int (&Slots)[SLOT_COUNT+1];
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extern bool &b_FoundRecentSavedGameWantToLoad;
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extern bool &JustLoadedDontFadeInYet;
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extern bool &StillToFadeOut;
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extern uint32 &TimeStartedCountingForFade;
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extern uint32 &TimeToStayFadedBeforeFadeOut;
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extern char SaveFileNameJustSaved[260]; // 8F2570
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const char TopLineEmptyFile[] = "THIS FILE IS NOT VALID YET";
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