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Try to build with mingw
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@ -37,9 +37,9 @@ SetLightsWithTimeOfDayColour(RpWorld *)
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AmbientLightColourForFrame.green = 1.0f;
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AmbientLightColourForFrame.blue = 1.0f;
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}
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AmbientLightColourForFrame_PedsCarsAndObjects.red = min(1.0f, AmbientLightColourForFrame.red*1.3f);
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AmbientLightColourForFrame_PedsCarsAndObjects.green = min(1.0f, AmbientLightColourForFrame.green*1.3f);
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AmbientLightColourForFrame_PedsCarsAndObjects.blue = min(1.0f, AmbientLightColourForFrame.blue*1.3f);
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AmbientLightColourForFrame_PedsCarsAndObjects.red = Min(1.0f, AmbientLightColourForFrame.red*1.3f);
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AmbientLightColourForFrame_PedsCarsAndObjects.green = Min(1.0f, AmbientLightColourForFrame.green*1.3f);
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AmbientLightColourForFrame_PedsCarsAndObjects.blue = Min(1.0f, AmbientLightColourForFrame.blue*1.3f);
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RpLightSetColor(pAmbient, &AmbientLightColourForFrame);
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}
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@ -70,20 +70,20 @@ SetLightsWithTimeOfDayColour(RpWorld *)
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float f1 = 2.0f * (CMenuManager::m_PrefsBrightness/256.0f - 1.0f) * 0.6f + 1.0f;
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float f2 = 3.0f * (CMenuManager::m_PrefsBrightness/256.0f - 1.0f) * 0.6f + 1.0f;
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AmbientLightColourForFrame.red = min(1.0f, AmbientLightColourForFrame.red * f2);
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AmbientLightColourForFrame.green = min(1.0f, AmbientLightColourForFrame.green * f2);
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AmbientLightColourForFrame.blue = min(1.0f, AmbientLightColourForFrame.blue * f2);
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AmbientLightColourForFrame_PedsCarsAndObjects.red = min(1.0f, AmbientLightColourForFrame_PedsCarsAndObjects.red * f1);
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AmbientLightColourForFrame_PedsCarsAndObjects.green = min(1.0f, AmbientLightColourForFrame_PedsCarsAndObjects.green * f1);
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AmbientLightColourForFrame_PedsCarsAndObjects.blue = min(1.0f, AmbientLightColourForFrame_PedsCarsAndObjects.blue * f1);
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AmbientLightColourForFrame.red = Min(1.0f, AmbientLightColourForFrame.red * f2);
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AmbientLightColourForFrame.green = Min(1.0f, AmbientLightColourForFrame.green * f2);
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AmbientLightColourForFrame.blue = Min(1.0f, AmbientLightColourForFrame.blue * f2);
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AmbientLightColourForFrame_PedsCarsAndObjects.red = Min(1.0f, AmbientLightColourForFrame_PedsCarsAndObjects.red * f1);
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AmbientLightColourForFrame_PedsCarsAndObjects.green = Min(1.0f, AmbientLightColourForFrame_PedsCarsAndObjects.green * f1);
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AmbientLightColourForFrame_PedsCarsAndObjects.blue = Min(1.0f, AmbientLightColourForFrame_PedsCarsAndObjects.blue * f1);
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#ifdef FIX_BUGS
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DirectionalLightColourForFrame.red = min(1.0f, DirectionalLightColourForFrame.red * f1);
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DirectionalLightColourForFrame.green = min(1.0f, DirectionalLightColourForFrame.green * f1);
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DirectionalLightColourForFrame.blue = min(1.0f, DirectionalLightColourForFrame.blue * f1);
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DirectionalLightColourForFrame.red = Min(1.0f, DirectionalLightColourForFrame.red * f1);
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DirectionalLightColourForFrame.green = Min(1.0f, DirectionalLightColourForFrame.green * f1);
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DirectionalLightColourForFrame.blue = Min(1.0f, DirectionalLightColourForFrame.blue * f1);
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#else
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DirectionalLightColourForFrame.red = min(1.0f, AmbientLightColourForFrame.red * f1);
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DirectionalLightColourForFrame.green = min(1.0f, AmbientLightColourForFrame.green * f1);
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DirectionalLightColourForFrame.blue = min(1.0f, AmbientLightColourForFrame.blue * f1);
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DirectionalLightColourForFrame.red = Min(1.0f, AmbientLightColourForFrame.red * f1);
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DirectionalLightColourForFrame.green = Min(1.0f, AmbientLightColourForFrame.green * f1);
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DirectionalLightColourForFrame.blue = Min(1.0f, AmbientLightColourForFrame.blue * f1);
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#endif
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}
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}
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@ -193,7 +193,7 @@ AddAnExtraDirectionalLight(RpWorld *world, float dirx, float diry, float dirz, f
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RwRGBAReal color;
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RwV3d *dir;
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strength = max(max(red, green), blue);
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strength = Max(Max(red, green), blue);
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n = -1;
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if(NumExtraDirLightsInWorld < NUMEXTRADIRECTIONALS)
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n = NumExtraDirLightsInWorld;
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@ -221,7 +221,7 @@ AddAnExtraDirectionalLight(RpWorld *world, float dirx, float diry, float dirz, f
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RwFrameUpdateObjects(RpLightGetFrame(pExtraDirectionals[n]));
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RpLightSetFlags(pExtraDirectionals[n], rpLIGHTLIGHTATOMICS);
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LightStrengths[n] = strength;
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NumExtraDirLightsInWorld = min(NumExtraDirLightsInWorld+1, NUMEXTRADIRECTIONALS);
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NumExtraDirLightsInWorld = Min(NumExtraDirLightsInWorld+1, NUMEXTRADIRECTIONALS);
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}
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void
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