Try to build with mingw

This commit is contained in:
Filip Gawin
2020-04-19 18:34:08 +02:00
parent 0f07a323c9
commit 370c4e48cd
90 changed files with 1107 additions and 1051 deletions

View File

@ -182,7 +182,7 @@ CPlayerPed::MakeChangesForNewWeapon(int8 weapon)
}
SetCurrentWeapon(weapon);
GetWeapon()->m_nAmmoInClip = min(GetWeapon()->m_nAmmoTotal, CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_nAmountofAmmunition);
GetWeapon()->m_nAmmoInClip = Min(GetWeapon()->m_nAmmoTotal, CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_nAmountofAmmunition);
if (!(CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_bCanAim))
ClearWeaponTarget();
@ -699,7 +699,7 @@ CPlayerPed::PlayerControl1stPersonRunAround(CPad *padUsed)
#else
m_fRotationDest = CGeneral::LimitRadianAngle(TheCamera.Orientation);
#endif
m_fMoveSpeed = min(padMoveInGameUnit, 0.07f * CTimer::GetTimeStep() + m_fMoveSpeed);
m_fMoveSpeed = Min(padMoveInGameUnit, 0.07f * CTimer::GetTimeStep() + m_fMoveSpeed);
} else {
m_fMoveSpeed = 0.0f;
}
@ -1186,7 +1186,7 @@ CPlayerPed::PlayerControlZelda(CPad *padUsed)
}
float maxAcc = 0.07f * CTimer::GetTimeStep();
m_fMoveSpeed = min(padMoveInGameUnit, m_fMoveSpeed + maxAcc);
m_fMoveSpeed = Min(padMoveInGameUnit, m_fMoveSpeed + maxAcc);
} else {
m_fMoveSpeed = 0.0f;
@ -1406,7 +1406,7 @@ CPlayerPed::ProcessControl(void)
if (bVehEnterDoorIsBlocked || bKindaStayInSamePlace) {
m_fMoveSpeed = 0.0f;
} else {
m_fMoveSpeed = min(2.0f, 2.0f * (m_vecSeekPos - GetPosition()).Magnitude2D());
m_fMoveSpeed = Min(2.0f, 2.0f * (m_vecSeekPos - GetPosition()).Magnitude2D());
}
if (padUsed && !padUsed->ArePlayerControlsDisabled()) {
if (padUsed->GetTarget() || padUsed->GetLeftStickXJustDown() || padUsed->GetLeftStickYJustDown() ||