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Try to build with mingw
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@ -93,7 +93,7 @@ CGameLogic::Update()
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if (pPlayerInfo.m_bGetOutOfHospitalFree) {
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pPlayerInfo.m_bGetOutOfHospitalFree = false;
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} else {
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pPlayerInfo.m_nMoney = max(0, pPlayerInfo.m_nMoney - 1000);
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pPlayerInfo.m_nMoney = Max(0, pPlayerInfo.m_nMoney - 1000);
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pPlayerInfo.m_pPed->ClearWeapons();
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}
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@ -163,7 +163,7 @@ CGameLogic::Update()
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if (pPlayerInfo.m_bGetOutOfJailFree) {
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pPlayerInfo.m_bGetOutOfJailFree = false;
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} else {
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pPlayerInfo.m_nMoney = max(0, pPlayerInfo.m_nMoney - takeMoney);
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pPlayerInfo.m_nMoney = Max(0, pPlayerInfo.m_nMoney - takeMoney);
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pPlayerInfo.m_pPed->ClearWeapons();
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}
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