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more fixes; started CAutomobile::ProcessControl
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@ -126,7 +126,7 @@ class CVehicle : public CPhysical
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public:
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// 0x128
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tHandlingData *m_handling;
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CAutoPilot m_autoPilot;
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CAutoPilot AutoPilot;
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uint8 m_currentColour1;
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uint8 m_currentColour2;
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uint8 m_aExtras[2];
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@ -162,14 +162,14 @@ public:
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uint8 bIsBig: 1; // Is this vehicle a bus
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uint8 bLowVehicle: 1; // Need this for sporty type cars to use low getting-in/out anims
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uint8 bComedyControls : 1; // Will make the car hard to control (hopefully in a funny way)
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uint8 m_veh_flagB20 : 1;
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uint8 bWarnedPeds : 1; // Has scan and warn peds of danger been processed?
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uint8 m_veh_flagB40 : 1;
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uint8 m_veh_flagB80 : 1;
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uint8 m_veh_flagC1 : 1;
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uint8 bIsDamaged : 1; // This vehicle has been damaged and is displaying all its components
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uint8 bHasBeenOwnedByPlayer : 1;
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uint8 m_veh_flagC8 : 1;
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uint8 bHasBeenOwnedByPlayer : 1;// To work out whether stealing it is a crime
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uint8 bFadeOut : 1; // Fade vehicle out
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uint8 m_veh_flagC10 : 1;
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uint8 m_veh_flagC20 : 1;
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uint8 bCanBeDamaged : 1; // Set to FALSE during cut scenes to avoid explosions
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@ -196,7 +196,7 @@ public:
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uint32 m_nTimeOfDeath;
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int16 field_214;
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int16 m_nBombTimer; // goes down with each frame
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CPed *m_pWhoSetMeOnFire;
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CEntity *m_pBlowUpEntity;
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float field_21C;
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float field_220;
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eCarLock m_nDoorLock;
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