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Fix Windows build and premake
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@ -90,7 +90,8 @@ workspace "re3"
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}
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debugdir (gamepath)
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if (exepath) then
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debugcommand (gamepath .. exepath)
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-- Used VS variable $(TargetFileName) because it doesn't accept premake tokens. Does debugcommand even work outside VS??
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debugcommand (gamepath .. "$(TargetFileName)")
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dir, file = exepath:match'(.*/)(.*)'
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debugdir (gamepath .. (dir or ""))
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end
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