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Mission audio slots
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@ -76,12 +76,12 @@ public:
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void PlayPreloadedCutSceneMusic(void);
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void StopCutSceneMusic(void);
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void PreloadMissionAudio(char *missionAudio);
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uint8 GetMissionAudioLoadingStatus(void);
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void SetMissionAudioLocation(float x, float y, float z);
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void PlayLoadedMissionAudio(void);
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bool IsMissionAudioSampleFinished(void);
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void ClearMissionAudio(void);
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void PreloadMissionAudio(uint8 slot, Const char *missionAudio);
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uint8 GetMissionAudioLoadingStatus(uint8 slot);
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void SetMissionAudioLocation(uint8 slot, float x, float y, float z);
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void PlayLoadedMissionAudio(uint8 slot);
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bool IsMissionAudioSampleFinished(uint8 slot);
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void ClearMissionAudio(uint8 slot);
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uint8 GetRadioInCar(void);
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void SetRadioInCar(uint32 radio);
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