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@ -143,6 +143,7 @@ _rpMatFXD3D8AtomicMatFXEnvRender_ps2(RxD3D8InstanceData *inst, int flags, int se
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RwD3D8SetTexture(texture, 0);
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else
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RwD3D8SetTexture(nil, 0);
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RwD3D8SetPixelShader(0);
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RwD3D8SetVertexShader(inst->vertexShader);
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RwD3D8SetStreamSource(0, inst->vertexBuffer, inst->stride);
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RwD3D8SetIndices(inst->indexBuffer, inst->baseIndex);
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@ -370,3 +370,6 @@ inline T *WriteSaveBuf(uint8 *&buf, const T &value)
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assert(ReadSaveBuf<char>(buf) == c);\
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assert(ReadSaveBuf<char>(buf) == d);\
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assert(ReadSaveBuf<uint32>(buf) == size);
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void cprintf(char*, ...);
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@ -19,6 +19,7 @@
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#include "Ped.h"
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#include "debugmenu_public.h"
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#include "Particle.h"
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#include "Console.h"
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#include <vector>
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#include <list>
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