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some SilentPatch fixes
# Conflicts: # src/core/Camera.cpp # src/weapons/Weapon.cpp
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@ -1819,7 +1819,13 @@ CVehicle* CStoredCar::RestoreCar()
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#ifdef FIX_BUGS
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if (pVehicle->IsCar())
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#endif
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{
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((CAutomobile*)pVehicle)->m_bombType = m_nCarBombType;
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#ifdef FIX_BUGS
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if (m_nCarBombType != CARBOMB_NONE)
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((CAutomobile*)pVehicle)->m_pBombRigger = FindPlayerPed();
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#endif
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}
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pVehicle->bHasBeenOwnedByPlayer = true;
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pVehicle->m_nDoorLock = CARLOCK_UNLOCKED;
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pVehicle->bBulletProof = m_bBulletproof;
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