mirror of
https://github.com/halpz/re3.git
synced 2025-07-15 03:58:08 +00:00
Merge branch 'master' into miami
# Conflicts: # src/animation/AnimManager.cpp # src/control/CarCtrl.cpp # src/control/Curves.cpp # src/core/templates.h
This commit is contained in:
@ -248,8 +248,9 @@ CAnimViewer::Update(void)
|
||||
}
|
||||
CPad::UpdatePads();
|
||||
CPad* pad = CPad::GetPad(0);
|
||||
|
||||
#ifdef DEBUGMENU
|
||||
DebugMenuProcess();
|
||||
#endif
|
||||
|
||||
CStreaming::UpdateForAnimViewer();
|
||||
CStreaming::RequestModel(modelId, 0);
|
||||
|
@ -29,7 +29,7 @@ bool PrintDebugCode = false;
|
||||
int16 DebugCamMode;
|
||||
|
||||
#ifdef FREE_CAM
|
||||
bool CCamera::bFreeCam = false;
|
||||
bool CCamera::bFreeCam = true;
|
||||
int nPreviousMode = -1;
|
||||
#endif
|
||||
|
||||
|
@ -604,8 +604,9 @@ void CGame::Process(void)
|
||||
TheCamera.SetMotionBlurAlpha(0);
|
||||
if (TheCamera.m_BlurType == MBLUR_NONE || TheCamera.m_BlurType == MBLUR_SNIPER || TheCamera.m_BlurType == MBLUR_NORMAL)
|
||||
TheCamera.SetMotionBlur(0, 0, 0, 0, MBLUR_NONE);
|
||||
|
||||
#ifdef DEBUGMENU
|
||||
DebugMenuProcess();
|
||||
#endif
|
||||
CCutsceneMgr::Update();
|
||||
if (!CCutsceneMgr::IsCutsceneProcessing() && !CTimer::GetIsCodePaused())
|
||||
FrontEndMenuManager.Process();
|
||||
|
@ -16,7 +16,7 @@ public:
|
||||
m_matrix.GetPosition().y = y;
|
||||
m_matrix.GetPosition().z = z;
|
||||
}
|
||||
void SetPosition(const CVector& pos) { m_matrix.GetPosition() = pos; }
|
||||
void SetPosition(const CVector &pos) { m_matrix.GetPosition() = pos; }
|
||||
CVector &GetRight(void) { return m_matrix.GetRight(); }
|
||||
CVector &GetForward(void) { return m_matrix.GetForward(); }
|
||||
CVector &GetUp(void) { return m_matrix.GetUp(); }
|
||||
|
@ -186,6 +186,7 @@ enum Config {
|
||||
# define NO_MOVIES // disable intro videos
|
||||
# define NO_CDCHECK
|
||||
# define CHATTYSPLASH // print what the game is loading
|
||||
# define DEBUGMENU
|
||||
//# define TIMEBARS // print debug timers
|
||||
#endif
|
||||
|
||||
|
@ -91,7 +91,9 @@ void GameInit(void);
|
||||
void SystemInit(void);
|
||||
void TheGame(void);
|
||||
|
||||
#ifdef DEBUGMENU
|
||||
void DebugMenuPopulate(void);
|
||||
#endif
|
||||
|
||||
|
||||
void
|
||||
@ -328,11 +330,10 @@ Initialise3D(void *param)
|
||||
{
|
||||
if (RsRwInitialise(param))
|
||||
{
|
||||
//
|
||||
#ifdef DEBUGMENU
|
||||
DebugMenuInit();
|
||||
DebugMenuPopulate();
|
||||
//
|
||||
|
||||
#endif // !DEBUGMENU
|
||||
return CGame::InitialiseRenderWare();
|
||||
}
|
||||
|
||||
@ -343,8 +344,9 @@ static void
|
||||
Terminate3D(void)
|
||||
{
|
||||
CGame::ShutdownRenderWare();
|
||||
|
||||
#ifdef DEBUGMENU
|
||||
DebugMenuShutdown();
|
||||
#endif // !DEBUGMENU
|
||||
|
||||
RsRwTerminate();
|
||||
|
||||
@ -878,7 +880,9 @@ Render2dStuff(void)
|
||||
CPad::PrintErrorMessage();
|
||||
CFont::DrawFonts();
|
||||
|
||||
#ifdef DEBUGMENU
|
||||
DebugMenuRender();
|
||||
#endif
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -61,6 +61,7 @@ mysrand(unsigned int seed)
|
||||
myrand_seed = seed;
|
||||
}
|
||||
|
||||
#ifdef DEBUGMENU
|
||||
void WeaponCheat();
|
||||
void HealthCheat();
|
||||
void TankCheat();
|
||||
@ -386,6 +387,7 @@ DebugMenuPopulate(void)
|
||||
CTweakVars::AddDBG("Debug");
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
const int re3_buffsize = 1024;
|
||||
static char re3_buff[re3_buffsize];
|
||||
|
Reference in New Issue
Block a user