Merge remote-tracking branch 'upstream/master'

This commit is contained in:
Nikolay Korolev
2020-04-25 12:15:29 +03:00
52 changed files with 1889 additions and 302 deletions

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@ -1,5 +1,6 @@
#include "common.h"
#include "RwHelper.h"
#include "General.h"
#include "NodeName.h"
#include "VisibilityPlugins.h"
@ -15,12 +16,40 @@ CClumpModelInfo::DeleteRwObject(void)
}
}
#ifdef PED_SKIN
static RpAtomic*
SetHierarchyForSkinAtomic(RpAtomic *atomic, void *data)
{
RpSkinAtomicSetHAnimHierarchy(atomic, (RpHAnimHierarchy*)data);
return nil;
}
#endif
RwObject*
CClumpModelInfo::CreateInstance(void)
{
if(m_clump)
return (RwObject*)RpClumpClone(m_clump);
return nil;
if(m_clump == nil)
return nil;
RpClump *clone = RpClumpClone(m_clump);
#ifdef PED_SKIN
if(IsClumpSkinned(clone)){
RpHAnimHierarchy *hier;
RpHAnimAnimation *anim;
hier = GetAnimHierarchyFromClump(clone);
assert(hier);
// This seems dangerous as only the first atomic will get a hierarchy
// can we guarantee this if hands and head are also in the clump?
RpClumpForAllAtomics(clone, SetHierarchyForSkinAtomic, hier);
anim = HAnimAnimationCreateForHierarchy(hier);
RpHAnimHierarchySetCurrentAnim(hier, anim);
// RpHAnimHierarchySetFlags(hier, (RpHAnimHierarchyFlag)(rpHANIMHIERARCHYUPDATEMODELLINGMATRICES|rpHANIMHIERARCHYUPDATELTMS));
// the rest is xbox only:
// RpSkinGetNumBones(RpSkinGeometryGetSkin(RpAtomicGetGeometry(IsClumpSkinned(clone))));
RpHAnimHierarchyUpdateMatrices(hier);
}
#endif
return (RwObject*)clone;
}
RwObject*
@ -48,8 +77,45 @@ CClumpModelInfo::SetClump(RpClump *clump)
CVisibilityPlugins::SetClumpModelInfo(m_clump, this);
AddTexDictionaryRef();
RpClumpForAllAtomics(clump, SetAtomicRendererCB, nil);
// TODO: also set for player?
if(strncmp(GetName(), "playerh", 8) == 0)
RpClumpForAllAtomics(clump, SetAtomicRendererCB, (void*)CVisibilityPlugins::RenderPlayerCB);
#ifdef PED_SKIN
if(IsClumpSkinned(clump)){
int i;
RpHAnimHierarchy *hier;
RpAtomic *skinAtomic;
RpSkin *skin;
// mobile:
// hier = nil;
// RwFrameForAllChildren(RpClumpGetFrame(clump), GetHierarchyFromChildNodesCB, &hier);
// assert(hier);
// RpClumpForAllAtomics(clump, SetHierarchyForSkinAtomic, hier);
// skinAtomic = GetFirstAtomic(clump);
// xbox:
hier = GetAnimHierarchyFromClump(clump);
assert(hier);
RpSkinAtomicSetHAnimHierarchy(IsClumpSkinned(clump), hier);
skinAtomic = IsClumpSkinned(clump);
assert(skinAtomic);
skin = RpSkinGeometryGetSkin(RpAtomicGetGeometry(skinAtomic));
// ignore const
for(i = 0; i < RpGeometryGetNumVertices(RpAtomicGetGeometry(skinAtomic)); i++){
RwMatrixWeights *weights = (RwMatrixWeights*)&RpSkinGetVertexBoneWeights(skin)[i];
float sum = weights->w0 + weights->w1 + weights->w2 + weights->w3;
weights->w0 /= sum;
weights->w1 /= sum;
weights->w2 /= sum;
weights->w3 /= sum;
}
// RpHAnimHierarchySetFlags(hier, (RpHAnimHierarchyFlag)(rpHANIMHIERARCHYUPDATEMODELLINGMATRICES|rpHANIMHIERARCHYUPDATELTMS));
}
#endif
}
void

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@ -1,6 +1,9 @@
#include "common.h"
#include "RwHelper.h"
#include "General.h"
#include "Bones.h"
#include "SurfaceTable.h"
#include "Ped.h"
#include "NodeName.h"
#include "VisibilityPlugins.h"
@ -9,13 +12,31 @@
void
CPedModelInfo::DeleteRwObject(void)
{
CClumpModelInfo::DeleteRwObject();
if(m_hitColModel)
delete m_hitColModel;
m_hitColModel = nil;
#ifdef PED_SKIN
RwFrame *frame;
if(m_head){
frame = RpAtomicGetFrame(m_head);
RpAtomicDestroy(m_head);
RwFrameDestroy(frame);
}
if(m_lhand){
frame = RpAtomicGetFrame(m_lhand);
RpAtomicDestroy(m_lhand);
RwFrameDestroy(frame);
}
if(m_rhand){
frame = RpAtomicGetFrame(m_rhand);
RpAtomicDestroy(m_rhand);
RwFrameDestroy(frame);
}
#endif
CClumpModelInfo::DeleteRwObject(); // PC calls this first
}
RwObjectNameIdAssocation CPedModelInfo::m_pPedIds[12] = {
RwObjectNameIdAssocation CPedModelInfo::m_pPedIds[PED_NODE_MAX] = {
{ "Smid", PED_MID, 0, }, // that is strange...
{ "Shead", PED_HEAD, 0, },
{ "Supperarml", PED_UPPERARML, 0, },
@ -30,15 +51,70 @@ RwObjectNameIdAssocation CPedModelInfo::m_pPedIds[12] = {
{ nil, 0, 0, },
};
#ifdef PED_SKIN
struct LimbCBarg
{
CPedModelInfo *mi;
RpClump *clump;
int32 frameIDs[3];
};
RpAtomic*
CPedModelInfo::findLimbsCb(RpAtomic *atomic, void *data)
{
LimbCBarg *limbs = (LimbCBarg*)data;
RwFrame *frame = RpAtomicGetFrame(atomic);
const char *name = GetFrameNodeName(frame);
if(CGeneral::faststricmp(name, "Shead01") == 0){
limbs->frameIDs[0] = RpHAnimFrameGetID(frame);
limbs->mi->m_head = atomic;
RpClumpRemoveAtomic(limbs->clump, atomic);
RwFrameRemoveChild(frame);
}else if(CGeneral::faststricmp(name, "SLhand01") == 0){
limbs->frameIDs[1] = RpHAnimFrameGetID(frame);
limbs->mi->m_lhand = atomic;
RpClumpRemoveAtomic(limbs->clump, atomic);
RwFrameRemoveChild(frame);
}else if(CGeneral::faststricmp(name, "SRhand01") == 0){
limbs->frameIDs[2] = RpHAnimFrameGetID(frame);
limbs->mi->m_rhand = atomic;
RpClumpRemoveAtomic(limbs->clump, atomic);
RwFrameRemoveChild(frame);
}
return atomic;
}
#endif
void
CPedModelInfo::SetClump(RpClump *clump)
{
#ifdef PED_SKIN
// CB has to be set here before atomics are detached from clump
if(strncmp(GetName(), "player", 7) == 0)
RpClumpForAllAtomics(clump, SetAtomicRendererCB, (void*)CVisibilityPlugins::RenderPlayerCB);
if(IsClumpSkinned(clump)){
LimbCBarg limbs = { this, clump, { 0, 0, 0 } };
RpClumpForAllAtomics(clump, findLimbsCb, &limbs);
}
CClumpModelInfo::SetClump(clump);
SetFrameIds(m_pPedIds);
if(m_hitColModel == nil && !IsClumpSkinned(clump))
CreateHitColModel();
// And again because CClumpModelInfo resets it
if(strncmp(GetName(), "player", 7) == 0)
RpClumpForAllAtomics(m_clump, SetAtomicRendererCB, (void*)CVisibilityPlugins::RenderPlayerCB);
else if(IsClumpSkinned(clump))
// skinned peds have no low detail version, so they don't have the right render Cb
RpClumpForAllAtomics(m_clump, SetAtomicRendererCB, (void*)CVisibilityPlugins::RenderPedCB);
#else
CClumpModelInfo::SetClump(clump);
SetFrameIds(m_pPedIds);
if(m_hitColModel == nil)
CreateHitColModel();
if(strncmp(GetName(), "player", 7) == 0)
RpClumpForAllAtomics(m_clump, SetAtomicRendererCB, (void*)CVisibilityPlugins::RenderPlayerCB);
#endif
}
RpAtomic*
@ -157,7 +233,7 @@ CPedModelInfo::CreateHitColModel(void)
}
if(nodeFrame){
float radius = m_pColNodeInfos[i].radius;
if(m_pColNodeInfos[i].pieceType == 6)
if(m_pColNodeInfos[i].pieceType == PEDPIECE_HEAD)
RwFrameForAllObjects(nodeFrame, FindHeadRadiusCB, &radius);
RwMatrixTransform(mat, RwFrameGetMatrix(nodeFrame), rwCOMBINEREPLACE);
const char *name = GetFrameNodeName(nodeFrame);
@ -172,7 +248,7 @@ CPedModelInfo::CreateHitColModel(void)
center.x = mat->pos.x + m_pColNodeInfos[i].x;
center.y = mat->pos.y + 0.0f;
center.z = mat->pos.z + m_pColNodeInfos[i].z;
spheres[i].Set(radius, center, 17, m_pColNodeInfos[i].pieceType);
spheres[i].Set(radius, center, SURFACE_FLESH, m_pColNodeInfos[i].pieceType);
}
}
RwMatrixDestroy(mat);
@ -186,7 +262,7 @@ CPedModelInfo::CreateHitColModel(void)
max.x = max.y = 0.5f;
max.z = 1.2f;
colmodel->boundingBox.Set(min, max, 0, 0);
colmodel->level = 0;
colmodel->level = LEVEL_NONE;
m_hitColModel = colmodel;
}
@ -229,3 +305,81 @@ CPedModelInfo::AnimatePedColModel(CColModel* colmodel, RwFrame* frame)
return colmodel;
}
#ifdef PED_SKIN
void
CPedModelInfo::CreateHitColModelSkinned(RpClump *clump)
{
CVector center;
RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(clump);
CColModel *colmodel = new CColModel;
CColSphere *spheres = (CColSphere*)RwMalloc(NUMPEDINFONODES*sizeof(CColSphere));
RwFrame *root = RpClumpGetFrame(m_clump);
RwMatrix *invmat = RwMatrixCreate();
RwMatrix *mat = RwMatrixCreate();
RwMatrixInvert(invmat, RwFrameGetMatrix(RpClumpGetFrame(clump)));
for(int i = 0; i < NUMPEDINFONODES; i++){
*mat = *invmat;
int id = ConvertPedNode2BoneTag(m_pColNodeInfos[i].pedNode); // this is wrong, wtf R* ???
int idx = RpHAnimIDGetIndex(hier, id);
// This doesn't really work as the positions are not initialized yet
RwMatrixTransform(mat, &RpHAnimHierarchyGetMatrixArray(hier)[idx], rwCOMBINEPRECONCAT);
RwV3d pos = { 0.0f, 0.0f, 0.0f };
RwV3dTransformPoints(&pos, &pos, 1, mat);
center.x = pos.x + m_pColNodeInfos[i].x;
center.y = pos.y + 0.0f;
center.z = pos.z + m_pColNodeInfos[i].z;
spheres[i].Set(m_pColNodeInfos[i].radius, center, SURFACE_FLESH, m_pColNodeInfos[i].pieceType);
}
RwMatrixDestroy(invmat);
RwMatrixDestroy(mat);
colmodel->spheres = spheres;
colmodel->numSpheres = NUMPEDINFONODES;
center.x = center.y = center.z = 0.0f;
colmodel->boundingSphere.Set(2.0f, center, 0, 0);
CVector min, max;
min.x = min.y = -0.5f;
min.z = -1.2f;
max.x = max.y = 0.5f;
max.z = 1.2f;
colmodel->boundingBox.Set(min, max, 0, 0);
colmodel->level = LEVEL_NONE;
m_hitColModel = colmodel;
}
CColModel*
CPedModelInfo::AnimatePedColModelSkinned(RpClump *clump)
{
if(m_hitColModel == nil){
CreateHitColModelSkinned(clump);
return m_hitColModel;
}
RwMatrix *invmat, *mat;
CColSphere *spheres = m_hitColModel->spheres;
RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(clump);
invmat = RwMatrixCreate();
mat = RwMatrixCreate();
RwMatrixInvert(invmat, RwFrameGetMatrix(RpClumpGetFrame(clump)));
for(int i = 0; i < NUMPEDINFONODES; i++){
*mat = *invmat;
int id = ConvertPedNode2BoneTag(m_pColNodeInfos[i].pedNode);
int idx = RpHAnimIDGetIndex(hier, id);
RwMatrixTransform(mat, &RpHAnimHierarchyGetMatrixArray(hier)[idx], rwCOMBINEPRECONCAT);
RwV3d pos = { 0.0f, 0.0f, 0.0f };
RwV3dTransformPoints(&pos, &pos, 1, mat);
spheres[i].center.x = pos.x + m_pColNodeInfos[i].x;
spheres[i].center.y = pos.y + 0.0f;
spheres[i].center.z = pos.z + m_pColNodeInfos[i].z;
}
RwMatrixDestroy(invmat);
RwMatrixDestroy(mat);
return m_hitColModel;
}
#endif

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@ -28,11 +28,13 @@ public:
ePedStats m_pedStatType;
uint32 m_carsCanDrive;
CColModel *m_hitColModel;
#ifdef PED_SKIN
RpAtomic *m_head;
RpAtomic *m_lhand;
RpAtomic *m_rhand;
#endif
static RwObjectNameIdAssocation m_pPedIds[12];
static RwObjectNameIdAssocation m_pPedIds[PED_NODE_MAX];
CPedModelInfo(void) : CClumpModelInfo(MITYPE_PED) { }
void DeleteRwObject(void);
@ -40,7 +42,18 @@ public:
void SetLowDetailClump(RpClump*);
void CreateHitColModel(void);
void CreateHitColModelSkinned(RpClump *clump);
CColModel *GetHitColModel(void) { return m_hitColModel; }
static CColModel *AnimatePedColModel(CColModel* colmodel, RwFrame* frame);
CColModel *AnimatePedColModelSkinned(RpClump *clump);
#ifdef PED_SKIN
static RpAtomic *findLimbsCb(RpAtomic *atomic, void *data);
RpAtomic *getHead(void) { return m_head; }
RpAtomic *getLeftHand(void) { return m_lhand; }
RpAtomic *getRightHand(void) { return m_rhand; }
#endif
};
static_assert(sizeof(CPedModelInfo) == 0x54, "CPedModelInfo: error");
#ifndef PED_SKIN
static_assert(sizeof(CPedModelInfo) == 0x48, "CPedModelInfo: error");
#endif