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CGame::Initialise
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@ -18,3 +18,4 @@ CGlass::WindowRespondsToSoftCollision(CEntity *ent, float amount)
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WRAPPER void CGlass::Render(void) { EAXJMP(0x502350); }
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WRAPPER void CGlass::Update(void) { EAXJMP(0x502050); }
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WRAPPER void CGlass::Init(void) { EAXJMP(0x501F20); }
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