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CGame::Initialise
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@ -12,6 +12,12 @@ RwTexture *GetFirstTexture(RwTexDictionary *txd);
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RwTexDictionary *RwTexDictionaryGtaStreamRead(RwStream *stream);
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RwTexDictionary *RwTexDictionaryGtaStreamRead1(RwStream *stream);
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RwTexDictionary *RwTexDictionaryGtaStreamRead2(RwStream *stream, RwTexDictionary *texDict);
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void ReadVideoCardCapsFile(uint32&, uint32&, uint32&, uint32&);
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bool CheckVideoCardCaps(void);
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void WriteVideoCardCapsFile(void);
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void ConvertingTexturesScreen(uint32, uint32, const char*);
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void DealWithTxdWriteError(uint32, uint32, const char*);
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bool ConvertTextures(); // not a real name
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bool RpClumpGtaStreamRead1(RwStream *stream);
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RpClump *RpClumpGtaStreamRead2(RwStream *stream);
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