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CGame::Initialise
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@ -7,6 +7,7 @@ uint16 &CRecordDataForGame::RecordingState = *(uint16*)0x95CC24;
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uint8 &CRecordDataForChase::Status = *(uint8*)0x95CDCE;
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WRAPPER void CRecordDataForGame::SaveOrRetrieveDataForThisFrame(void) { EAXJMP(0x4341F0); }
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WRAPPER void CRecordDataForGame::Init(void) { EAXJMP(0x4340F0); }
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WRAPPER void CRecordDataForChase::SaveOrRetrieveDataForThisFrame(void) { EAXJMP(0x4347F0); }
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WRAPPER void CRecordDataForChase::ProcessControlCars(void) { EAXJMP(0x435540); }
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@ -15,3 +16,4 @@ WRAPPER void CRecordDataForChase::StartChaseScene(float) { EAXJMP(0x435690); }
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WRAPPER void CRecordDataForChase::CleanUpChaseScene() { EAXJMP(0x4357C0); }
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WRAPPER void CRecordDataForChase::RemoveCarFromChase(int32) { EAXJMP(0x435BC0); }
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WRAPPER CVehicle* CRecordDataForChase::TurnChaseCarIntoScriptCar(int32) { EAXJMP(0x435C00); }
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WRAPPER void CRecordDataForChase::Init(void) { EAXJMP(0x434780); }
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@ -20,6 +20,7 @@ public:
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static void CleanUpChaseScene();
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static void RemoveCarFromChase(int32);
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static CVehicle* TurnChaseCarIntoScriptCar(int32);
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static void Init(void);
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};
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@ -29,4 +30,5 @@ public:
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static uint16 &RecordingState;
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static void SaveOrRetrieveDataForThisFrame(void);
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static void Init(void);
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};
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@ -3,3 +3,4 @@
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#include "SceneEdit.h"
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WRAPPER void CSceneEdit::Update(void) { EAXJMP(0x585570); }
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WRAPPER void CSceneEdit::Init(void) { EAXJMP(0x585170); }
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@ -4,4 +4,5 @@ class CSceneEdit
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{
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public:
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static void Update(void);
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static void Init(void);
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};
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