vehicles missing functions + fixes

This commit is contained in:
Nikolay Korolev
2020-04-01 01:58:40 +03:00
parent e34631adce
commit 347f0a0e9c
6 changed files with 207 additions and 28 deletions

View File

@ -14,6 +14,7 @@ WRAPPER void CWeapon::AddGunshell(CEntity*, CVector const&, CVector2D const&, fl
WRAPPER void CWeapon::Update(int32 audioEntity) { EAXJMP(0x563A10); }
WRAPPER void CWeapon::DoTankDoomAiming(CEntity *playerVehicle, CEntity *playerPed, CVector *start, CVector *end) { EAXJMP(0x563200); }
WRAPPER void CWeapon::InitialiseWeapons(void) { EAXJMP(0x55C2D0); }
WRAPPER void FireOneInstantHitRound(CVector* shotSource, CVector* shotTarget, int32 damage) { EAXJMP(0x563B00); }
void
CWeapon::Initialise(eWeaponType type, int ammo)

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@ -81,3 +81,5 @@ public:
static void UpdateWeapons(void);
};
static_assert(sizeof(CWeapon) == 0x18, "CWeapon: error");
void FireOneInstantHitRound(CVector* shotSource, CVector* shotTarget, int32 damage);