mirror of
https://github.com/halpz/re3.git
synced 2025-06-29 11:36:25 +00:00
vehicles missing functions + fixes
This commit is contained in:
@ -14,6 +14,7 @@ WRAPPER void CWeapon::AddGunshell(CEntity*, CVector const&, CVector2D const&, fl
|
||||
WRAPPER void CWeapon::Update(int32 audioEntity) { EAXJMP(0x563A10); }
|
||||
WRAPPER void CWeapon::DoTankDoomAiming(CEntity *playerVehicle, CEntity *playerPed, CVector *start, CVector *end) { EAXJMP(0x563200); }
|
||||
WRAPPER void CWeapon::InitialiseWeapons(void) { EAXJMP(0x55C2D0); }
|
||||
WRAPPER void FireOneInstantHitRound(CVector* shotSource, CVector* shotTarget, int32 damage) { EAXJMP(0x563B00); }
|
||||
|
||||
void
|
||||
CWeapon::Initialise(eWeaponType type, int ammo)
|
||||
|
@ -81,3 +81,5 @@ public:
|
||||
static void UpdateWeapons(void);
|
||||
};
|
||||
static_assert(sizeof(CWeapon) == 0x18, "CWeapon: error");
|
||||
|
||||
void FireOneInstantHitRound(CVector* shotSource, CVector* shotTarget, int32 damage);
|
Reference in New Issue
Block a user