mirror of
https://github.com/halpz/re3.git
synced 2025-07-04 01:30:46 +00:00
normalized line endings to LF
This commit is contained in:
@ -550,10 +550,10 @@ public:
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static int32 &sthWithButtons;
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static int32 &sthWithButtons2;
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#ifndef MASTER
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static bool m_PrefsMarketing;
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static bool m_PrefsDisableTutorials;
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#endif // !MASTER
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#ifndef MASTER
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static bool m_PrefsMarketing;
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static bool m_PrefsDisableTutorials;
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#endif // !MASTER
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#ifdef MENU_MAP
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static bool bMenuMapActive;
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@ -48,45 +48,45 @@ CPlayerInfo::GetPos()
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void
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CPlayerInfo::LoadPlayerSkin()
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{
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DeletePlayerSkin();
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m_pSkinTexture = CPlayerSkin::GetSkinTexture(m_aSkinName);
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if (!m_pSkinTexture)
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{
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DeletePlayerSkin();
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m_pSkinTexture = CPlayerSkin::GetSkinTexture(m_aSkinName);
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if (!m_pSkinTexture)
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m_pSkinTexture = CPlayerSkin::GetSkinTexture(DEFAULT_SKIN_NAME);
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}
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void
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CPlayerInfo::DeletePlayerSkin()
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{
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if (m_pSkinTexture) {
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RwTextureDestroy(m_pSkinTexture);
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m_pSkinTexture = nil;
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{
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if (m_pSkinTexture) {
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RwTextureDestroy(m_pSkinTexture);
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m_pSkinTexture = nil;
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}
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}
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void
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CPlayerInfo::KillPlayer()
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{
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if (m_WBState != WBSTATE_PLAYING) return;
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m_WBState = WBSTATE_WASTED;
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m_nWBTime = CTimer::GetTimeInMilliseconds();
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CDarkel::ResetOnPlayerDeath();
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CMessages::AddBigMessage(TheText.Get("DEAD"), 4000, 2);
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CStats::TimesDied++;
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void
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CPlayerInfo::KillPlayer()
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{
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if (m_WBState != WBSTATE_PLAYING) return;
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m_WBState = WBSTATE_WASTED;
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m_nWBTime = CTimer::GetTimeInMilliseconds();
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CDarkel::ResetOnPlayerDeath();
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CMessages::AddBigMessage(TheText.Get("DEAD"), 4000, 2);
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CStats::TimesDied++;
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}
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void
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CPlayerInfo::ArrestPlayer()
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{
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if (m_WBState != WBSTATE_PLAYING) return;
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m_WBState = WBSTATE_BUSTED;
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m_nWBTime = CTimer::GetTimeInMilliseconds();
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CDarkel::ResetOnPlayerDeath();
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CMessages::AddBigMessage(TheText.Get("BUSTED"), 5000, 2);
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CStats::TimesArrested++;
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void
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CPlayerInfo::ArrestPlayer()
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{
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if (m_WBState != WBSTATE_PLAYING) return;
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m_WBState = WBSTATE_BUSTED;
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m_nWBTime = CTimer::GetTimeInMilliseconds();
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CDarkel::ResetOnPlayerDeath();
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CMessages::AddBigMessage(TheText.Get("BUSTED"), 5000, 2);
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CStats::TimesArrested++;
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}
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bool
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@ -105,102 +105,102 @@ CPlayerInfo::PlayerFailedCriticalMission()
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CDarkel::ResetOnPlayerDeath();
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}
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void
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CPlayerInfo::Clear(void)
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{
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m_pPed = nil;
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m_pRemoteVehicle = nil;
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if (m_pVehicleEx) {
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m_pVehicleEx->bUsingSpecialColModel = false;
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m_pVehicleEx = nil;
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}
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m_nVisibleMoney = 0;
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m_nMoney = m_nVisibleMoney;
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m_WBState = WBSTATE_PLAYING;
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m_nWBTime = 0;
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m_nTrafficMultiplier = 0;
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m_fRoadDensity = 1.0f;
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m_bInRemoteMode = false;
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m_bUnusedTaxiThing = false;
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m_nUnusedTaxiTimer = 0;
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m_nCollectedPackages = 0;
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m_nTotalPackages = 3;
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m_nTimeLastHealthLoss = 0;
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m_nTimeLastArmourLoss = 0;
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m_nNextSexFrequencyUpdateTime = 0;
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m_nNextSexMoneyUpdateTime = 0;
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m_nSexFrequency = 0;
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m_pHooker = nil;
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m_nTimeTankShotGun = 0;
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field_248 = 0;
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m_nUpsideDownCounter = 0;
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m_bInfiniteSprint = false;
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m_bFastReload = false;
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m_bGetOutOfJailFree = false;
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m_bGetOutOfHospitalFree = false;
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m_nPreviousTimeRewardedForExplosion = 0;
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m_nExplosionsSinceLastReward = 0;
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void
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CPlayerInfo::Clear(void)
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{
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m_pPed = nil;
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m_pRemoteVehicle = nil;
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if (m_pVehicleEx) {
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m_pVehicleEx->bUsingSpecialColModel = false;
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m_pVehicleEx = nil;
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}
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m_nVisibleMoney = 0;
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m_nMoney = m_nVisibleMoney;
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m_WBState = WBSTATE_PLAYING;
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m_nWBTime = 0;
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m_nTrafficMultiplier = 0;
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m_fRoadDensity = 1.0f;
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m_bInRemoteMode = false;
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m_bUnusedTaxiThing = false;
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m_nUnusedTaxiTimer = 0;
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m_nCollectedPackages = 0;
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m_nTotalPackages = 3;
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m_nTimeLastHealthLoss = 0;
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m_nTimeLastArmourLoss = 0;
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m_nNextSexFrequencyUpdateTime = 0;
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m_nNextSexMoneyUpdateTime = 0;
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m_nSexFrequency = 0;
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m_pHooker = nil;
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m_nTimeTankShotGun = 0;
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field_248 = 0;
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m_nUpsideDownCounter = 0;
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m_bInfiniteSprint = false;
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m_bFastReload = false;
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m_bGetOutOfJailFree = false;
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m_bGetOutOfHospitalFree = false;
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m_nPreviousTimeRewardedForExplosion = 0;
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m_nExplosionsSinceLastReward = 0;
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}
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void
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CPlayerInfo::BlowUpRCBuggy(void)
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{
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if (!m_pRemoteVehicle || m_pRemoteVehicle->bRemoveFromWorld)
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return;
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CRemote::TakeRemoteControlledCarFromPlayer();
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m_pRemoteVehicle->BlowUpCar(FindPlayerPed());
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}
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void
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CPlayerInfo::CancelPlayerEnteringCars(CVehicle *car)
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{
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if (!car || car == m_pPed->m_pMyVehicle) {
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if (m_pPed->EnteringCar())
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m_pPed->QuitEnteringCar();
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}
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if (m_pPed->m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER || m_pPed->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER)
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m_pPed->ClearObjective();
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void
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CPlayerInfo::BlowUpRCBuggy(void)
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{
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if (!m_pRemoteVehicle || m_pRemoteVehicle->bRemoveFromWorld)
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return;
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CRemote::TakeRemoteControlledCarFromPlayer();
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m_pRemoteVehicle->BlowUpCar(FindPlayerPed());
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}
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void
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CPlayerInfo::MakePlayerSafe(bool toggle)
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{
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if (toggle) {
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CTheScripts::ResetCountdownToMakePlayerUnsafe();
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m_pPed->m_pWanted->m_bIgnoredByEveryone = true;
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CWorld::StopAllLawEnforcersInTheirTracks();
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CPad::GetPad(0)->DisablePlayerControls |= PLAYERCONTROL_DISABLED_20;
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CPad::StopPadsShaking();
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m_pPed->bBulletProof = true;
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m_pPed->bFireProof = true;
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m_pPed->bCollisionProof = true;
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m_pPed->bMeleeProof = true;
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m_pPed->bOnlyDamagedByPlayer = true;
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m_pPed->bExplosionProof = true;
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m_pPed->m_bCanBeDamaged = false;
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((CPlayerPed*)m_pPed)->ClearAdrenaline();
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CancelPlayerEnteringCars(false);
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gFireManager.ExtinguishPoint(GetPos(), 4000.0f);
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CExplosion::RemoveAllExplosionsInArea(GetPos(), 4000.0f);
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CProjectileInfo::RemoveAllProjectiles();
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CWorld::SetAllCarsCanBeDamaged(false);
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CWorld::ExtinguishAllCarFiresInArea(GetPos(), 4000.0f);
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CReplay::DisableReplays();
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} else if (!CGame::playingIntro && !CTheScripts::IsCountdownToMakePlayerUnsafeOn()) {
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m_pPed->m_pWanted->m_bIgnoredByEveryone = false;
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CPad::GetPad(0)->DisablePlayerControls &= ~PLAYERCONTROL_DISABLED_20;
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m_pPed->bBulletProof = false;
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m_pPed->bFireProof = false;
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m_pPed->bCollisionProof = false;
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m_pPed->bMeleeProof = false;
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m_pPed->bOnlyDamagedByPlayer = false;
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m_pPed->bExplosionProof = false;
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m_pPed->m_bCanBeDamaged = true;
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CWorld::SetAllCarsCanBeDamaged(true);
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CReplay::EnableReplays();
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}
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void
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CPlayerInfo::CancelPlayerEnteringCars(CVehicle *car)
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{
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if (!car || car == m_pPed->m_pMyVehicle) {
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if (m_pPed->EnteringCar())
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m_pPed->QuitEnteringCar();
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}
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if (m_pPed->m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER || m_pPed->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER)
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m_pPed->ClearObjective();
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}
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void
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CPlayerInfo::MakePlayerSafe(bool toggle)
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{
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if (toggle) {
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CTheScripts::ResetCountdownToMakePlayerUnsafe();
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m_pPed->m_pWanted->m_bIgnoredByEveryone = true;
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CWorld::StopAllLawEnforcersInTheirTracks();
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CPad::GetPad(0)->DisablePlayerControls |= PLAYERCONTROL_DISABLED_20;
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CPad::StopPadsShaking();
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m_pPed->bBulletProof = true;
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m_pPed->bFireProof = true;
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m_pPed->bCollisionProof = true;
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m_pPed->bMeleeProof = true;
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m_pPed->bOnlyDamagedByPlayer = true;
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m_pPed->bExplosionProof = true;
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m_pPed->m_bCanBeDamaged = false;
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((CPlayerPed*)m_pPed)->ClearAdrenaline();
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CancelPlayerEnteringCars(false);
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gFireManager.ExtinguishPoint(GetPos(), 4000.0f);
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CExplosion::RemoveAllExplosionsInArea(GetPos(), 4000.0f);
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CProjectileInfo::RemoveAllProjectiles();
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CWorld::SetAllCarsCanBeDamaged(false);
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CWorld::ExtinguishAllCarFiresInArea(GetPos(), 4000.0f);
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CReplay::DisableReplays();
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} else if (!CGame::playingIntro && !CTheScripts::IsCountdownToMakePlayerUnsafeOn()) {
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m_pPed->m_pWanted->m_bIgnoredByEveryone = false;
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CPad::GetPad(0)->DisablePlayerControls &= ~PLAYERCONTROL_DISABLED_20;
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m_pPed->bBulletProof = false;
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m_pPed->bFireProof = false;
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m_pPed->bCollisionProof = false;
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m_pPed->bMeleeProof = false;
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m_pPed->bOnlyDamagedByPlayer = false;
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m_pPed->bExplosionProof = false;
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m_pPed->m_bCanBeDamaged = true;
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CWorld::SetAllCarsCanBeDamaged(true);
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CReplay::EnableReplays();
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}
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}
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bool
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@ -216,347 +216,347 @@ CPlayerInfo::IsRestartingAfterArrest()
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}
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// lastCloseness is passed to other calls of this function
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void
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CPlayerInfo::EvaluateCarPosition(CEntity *carToTest, CPed *player, float carBoundCentrePedDist, float *lastCloseness, CVehicle **closestCarOutput)
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{
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// This dist used for determining the angle to face
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CVector2D dist(carToTest->GetPosition() - player->GetPosition());
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||||
float neededTurn = CGeneral::GetATanOfXY(player->GetForward().x, player->GetForward().y) - CGeneral::GetATanOfXY(dist.x, dist.y);
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||||
while (neededTurn >= PI) {
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||||
neededTurn -= 2 * PI;
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||||
}
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||||
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||||
while (neededTurn < -PI) {
|
||||
neededTurn += 2 * PI;
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||||
}
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||||
|
||||
// This dist used for evaluating cars' distances, weird...
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||||
// Accounts inverted needed turn (or needed turn in long way) and car dist.
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||||
float closeness = (1.0f - Abs(neededTurn) / TWOPI) * (10.0f - carBoundCentrePedDist);
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||||
if (closeness > *lastCloseness) {
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||||
*lastCloseness = closeness;
|
||||
*closestCarOutput = (CVehicle*)carToTest;
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||||
}
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||||
void
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||||
CPlayerInfo::EvaluateCarPosition(CEntity *carToTest, CPed *player, float carBoundCentrePedDist, float *lastCloseness, CVehicle **closestCarOutput)
|
||||
{
|
||||
// This dist used for determining the angle to face
|
||||
CVector2D dist(carToTest->GetPosition() - player->GetPosition());
|
||||
float neededTurn = CGeneral::GetATanOfXY(player->GetForward().x, player->GetForward().y) - CGeneral::GetATanOfXY(dist.x, dist.y);
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||||
while (neededTurn >= PI) {
|
||||
neededTurn -= 2 * PI;
|
||||
}
|
||||
|
||||
while (neededTurn < -PI) {
|
||||
neededTurn += 2 * PI;
|
||||
}
|
||||
|
||||
// This dist used for evaluating cars' distances, weird...
|
||||
// Accounts inverted needed turn (or needed turn in long way) and car dist.
|
||||
float closeness = (1.0f - Abs(neededTurn) / TWOPI) * (10.0f - carBoundCentrePedDist);
|
||||
if (closeness > *lastCloseness) {
|
||||
*lastCloseness = closeness;
|
||||
*closestCarOutput = (CVehicle*)carToTest;
|
||||
}
|
||||
}
|
||||
|
||||
// There is something unfinished in here... Sadly all IDBs we have have it unfinished.
|
||||
void
|
||||
CPlayerInfo::AwardMoneyForExplosion(CVehicle *wreckedCar)
|
||||
{
|
||||
if (CTimer::GetTimeInMilliseconds() - m_nPreviousTimeRewardedForExplosion < 6000)
|
||||
++m_nExplosionsSinceLastReward;
|
||||
else
|
||||
m_nExplosionsSinceLastReward = 1;
|
||||
|
||||
m_nPreviousTimeRewardedForExplosion = CTimer::GetTimeInMilliseconds();
|
||||
int award = wreckedCar->pHandling->nMonetaryValue * 0.002f;
|
||||
sprintf(gString, "$%d", award);
|
||||
#ifdef MONEY_MESSAGES
|
||||
// This line is a leftover from PS2, I don't know what it was meant to be.
|
||||
// CVector sth(TheCamera.GetPosition() * 4.0f);
|
||||
|
||||
CMoneyMessages::RegisterOne(wreckedCar->GetPosition() + CVector(0.0f, 0.0f, 2.0f), gString, 0, 255, 0, 2.0f, 0.5f);
|
||||
#endif
|
||||
CWorld::Players[CWorld::PlayerInFocus].m_nMoney += award;
|
||||
|
||||
for (int i = m_nExplosionsSinceLastReward; i > 1; --i) {
|
||||
CGeneral::GetRandomNumber();
|
||||
CWorld::Players[CWorld::PlayerInFocus].m_nMoney += award;
|
||||
}
|
||||
void
|
||||
CPlayerInfo::AwardMoneyForExplosion(CVehicle *wreckedCar)
|
||||
{
|
||||
if (CTimer::GetTimeInMilliseconds() - m_nPreviousTimeRewardedForExplosion < 6000)
|
||||
++m_nExplosionsSinceLastReward;
|
||||
else
|
||||
m_nExplosionsSinceLastReward = 1;
|
||||
|
||||
m_nPreviousTimeRewardedForExplosion = CTimer::GetTimeInMilliseconds();
|
||||
int award = wreckedCar->pHandling->nMonetaryValue * 0.002f;
|
||||
sprintf(gString, "$%d", award);
|
||||
#ifdef MONEY_MESSAGES
|
||||
// This line is a leftover from PS2, I don't know what it was meant to be.
|
||||
// CVector sth(TheCamera.GetPosition() * 4.0f);
|
||||
|
||||
CMoneyMessages::RegisterOne(wreckedCar->GetPosition() + CVector(0.0f, 0.0f, 2.0f), gString, 0, 255, 0, 2.0f, 0.5f);
|
||||
#endif
|
||||
CWorld::Players[CWorld::PlayerInFocus].m_nMoney += award;
|
||||
|
||||
for (int i = m_nExplosionsSinceLastReward; i > 1; --i) {
|
||||
CGeneral::GetRandomNumber();
|
||||
CWorld::Players[CWorld::PlayerInFocus].m_nMoney += award;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CPlayerInfo::SavePlayerInfo(uint8 *buf, uint32 *size)
|
||||
{
|
||||
// Interesting
|
||||
*size = sizeof(CPlayerInfo);
|
||||
|
||||
INITSAVEBUF
|
||||
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nMoney);
|
||||
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_WBState);
|
||||
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nWBTime);
|
||||
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTrafficMultiplier);
|
||||
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_fRoadDensity);
|
||||
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney);
|
||||
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nCollectedPackages);
|
||||
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTotalPackages);
|
||||
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bInfiniteSprint);
|
||||
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bFastReload);
|
||||
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfJailFree);
|
||||
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfHospitalFree);
|
||||
for (int i = 0; i < sizeof(CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName); i++) {
|
||||
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName[i]);
|
||||
}
|
||||
// Save struct is different
|
||||
// VALIDATESAVEBUF(*size)
|
||||
void
|
||||
CPlayerInfo::SavePlayerInfo(uint8 *buf, uint32 *size)
|
||||
{
|
||||
// Interesting
|
||||
*size = sizeof(CPlayerInfo);
|
||||
|
||||
INITSAVEBUF
|
||||
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nMoney);
|
||||
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_WBState);
|
||||
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nWBTime);
|
||||
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTrafficMultiplier);
|
||||
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_fRoadDensity);
|
||||
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney);
|
||||
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nCollectedPackages);
|
||||
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTotalPackages);
|
||||
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bInfiniteSprint);
|
||||
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bFastReload);
|
||||
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfJailFree);
|
||||
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfHospitalFree);
|
||||
for (int i = 0; i < sizeof(CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName); i++) {
|
||||
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName[i]);
|
||||
}
|
||||
// Save struct is different
|
||||
// VALIDATESAVEBUF(*size)
|
||||
}
|
||||
|
||||
void
|
||||
CPlayerInfo::LoadPlayerInfo(uint8 *buf, uint32 size)
|
||||
{
|
||||
INITSAVEBUF
|
||||
CWorld::Players[CWorld::PlayerInFocus].m_nMoney = ReadSaveBuf<uint32>(buf);
|
||||
CWorld::Players[CWorld::PlayerInFocus].m_WBState = ReadSaveBuf<int8>(buf);
|
||||
CWorld::Players[CWorld::PlayerInFocus].m_nWBTime = ReadSaveBuf<uint32>(buf);
|
||||
CWorld::Players[CWorld::PlayerInFocus].m_nTrafficMultiplier = ReadSaveBuf<int16>(buf);
|
||||
CWorld::Players[CWorld::PlayerInFocus].m_fRoadDensity = ReadSaveBuf<float>(buf);
|
||||
CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney = ReadSaveBuf<int32>(buf);
|
||||
CWorld::Players[CWorld::PlayerInFocus].m_nCollectedPackages = ReadSaveBuf<int32>(buf);
|
||||
CWorld::Players[CWorld::PlayerInFocus].m_nTotalPackages = ReadSaveBuf<int32>(buf);
|
||||
CWorld::Players[CWorld::PlayerInFocus].m_bInfiniteSprint = ReadSaveBuf<bool>(buf);
|
||||
CWorld::Players[CWorld::PlayerInFocus].m_bFastReload = ReadSaveBuf<bool>(buf);
|
||||
CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfJailFree = ReadSaveBuf<bool>(buf);
|
||||
CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfHospitalFree = ReadSaveBuf<bool>(buf);
|
||||
for (int i = 0; i < sizeof(CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName); i++) {
|
||||
CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName[i] = ReadSaveBuf<char>(buf);
|
||||
}
|
||||
// Save struct is different
|
||||
// VALIDATESAVEBUF(size)
|
||||
void
|
||||
CPlayerInfo::LoadPlayerInfo(uint8 *buf, uint32 size)
|
||||
{
|
||||
INITSAVEBUF
|
||||
CWorld::Players[CWorld::PlayerInFocus].m_nMoney = ReadSaveBuf<uint32>(buf);
|
||||
CWorld::Players[CWorld::PlayerInFocus].m_WBState = ReadSaveBuf<int8>(buf);
|
||||
CWorld::Players[CWorld::PlayerInFocus].m_nWBTime = ReadSaveBuf<uint32>(buf);
|
||||
CWorld::Players[CWorld::PlayerInFocus].m_nTrafficMultiplier = ReadSaveBuf<int16>(buf);
|
||||
CWorld::Players[CWorld::PlayerInFocus].m_fRoadDensity = ReadSaveBuf<float>(buf);
|
||||
CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney = ReadSaveBuf<int32>(buf);
|
||||
CWorld::Players[CWorld::PlayerInFocus].m_nCollectedPackages = ReadSaveBuf<int32>(buf);
|
||||
CWorld::Players[CWorld::PlayerInFocus].m_nTotalPackages = ReadSaveBuf<int32>(buf);
|
||||
CWorld::Players[CWorld::PlayerInFocus].m_bInfiniteSprint = ReadSaveBuf<bool>(buf);
|
||||
CWorld::Players[CWorld::PlayerInFocus].m_bFastReload = ReadSaveBuf<bool>(buf);
|
||||
CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfJailFree = ReadSaveBuf<bool>(buf);
|
||||
CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfHospitalFree = ReadSaveBuf<bool>(buf);
|
||||
for (int i = 0; i < sizeof(CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName); i++) {
|
||||
CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName[i] = ReadSaveBuf<char>(buf);
|
||||
}
|
||||
// Save struct is different
|
||||
// VALIDATESAVEBUF(size)
|
||||
}
|
||||
|
||||
void
|
||||
CPlayerInfo::FindClosestCarSectorList(CPtrList& carList, CPed* ped, float unk1, float unk2, float unk3, float unk4, float* lastCloseness, CVehicle** closestCarOutput)
|
||||
{
|
||||
for (CPtrNode* node = carList.first; node; node = node->next) {
|
||||
CVehicle *car = (CVehicle*)node->item;
|
||||
if(car->m_scanCode != CWorld::GetCurrentScanCode()) {
|
||||
if (!car->bUsesCollision || !car->IsVehicle())
|
||||
continue;
|
||||
|
||||
car->m_scanCode = CWorld::GetCurrentScanCode();
|
||||
if (car->m_status != STATUS_WRECKED && car->m_status != STATUS_TRAIN_MOVING
|
||||
&& (car->GetUp().z > 0.3f || (car->IsVehicle() && ((CVehicle*)car)->m_vehType == VEHICLE_TYPE_BIKE))) {
|
||||
CVector carCentre = car->GetBoundCentre();
|
||||
|
||||
if (Abs(ped->GetPosition().z - carCentre.z) < 2.0f) {
|
||||
float dist = (ped->GetPosition() - carCentre).Magnitude2D();
|
||||
if (dist <= 10.0f && !CCranes::IsThisCarBeingCarriedByAnyCrane(car)) {
|
||||
EvaluateCarPosition(car, ped, dist, lastCloseness, closestCarOutput);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
void
|
||||
CPlayerInfo::FindClosestCarSectorList(CPtrList& carList, CPed* ped, float unk1, float unk2, float unk3, float unk4, float* lastCloseness, CVehicle** closestCarOutput)
|
||||
{
|
||||
for (CPtrNode* node = carList.first; node; node = node->next) {
|
||||
CVehicle *car = (CVehicle*)node->item;
|
||||
if(car->m_scanCode != CWorld::GetCurrentScanCode()) {
|
||||
if (!car->bUsesCollision || !car->IsVehicle())
|
||||
continue;
|
||||
|
||||
car->m_scanCode = CWorld::GetCurrentScanCode();
|
||||
if (car->m_status != STATUS_WRECKED && car->m_status != STATUS_TRAIN_MOVING
|
||||
&& (car->GetUp().z > 0.3f || (car->IsVehicle() && ((CVehicle*)car)->m_vehType == VEHICLE_TYPE_BIKE))) {
|
||||
CVector carCentre = car->GetBoundCentre();
|
||||
|
||||
if (Abs(ped->GetPosition().z - carCentre.z) < 2.0f) {
|
||||
float dist = (ped->GetPosition() - carCentre).Magnitude2D();
|
||||
if (dist <= 10.0f && !CCranes::IsThisCarBeingCarriedByAnyCrane(car)) {
|
||||
EvaluateCarPosition(car, ped, dist, lastCloseness, closestCarOutput);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CPlayerInfo::Process(void)
|
||||
{
|
||||
// Unused taxi feature. Gives you a dollar for every second with a passenger. Can be toggled via 0x29A opcode.
|
||||
bool startTaxiTimer = true;
|
||||
if (m_bUnusedTaxiThing && m_pPed->bInVehicle) {
|
||||
CVehicle *veh = m_pPed->m_pMyVehicle;
|
||||
if ((veh->m_modelIndex == MI_TAXI || veh->m_modelIndex == MI_CABBIE || veh->m_modelIndex == MI_BORGNINE)
|
||||
&& veh->pDriver == m_pPed && veh->m_nNumPassengers != 0) {
|
||||
for (uint32 timePassed = CTimer::GetTimeInMilliseconds() - m_nUnusedTaxiTimer; timePassed >= 1000; m_nUnusedTaxiTimer += 1000) {
|
||||
timePassed -= 1000;
|
||||
++m_nMoney;
|
||||
}
|
||||
startTaxiTimer = false;
|
||||
}
|
||||
}
|
||||
if (startTaxiTimer)
|
||||
m_nUnusedTaxiTimer = CTimer::GetTimeInMilliseconds();
|
||||
|
||||
// The effect that makes money counter does while earning/losing money
|
||||
if (m_nVisibleMoney != m_nMoney) {
|
||||
int diff = m_nMoney - m_nVisibleMoney;
|
||||
int diffAbs = Abs(diff);
|
||||
int changeBy;
|
||||
|
||||
if (diffAbs > 100000)
|
||||
changeBy = 12345;
|
||||
else if (diffAbs > 10000)
|
||||
changeBy = 1234;
|
||||
else if (diffAbs > 1000)
|
||||
changeBy = 123;
|
||||
else if (diffAbs > 50)
|
||||
changeBy = 42;
|
||||
else
|
||||
changeBy = 1;
|
||||
|
||||
if (diff < 0)
|
||||
m_nVisibleMoney -= changeBy;
|
||||
else
|
||||
m_nVisibleMoney += changeBy;
|
||||
}
|
||||
|
||||
if (!(CTimer::GetFrameCounter() & 15)) {
|
||||
CVector2D playerPos = m_pPed->bInVehicle ? m_pPed->m_pMyVehicle->GetPosition() : m_pPed->GetPosition();
|
||||
m_fRoadDensity = ThePaths.CalcRoadDensity(playerPos.x, playerPos.y);
|
||||
}
|
||||
|
||||
m_fRoadDensity = clamp(m_fRoadDensity, 0.4f, 1.45f);
|
||||
|
||||
// Because vehicle enter/exit use same key binding.
|
||||
bool enterOrExitVeh;
|
||||
if (m_pPed->bVehExitWillBeInstant && m_pPed->bInVehicle)
|
||||
enterOrExitVeh = CPad::GetPad(0)->ExitVehicleJustDown();
|
||||
else
|
||||
enterOrExitVeh = CPad::GetPad(0)->GetExitVehicle();
|
||||
|
||||
if (enterOrExitVeh && m_pPed->m_nPedState != PED_SNIPER_MODE && m_pPed->m_nPedState != PED_ROCKET_ODE) {
|
||||
if (m_pPed->bInVehicle) {
|
||||
if (!m_pRemoteVehicle) {
|
||||
CEntity *surfaceBelowVeh = m_pPed->m_pMyVehicle->m_pCurGroundEntity;
|
||||
if (!surfaceBelowVeh || !CBridge::ThisIsABridgeObjectMovingUp(surfaceBelowVeh->m_modelIndex)) {
|
||||
CVehicle *veh = m_pPed->m_pMyVehicle;
|
||||
if (!veh->IsBoat() || veh->m_nDoorLock == CARLOCK_LOCKED_PLAYER_INSIDE) {
|
||||
|
||||
// This condition will always return true, else block was probably WIP Miami code.
|
||||
if (veh->m_vehType != VEHICLE_TYPE_BIKE || veh->m_nDoorLock == CARLOCK_LOCKED_PLAYER_INSIDE) {
|
||||
if (veh->m_status != STATUS_WRECKED && veh->m_status != STATUS_TRAIN_MOVING && veh->m_nDoorLock != CARLOCK_LOCKED_PLAYER_INSIDE) {
|
||||
if (veh->m_vecMoveSpeed.Magnitude() < 0.17f && CTimer::GetTimeScale() >= 0.5f && !veh->bIsInWater) {
|
||||
m_pPed->SetObjective(OBJECTIVE_LEAVE_VEHICLE, veh);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
CVector sth = 0.7f * veh->GetRight() + veh->GetPosition();
|
||||
bool found = false;
|
||||
float groundZ = CWorld::FindGroundZFor3DCoord(sth.x, sth.y, 2.0f + sth.z, &found);
|
||||
|
||||
if (found)
|
||||
sth.z = 1.0f + groundZ;
|
||||
m_pPed->m_nPedState = PED_IDLE;
|
||||
m_pPed->SetMoveState(PEDMOVE_STILL);
|
||||
CPed::PedSetOutCarCB(0, m_pPed);
|
||||
CAnimManager::BlendAnimation(m_pPed->GetClump(), m_pPed->m_animGroup, ANIM_IDLE_STANCE, 100.0f);
|
||||
CAnimManager::BlendAnimation(m_pPed->GetClump(), ASSOCGRP_STD, ANIM_FALL_LAND, 100.0f);
|
||||
m_pPed->GetPosition() = sth;
|
||||
m_pPed->SetMoveState(PEDMOVE_STILL);
|
||||
m_pPed->m_vecMoveSpeed = veh->m_vecMoveSpeed;
|
||||
}
|
||||
} else {
|
||||
// The code in here was under CPed::SetExitBoat in VC, did the same for here.
|
||||
m_pPed->SetExitBoat(veh);
|
||||
m_pPed->bTryingToReachDryLand = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// Enter vehicle
|
||||
if (CPad::GetPad(0)->ExitVehicleJustDown()) {
|
||||
bool weAreOnBoat = false;
|
||||
float lastCloseness = 0.0f;
|
||||
CVehicle *carBelow = nil;
|
||||
CEntity *surfaceBelow = m_pPed->m_pCurrentPhysSurface;
|
||||
if (surfaceBelow && surfaceBelow->IsVehicle()) {
|
||||
carBelow = (CVehicle*)surfaceBelow;
|
||||
if (carBelow->IsBoat()) {
|
||||
weAreOnBoat = true;
|
||||
m_pPed->bOnBoat = true;
|
||||
#ifdef VC_PED_PORTS
|
||||
if (carBelow->m_status != STATUS_WRECKED && carBelow->GetUp().z > 0.3f)
|
||||
#else
|
||||
if (carBelow->m_status != STATUS_WRECKED)
|
||||
#endif
|
||||
m_pPed->SetSeekBoatPosition(carBelow);
|
||||
}
|
||||
}
|
||||
// Find closest car
|
||||
if (!weAreOnBoat) {
|
||||
float minX = m_pPed->GetPosition().x - 10.0f;
|
||||
float maxX = 10.0f + m_pPed->GetPosition().x;
|
||||
float minY = m_pPed->GetPosition().y - 10.0f;
|
||||
float maxY = 10.0f + m_pPed->GetPosition().y;
|
||||
|
||||
int minXSector = CWorld::GetSectorIndexX(minX);
|
||||
if (minXSector < 0) minXSector = 0;
|
||||
int minYSector = CWorld::GetSectorIndexY(minY);
|
||||
if (minYSector < 0) minYSector = 0;
|
||||
int maxXSector = CWorld::GetSectorIndexX(maxX);
|
||||
if (maxXSector > NUMSECTORS_X - 1) maxXSector = NUMSECTORS_X - 1;
|
||||
int maxYSector = CWorld::GetSectorIndexY(maxY);
|
||||
if (maxYSector > NUMSECTORS_Y - 1) maxYSector = NUMSECTORS_Y - 1;
|
||||
|
||||
CWorld::AdvanceCurrentScanCode();
|
||||
|
||||
for (int curY = minYSector; curY <= maxYSector; curY++) {
|
||||
for (int curX = minXSector; curX <= maxXSector; curX++) {
|
||||
CSector *sector = CWorld::GetSector(curX, curY);
|
||||
FindClosestCarSectorList(sector->m_lists[ENTITYLIST_VEHICLES], m_pPed,
|
||||
minX, minY, maxX, maxY, &lastCloseness, &carBelow);
|
||||
FindClosestCarSectorList(sector->m_lists[ENTITYLIST_VEHICLES_OVERLAP], m_pPed,
|
||||
minX, minY, maxX, maxY, &lastCloseness, &carBelow);
|
||||
}
|
||||
}
|
||||
}
|
||||
// carBelow is now closest vehicle
|
||||
if (carBelow && !weAreOnBoat) {
|
||||
if (carBelow->m_status == STATUS_TRAIN_NOT_MOVING) {
|
||||
m_pPed->SetObjective(OBJECTIVE_ENTER_CAR_AS_PASSENGER, carBelow);
|
||||
} else if (carBelow->IsBoat()) {
|
||||
if (!carBelow->pDriver) {
|
||||
m_pPed->m_vehEnterType = 0;
|
||||
m_pPed->SetEnterCar(carBelow, m_pPed->m_vehEnterType);
|
||||
}
|
||||
} else {
|
||||
m_pPed->SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, carBelow);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (m_bInRemoteMode) {
|
||||
uint32 timeWithoutRemoteCar = CTimer::GetTimeInMilliseconds() - m_nTimeLostRemoteCar;
|
||||
if (CTimer::GetPreviousTimeInMilliseconds() - m_nTimeLostRemoteCar < 1000 && timeWithoutRemoteCar >= 1000 && m_WBState == WBSTATE_PLAYING) {
|
||||
TheCamera.SetFadeColour(0, 0, 0);
|
||||
TheCamera.Fade(1.0f, 0);
|
||||
}
|
||||
if (timeWithoutRemoteCar > 2000) {
|
||||
if (m_WBState == WBSTATE_PLAYING) {
|
||||
TheCamera.RestoreWithJumpCut();
|
||||
TheCamera.SetFadeColour(0, 0, 0);
|
||||
TheCamera.Fade(1.0f, 1);
|
||||
TheCamera.Process();
|
||||
CTimer::Stop();
|
||||
CCullZones::ForceCullZoneCoors(TheCamera.GetPosition());
|
||||
CRenderer::RequestObjectsInFrustum();
|
||||
CStreaming::LoadAllRequestedModels(false);
|
||||
CTimer::Update();
|
||||
}
|
||||
m_bInRemoteMode = false;
|
||||
CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle = nil;
|
||||
if (FindPlayerVehicle()) {
|
||||
FindPlayerVehicle()->m_status = STATUS_PLAYER;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (!(CTimer::GetFrameCounter() & 31)) {
|
||||
CVehicle *veh = FindPlayerVehicle();
|
||||
if (veh && m_pPed->bInVehicle && veh->GetUp().z < 0.0f
|
||||
&& veh->m_vecMoveSpeed.Magnitude() < 0.05f && veh->IsCar() && !veh->bIsInWater) {
|
||||
|
||||
if (veh->GetUp().z < -0.5f) {
|
||||
m_nUpsideDownCounter += 2;
|
||||
|
||||
} else {
|
||||
m_nUpsideDownCounter++;
|
||||
}
|
||||
} else {
|
||||
m_nUpsideDownCounter = 0;
|
||||
}
|
||||
|
||||
if (m_nUpsideDownCounter > 6 && veh->bCanBeDamaged) {
|
||||
veh->m_fHealth = 249.0f < veh->m_fHealth ? 249.0f : veh->m_fHealth;
|
||||
if (veh->IsCar()) {
|
||||
CAutomobile* car = (CAutomobile*)veh;
|
||||
car->Damage.SetEngineStatus(225);
|
||||
car->m_pSetOnFireEntity = nil;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (FindPlayerVehicle()) {
|
||||
CVehicle *veh = FindPlayerVehicle();
|
||||
veh->m_nZoneLevel = -1;
|
||||
for (int i = 0; i < ARRAY_SIZE(veh->pPassengers); i++) {
|
||||
if (veh->pPassengers[i])
|
||||
veh->pPassengers[i]->m_nZoneLevel = 0;
|
||||
}
|
||||
CStats::DistanceTravelledInVehicle += veh->m_fDistanceTravelled;
|
||||
} else {
|
||||
CStats::DistanceTravelledOnFoot += FindPlayerPed()->m_fDistanceTravelled;
|
||||
}
|
||||
void
|
||||
CPlayerInfo::Process(void)
|
||||
{
|
||||
// Unused taxi feature. Gives you a dollar for every second with a passenger. Can be toggled via 0x29A opcode.
|
||||
bool startTaxiTimer = true;
|
||||
if (m_bUnusedTaxiThing && m_pPed->bInVehicle) {
|
||||
CVehicle *veh = m_pPed->m_pMyVehicle;
|
||||
if ((veh->m_modelIndex == MI_TAXI || veh->m_modelIndex == MI_CABBIE || veh->m_modelIndex == MI_BORGNINE)
|
||||
&& veh->pDriver == m_pPed && veh->m_nNumPassengers != 0) {
|
||||
for (uint32 timePassed = CTimer::GetTimeInMilliseconds() - m_nUnusedTaxiTimer; timePassed >= 1000; m_nUnusedTaxiTimer += 1000) {
|
||||
timePassed -= 1000;
|
||||
++m_nMoney;
|
||||
}
|
||||
startTaxiTimer = false;
|
||||
}
|
||||
}
|
||||
if (startTaxiTimer)
|
||||
m_nUnusedTaxiTimer = CTimer::GetTimeInMilliseconds();
|
||||
|
||||
// The effect that makes money counter does while earning/losing money
|
||||
if (m_nVisibleMoney != m_nMoney) {
|
||||
int diff = m_nMoney - m_nVisibleMoney;
|
||||
int diffAbs = Abs(diff);
|
||||
int changeBy;
|
||||
|
||||
if (diffAbs > 100000)
|
||||
changeBy = 12345;
|
||||
else if (diffAbs > 10000)
|
||||
changeBy = 1234;
|
||||
else if (diffAbs > 1000)
|
||||
changeBy = 123;
|
||||
else if (diffAbs > 50)
|
||||
changeBy = 42;
|
||||
else
|
||||
changeBy = 1;
|
||||
|
||||
if (diff < 0)
|
||||
m_nVisibleMoney -= changeBy;
|
||||
else
|
||||
m_nVisibleMoney += changeBy;
|
||||
}
|
||||
|
||||
if (!(CTimer::GetFrameCounter() & 15)) {
|
||||
CVector2D playerPos = m_pPed->bInVehicle ? m_pPed->m_pMyVehicle->GetPosition() : m_pPed->GetPosition();
|
||||
m_fRoadDensity = ThePaths.CalcRoadDensity(playerPos.x, playerPos.y);
|
||||
}
|
||||
|
||||
m_fRoadDensity = clamp(m_fRoadDensity, 0.4f, 1.45f);
|
||||
|
||||
// Because vehicle enter/exit use same key binding.
|
||||
bool enterOrExitVeh;
|
||||
if (m_pPed->bVehExitWillBeInstant && m_pPed->bInVehicle)
|
||||
enterOrExitVeh = CPad::GetPad(0)->ExitVehicleJustDown();
|
||||
else
|
||||
enterOrExitVeh = CPad::GetPad(0)->GetExitVehicle();
|
||||
|
||||
if (enterOrExitVeh && m_pPed->m_nPedState != PED_SNIPER_MODE && m_pPed->m_nPedState != PED_ROCKET_ODE) {
|
||||
if (m_pPed->bInVehicle) {
|
||||
if (!m_pRemoteVehicle) {
|
||||
CEntity *surfaceBelowVeh = m_pPed->m_pMyVehicle->m_pCurGroundEntity;
|
||||
if (!surfaceBelowVeh || !CBridge::ThisIsABridgeObjectMovingUp(surfaceBelowVeh->m_modelIndex)) {
|
||||
CVehicle *veh = m_pPed->m_pMyVehicle;
|
||||
if (!veh->IsBoat() || veh->m_nDoorLock == CARLOCK_LOCKED_PLAYER_INSIDE) {
|
||||
|
||||
// This condition will always return true, else block was probably WIP Miami code.
|
||||
if (veh->m_vehType != VEHICLE_TYPE_BIKE || veh->m_nDoorLock == CARLOCK_LOCKED_PLAYER_INSIDE) {
|
||||
if (veh->m_status != STATUS_WRECKED && veh->m_status != STATUS_TRAIN_MOVING && veh->m_nDoorLock != CARLOCK_LOCKED_PLAYER_INSIDE) {
|
||||
if (veh->m_vecMoveSpeed.Magnitude() < 0.17f && CTimer::GetTimeScale() >= 0.5f && !veh->bIsInWater) {
|
||||
m_pPed->SetObjective(OBJECTIVE_LEAVE_VEHICLE, veh);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
CVector sth = 0.7f * veh->GetRight() + veh->GetPosition();
|
||||
bool found = false;
|
||||
float groundZ = CWorld::FindGroundZFor3DCoord(sth.x, sth.y, 2.0f + sth.z, &found);
|
||||
|
||||
if (found)
|
||||
sth.z = 1.0f + groundZ;
|
||||
m_pPed->m_nPedState = PED_IDLE;
|
||||
m_pPed->SetMoveState(PEDMOVE_STILL);
|
||||
CPed::PedSetOutCarCB(0, m_pPed);
|
||||
CAnimManager::BlendAnimation(m_pPed->GetClump(), m_pPed->m_animGroup, ANIM_IDLE_STANCE, 100.0f);
|
||||
CAnimManager::BlendAnimation(m_pPed->GetClump(), ASSOCGRP_STD, ANIM_FALL_LAND, 100.0f);
|
||||
m_pPed->GetPosition() = sth;
|
||||
m_pPed->SetMoveState(PEDMOVE_STILL);
|
||||
m_pPed->m_vecMoveSpeed = veh->m_vecMoveSpeed;
|
||||
}
|
||||
} else {
|
||||
// The code in here was under CPed::SetExitBoat in VC, did the same for here.
|
||||
m_pPed->SetExitBoat(veh);
|
||||
m_pPed->bTryingToReachDryLand = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// Enter vehicle
|
||||
if (CPad::GetPad(0)->ExitVehicleJustDown()) {
|
||||
bool weAreOnBoat = false;
|
||||
float lastCloseness = 0.0f;
|
||||
CVehicle *carBelow = nil;
|
||||
CEntity *surfaceBelow = m_pPed->m_pCurrentPhysSurface;
|
||||
if (surfaceBelow && surfaceBelow->IsVehicle()) {
|
||||
carBelow = (CVehicle*)surfaceBelow;
|
||||
if (carBelow->IsBoat()) {
|
||||
weAreOnBoat = true;
|
||||
m_pPed->bOnBoat = true;
|
||||
#ifdef VC_PED_PORTS
|
||||
if (carBelow->m_status != STATUS_WRECKED && carBelow->GetUp().z > 0.3f)
|
||||
#else
|
||||
if (carBelow->m_status != STATUS_WRECKED)
|
||||
#endif
|
||||
m_pPed->SetSeekBoatPosition(carBelow);
|
||||
}
|
||||
}
|
||||
// Find closest car
|
||||
if (!weAreOnBoat) {
|
||||
float minX = m_pPed->GetPosition().x - 10.0f;
|
||||
float maxX = 10.0f + m_pPed->GetPosition().x;
|
||||
float minY = m_pPed->GetPosition().y - 10.0f;
|
||||
float maxY = 10.0f + m_pPed->GetPosition().y;
|
||||
|
||||
int minXSector = CWorld::GetSectorIndexX(minX);
|
||||
if (minXSector < 0) minXSector = 0;
|
||||
int minYSector = CWorld::GetSectorIndexY(minY);
|
||||
if (minYSector < 0) minYSector = 0;
|
||||
int maxXSector = CWorld::GetSectorIndexX(maxX);
|
||||
if (maxXSector > NUMSECTORS_X - 1) maxXSector = NUMSECTORS_X - 1;
|
||||
int maxYSector = CWorld::GetSectorIndexY(maxY);
|
||||
if (maxYSector > NUMSECTORS_Y - 1) maxYSector = NUMSECTORS_Y - 1;
|
||||
|
||||
CWorld::AdvanceCurrentScanCode();
|
||||
|
||||
for (int curY = minYSector; curY <= maxYSector; curY++) {
|
||||
for (int curX = minXSector; curX <= maxXSector; curX++) {
|
||||
CSector *sector = CWorld::GetSector(curX, curY);
|
||||
FindClosestCarSectorList(sector->m_lists[ENTITYLIST_VEHICLES], m_pPed,
|
||||
minX, minY, maxX, maxY, &lastCloseness, &carBelow);
|
||||
FindClosestCarSectorList(sector->m_lists[ENTITYLIST_VEHICLES_OVERLAP], m_pPed,
|
||||
minX, minY, maxX, maxY, &lastCloseness, &carBelow);
|
||||
}
|
||||
}
|
||||
}
|
||||
// carBelow is now closest vehicle
|
||||
if (carBelow && !weAreOnBoat) {
|
||||
if (carBelow->m_status == STATUS_TRAIN_NOT_MOVING) {
|
||||
m_pPed->SetObjective(OBJECTIVE_ENTER_CAR_AS_PASSENGER, carBelow);
|
||||
} else if (carBelow->IsBoat()) {
|
||||
if (!carBelow->pDriver) {
|
||||
m_pPed->m_vehEnterType = 0;
|
||||
m_pPed->SetEnterCar(carBelow, m_pPed->m_vehEnterType);
|
||||
}
|
||||
} else {
|
||||
m_pPed->SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, carBelow);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (m_bInRemoteMode) {
|
||||
uint32 timeWithoutRemoteCar = CTimer::GetTimeInMilliseconds() - m_nTimeLostRemoteCar;
|
||||
if (CTimer::GetPreviousTimeInMilliseconds() - m_nTimeLostRemoteCar < 1000 && timeWithoutRemoteCar >= 1000 && m_WBState == WBSTATE_PLAYING) {
|
||||
TheCamera.SetFadeColour(0, 0, 0);
|
||||
TheCamera.Fade(1.0f, 0);
|
||||
}
|
||||
if (timeWithoutRemoteCar > 2000) {
|
||||
if (m_WBState == WBSTATE_PLAYING) {
|
||||
TheCamera.RestoreWithJumpCut();
|
||||
TheCamera.SetFadeColour(0, 0, 0);
|
||||
TheCamera.Fade(1.0f, 1);
|
||||
TheCamera.Process();
|
||||
CTimer::Stop();
|
||||
CCullZones::ForceCullZoneCoors(TheCamera.GetPosition());
|
||||
CRenderer::RequestObjectsInFrustum();
|
||||
CStreaming::LoadAllRequestedModels(false);
|
||||
CTimer::Update();
|
||||
}
|
||||
m_bInRemoteMode = false;
|
||||
CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle = nil;
|
||||
if (FindPlayerVehicle()) {
|
||||
FindPlayerVehicle()->m_status = STATUS_PLAYER;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (!(CTimer::GetFrameCounter() & 31)) {
|
||||
CVehicle *veh = FindPlayerVehicle();
|
||||
if (veh && m_pPed->bInVehicle && veh->GetUp().z < 0.0f
|
||||
&& veh->m_vecMoveSpeed.Magnitude() < 0.05f && veh->IsCar() && !veh->bIsInWater) {
|
||||
|
||||
if (veh->GetUp().z < -0.5f) {
|
||||
m_nUpsideDownCounter += 2;
|
||||
|
||||
} else {
|
||||
m_nUpsideDownCounter++;
|
||||
}
|
||||
} else {
|
||||
m_nUpsideDownCounter = 0;
|
||||
}
|
||||
|
||||
if (m_nUpsideDownCounter > 6 && veh->bCanBeDamaged) {
|
||||
veh->m_fHealth = 249.0f < veh->m_fHealth ? 249.0f : veh->m_fHealth;
|
||||
if (veh->IsCar()) {
|
||||
CAutomobile* car = (CAutomobile*)veh;
|
||||
car->Damage.SetEngineStatus(225);
|
||||
car->m_pSetOnFireEntity = nil;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (FindPlayerVehicle()) {
|
||||
CVehicle *veh = FindPlayerVehicle();
|
||||
veh->m_nZoneLevel = -1;
|
||||
for (int i = 0; i < ARRAY_SIZE(veh->pPassengers); i++) {
|
||||
if (veh->pPassengers[i])
|
||||
veh->pPassengers[i]->m_nZoneLevel = 0;
|
||||
}
|
||||
CStats::DistanceTravelledInVehicle += veh->m_fDistanceTravelled;
|
||||
} else {
|
||||
CStats::DistanceTravelledOnFoot += FindPlayerPed()->m_fDistanceTravelled;
|
||||
}
|
||||
}
|
||||
|
||||
STARTPATCHES
|
||||
|
@ -1,171 +1,171 @@
|
||||
#include "common.h"
|
||||
#include "patcher.h"
|
||||
#include "main.h"
|
||||
#include "PlayerSkin.h"
|
||||
#include "TxdStore.h"
|
||||
#include "rtbmp.h"
|
||||
#include "ClumpModelInfo.h"
|
||||
#include "VisibilityPlugins.h"
|
||||
#include "World.h"
|
||||
#include "PlayerInfo.h"
|
||||
#include "CdStream.h"
|
||||
#include "FileMgr.h"
|
||||
#include "Directory.h"
|
||||
#include "RwHelper.h"
|
||||
#include "Timer.h"
|
||||
#include "Lights.h"
|
||||
|
||||
int CPlayerSkin::m_txdSlot;
|
||||
|
||||
void
|
||||
FindPlayerDff(uint32 &offset, uint32 &size)
|
||||
{
|
||||
int file;
|
||||
CDirectory::DirectoryInfo info;
|
||||
|
||||
file = CFileMgr::OpenFile("models\\gta3.dir", "rb");
|
||||
|
||||
do {
|
||||
if (!CFileMgr::Read(file, (char*)&info, sizeof(CDirectory::DirectoryInfo)))
|
||||
return;
|
||||
} while (strcasecmp("player.dff", info.name) != 0);
|
||||
|
||||
offset = info.offset;
|
||||
size = info.size;
|
||||
}
|
||||
|
||||
void
|
||||
LoadPlayerDff(void)
|
||||
{
|
||||
RwStream *stream;
|
||||
RwMemory mem;
|
||||
uint32 offset, size;
|
||||
uint8 *buffer;
|
||||
bool streamWasAdded = false;
|
||||
|
||||
if (CdStreamGetNumImages() == 0) {
|
||||
CdStreamAddImage("models\\gta3.img");
|
||||
streamWasAdded = true;
|
||||
}
|
||||
|
||||
FindPlayerDff(offset, size);
|
||||
buffer = (uint8*)RwMallocAlign(size << 11, 2048);
|
||||
CdStreamRead(0, buffer, offset, size);
|
||||
CdStreamSync(0);
|
||||
|
||||
mem.start = buffer;
|
||||
mem.length = size << 11;
|
||||
stream = RwStreamOpen(rwSTREAMMEMORY, rwSTREAMREAD, &mem);
|
||||
|
||||
if (RwStreamFindChunk(stream, rwID_CLUMP, nil, nil))
|
||||
gpPlayerClump = RpClumpStreamRead(stream);
|
||||
|
||||
RwStreamClose(stream, &mem);
|
||||
RwFreeAlign(buffer);
|
||||
|
||||
if (streamWasAdded)
|
||||
CdStreamRemoveImages();
|
||||
}
|
||||
|
||||
void
|
||||
CPlayerSkin::Initialise(void)
|
||||
{
|
||||
m_txdSlot = CTxdStore::AddTxdSlot("skin");
|
||||
CTxdStore::Create(m_txdSlot);
|
||||
CTxdStore::AddRef(m_txdSlot);
|
||||
}
|
||||
|
||||
void
|
||||
CPlayerSkin::Shutdown(void)
|
||||
{
|
||||
CTxdStore::RemoveTxdSlot(m_txdSlot);
|
||||
}
|
||||
|
||||
RwTexture *
|
||||
CPlayerSkin::GetSkinTexture(const char *texName)
|
||||
{
|
||||
RwTexture *tex;
|
||||
RwRaster *raster;
|
||||
int32 width, height, depth, format;
|
||||
|
||||
CTxdStore::PushCurrentTxd();
|
||||
CTxdStore::SetCurrentTxd(m_txdSlot);
|
||||
tex = RwTextureRead(texName, NULL);
|
||||
CTxdStore::PopCurrentTxd();
|
||||
if (tex) return tex;
|
||||
|
||||
if (strcmp(DEFAULT_SKIN_NAME, texName) == 0)
|
||||
sprintf(gString, "models\\generic\\player.bmp");
|
||||
else
|
||||
sprintf(gString, "skins\\%s.bmp", texName);
|
||||
|
||||
if (RwImage *image = RtBMPImageRead(gString)) {
|
||||
RwImageFindRasterFormat(image, rwRASTERTYPETEXTURE, &width, &height, &depth, &format);
|
||||
raster = RwRasterCreate(width, height, depth, format);
|
||||
RwRasterSetFromImage(raster, image);
|
||||
|
||||
tex = RwTextureCreate(raster);
|
||||
RwTextureSetName(tex, texName);
|
||||
#ifdef FIX_BUGS
|
||||
RwTextureSetFilterMode(tex, rwFILTERLINEAR); // filtering bugfix from VC
|
||||
#endif
|
||||
RwTexDictionaryAddTexture(CTxdStore::GetSlot(m_txdSlot)->texDict, tex);
|
||||
|
||||
RwImageDestroy(image);
|
||||
}
|
||||
return tex;
|
||||
}
|
||||
|
||||
void
|
||||
CPlayerSkin::BeginFrontendSkinEdit(void)
|
||||
{
|
||||
LoadPlayerDff();
|
||||
RpClumpForAllAtomics(gpPlayerClump, CClumpModelInfo::SetAtomicRendererCB, CVisibilityPlugins::RenderPlayerCB);
|
||||
CWorld::Players[0].LoadPlayerSkin();
|
||||
gOldFov = CDraw::GetFOV();
|
||||
CDraw::SetFOV(30.0f);
|
||||
}
|
||||
|
||||
void
|
||||
CPlayerSkin::EndFrontendSkinEdit(void)
|
||||
{
|
||||
RpClumpDestroy(gpPlayerClump);
|
||||
gpPlayerClump = NULL;
|
||||
CDraw::SetFOV(gOldFov);
|
||||
}
|
||||
|
||||
void
|
||||
CPlayerSkin::RenderFrontendSkinEdit(void)
|
||||
{
|
||||
static float rotation = 0.0f;
|
||||
RwRGBAReal AmbientColor = { 0.65f, 0.65f, 0.65f, 1.0f };
|
||||
RwV3d pos = { 1.35f, 0.35f, 7.725f };
|
||||
const RwV3d axis1 = { 1.0f, 0.0f, 0.0f };
|
||||
const RwV3d axis2 = { 0.0f, 0.0f, 1.0f };
|
||||
static uint32 LastFlash = 0;
|
||||
|
||||
RwFrame *frame = RpClumpGetFrame(gpPlayerClump);
|
||||
|
||||
if (CTimer::GetTimeInMillisecondsPauseMode() - LastFlash > 7) {
|
||||
rotation += 2.0f;
|
||||
if (rotation > 360.0f)
|
||||
rotation -= 360.0f;
|
||||
LastFlash = CTimer::GetTimeInMillisecondsPauseMode();
|
||||
}
|
||||
RwFrameTransform(frame, RwFrameGetMatrix(RwCameraGetFrame(Scene.camera)), rwCOMBINEREPLACE);
|
||||
RwFrameTranslate(frame, &pos, rwCOMBINEPRECONCAT);
|
||||
RwFrameRotate(frame, &axis1, -90.0f, rwCOMBINEPRECONCAT);
|
||||
RwFrameRotate(frame, &axis2, rotation, rwCOMBINEPRECONCAT);
|
||||
RwFrameUpdateObjects(frame);
|
||||
SetAmbientColours(&AmbientColor);
|
||||
RpClumpRender(gpPlayerClump);
|
||||
}
|
||||
|
||||
STARTPATCHES
|
||||
InjectHook(0x59B9B0, &CPlayerSkin::Initialise, PATCH_JUMP);
|
||||
InjectHook(0x59B9E0, &CPlayerSkin::Shutdown, PATCH_JUMP);
|
||||
InjectHook(0x59B9F0, &CPlayerSkin::GetSkinTexture, PATCH_JUMP);
|
||||
InjectHook(0x59BC70, &CPlayerSkin::BeginFrontendSkinEdit, PATCH_JUMP);
|
||||
InjectHook(0x59BCB0, &CPlayerSkin::EndFrontendSkinEdit, PATCH_JUMP);
|
||||
InjectHook(0x59BCE0, &CPlayerSkin::RenderFrontendSkinEdit, PATCH_JUMP);
|
||||
#include "common.h"
|
||||
#include "patcher.h"
|
||||
#include "main.h"
|
||||
#include "PlayerSkin.h"
|
||||
#include "TxdStore.h"
|
||||
#include "rtbmp.h"
|
||||
#include "ClumpModelInfo.h"
|
||||
#include "VisibilityPlugins.h"
|
||||
#include "World.h"
|
||||
#include "PlayerInfo.h"
|
||||
#include "CdStream.h"
|
||||
#include "FileMgr.h"
|
||||
#include "Directory.h"
|
||||
#include "RwHelper.h"
|
||||
#include "Timer.h"
|
||||
#include "Lights.h"
|
||||
|
||||
int CPlayerSkin::m_txdSlot;
|
||||
|
||||
void
|
||||
FindPlayerDff(uint32 &offset, uint32 &size)
|
||||
{
|
||||
int file;
|
||||
CDirectory::DirectoryInfo info;
|
||||
|
||||
file = CFileMgr::OpenFile("models\\gta3.dir", "rb");
|
||||
|
||||
do {
|
||||
if (!CFileMgr::Read(file, (char*)&info, sizeof(CDirectory::DirectoryInfo)))
|
||||
return;
|
||||
} while (strcasecmp("player.dff", info.name) != 0);
|
||||
|
||||
offset = info.offset;
|
||||
size = info.size;
|
||||
}
|
||||
|
||||
void
|
||||
LoadPlayerDff(void)
|
||||
{
|
||||
RwStream *stream;
|
||||
RwMemory mem;
|
||||
uint32 offset, size;
|
||||
uint8 *buffer;
|
||||
bool streamWasAdded = false;
|
||||
|
||||
if (CdStreamGetNumImages() == 0) {
|
||||
CdStreamAddImage("models\\gta3.img");
|
||||
streamWasAdded = true;
|
||||
}
|
||||
|
||||
FindPlayerDff(offset, size);
|
||||
buffer = (uint8*)RwMallocAlign(size << 11, 2048);
|
||||
CdStreamRead(0, buffer, offset, size);
|
||||
CdStreamSync(0);
|
||||
|
||||
mem.start = buffer;
|
||||
mem.length = size << 11;
|
||||
stream = RwStreamOpen(rwSTREAMMEMORY, rwSTREAMREAD, &mem);
|
||||
|
||||
if (RwStreamFindChunk(stream, rwID_CLUMP, nil, nil))
|
||||
gpPlayerClump = RpClumpStreamRead(stream);
|
||||
|
||||
RwStreamClose(stream, &mem);
|
||||
RwFreeAlign(buffer);
|
||||
|
||||
if (streamWasAdded)
|
||||
CdStreamRemoveImages();
|
||||
}
|
||||
|
||||
void
|
||||
CPlayerSkin::Initialise(void)
|
||||
{
|
||||
m_txdSlot = CTxdStore::AddTxdSlot("skin");
|
||||
CTxdStore::Create(m_txdSlot);
|
||||
CTxdStore::AddRef(m_txdSlot);
|
||||
}
|
||||
|
||||
void
|
||||
CPlayerSkin::Shutdown(void)
|
||||
{
|
||||
CTxdStore::RemoveTxdSlot(m_txdSlot);
|
||||
}
|
||||
|
||||
RwTexture *
|
||||
CPlayerSkin::GetSkinTexture(const char *texName)
|
||||
{
|
||||
RwTexture *tex;
|
||||
RwRaster *raster;
|
||||
int32 width, height, depth, format;
|
||||
|
||||
CTxdStore::PushCurrentTxd();
|
||||
CTxdStore::SetCurrentTxd(m_txdSlot);
|
||||
tex = RwTextureRead(texName, NULL);
|
||||
CTxdStore::PopCurrentTxd();
|
||||
if (tex) return tex;
|
||||
|
||||
if (strcmp(DEFAULT_SKIN_NAME, texName) == 0)
|
||||
sprintf(gString, "models\\generic\\player.bmp");
|
||||
else
|
||||
sprintf(gString, "skins\\%s.bmp", texName);
|
||||
|
||||
if (RwImage *image = RtBMPImageRead(gString)) {
|
||||
RwImageFindRasterFormat(image, rwRASTERTYPETEXTURE, &width, &height, &depth, &format);
|
||||
raster = RwRasterCreate(width, height, depth, format);
|
||||
RwRasterSetFromImage(raster, image);
|
||||
|
||||
tex = RwTextureCreate(raster);
|
||||
RwTextureSetName(tex, texName);
|
||||
#ifdef FIX_BUGS
|
||||
RwTextureSetFilterMode(tex, rwFILTERLINEAR); // filtering bugfix from VC
|
||||
#endif
|
||||
RwTexDictionaryAddTexture(CTxdStore::GetSlot(m_txdSlot)->texDict, tex);
|
||||
|
||||
RwImageDestroy(image);
|
||||
}
|
||||
return tex;
|
||||
}
|
||||
|
||||
void
|
||||
CPlayerSkin::BeginFrontendSkinEdit(void)
|
||||
{
|
||||
LoadPlayerDff();
|
||||
RpClumpForAllAtomics(gpPlayerClump, CClumpModelInfo::SetAtomicRendererCB, CVisibilityPlugins::RenderPlayerCB);
|
||||
CWorld::Players[0].LoadPlayerSkin();
|
||||
gOldFov = CDraw::GetFOV();
|
||||
CDraw::SetFOV(30.0f);
|
||||
}
|
||||
|
||||
void
|
||||
CPlayerSkin::EndFrontendSkinEdit(void)
|
||||
{
|
||||
RpClumpDestroy(gpPlayerClump);
|
||||
gpPlayerClump = NULL;
|
||||
CDraw::SetFOV(gOldFov);
|
||||
}
|
||||
|
||||
void
|
||||
CPlayerSkin::RenderFrontendSkinEdit(void)
|
||||
{
|
||||
static float rotation = 0.0f;
|
||||
RwRGBAReal AmbientColor = { 0.65f, 0.65f, 0.65f, 1.0f };
|
||||
RwV3d pos = { 1.35f, 0.35f, 7.725f };
|
||||
const RwV3d axis1 = { 1.0f, 0.0f, 0.0f };
|
||||
const RwV3d axis2 = { 0.0f, 0.0f, 1.0f };
|
||||
static uint32 LastFlash = 0;
|
||||
|
||||
RwFrame *frame = RpClumpGetFrame(gpPlayerClump);
|
||||
|
||||
if (CTimer::GetTimeInMillisecondsPauseMode() - LastFlash > 7) {
|
||||
rotation += 2.0f;
|
||||
if (rotation > 360.0f)
|
||||
rotation -= 360.0f;
|
||||
LastFlash = CTimer::GetTimeInMillisecondsPauseMode();
|
||||
}
|
||||
RwFrameTransform(frame, RwFrameGetMatrix(RwCameraGetFrame(Scene.camera)), rwCOMBINEREPLACE);
|
||||
RwFrameTranslate(frame, &pos, rwCOMBINEPRECONCAT);
|
||||
RwFrameRotate(frame, &axis1, -90.0f, rwCOMBINEPRECONCAT);
|
||||
RwFrameRotate(frame, &axis2, rotation, rwCOMBINEPRECONCAT);
|
||||
RwFrameUpdateObjects(frame);
|
||||
SetAmbientColours(&AmbientColor);
|
||||
RpClumpRender(gpPlayerClump);
|
||||
}
|
||||
|
||||
STARTPATCHES
|
||||
InjectHook(0x59B9B0, &CPlayerSkin::Initialise, PATCH_JUMP);
|
||||
InjectHook(0x59B9E0, &CPlayerSkin::Shutdown, PATCH_JUMP);
|
||||
InjectHook(0x59B9F0, &CPlayerSkin::GetSkinTexture, PATCH_JUMP);
|
||||
InjectHook(0x59BC70, &CPlayerSkin::BeginFrontendSkinEdit, PATCH_JUMP);
|
||||
InjectHook(0x59BCB0, &CPlayerSkin::EndFrontendSkinEdit, PATCH_JUMP);
|
||||
InjectHook(0x59BCE0, &CPlayerSkin::RenderFrontendSkinEdit, PATCH_JUMP);
|
||||
ENDPATCHES
|
@ -1,119 +1,119 @@
|
||||
#include "common.h"
|
||||
#include "Debug.h"
|
||||
#include "obrstr.h"
|
||||
|
||||
char obrstr[128];
|
||||
char obrstr2[128];
|
||||
|
||||
void ObrInt(int32 n1)
|
||||
{
|
||||
IntToStr(n1, obrstr);
|
||||
CDebug::DebugAddText(obrstr);
|
||||
}
|
||||
|
||||
void ObrInt2(int32 n1, int32 n2)
|
||||
{
|
||||
IntToStr(n1, obrstr);
|
||||
strcat(obrstr, " ");
|
||||
IntToStr(n2, obrstr2);
|
||||
strcat(obrstr, obrstr2);
|
||||
CDebug::DebugAddText(obrstr);
|
||||
}
|
||||
|
||||
void ObrInt3(int32 n1, int32 n2, int32 n3)
|
||||
{
|
||||
IntToStr(n1, obrstr);
|
||||
strcat(obrstr, " ");
|
||||
IntToStr(n2, obrstr2);
|
||||
strcat(obrstr, obrstr2);
|
||||
strcat(obrstr, " ");
|
||||
IntToStr(n3, obrstr2);
|
||||
strcat(obrstr, obrstr2);
|
||||
CDebug::DebugAddText(obrstr);
|
||||
}
|
||||
|
||||
void ObrInt4(int32 n1, int32 n2, int32 n3, int32 n4)
|
||||
{
|
||||
IntToStr(n1, obrstr);
|
||||
strcat(obrstr, " ");
|
||||
IntToStr(n2, obrstr2);
|
||||
strcat(obrstr, obrstr2);
|
||||
strcat(obrstr, " ");
|
||||
IntToStr(n3, obrstr2);
|
||||
strcat(obrstr, obrstr2);
|
||||
strcat(obrstr, " ");
|
||||
IntToStr(n4, obrstr2);
|
||||
strcat(obrstr, obrstr2);
|
||||
CDebug::DebugAddText(obrstr);
|
||||
}
|
||||
|
||||
void ObrInt5(int32 n1, int32 n2, int32 n3, int32 n4, int32 n5)
|
||||
{
|
||||
IntToStr(n1, obrstr);
|
||||
strcat(obrstr, " ");
|
||||
IntToStr(n2, obrstr2);
|
||||
strcat(obrstr, obrstr2);
|
||||
strcat(obrstr, " ");
|
||||
IntToStr(n3, obrstr2);
|
||||
strcat(obrstr, obrstr2);
|
||||
strcat(obrstr, " ");
|
||||
IntToStr(n4, obrstr2);
|
||||
strcat(obrstr, obrstr2);
|
||||
strcat(obrstr, " ");
|
||||
IntToStr(n5, obrstr2);
|
||||
strcat(obrstr, obrstr2);
|
||||
CDebug::DebugAddText(obrstr);
|
||||
}
|
||||
|
||||
void ObrInt6(int32 n1, int32 n2, int32 n3, int32 n4, int32 n5, int32 n6)
|
||||
{
|
||||
IntToStr(n1, obrstr);
|
||||
strcat(obrstr, " ");
|
||||
IntToStr(n2, obrstr2);
|
||||
strcat(obrstr, obrstr2);
|
||||
strcat(obrstr, " ");
|
||||
IntToStr(n3, obrstr2);
|
||||
strcat(obrstr, obrstr2);
|
||||
strcat(obrstr, " ");
|
||||
IntToStr(n4, obrstr2);
|
||||
strcat(obrstr, obrstr2);
|
||||
strcat(obrstr, " ");
|
||||
IntToStr(n5, obrstr2);
|
||||
strcat(obrstr, obrstr2);
|
||||
strcat(obrstr, " ");
|
||||
IntToStr(n6, obrstr2);
|
||||
strcat(obrstr, obrstr2);
|
||||
CDebug::DebugAddText(obrstr);
|
||||
}
|
||||
|
||||
void IntToStr(int32 inNum, char *outStr)
|
||||
{
|
||||
bool isNeg = inNum < 0;
|
||||
|
||||
if (isNeg) {
|
||||
inNum = -inNum;
|
||||
*outStr = '-';
|
||||
}
|
||||
|
||||
int16 digits = 1;
|
||||
|
||||
if (inNum > 9) {
|
||||
int32 _inNum = inNum;
|
||||
do {
|
||||
digits++;
|
||||
_inNum /= 10;
|
||||
} while (_inNum > 9);
|
||||
}
|
||||
|
||||
int32 strSize = digits;
|
||||
if (isNeg)
|
||||
strSize++;
|
||||
|
||||
char *pStr = &outStr[strSize];
|
||||
int32 i = 0;
|
||||
do {
|
||||
*(pStr-- - 1) = (inNum % 10) + '0';
|
||||
inNum /= 10;
|
||||
} while (++i < strSize);
|
||||
outStr[strSize] = '\0';
|
||||
#include "common.h"
|
||||
#include "Debug.h"
|
||||
#include "obrstr.h"
|
||||
|
||||
char obrstr[128];
|
||||
char obrstr2[128];
|
||||
|
||||
void ObrInt(int32 n1)
|
||||
{
|
||||
IntToStr(n1, obrstr);
|
||||
CDebug::DebugAddText(obrstr);
|
||||
}
|
||||
|
||||
void ObrInt2(int32 n1, int32 n2)
|
||||
{
|
||||
IntToStr(n1, obrstr);
|
||||
strcat(obrstr, " ");
|
||||
IntToStr(n2, obrstr2);
|
||||
strcat(obrstr, obrstr2);
|
||||
CDebug::DebugAddText(obrstr);
|
||||
}
|
||||
|
||||
void ObrInt3(int32 n1, int32 n2, int32 n3)
|
||||
{
|
||||
IntToStr(n1, obrstr);
|
||||
strcat(obrstr, " ");
|
||||
IntToStr(n2, obrstr2);
|
||||
strcat(obrstr, obrstr2);
|
||||
strcat(obrstr, " ");
|
||||
IntToStr(n3, obrstr2);
|
||||
strcat(obrstr, obrstr2);
|
||||
CDebug::DebugAddText(obrstr);
|
||||
}
|
||||
|
||||
void ObrInt4(int32 n1, int32 n2, int32 n3, int32 n4)
|
||||
{
|
||||
IntToStr(n1, obrstr);
|
||||
strcat(obrstr, " ");
|
||||
IntToStr(n2, obrstr2);
|
||||
strcat(obrstr, obrstr2);
|
||||
strcat(obrstr, " ");
|
||||
IntToStr(n3, obrstr2);
|
||||
strcat(obrstr, obrstr2);
|
||||
strcat(obrstr, " ");
|
||||
IntToStr(n4, obrstr2);
|
||||
strcat(obrstr, obrstr2);
|
||||
CDebug::DebugAddText(obrstr);
|
||||
}
|
||||
|
||||
void ObrInt5(int32 n1, int32 n2, int32 n3, int32 n4, int32 n5)
|
||||
{
|
||||
IntToStr(n1, obrstr);
|
||||
strcat(obrstr, " ");
|
||||
IntToStr(n2, obrstr2);
|
||||
strcat(obrstr, obrstr2);
|
||||
strcat(obrstr, " ");
|
||||
IntToStr(n3, obrstr2);
|
||||
strcat(obrstr, obrstr2);
|
||||
strcat(obrstr, " ");
|
||||
IntToStr(n4, obrstr2);
|
||||
strcat(obrstr, obrstr2);
|
||||
strcat(obrstr, " ");
|
||||
IntToStr(n5, obrstr2);
|
||||
strcat(obrstr, obrstr2);
|
||||
CDebug::DebugAddText(obrstr);
|
||||
}
|
||||
|
||||
void ObrInt6(int32 n1, int32 n2, int32 n3, int32 n4, int32 n5, int32 n6)
|
||||
{
|
||||
IntToStr(n1, obrstr);
|
||||
strcat(obrstr, " ");
|
||||
IntToStr(n2, obrstr2);
|
||||
strcat(obrstr, obrstr2);
|
||||
strcat(obrstr, " ");
|
||||
IntToStr(n3, obrstr2);
|
||||
strcat(obrstr, obrstr2);
|
||||
strcat(obrstr, " ");
|
||||
IntToStr(n4, obrstr2);
|
||||
strcat(obrstr, obrstr2);
|
||||
strcat(obrstr, " ");
|
||||
IntToStr(n5, obrstr2);
|
||||
strcat(obrstr, obrstr2);
|
||||
strcat(obrstr, " ");
|
||||
IntToStr(n6, obrstr2);
|
||||
strcat(obrstr, obrstr2);
|
||||
CDebug::DebugAddText(obrstr);
|
||||
}
|
||||
|
||||
void IntToStr(int32 inNum, char *outStr)
|
||||
{
|
||||
bool isNeg = inNum < 0;
|
||||
|
||||
if (isNeg) {
|
||||
inNum = -inNum;
|
||||
*outStr = '-';
|
||||
}
|
||||
|
||||
int16 digits = 1;
|
||||
|
||||
if (inNum > 9) {
|
||||
int32 _inNum = inNum;
|
||||
do {
|
||||
digits++;
|
||||
_inNum /= 10;
|
||||
} while (_inNum > 9);
|
||||
}
|
||||
|
||||
int32 strSize = digits;
|
||||
if (isNeg)
|
||||
strSize++;
|
||||
|
||||
char *pStr = &outStr[strSize];
|
||||
int32 i = 0;
|
||||
do {
|
||||
*(pStr-- - 1) = (inNum % 10) + '0';
|
||||
inNum /= 10;
|
||||
} while (++i < strSize);
|
||||
outStr[strSize] = '\0';
|
||||
}
|
@ -1,9 +1,9 @@
|
||||
#pragma once
|
||||
|
||||
void ObrInt(int32 n1);
|
||||
void ObrInt2(int32 n1, int32 n2);
|
||||
void ObrInt3(int32 n1, int32 n2, int32 n3);
|
||||
void ObrInt4(int32 n1, int32 n2, int32 n3, int32 n4);
|
||||
void ObrInt5(int32 n1, int32 n2, int32 n3, int32 n4, int32 n5);
|
||||
void ObrInt6(int32 n1, int32 n2, int32 n3, int32 n4, int32 n5, int32 n6);
|
||||
#pragma once
|
||||
|
||||
void ObrInt(int32 n1);
|
||||
void ObrInt2(int32 n1, int32 n2);
|
||||
void ObrInt3(int32 n1, int32 n2, int32 n3);
|
||||
void ObrInt4(int32 n1, int32 n2, int32 n3, int32 n4);
|
||||
void ObrInt5(int32 n1, int32 n2, int32 n3, int32 n4, int32 n5);
|
||||
void ObrInt6(int32 n1, int32 n2, int32 n3, int32 n4, int32 n5, int32 n6);
|
||||
void IntToStr(int32 inNum, char *outStr);
|
@ -1,121 +1,121 @@
|
||||
#ifndef MASTER
|
||||
#include "common.h"
|
||||
#include "Font.h"
|
||||
#include "Frontend.h"
|
||||
#include "Timer.h"
|
||||
#include "Text.h"
|
||||
|
||||
#define MAX_TIMERS (50)
|
||||
#define MAX_MS_COLLECTED (40)
|
||||
|
||||
// enables frame time output
|
||||
#define FRAMETIME
|
||||
|
||||
struct sTimeBar
|
||||
{
|
||||
char name[20];
|
||||
float startTime;
|
||||
float endTime;
|
||||
int32 unk;
|
||||
};
|
||||
|
||||
struct
|
||||
{
|
||||
sTimeBar Timers[MAX_TIMERS];
|
||||
uint32 count;
|
||||
} TimerBar;
|
||||
float MaxTimes[MAX_TIMERS];
|
||||
float MaxFrameTime;
|
||||
|
||||
uint32 curMS;
|
||||
uint32 msCollected[MAX_MS_COLLECTED];
|
||||
#ifdef FRAMETIME
|
||||
float FrameInitTime;
|
||||
#endif
|
||||
|
||||
void tbInit()
|
||||
{
|
||||
TimerBar.count = 0;
|
||||
uint32 i = CTimer::GetFrameCounter() & 0x7F;
|
||||
if (i == 0) {
|
||||
do
|
||||
MaxTimes[i++] = 0.0f;
|
||||
while (i != MAX_TIMERS);
|
||||
#ifdef FRAMETIME
|
||||
MaxFrameTime = 0.0f;
|
||||
#endif
|
||||
}
|
||||
#ifdef FRAMETIME
|
||||
FrameInitTime = (float)CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerFrame();
|
||||
#endif
|
||||
}
|
||||
|
||||
void tbStartTimer(int32 unk, char *name)
|
||||
{
|
||||
strcpy(TimerBar.Timers[TimerBar.count].name, name);
|
||||
TimerBar.Timers[TimerBar.count].unk = unk;
|
||||
TimerBar.Timers[TimerBar.count].startTime = (float)CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerFrame();
|
||||
TimerBar.count++;
|
||||
}
|
||||
|
||||
void tbEndTimer(char* name)
|
||||
{
|
||||
uint32 n = 1500;
|
||||
for (uint32 i = 0; i < TimerBar.count; i++) {
|
||||
if (strcmp(name, TimerBar.Timers[i].name) == 0)
|
||||
n = i;
|
||||
}
|
||||
assert(n != 1500);
|
||||
TimerBar.Timers[n].endTime = (float)CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerFrame();
|
||||
}
|
||||
|
||||
float Diag_GetFPS()
|
||||
{
|
||||
return 39000.0f / (msCollected[(curMS - 1) % MAX_MS_COLLECTED] - msCollected[curMS % MAX_MS_COLLECTED]);
|
||||
}
|
||||
|
||||
void tbDisplay()
|
||||
{
|
||||
char temp[200];
|
||||
wchar wtemp[200];
|
||||
|
||||
#ifdef FRAMETIME
|
||||
float FrameEndTime = (float)CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerFrame();
|
||||
#endif
|
||||
|
||||
msCollected[(curMS++) % MAX_MS_COLLECTED] = RsTimer();
|
||||
CFont::SetBackgroundOff();
|
||||
CFont::SetBackgroundColor(CRGBA(0, 0, 0, 128));
|
||||
CFont::SetScale(0.48f, 1.12f);
|
||||
CFont::SetCentreOff();
|
||||
CFont::SetJustifyOff();
|
||||
CFont::SetWrapx(640.0f);
|
||||
CFont::SetRightJustifyOff();
|
||||
CFont::SetPropOn();
|
||||
CFont::SetFontStyle(FONT_BANK);
|
||||
sprintf(temp, "FPS: %.2f", Diag_GetFPS());
|
||||
AsciiToUnicode(temp, wtemp);
|
||||
CFont::SetColor(CRGBA(255, 255, 255, 255));
|
||||
if (!CMenuManager::m_PrefsMarketing || !CMenuManager::m_PrefsDisableTutorials) {
|
||||
CFont::PrintString(RsGlobal.maximumWidth * (4.0f / DEFAULT_SCREEN_WIDTH), RsGlobal.maximumHeight * (4.0f / DEFAULT_SCREEN_HEIGHT), wtemp);
|
||||
|
||||
#ifndef FINAL
|
||||
// Timers output (my own implementation)
|
||||
for (uint32 i = 0; i < TimerBar.count; i++) {
|
||||
MaxTimes[i] = max(MaxTimes[i], TimerBar.Timers[i].endTime - TimerBar.Timers[i].startTime);
|
||||
sprintf(temp, "%s: %.2f", &TimerBar.Timers[i].name[0], MaxTimes[i]);
|
||||
AsciiToUnicode(temp, wtemp);
|
||||
CFont::PrintString(RsGlobal.maximumWidth * (4.0f / DEFAULT_SCREEN_WIDTH), RsGlobal.maximumHeight * ((8.0f * (i + 2)) / DEFAULT_SCREEN_HEIGHT), wtemp);
|
||||
}
|
||||
|
||||
#ifdef FRAMETIME
|
||||
MaxFrameTime = max(MaxFrameTime, FrameEndTime - FrameInitTime);
|
||||
sprintf(temp, "Frame Time: %.2f", MaxFrameTime);
|
||||
AsciiToUnicode(temp, wtemp);
|
||||
|
||||
CFont::PrintString(RsGlobal.maximumWidth * (4.0f / DEFAULT_SCREEN_WIDTH), RsGlobal.maximumHeight * ((8.0f * (TimerBar.count + 4)) / DEFAULT_SCREEN_HEIGHT), wtemp);
|
||||
#endif // FRAMETIME
|
||||
#endif // !FINAL
|
||||
}
|
||||
}
|
||||
#ifndef MASTER
|
||||
#include "common.h"
|
||||
#include "Font.h"
|
||||
#include "Frontend.h"
|
||||
#include "Timer.h"
|
||||
#include "Text.h"
|
||||
|
||||
#define MAX_TIMERS (50)
|
||||
#define MAX_MS_COLLECTED (40)
|
||||
|
||||
// enables frame time output
|
||||
#define FRAMETIME
|
||||
|
||||
struct sTimeBar
|
||||
{
|
||||
char name[20];
|
||||
float startTime;
|
||||
float endTime;
|
||||
int32 unk;
|
||||
};
|
||||
|
||||
struct
|
||||
{
|
||||
sTimeBar Timers[MAX_TIMERS];
|
||||
uint32 count;
|
||||
} TimerBar;
|
||||
float MaxTimes[MAX_TIMERS];
|
||||
float MaxFrameTime;
|
||||
|
||||
uint32 curMS;
|
||||
uint32 msCollected[MAX_MS_COLLECTED];
|
||||
#ifdef FRAMETIME
|
||||
float FrameInitTime;
|
||||
#endif
|
||||
|
||||
void tbInit()
|
||||
{
|
||||
TimerBar.count = 0;
|
||||
uint32 i = CTimer::GetFrameCounter() & 0x7F;
|
||||
if (i == 0) {
|
||||
do
|
||||
MaxTimes[i++] = 0.0f;
|
||||
while (i != MAX_TIMERS);
|
||||
#ifdef FRAMETIME
|
||||
MaxFrameTime = 0.0f;
|
||||
#endif
|
||||
}
|
||||
#ifdef FRAMETIME
|
||||
FrameInitTime = (float)CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerFrame();
|
||||
#endif
|
||||
}
|
||||
|
||||
void tbStartTimer(int32 unk, char *name)
|
||||
{
|
||||
strcpy(TimerBar.Timers[TimerBar.count].name, name);
|
||||
TimerBar.Timers[TimerBar.count].unk = unk;
|
||||
TimerBar.Timers[TimerBar.count].startTime = (float)CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerFrame();
|
||||
TimerBar.count++;
|
||||
}
|
||||
|
||||
void tbEndTimer(char* name)
|
||||
{
|
||||
uint32 n = 1500;
|
||||
for (uint32 i = 0; i < TimerBar.count; i++) {
|
||||
if (strcmp(name, TimerBar.Timers[i].name) == 0)
|
||||
n = i;
|
||||
}
|
||||
assert(n != 1500);
|
||||
TimerBar.Timers[n].endTime = (float)CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerFrame();
|
||||
}
|
||||
|
||||
float Diag_GetFPS()
|
||||
{
|
||||
return 39000.0f / (msCollected[(curMS - 1) % MAX_MS_COLLECTED] - msCollected[curMS % MAX_MS_COLLECTED]);
|
||||
}
|
||||
|
||||
void tbDisplay()
|
||||
{
|
||||
char temp[200];
|
||||
wchar wtemp[200];
|
||||
|
||||
#ifdef FRAMETIME
|
||||
float FrameEndTime = (float)CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerFrame();
|
||||
#endif
|
||||
|
||||
msCollected[(curMS++) % MAX_MS_COLLECTED] = RsTimer();
|
||||
CFont::SetBackgroundOff();
|
||||
CFont::SetBackgroundColor(CRGBA(0, 0, 0, 128));
|
||||
CFont::SetScale(0.48f, 1.12f);
|
||||
CFont::SetCentreOff();
|
||||
CFont::SetJustifyOff();
|
||||
CFont::SetWrapx(640.0f);
|
||||
CFont::SetRightJustifyOff();
|
||||
CFont::SetPropOn();
|
||||
CFont::SetFontStyle(FONT_BANK);
|
||||
sprintf(temp, "FPS: %.2f", Diag_GetFPS());
|
||||
AsciiToUnicode(temp, wtemp);
|
||||
CFont::SetColor(CRGBA(255, 255, 255, 255));
|
||||
if (!CMenuManager::m_PrefsMarketing || !CMenuManager::m_PrefsDisableTutorials) {
|
||||
CFont::PrintString(RsGlobal.maximumWidth * (4.0f / DEFAULT_SCREEN_WIDTH), RsGlobal.maximumHeight * (4.0f / DEFAULT_SCREEN_HEIGHT), wtemp);
|
||||
|
||||
#ifndef FINAL
|
||||
// Timers output (my own implementation)
|
||||
for (uint32 i = 0; i < TimerBar.count; i++) {
|
||||
MaxTimes[i] = max(MaxTimes[i], TimerBar.Timers[i].endTime - TimerBar.Timers[i].startTime);
|
||||
sprintf(temp, "%s: %.2f", &TimerBar.Timers[i].name[0], MaxTimes[i]);
|
||||
AsciiToUnicode(temp, wtemp);
|
||||
CFont::PrintString(RsGlobal.maximumWidth * (4.0f / DEFAULT_SCREEN_WIDTH), RsGlobal.maximumHeight * ((8.0f * (i + 2)) / DEFAULT_SCREEN_HEIGHT), wtemp);
|
||||
}
|
||||
|
||||
#ifdef FRAMETIME
|
||||
MaxFrameTime = max(MaxFrameTime, FrameEndTime - FrameInitTime);
|
||||
sprintf(temp, "Frame Time: %.2f", MaxFrameTime);
|
||||
AsciiToUnicode(temp, wtemp);
|
||||
|
||||
CFont::PrintString(RsGlobal.maximumWidth * (4.0f / DEFAULT_SCREEN_WIDTH), RsGlobal.maximumHeight * ((8.0f * (TimerBar.count + 4)) / DEFAULT_SCREEN_HEIGHT), wtemp);
|
||||
#endif // FRAMETIME
|
||||
#endif // !FINAL
|
||||
}
|
||||
}
|
||||
#endif // !MASTER
|
@ -1,6 +1,6 @@
|
||||
#pragma once
|
||||
|
||||
void tbInit();
|
||||
void tbStartTimer(int32, char*);
|
||||
void tbEndTimer(char*);
|
||||
#pragma once
|
||||
|
||||
void tbInit();
|
||||
void tbStartTimer(int32, char*);
|
||||
void tbEndTimer(char*);
|
||||
void tbDisplay();
|
Reference in New Issue
Block a user