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https://github.com/halpz/re3.git
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@ -27,6 +27,11 @@ float &CWeather::Rainbow = *(float*)0x940598;
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bool &CWeather::bScriptsForceRain = *(bool*)0x95CD7D;
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bool &CWeather::Stored_StateStored = *(bool*)0x95CDC1;
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float &CWeather::Stored_InterpolationValue = *(float*)0x942F54;
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int16 &CWeather::Stored_OldWeatherType = *(int16*)0x95CC68;
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int16 &CWeather::Stored_NewWeatherType = *(int16*)0x95CCAE;
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float &CWeather::Stored_Rain = *(float*)0x885B4C;
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WRAPPER void CWeather::RenderRainStreaks(void) { EAXJMP(0x524550); }
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WRAPPER void CWeather::Update(void) { EAXJMP(0x522C10); }
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@ -46,3 +51,23 @@ void CWeather::ForceWeatherNow(int16 weather)
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NewWeatherType = weather;
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ForcedWeatherType = weather;
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}
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void CWeather::StoreWeatherState()
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{
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Stored_StateStored = true;
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Stored_InterpolationValue = InterpolationValue;
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Stored_Rain = Rain;
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Stored_NewWeatherType = NewWeatherType;
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Stored_OldWeatherType = OldWeatherType;
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}
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void CWeather::RestoreWeatherState()
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{
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#ifdef FIX_BUGS // it's not used anyway though
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Stored_StateStored = false;
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#endif
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InterpolationValue = Stored_InterpolationValue;
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Rain = Stored_Rain;
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NewWeatherType = Stored_NewWeatherType;
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OldWeatherType = Stored_OldWeatherType;
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}
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@ -32,6 +32,10 @@ public:
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static bool &bScriptsForceRain;
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static bool &Stored_StateStored;
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static float &Stored_InterpolationValue;
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static int16 &Stored_OldWeatherType;
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static int16 &Stored_NewWeatherType;
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static float &Stored_Rain;
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static void RenderRainStreaks(void);
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static void Update(void);
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@ -39,4 +43,6 @@ public:
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static void ReleaseWeather();
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static void ForceWeather(int16);
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static void ForceWeatherNow(int16);
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static void StoreWeatherState();
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static void RestoreWeatherState();
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};
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