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Merge remote-tracking branch 'origin/master' into miami
# Conflicts: # premake5.lua # src/core/ZoneCull.cpp # src/core/Zones.cpp # src/objects/CutsceneHead.cpp # src/render/Clouds.cpp
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@ -752,9 +752,9 @@ CTheZones::LoadAllZones(uint8 *buffer, uint32 size)
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meant for a different array, but the game doesn't brake
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if save data stored is -1.
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*/
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MapZoneArray[i].child = GetPointerForZoneIndex((int32)MapZoneArray[i].child);
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MapZoneArray[i].parent = GetPointerForZoneIndex((int32)MapZoneArray[i].parent);
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MapZoneArray[i].next = GetPointerForZoneIndex((int32)MapZoneArray[i].next);
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MapZoneArray[i].child = GetPointerForZoneIndex((uintptr)MapZoneArray[i].child);
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MapZoneArray[i].parent = GetPointerForZoneIndex((uintptr)MapZoneArray[i].parent);
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MapZoneArray[i].next = GetPointerForZoneIndex((uintptr)MapZoneArray[i].next);
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assert(MapZoneArray[i].child == nil);
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assert(MapZoneArray[i].parent == nil);
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assert(MapZoneArray[i].next == nil);
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