Particle, ParticleMgr done

This commit is contained in:
Fire-Head
2019-05-29 03:52:30 +03:00
parent c5a058b615
commit 31e7428bdf
14 changed files with 2852 additions and 126 deletions

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#pragma once
#include "ParticleMgr.h"
enum tParticleType
{
PARTICLE_SPARK,
PARTICLE_SPARK_SMALL,
PARTICLE_WHEEL_DIRT,
PARTICLE_WHEEL_WATER,
PARTICLE_BLOOD,
PARTICLE_BLOOD_SMALL,
PARTICLE_BLOOD_SPURT,
PARTICLE_DEBRIS,
PARTICLE_DEBRIS2,
PARTICLE_WATER,
PARTICLE_FLAME,
PARTICLE_FIREBALL,
PARTICLE_GUNFLASH,
PARTICLE_GUNFLASH_NOANIM,
PARTICLE_GUNSMOKE,
PARTICLE_GUNSMOKE2,
PARTICLE_SMOKE,
PARTICLE_SMOKE_SLOWMOTION,
PARTICLE_GARAGEPAINT_SPRAY,
PARTICLE_SHARD,
PARTICLE_SPLASH,
PARTICLE_CARFLAME,
PARTICLE_STEAM,
PARTICLE_STEAM2,
PARTICLE_STEAM_NY,
PARTICLE_STEAM_NY_SLOWMOTION,
PARTICLE_ENGINE_STEAM,
PARTICLE_RAINDROP,
PARTICLE_RAINDROP_SMALL,
PARTICLE_RAIN_SPLASH,
PARTICLE_RAIN_SPLASH_BIGGROW,
PARTICLE_RAIN_SPLASHUP,
PARTICLE_WATERSPRAY,
PARTICLE_EXPLOSION_MEDIUM,
PARTICLE_EXPLOSION_LARGE,
PARTICLE_EXPLOSION_MFAST,
PARTICLE_EXPLOSION_LFAST,
PARTICLE_CAR_SPLASH,
PARTICLE_BOAT_SPLASH,
PARTICLE_BOAT_THRUSTJET,
PARTICLE_BOAT_WAKE,
PARTICLE_WATER_HYDRANT,
PARTICLE_WATER_CANNON,
PARTICLE_EXTINGUISH_STEAM,
PARTICLE_PED_SPLASH,
PARTICLE_PEDFOOT_DUST,
PARTICLE_HELI_DUST,
PARTICLE_HELI_ATTACK,
PARTICLE_ENGINE_SMOKE,
PARTICLE_ENGINE_SMOKE2,
PARTICLE_CARFLAME_SMOKE,
PARTICLE_FIREBALL_SMOKE,
PARTICLE_PAINT_SMOKE,
PARTICLE_TREE_LEAVES,
PARTICLE_CARCOLLISION_DUST,
PARTICLE_CAR_DEBRIS,
PARTICLE_HELI_DEBRIS,
PARTICLE_EXHAUST_FUMES,
PARTICLE_RUBBER_SMOKE,
PARTICLE_BURNINGRUBBER_SMOKE,
PARTICLE_BULLETHIT_SMOKE,
PARTICLE_GUNSHELL_FIRST,
PARTICLE_GUNSHELL,
PARTICLE_GUNSHELL_BUMP1,
PARTICLE_GUNSHELL_BUMP2,
PARTICLE_TEST,
PARTICLE_BIRD_FRONT,
PARTICLE_RAINDROP_2D,
};
class CEntity;
class CParticle
{
enum
{
RAND_TABLE_SIZE = 20,
SIN_COS_TABLE_SIZE = 1024
};
public:
CVector m_vecPosition;
CVector m_vecVelocity;
CVector m_vecScreenPosition;
UInt32 m_nTimeWhenWillBeDestroyed;
UInt32 m_nTimeWhenColorWillBeChanged;
Float m_fZGround;
CVector m_vecParticleMovementOffset;
Int16 m_nCurrentZRotation;
UInt16 m_nZRotationTimer;
Float m_fCurrentZRadius;
UInt16 m_nZRadiusTimer;
char _pad0[2];
Float m_fSize;
Float m_fExpansionRate;
UInt16 m_nFadeToBlackTimer;
UInt16 m_nFadeAlphaTimer;
UInt8 m_nColorIntensity;
UInt8 m_nAlpha;
UInt16 m_nCurrentFrame;
Int16 m_nAnimationSpeedTimer;
Int16 m_nRotationStep;
Int16 m_nRotation;
RwRGBA m_Color;
char _pad1[2];
CParticle *m_pNext;
CParticle()
{
;
}
~CParticle()
{
;
}
//static Float ms_afRandTable[RAND_TABLE_SIZE];
static Float (&ms_afRandTable)[RAND_TABLE_SIZE];
static CParticle *m_pUnusedListHead;
/*
static Float m_SinTable[SIN_COS_TABLE_SIZE];
static Float m_CosTable[SIN_COS_TABLE_SIZE];
*/
static Float (&m_SinTable)[SIN_COS_TABLE_SIZE];
static Float (&m_CosTable)[SIN_COS_TABLE_SIZE];
static void ReloadConfig();
static void Initialise();
static void Shutdown();
static CParticle *AddParticle(tParticleType type, CVector const &vecPos, CVector const &vecDir, CEntity *pEntity = NULL, Float fSize = 0.0f, Int32 nRotationSpeed = 0, Int32 nRotation = 0, Int32 nCurFrame = 0, Int32 nLifeSpan = 0);
static CParticle *AddParticle(tParticleType type, CVector const &vecPos, CVector const &vecDir, CEntity *pEntity, Float fSize, RwRGBA const &color, Int32 nRotationSpeed = 0, Int32 nRotation = 0, Int32 nCurFrame = 0, Int32 nLifeSpan = 0);
static void Update();
static void Render();
static void RemovePSystem(tParticleType type);
static void RemoveParticle(CParticle *pParticle, CParticle *pPrevParticle, tParticleSystemData *pPSystemData);
static inline void _Next(CParticle *&pParticle, CParticle *&pPrevParticle, tParticleSystemData *pPSystemData, Bool bRemoveParticle)
{
if ( bRemoveParticle )
{
RemoveParticle(pParticle, pPrevParticle, pPSystemData);
if ( pPrevParticle )
pParticle = pPrevParticle->m_pNext;
else
pParticle = pPSystemData->m_pParticles;
}
else
{
pPrevParticle = pParticle;
pParticle = pParticle->m_pNext;
}
}
static void AddJetExplosion(CVector const &vecPos, Float fPower, Float fSize);
static void AddYardieDoorSmoke(CVector const &vecPos, CMatrix const &matMatrix);
};
/*
class CParticle
{
public:
static void AddParticle(tParticleType, const CVector &pos, const CVector &velocity, CEntity *ent = nil,
float size = 0.0, int32 rotationStep = 0, int32 rotation = 0, int startFrame = 0, int lifeSpan = 0);
};
*/

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src/render/Shadows.cpp Normal file
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#include "common.h"
#include "Shadows.h"
void CShadows::AddPermanentShadow(unsigned char ShadowType, RwTexture* pTexture, CVector* pPosn, float fX1, float fY1, float fX2, float fY2, short nTransparency, unsigned char nRed, unsigned char nGreen, unsigned char nBlue, float fZDistance, unsigned int nTime, float fScale)
{
((void (__cdecl *)(unsigned char, RwTexture*, CVector*, float, float, float, float, short, unsigned char, unsigned char, unsigned char, float, unsigned int, float))0x56EC50)(ShadowType, pTexture, pPosn, fX1, fY1, fX2, fY2, nTransparency, nRed, nGreen, nBlue, fZDistance, nTime, fScale);
}

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src/render/Shadows.h Normal file
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#pragma once
struct RwTexture;
class CShadows
{
public:
static void AddPermanentShadow(unsigned char ShadowType, RwTexture* pTexture, CVector* pPosn, float fX1, float fY1, float fX2, float fY2, short nTransparency, unsigned char nRed, unsigned char nGreen, unsigned char nBlue, float fZDistance, unsigned int nTime, float fScale);
};