mirror of
https://github.com/halpz/re3.git
synced 2025-07-22 10:39:47 +00:00
Particle, ParticleMgr done
This commit is contained in:
78
src/math/Vector.cpp
Normal file
78
src/math/Vector.cpp
Normal file
@ -0,0 +1,78 @@
|
||||
#include "common.h"
|
||||
#include "Vector.h"
|
||||
|
||||
void CVector::Normalise()
|
||||
{
|
||||
float sq = MagnitudeSqr();
|
||||
if(sq > 0.0f){
|
||||
float invsqrt = 1.0f/sqrt(sq); // CMaths::RecipSqrt
|
||||
x *= invsqrt;
|
||||
y *= invsqrt;
|
||||
z *= invsqrt;
|
||||
}else
|
||||
x = 1.0f;
|
||||
}
|
||||
|
||||
// operator +
|
||||
CVector operator + (CVector const &refLeft, CVector const &refRight)
|
||||
{
|
||||
return CVector(refLeft.x + refRight.x, refLeft.y + refRight.y, refLeft.z + refRight.z);
|
||||
}
|
||||
|
||||
CVector operator + (CVector const &refLeft, float fRight)
|
||||
{
|
||||
return CVector(refLeft.x + fRight, refLeft.y + fRight, refLeft.z + fRight);
|
||||
}
|
||||
|
||||
CVector operator + (float fLeft, CVector const &refRight)
|
||||
{
|
||||
return CVector(fLeft + refRight.x, fLeft + refRight.y, fLeft + refRight.z);
|
||||
}
|
||||
|
||||
// operator -
|
||||
CVector operator - (CVector const &refLeft, CVector const &refRight)
|
||||
{
|
||||
return CVector(refLeft.x - refRight.x, refLeft.y - refRight.y, refLeft.z - refRight.z);
|
||||
}
|
||||
|
||||
CVector operator - (CVector const &refLeft, float fRight)
|
||||
{
|
||||
return CVector(refLeft.x - fRight, refLeft.y - fRight, refLeft.z - fRight);
|
||||
}
|
||||
|
||||
CVector operator - (float fLeft, CVector const &refRight)
|
||||
{
|
||||
return CVector(fLeft - refRight.x, fLeft - refRight.y, fLeft - refRight.z);
|
||||
}
|
||||
|
||||
// operator *
|
||||
CVector operator * (CVector const &refLeft, CVector const &refRight)
|
||||
{
|
||||
return CVector(refLeft.x * refRight.x, refLeft.y * refRight.y, refLeft.z * refRight.z);
|
||||
}
|
||||
|
||||
CVector operator * (CVector const &refLeft, float fRight)
|
||||
{
|
||||
return CVector(refLeft.x * fRight, refLeft.y * fRight, refLeft.z * fRight);
|
||||
}
|
||||
|
||||
CVector operator * (float fLeft, CVector const &refRight)
|
||||
{
|
||||
return CVector(fLeft * refRight.x, fLeft * refRight.y, fLeft * refRight.z);
|
||||
}
|
||||
|
||||
// operator /
|
||||
CVector operator / (CVector const &refLeft, CVector const &refRight)
|
||||
{
|
||||
return CVector(refLeft.x / refRight.x, refLeft.y / refRight.y, refLeft.z / refRight.z);
|
||||
}
|
||||
|
||||
CVector operator / (CVector const &refLeft, float fRight)
|
||||
{
|
||||
return CVector(refLeft.x / fRight, refLeft.y / fRight, refLeft.z / fRight);
|
||||
}
|
||||
|
||||
CVector operator / (float fLeft, CVector const &refRight)
|
||||
{
|
||||
return CVector(fLeft / refRight.x, fLeft / refRight.y, fLeft / refRight.z);
|
||||
}
|
@ -6,67 +6,128 @@ public:
|
||||
float x, y, z;
|
||||
CVector(void) {}
|
||||
CVector(float x, float y, float z) : x(x), y(y), z(z) {}
|
||||
// CVector(rw::V3d const &v) : x(v.x), y(v.y), z(v.z) {}
|
||||
// CVector(CVector &refVector) : x(refVector.x), y(refVector.y), z(refVector.z) { }
|
||||
// CVector(const CVector &refVector) : x(refVector.x), y(refVector.y), z(refVector.z) {}
|
||||
// CVector(CVector2D &refVector, float _z = 0.0f) : x(refVector.x), y(refVector.y), z(_z) {}
|
||||
#ifdef RWCORE_H
|
||||
CVector(RwV3d const &v) : x(v.x), y(v.y), z(v.z) {}
|
||||
|
||||
operator RwV3d (void) const {
|
||||
RwV3d vecRw = { this->x, this->y, this->z };
|
||||
return vecRw;
|
||||
}
|
||||
|
||||
operator RwV3d *(void)
|
||||
{
|
||||
return (RwV3d *)this;
|
||||
}
|
||||
|
||||
operator RwV3d &(void)
|
||||
{
|
||||
return *((RwV3d *)this);
|
||||
}
|
||||
#endif
|
||||
float Magnitude(void) const { return sqrt(x*x + y*y + z*z); }
|
||||
float MagnitudeSqr(void) const { return x*x + y*y + z*z; }
|
||||
float Magnitude2D(void) const { return sqrt(x*x + y*y); }
|
||||
void Normalise(void){
|
||||
float sq = MagnitudeSqr();
|
||||
if(sq > 0.0f){
|
||||
float invsqrt = 1.0f/sqrt(sq);
|
||||
x *= invsqrt;
|
||||
y *= invsqrt;
|
||||
z *= invsqrt;
|
||||
}else
|
||||
x = 1.0f;
|
||||
}
|
||||
// rw::V3d ToRW(void){
|
||||
// return rw::makeV3d(x, y, z);
|
||||
// }
|
||||
// void operator=(rw::V3d const &rhs){
|
||||
// x = rhs.x;
|
||||
// y = rhs.y;
|
||||
// z = rhs.z;
|
||||
// }
|
||||
CVector operator-(const CVector &rhs) const {
|
||||
return CVector(x-rhs.x, y-rhs.y, z-rhs.z);
|
||||
}
|
||||
CVector operator+(const CVector &rhs) const {
|
||||
return CVector(x+rhs.x, y+rhs.y, z+rhs.z);
|
||||
}
|
||||
CVector operator*(float t) const {
|
||||
return CVector(x*t, y*t, z*t);
|
||||
}
|
||||
CVector operator/(float t) const {
|
||||
return CVector(x/t, y/t, z/t);
|
||||
}
|
||||
CVector &operator-=(const CVector &rhs) {
|
||||
this->x -= rhs.x;
|
||||
this->y -= rhs.y;
|
||||
this->z -= rhs.z;
|
||||
void Normalise(void);
|
||||
|
||||
|
||||
// operator =
|
||||
inline CVector const& operator = (CVector const &refRight)
|
||||
{
|
||||
x = refRight.x;
|
||||
y = refRight.y;
|
||||
z = refRight.z;
|
||||
return *this;
|
||||
}
|
||||
CVector &operator+=(const CVector &rhs) {
|
||||
this->x += rhs.x;
|
||||
this->y += rhs.y;
|
||||
this->z += rhs.z;
|
||||
|
||||
inline CVector const& operator = (float fRight)
|
||||
{
|
||||
x = fRight;
|
||||
y = fRight;
|
||||
z = fRight;
|
||||
return *this;
|
||||
}
|
||||
CVector &operator*=(float t) {
|
||||
this->x *= t;
|
||||
this->y *= t;
|
||||
this->z *= t;
|
||||
|
||||
// operator +=
|
||||
inline CVector const& operator += (CVector const &refRight)
|
||||
{
|
||||
x += refRight.x;
|
||||
y += refRight.y;
|
||||
z += refRight.z;
|
||||
return *this;
|
||||
}
|
||||
CVector &operator/=(float t) {
|
||||
this->x /= t;
|
||||
this->y /= t;
|
||||
this->z /= t;
|
||||
|
||||
inline CVector const& operator += (float fRight)
|
||||
{
|
||||
x += fRight;
|
||||
y += fRight;
|
||||
z += fRight;
|
||||
return *this;
|
||||
}
|
||||
|
||||
// operator -=
|
||||
inline CVector const& operator -= (CVector const &refRight)
|
||||
{
|
||||
x -= refRight.x;
|
||||
y -= refRight.y;
|
||||
z -= refRight.z;
|
||||
return *this;
|
||||
}
|
||||
|
||||
inline CVector const& operator -= (float fRight)
|
||||
{
|
||||
x -= fRight;
|
||||
y -= fRight;
|
||||
z -= fRight;
|
||||
return *this;
|
||||
}
|
||||
|
||||
// operator *=
|
||||
inline CVector const& operator *= (CVector const &refRight)
|
||||
{
|
||||
x *= refRight.x;
|
||||
y *= refRight.y;
|
||||
z *= refRight.z;
|
||||
return *this;
|
||||
}
|
||||
|
||||
inline CVector const& operator *= (float fRight)
|
||||
{
|
||||
x *= fRight;
|
||||
y *= fRight;
|
||||
z *= fRight;
|
||||
return *this;
|
||||
}
|
||||
|
||||
// operator /=
|
||||
inline CVector const& operator /= (CVector const &refRight)
|
||||
{
|
||||
x /= refRight.x;
|
||||
y /= refRight.y;
|
||||
z /= refRight.z;
|
||||
return *this;
|
||||
}
|
||||
|
||||
inline CVector const& operator /= (float fRight)
|
||||
{
|
||||
x /= fRight;
|
||||
y /= fRight;
|
||||
z /= fRight;
|
||||
return *this;
|
||||
}
|
||||
|
||||
inline CVector operator - () const
|
||||
{
|
||||
return CVector(-x, -y, -z);
|
||||
}
|
||||
|
||||
bool IsZero(void) { return x == 0.0f && y == 0.0f && z == 0.0f; }
|
||||
};
|
||||
|
||||
//extern CVector operator*(CMatrix const& matrix, CVector const& vector);
|
||||
|
||||
inline float
|
||||
DotProduct(const CVector &v1, const CVector &v2)
|
||||
{
|
||||
@ -81,3 +142,23 @@ CrossProduct(const CVector &v1, const CVector &v2)
|
||||
v1.z*v2.x - v1.x*v2.z,
|
||||
v1.x*v2.y - v1.y*v2.x);
|
||||
}
|
||||
|
||||
// operator +
|
||||
extern CVector operator + (CVector const &refLeft, CVector const &refRight);
|
||||
extern CVector operator + (CVector const &refLeft, float fRight);
|
||||
extern CVector operator + (float fLeft, CVector const &refRight);
|
||||
|
||||
// operator -
|
||||
extern CVector operator - (CVector const &refLeft, CVector const &refRight);
|
||||
extern CVector operator - (CVector const &refLeft, float fRight);
|
||||
extern CVector operator - (float fLeft, CVector const &refRight);
|
||||
|
||||
// operator *
|
||||
extern CVector operator * (CVector const &refLeft, CVector const &refRight);
|
||||
extern CVector operator * (CVector const &refLeft, float fRight);
|
||||
extern CVector operator * (float fLeft, CVector const &refRight);
|
||||
|
||||
// operator /
|
||||
extern CVector operator / (CVector const &refLeft, CVector const &refRight);
|
||||
extern CVector operator / (CVector const &refLeft, float fRight);
|
||||
extern CVector operator / (float fLeft, CVector const &refRight);
|
Reference in New Issue
Block a user