Particle, ParticleMgr done

This commit is contained in:
Fire-Head
2019-05-29 03:52:30 +03:00
parent c5a058b615
commit 31e7428bdf
14 changed files with 2852 additions and 126 deletions

78
src/math/Vector.cpp Normal file
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@ -0,0 +1,78 @@
#include "common.h"
#include "Vector.h"
void CVector::Normalise()
{
float sq = MagnitudeSqr();
if(sq > 0.0f){
float invsqrt = 1.0f/sqrt(sq); // CMaths::RecipSqrt
x *= invsqrt;
y *= invsqrt;
z *= invsqrt;
}else
x = 1.0f;
}
// operator +
CVector operator + (CVector const &refLeft, CVector const &refRight)
{
return CVector(refLeft.x + refRight.x, refLeft.y + refRight.y, refLeft.z + refRight.z);
}
CVector operator + (CVector const &refLeft, float fRight)
{
return CVector(refLeft.x + fRight, refLeft.y + fRight, refLeft.z + fRight);
}
CVector operator + (float fLeft, CVector const &refRight)
{
return CVector(fLeft + refRight.x, fLeft + refRight.y, fLeft + refRight.z);
}
// operator -
CVector operator - (CVector const &refLeft, CVector const &refRight)
{
return CVector(refLeft.x - refRight.x, refLeft.y - refRight.y, refLeft.z - refRight.z);
}
CVector operator - (CVector const &refLeft, float fRight)
{
return CVector(refLeft.x - fRight, refLeft.y - fRight, refLeft.z - fRight);
}
CVector operator - (float fLeft, CVector const &refRight)
{
return CVector(fLeft - refRight.x, fLeft - refRight.y, fLeft - refRight.z);
}
// operator *
CVector operator * (CVector const &refLeft, CVector const &refRight)
{
return CVector(refLeft.x * refRight.x, refLeft.y * refRight.y, refLeft.z * refRight.z);
}
CVector operator * (CVector const &refLeft, float fRight)
{
return CVector(refLeft.x * fRight, refLeft.y * fRight, refLeft.z * fRight);
}
CVector operator * (float fLeft, CVector const &refRight)
{
return CVector(fLeft * refRight.x, fLeft * refRight.y, fLeft * refRight.z);
}
// operator /
CVector operator / (CVector const &refLeft, CVector const &refRight)
{
return CVector(refLeft.x / refRight.x, refLeft.y / refRight.y, refLeft.z / refRight.z);
}
CVector operator / (CVector const &refLeft, float fRight)
{
return CVector(refLeft.x / fRight, refLeft.y / fRight, refLeft.z / fRight);
}
CVector operator / (float fLeft, CVector const &refRight)
{
return CVector(fLeft / refRight.x, fLeft / refRight.y, fLeft / refRight.z);
}

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@ -6,67 +6,128 @@ public:
float x, y, z;
CVector(void) {}
CVector(float x, float y, float z) : x(x), y(y), z(z) {}
// CVector(rw::V3d const &v) : x(v.x), y(v.y), z(v.z) {}
// CVector(CVector &refVector) : x(refVector.x), y(refVector.y), z(refVector.z) { }
// CVector(const CVector &refVector) : x(refVector.x), y(refVector.y), z(refVector.z) {}
// CVector(CVector2D &refVector, float _z = 0.0f) : x(refVector.x), y(refVector.y), z(_z) {}
#ifdef RWCORE_H
CVector(RwV3d const &v) : x(v.x), y(v.y), z(v.z) {}
operator RwV3d (void) const {
RwV3d vecRw = { this->x, this->y, this->z };
return vecRw;
}
operator RwV3d *(void)
{
return (RwV3d *)this;
}
operator RwV3d &(void)
{
return *((RwV3d *)this);
}
#endif
float Magnitude(void) const { return sqrt(x*x + y*y + z*z); }
float MagnitudeSqr(void) const { return x*x + y*y + z*z; }
float Magnitude2D(void) const { return sqrt(x*x + y*y); }
void Normalise(void){
float sq = MagnitudeSqr();
if(sq > 0.0f){
float invsqrt = 1.0f/sqrt(sq);
x *= invsqrt;
y *= invsqrt;
z *= invsqrt;
}else
x = 1.0f;
}
// rw::V3d ToRW(void){
// return rw::makeV3d(x, y, z);
// }
// void operator=(rw::V3d const &rhs){
// x = rhs.x;
// y = rhs.y;
// z = rhs.z;
// }
CVector operator-(const CVector &rhs) const {
return CVector(x-rhs.x, y-rhs.y, z-rhs.z);
}
CVector operator+(const CVector &rhs) const {
return CVector(x+rhs.x, y+rhs.y, z+rhs.z);
}
CVector operator*(float t) const {
return CVector(x*t, y*t, z*t);
}
CVector operator/(float t) const {
return CVector(x/t, y/t, z/t);
}
CVector &operator-=(const CVector &rhs) {
this->x -= rhs.x;
this->y -= rhs.y;
this->z -= rhs.z;
void Normalise(void);
// operator =
inline CVector const& operator = (CVector const &refRight)
{
x = refRight.x;
y = refRight.y;
z = refRight.z;
return *this;
}
CVector &operator+=(const CVector &rhs) {
this->x += rhs.x;
this->y += rhs.y;
this->z += rhs.z;
inline CVector const& operator = (float fRight)
{
x = fRight;
y = fRight;
z = fRight;
return *this;
}
CVector &operator*=(float t) {
this->x *= t;
this->y *= t;
this->z *= t;
// operator +=
inline CVector const& operator += (CVector const &refRight)
{
x += refRight.x;
y += refRight.y;
z += refRight.z;
return *this;
}
CVector &operator/=(float t) {
this->x /= t;
this->y /= t;
this->z /= t;
inline CVector const& operator += (float fRight)
{
x += fRight;
y += fRight;
z += fRight;
return *this;
}
// operator -=
inline CVector const& operator -= (CVector const &refRight)
{
x -= refRight.x;
y -= refRight.y;
z -= refRight.z;
return *this;
}
inline CVector const& operator -= (float fRight)
{
x -= fRight;
y -= fRight;
z -= fRight;
return *this;
}
// operator *=
inline CVector const& operator *= (CVector const &refRight)
{
x *= refRight.x;
y *= refRight.y;
z *= refRight.z;
return *this;
}
inline CVector const& operator *= (float fRight)
{
x *= fRight;
y *= fRight;
z *= fRight;
return *this;
}
// operator /=
inline CVector const& operator /= (CVector const &refRight)
{
x /= refRight.x;
y /= refRight.y;
z /= refRight.z;
return *this;
}
inline CVector const& operator /= (float fRight)
{
x /= fRight;
y /= fRight;
z /= fRight;
return *this;
}
inline CVector operator - () const
{
return CVector(-x, -y, -z);
}
bool IsZero(void) { return x == 0.0f && y == 0.0f && z == 0.0f; }
};
//extern CVector operator*(CMatrix const& matrix, CVector const& vector);
inline float
DotProduct(const CVector &v1, const CVector &v2)
{
@ -81,3 +142,23 @@ CrossProduct(const CVector &v1, const CVector &v2)
v1.z*v2.x - v1.x*v2.z,
v1.x*v2.y - v1.y*v2.x);
}
// operator +
extern CVector operator + (CVector const &refLeft, CVector const &refRight);
extern CVector operator + (CVector const &refLeft, float fRight);
extern CVector operator + (float fLeft, CVector const &refRight);
// operator -
extern CVector operator - (CVector const &refLeft, CVector const &refRight);
extern CVector operator - (CVector const &refLeft, float fRight);
extern CVector operator - (float fLeft, CVector const &refRight);
// operator *
extern CVector operator * (CVector const &refLeft, CVector const &refRight);
extern CVector operator * (CVector const &refLeft, float fRight);
extern CVector operator * (float fLeft, CVector const &refRight);
// operator /
extern CVector operator / (CVector const &refLeft, CVector const &refRight);
extern CVector operator / (CVector const &refLeft, float fRight);
extern CVector operator / (float fLeft, CVector const &refRight);