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option for PC controls
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@ -929,6 +929,8 @@ void
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CPlayerPed::ProcessAnimGroups(void)
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{
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AssocGroupId groupToSet;
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#ifdef PC_PLAYER_CONTROLS
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if ((m_fWalkAngle <= -DEGTORAD(50.0f) || m_fWalkAngle >= DEGTORAD(50.0f))
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&& TheCamera.Cams[TheCamera.ActiveCam].Using3rdPersonMouseCam()
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&& CanStrafeOrMouseControl()) {
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@ -951,7 +953,9 @@ CPlayerPed::ProcessAnimGroups(void)
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else
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groupToSet = ASSOCGRP_PLAYERBACK;
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}
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} else {
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} else
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#endif
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{
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if (GetWeapon()->m_eWeaponType == WEAPONTYPE_ROCKETLAUNCHER) {
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groupToSet = ASSOCGRP_PLAYERROCKET;
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} else {
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